all of this now brings your character to the first major turning point in your story the first plot point this is the threshold between the normal world and the Adventure World of the second act whatever your character encountered at the Call to Adventure they must now answer to so think about whatever it was they just encountered and now ramp that up take it to 10 and what do you see is it exciting is it dangerous is there an enemy that threatens the community what can happen here that makes it so the hero no longer has
a real choice about whether to engage or not