Whats up, guys! Paz here! And with over 75 million units sold around the world, Resident Evil positions itself as one of the biggest and most important franchises of the history of the video game.
But they know that it matters to organizations responsible for rating games? Absolutely nothing. In fact, when it comes to that subject, the greater the success of the franchise game in question, the greater the chance that had anything censored before its release.
Jdjsjoa0os So today I bring you a video about A RESIDENT EVIL CENSORSHIP 4. I remember when I played that game for the first time around 11, 12 years old of age, the thing that shocked me most was the fact that Leon could die from a few very juicy ways, like broken in half. Or .
. . trapped by the dwarf.
Or even melted in acid by those damn whiskers. But among toooodas the succulent sorts, the government of japan, homeland of the game, decided censor the classic luck in which Leon loses head to Dr Savior. In fact, in the Japanese version it was banned all kinds of delights, which means that besides the chainsaw guy doesn't cut nobody's head anymore; It's impossible explode the head of cattle with shots or kicks, by the way, it is even possible to explode, but it’s still there… intact.
moment when it is possible to see some kind of delight is when a plaga will be born and even then, when you kill that plague, instead of it disappearing as happens in the versions we know, it will simply shrink and continue attached to the cattle's neck. Despite all this, in Japan, Resident Evil 4 or Biohazard 4, as they call it over there, receives a level D rating, which in their rating system, it means that gambling is prohibited for children under 17 years, as opposed to 18 as in the rest of the world. Another thing that also shocked me in the first time I played Resident Evil 4 was this: No .
. . not that.
Actually this too, but I'm talking of these two here. Nowadays it is common to see in games that have female characters some level of the "physical controversy of beds ", which for those who have never heard of it, as its name suggests, it is about physics dedicated exclusively to trying to reproduce how they move. Some games like Dead or Alive, for example, take it so seriously, they even give you the option to choose how much you want that the characters' beds swing.
But when it comes to Resident Evil 4, in as it was being released and re-launched, relatively large and symmetrical beds from Ashley, they were losing movement. In the American version released for the Game Cube, which by the way, is the first version of all of the game, they rock a lot. In the Japanese and European version, Gamecube, they swing a lot less, which it is still better than in all versions launched for the Playstation 2, and in the first version released for the PC, in which they literally they don't swing anything.
Fortunately, in the remastered versions, released for Xbox One and PlayStation 4 and Ultimate HD, released for the PC, they rocked again, but now in high definition, and in a way a little more realistic than the others. The funny thing is that because of some bug bizarre, when you get on the cable car with Ashley, her beds simply come to life and start jumping wildly, while she stands there, admiring the landscape. As you know, there are two versions of Resident Evil 4 for the PC.
The most recent of these, called Ultimate HD, was launched in 2014 and is considered by many, as the best version of the game. The other, launched in 2007, in a partnership disastrous between Ubisoft and Capcom, is considered simply one of the worst sizes ever made to the PC. Myself, I affectionately call it Ultimate Garbage, because in addition to all the problems that in this version, you are obliged playing using only the keyboard.
More precisely, by default, you aim with the right shift, control the aim with the WASD and shoot with ENTER, that is, it is - a - torture. But this version has a bright side. Being older and extremely poorly made, it is much easier to do any kind of change in it.
Because of that, a few days ago I was taking a look at the game files, to see what I could edit, when I found an unused texture for nothing else, nothing less than a transparent shirt to Hunnigan. Or for Salazar, because there were some textures in the same folder, but let's imagine that she was for Hunnigan, right. And I have two theories as to why they decided don't use this texture: The first is that someone from Capcom thought that shirt showed too much, and decided it would give less headache to put Hunnigan wearing that suit and shirt normal white that we know today.
Although… in Resident Evil 6 they put this girl here, so forget what I just spoke. And the second is that during development, plans for Hunnigan have changed. Maybe initially, she was supposed to be a playable character in The Mercenaries mode, for example.
In that case, it would make perfect sense for her to appear with another outfit, since in that same mode, Ada appears in her Resident dress Evil 2, not what she normally uses in Resident Evil 4. Anyway, I tried to apply this texture on it to see what it would give, but how it was already expected, everything was buggy. And even if it didn't, as the final model from Hunnigan is wearing a kind of blazer over the shirt, it wouldn't make much difference.
One of the most amazing things about Resident Evil 4 is the fact that when you zero, you release for free not only one, but three extra ways that he had been launched these days, would certainly be sold separately, Because. It looks like a day will come when even to be able to buy DLC, we will have to buy a DLC. But anyway because there is something in this world that Capcom likes money more than he does, launch DLC with content that could already be in the game, to earn more money.
But anyway . . .
While the first unlockable mode, called "Separate Ways" is an extension of the story, showing how some things happened from Ada’s point of view. The other two are much simpler; being the "Ada Assignment" a kind of mini game where you need to collect 5 samples of viruses within a time limit; and "The Mercenaries "also a mini game, only in it, your goal is only to make the greatest as many points as possible. And it is in this simplicity that the problem lives.
The problem is that for the German government, as these last two modes did not add nothing to the main story, they were understood as a form of "glorification of wisdom", and the result you may already imagine: Both modes have been removed; the game received a beautiful classification of prohibited for children under 18, and on top of that was added to the German list of "media harmful to young people ", which among several other things prohibits any kind of advertising of the game, that is: No giant billboard on the street or trailer passing 500 times a day On TV. An interesting thing is that even though these modes have been removed from the game, the rewards that you received when you finished they didn't was. In the German version, to release Handcannon, which is normally released by completing all the phases of the Mercenaries mode with 5 stars and with all the characters, it was enough to reset the campaign mode in professional difficulty.
To release the Chicago Typewriter for the Separate Ways mode, which is normally released resetting Ada Assignment mode, it was enough to reset Separate Ways itself. Fortunately, it only lasted until the beginning 2016, when after long 11 years of censorship, the German government decided to remove Resident Evil 4 from the list of harmful media; Capcom, shortly after that released an update for PlayStation 4, Xbox One and PC, finally adding the 2 blessed modes that were missing; and . .
. about 3 Germans who didn't have it yet downloaded the American version over the internet, they were finally able to enjoy the full game.