good afternoon binder conference I'm rich very and I'm the Nellie DeLuca and the work that we want to present today is the production of a video this video is made in collaboration with the University of California of Santa Cruz the subject of the video is Isabella d'Este and arrow Isabella d'Este was the Marquis of mantra she was a great woman of Italian Renaissance the reverser day a national research Isabella's life and created the projects Isabella d'Este archival to call it music letters and documents artworks of this woman the goal of our short movies to promote
our collaboration with the University of Santa Cruz showing our computer graphics can support cultural is age by providing tools for researchers and for communications as an example one of our first activities was to rebuild Isabella studiolo and return in the original position the many artworks that they still exist but they are dispersed and scattered the main different Museum and collection enjoy the movie so the movie is splitted in two parts the second parts that you've seen are the credits actually and we are doing this because in this part we want to show to demonstrate to
potential funding agencies what can be achieved with computer graphics if the the project was founded and what come cultural heritage how cat related will be empowered by computer graphics so the possibilities are limitless like immersive virtual reality or like these are fakes but just to get the sensation of that and both for researchers and communication because they're asking for tools for the scholars to study inside the studio to study the collection plays at ending in their original belonging place so in the second part of the presentation we want to show you how we did it
how was the making of the whole production but first even before the production we should go with the pre-production phase which is important we started from a 2d animatic which was done by by hand and we remixed soundtrack open source soundtrack because we want to fit the shots at us as you have seen with the movie really close shot with the soundtrack and with those with those two steps in the meantime we are working with copyrights because if you haven't worked with the cart related stuff you know that everything that is elaborated or seen or
show it need to be right need to have the right permission you need to ask permission for everything so we will show how we made the making of a short breakdown of some of the things that you have starting from the letters those are has any historical value huge historical value but even more the historical information that isabella protein is entire life twenty-eight thousand letters gives us Isabella's perspective of her life so he met Leonardo da Vinci she met really great personalities in the Europe of the Renaissance and the whole of this we know all
of this by this huge quantity this archive of letters and so the interpret of our video is a writing of a new letter a dynamic paint generation is obtained by using some paintbrushes with a strange shape of a spider and she had no tree it reveals slowly the letter text when the ink drop it the better the next part that you have seen is the vortex and from the letters we know how the studio how the personalities how difference of Isabella is so we thought to generate this through the olive from an explosion of letters
to do this we started from the actual scanning of the letters in the from the archive front back letters and we animated them manually at first for three letters to have more control and to mix it in this one cut sequence and after that we join it with sending letters particles in stem a vortex particle system and then exploding ones this does three and more lateral particles are keyed particle system with timing to match it with the music that is flowing the studiolo once generated is easy to see it but to generate it we took
more than 500 picture per room because there are two room in the studio low and the grotto those two rooms called also Kamini in Italian are small but we achieved to have two really big photoscan model about more than 10 million vertices per mole per model so we after that we are switching to blender and go with the heavy optimization mostly done in blender this is achieved by manual decimation automatic decimation a combination of the two but after that we have seen that also the text to our Giant and not well optimized by the photogrammetry
program so we Maniram wrap some surfaces and really optimize the textual space to get the battles we can with the less and more cheap to calculate textures the particularity in this case that as we seen is that the models from the photogrammetry not optimized it are well managed with bycicle once you switch to cycle after the BBH stock of the vertices in the in the memory you can fly through the model in a mini smooth way a really smooth way even better than in the viewport and this is really cool so for photogrammetry purposes I
I suggest to switch to blender to see the best of the rendering appealing and turn it on turn on cycle to see your models yeah the next thing that we have seen are the paintings the paintings that flows through the whole studio Lo and are currently based upon the original setup of course and it explores the chronological storytelling of the painting history and there are a tonne narration generating them from left to right of course thus those paintings are generated by cycle animated shaders with proxies that allows the director to control when the pay when
the painting reach a certain level and to manage all the shots with the same paintings and to go back and forth with the generation the floor tiles for the vault tires we have this ceramic tiles originally found in finance I think and then we want to generate it in a wavy style but we are in a hurry as always with this kind of project so we thought last year this one guy was presenting animation nodes and then this thing looked like perfect for motion graphics and this kind of things we started digging in animation nodes
and we found the Archy meter which is a script pre-made a preset of script that are inside animation nodes and you can personalize it for your purposes so we managed to do this easily and to generate yeah the floor so what about our collection their collections 3d models are theologically correct an example for Maori cos for my Oryx majolica splits in particular we simulated the Renaissance creation method the Renaissance workflow starting with the little holes on the paper then painting through the holes on the majorca and finally coloring them before putting them in the oven
all the objects are alighted with HDR environment texture made from the studio model on the ceiling of the grotto you can see there Isabella wanted a stable the state is called a deal Silencio the silence in English the same Stevie's on the Molalla cosplay on America's plates of Isabela collection so we thought to a morph animation from the sea load plate to that we and sculpted the ceiling to match the end painted plates and we control the animation through some shape keys one of the final part the portrait so this one is a cool work
because we integrated a model make by using make human which I didn't use before but it's quite straightforward so we take the female model or make human and match it to resemble as much as possible with the currently available tools in make human after that with which to blender and we rectify with fighting unit the position and the and the orientation but after that we need even more resemblance so we sculpted in the in the final phase and projectand projection painted so the model will be will fit the actual portrait by tiziano and yeah it's
visible only from few perspective if you are turning it a little bit off it will be an ally mask but if it's the needs that we have after that there is this request by the by the university to fold a lateral teeny tiny piece of papers with the other papers that are folding and we are yet yeah ok ok this is the simple scheme that we they provided us after you understand it is quite simple and then we thought to resolve this by modeling another letter identical to the first but with another geometry that will
that then we have rigged for this only purpose to make the folding correctly and as they requested the last thing that we wanna yeah sure to you is the ceiling works that came from actually yeah walks parameters finish with physically correct viscosity from physics table you can search online so the basis and exponent are correct and blender will manage it easily so the there is this works simulation with drops falling then we have freeze this simulation to do some manual animation with sculpt and shape keys to continuous loli the modeling and after that stack of
modifier like subdivisions of phase decimation and displacement of course impress the seal this is the actual isabella seal even captured from the letter and recreated for this purpose in the end yeah there are some numbers some technical detail of our work and as you can see the wall pipeline is based on blender and for sure we want to thank all the crew that work out of this project we update you guys enjoyed the first four are the making off thank you