Starfield has many problems about it we've talked about a small fraction of these in my previous video which was just a rant about redditors giving this game a steam award for the most Innovative gameplay but today just as I promised we are going to go through all of starfields main storyline and see if it has the issues that break the player's emotion into the game spoiler it has and to prove that I want to start from a far and point out a small yet extremely important detail about the games community that I don't think many
of you would have noticed to prepare for my videos about fictional universes and different stories I often use phandom wikis I used it for my cyberpunk Phantom Liberty videos just a few weeks after the DLC was released and I also used it for my Invincible video but I didn't use it for this one and not because I thought I've explored all of the game on my own just because there aren't any notes I was looking for on Starfield Wiki more than 4 months after the game released and the Games Wiki doesn't have even the basic
information about several extremely important for World building characters and even some of the plot details this is the best example of how Starfield story fails to create a loyal fan base and hold the players interested in its world with this pointed out I want to say that I don't make this video to Glo about the mistakes Bethesda made in this game I really love games and most of all I love the stories these games tell and instead of just ranting about how I think something is bad I want to give my own perspective on how
to make this story better with this out of the way let's start our journey into the settled [Music] systems so the game opens up with our characters working in the mine and establishes two characters Lynn and heler both of them being annoying as hell with unskippable dialogues about literally nothing seriously the only valuable thing we learn in the first 30 minutes of game play that are actually the key to being hooked up on a story is that we are looking for some kind of anomaly while previously Lynn specifically pointed out that it's just a regular
routine day in the m just do what you did last time and you'll fine follow my one simple rule and that someone from constellation is coming to pick it up so we pick up the artifact get a bad trip wake up give the artifact to Barrett and are literally forced to go with his guard robot to meet constellation and when we actually do go and meet the constellation we see that this space rock that gave us second con cussion actually does something when paired with another space Rock and that's all this is literally all World
building we get oh we also fight a pirate gang in the space and are forced to land again to raid their Outpost with no actual reason but okay it's a shooter game and it cannot make any sense but still contribute to the gameplay experience fair but that is all we do to learn about this world before we get involved in exploring the unknown parts of this world everything is unknown for us at this point at least use some kind of a movie explanation like it was done in Fallout 4 it would make so much more
sense to actually understand the setup of this world before get getting into it but okay constellation space rocks and weird acid trips from touching rocks so Sarah who is like a sort of a group's leader tells us that constellation is a group dedicated to exploring the unknown in space and the problem with constellation being an explorers group is that we don't really explore anything we don't open new stars or travel routs as we're flying across an established world where if you travel travel to any system you can get into a space event with some random
stranger ship asking you for parts oh no what are we going to do now we don't explore new planets as basically every planet has some sort of human-made structures on them and we often see ships landing on the surface and most important L we don't find artifacts and temples literally every artifact we find except the first one was found by someone before us was just left there or taken by exactly two private collectors that used it as a trophy without any actual interest in the artifacts Origins and capabilities like when you find a chunk of
space metal that gives you Visions first time you touch it doesn't it at least give you some interest to find out what the hell it is and it's extremely important that these artifacts give Visions only to the first person who touches it so all of these caves and mines we find the artifacts in were made by people who found a shiny unknown thing buried in the rocks that would probably cost a fortune if sold to the right people and they just say okay let's wrap it up guys and don't don't touch that shiny thing from
the beginning of the time people literally built the global economy by touching shiny rocks and now you tell me they just decided to stop doing that and literally every temple with a space magic power we find is located on a planet with some kind of settlement or structures on it do these people just look out of their windows and think wow a creepy structures with FL rocks and unique architectural style that was here before we came on this planet very well I have mushrooms to catalog when you ask the constellation members about the group's history
and achievements they give you vague replies like they try to get you invest in their Ponzi scheme it's completely unknown what the constellation do before they discovered the artifacts and what was the reason of their existence the way constellation is established reminds me of these VIP grinder clubs for rich people where they just smoke cigars and play Blackjack and look rich and cool for hundreds of thousands a year and the way to fix constellation is either to make it a new organization that you assemble with Barrett as you both had a bad trip after touching
a space Rock and find Associates and financing which would make for a great entrance for all of the Companions and and especially Walter who we would have to persuade into becoming our sponsor and not just listen to him being a skeptic for no other reason but to make his later transition into a guy who cares look like he gets some character development or alternatively which works best for a new world that needs tons of World building to be interesting to Explorer you can make constellation be an actual Explorer organization write down some history about their
discoveries some facts give them some Discovery achievements possibly make them be founded by former NASA employees after leaving Earth make their numbers reduce over time so by the time we get to them we only see a bunch of people most loyal to their ideals that try to preserve the legacy of their Organization for generations to come this would make so much more sense as it was given us an understandable motivation as to why they want these artifacts so much and why do other people question their existence the Explorers group I thought they were kind of
a joke not a joke you're just too young to know better they want to outshine their predecessors and make constellation a prestigious research organization once again and speaking of outshining your pred cessors Sam Cole this character could be so much more but his entire story gets drowned because of a lack of proper World building and setup for the reveal of his Heritage when I first heard him say that he's a descendant of some big shot guy and everyone judges him by the Deeds of his ancestors I sincerely wanted to sympathize with him but I just
couldn't imagine if you meet a rich kid of someone you never heard about out and he starts to tell you how you probably want to hang out with him just because his dad is a big shot no I [ __ ] don't who the hell is your dad this is exactly what happens in this case imagine if instead of hearing about half of the miners don't believe Earth exists half the crew doesn't believe Earth exists but it's still there when it's literally a planet right next to the biggest mining settlement in the settle systems we
hear about Solomon Co maybe in the prologue instead of hel they could have put some kind of a frear Ranger war veteran who would say how good things were in the times of good old Solomon Co and let us ask some questions about who he was and why he was so important for the world but no first time we hear about Solomon Co is from Sam and it kills the whole Narrative of this story other companions are even less interesting while they should have been a great tool to use for establishing the world we spond
in and the saddest part here is that Bethesda genuinely tries to do it through these characters we learn about UC see Vanguard through a mission with Sarah who doesn't tell us anything meaningful about her past while she could tell us more about let's say the war between the United Colonies and three star Collective which I found to be the only interesting piece of lore in this game same go goes for Sam by the way it would really be nice to have two points of view on this conflict instead of just learning about it only if
you really want it like I had to then we meet Vladimir who is an ex pirate and later we learn that there is actually a no getting out rule in the Crimson Fleet possibly establishing him as a badass guy who could put piracy behind him but this Arc isn't explored at all so he could tell us about his time with the Pirates but teasing the cric's Legacy storyline and giving us an answer on the most painful question in this game why doesn't you see or frear Collective just make a direct concentrated hit on the pirates's
base which is located on a small Prison Complex the location of which is known to basically anyone we also return on vecta to find Barat and learned that he somehow became friends with a pirate that kidnapped him without us actually seeing him use his diplomacy skills which encapsulates the main problem of this game storytelling it just tells you that things are the way they are it doesn't show you this it doesn't prove it it doesn't explain it it just says this is so because I say so and this problem is the main reason why the
game has such a poorly coordinated storytelling and there is also Andrea who kills some dude in the cave and asks us not to tell anyone about it because everyone will think she's dangerous when by the end of the game our main character probably has the highest kill count in all of the settle systems okay this is just ridiculous so every chance this story has to give us important pieces of World building that will actually help us understand the universe of the game and encourage us to explore it more it fails which is is sad and
a major reason why the game doesn't tell us anything meaningful about its world is because there is nothing to tell in 180 years of humanity having access to FTL engines and establishing completely new factions there are only four pretty small settlements on four different planets which even in this quantity doesn't make any sense let's take new ATL Atlantis the city was founded exactly 180 years before the main story takes place for 180 years the City built a dozen skyscrapers and an underground ghetto which was doomed to become a ghetto because you don't [ __ ]
live underground there is no explanation no actual reason on why the city of New Atlantis was built this way people start to build vertically when they don't have enough place to build horizontally and the rest of the planet the city is built on is completely empty with a few exceptions being a few mining outposts I understand that Starfield wanted to make a corant like City with vertical layers but having people live underground instead of building suburbs and exploring far reaches of the space instead of exploring the planet makes no practical sense ailles City the second
oldest city in the settle systems is just a bunch of sandstone buildings in the desert let me recite that again second oldest city is a bunch of sandstone buildings and it's even smaller than new Atlantis even without skyscrapers and the game wants us to believe that this nation had won the war with United systems I guess it does tell you something about the games World building if the most dystopian sci-fi unrealistic City in the game is actually more realistic than any other City we understand why it did not expand because it's literally built on water
we understand why people live in those poor conditions that they live in and we understand the corporate ladder behind all of this it's much easier to believe in neon working as a city than it is to believe in any other city in the game including new Atlantis and Aila City so apart from neon Sedonia is the only settlement that does make sense the only place where it doesn't is when we realize that this is the last quote unquote big city in the Galaxy we also have smaller settlements like Paradiso which is a tourist attraction village
with a Seaside which I don't know why anyone visits considering that that there are suitable places to build a beach resort on the planets of new Atlantis and Aila City and this would basically cut the supply and travel costs for the visitors in half or even more so at this point we should stop talking about the world as it makes no godamn sense and just let's focus on the main [Music] story so after we collect the several artifacts and get acquainted to every constellation member we finally meet the story's antagonists the starborne these guys seem
like they are extremely interested in the artifacts we collected and are ready to open fire to get to them so what do we do after we find out an unknown group of unknown beings equipped with unknown but clearly Superior technology wants to get the artifacts we collected even if it means attacking us directly nothing we don't even put the artifacts in a safe instead after getting a few more artifacts the group decides to split with half of the members going to the space station to recalibrate it and while we are sent to retrieve yet another
artifact from the most annoying character in the whole game and by retrieve I mean attack him until he surrenders the artifact to us and tells his security team team to let us go even when he could have ordered them to attack us when we get far from him uh which is completely expectable and logical but we get out of it with no consequences and go back on our home base I guess uh so we arrive at the lodge we lose communication with the space station and we are informed that the starborn known as the hunter
is coming for us and he already paid a visit to our friends on the space station so the game gives us a choice either to come on the space station and help our friends there or stay and defend the lodge against this starborn guy who is already on his way realistically speaking there shouldn't be any choice here it takes us about 10 minutes to get to our ship if we stay at the lodge and it probably takes 10 more minutes to get to the space station we don't know that for sure because the game doesn't
give us any means of transportation apart from Fast traveling so we need to spend like 20 minutes on the road to get to the space station and help our friends uh help them to do what exactly we know that the hunter is already on his way to the lodge and they are not in any immediate danger apart from the injuries they've sustained from the battle and any space station should be equipped with some sort of first aid kits or at least means of communication signaling the authorities about an emergency for them to dispatch some kind
of space ambulance and we also know that not every companion at the station had sustained injuries that prevent them from immediately standing up just after we speak with them later so why is that even an option the obvious and logical option here is to stay and defend the artifact where the strike is going to come next and not leave on what apparently is constellation's only Starship to go to the space station where everything is relatively safe at the moment but the game makes a big deal out of this choice and kills one of your companions
depending on your decision in my case Sam Co was killed during the attack on the space station which is a perfect tragic conclusion to his story that works really well seeing his daughter mourn her father and act hostile towards us since his death does give his death a substantial emotional weight and it's one of the moments where the game's writing hits its peak but Samco is not the only companion that can die here in fact any of your recruitable companions can and will die based on your relations with them and though it is a cool
idea to kill the one most dear to your player which gives your quest some real consequences that you can feel the scene where we find the companion had passed away Works only with Sam in any other case the only reaction on their death we get in that scene is Noel's topnotch voice acting Cry he's gone and everyone just saying that they're gone and that's all it would work well if we had to leave them behind or we had some kind of imminent danger coming to us that didn't allow us to properly express our reaction but
the danger has passed there is no reason why we can't have the same moment of some other companion having an emotional reaction to seeing the deceased one and I know that the team is established as being well experienced and they've probably seen death many times which accounts for the lack of of emotional response but then the character death just doesn't hit as hard as it should that's why I think Sam CO's death is the best scene out of all possible ones I seeing the man's child crying over his corpse really gives you chills even if
you didn't really care about these characters but at least we got some sort of a payoff for this scene with a funeral sequence the problem with it is that it takes too long to get to five in-game days is a very long time in which I've completed the whole pirate side quest Arc and finished the main story and I would have missed it if I didn't need to go to the lodge to speak to my companions before finishing the main story at this point I already didn't feel any strong emotions about this character's death because
I just forgot that happened it would have been much better if this funeral happened in just one or two days after the death for these feelings to still be freshh but the whole funeral Quest was good I really enjoyed listening to how all of these characters expressed their grief with one little detail they all expressed it the same way when Sarah recruited us to Constellation she implied that it's a place for people with different views morals and backgrounds and what we got is a bunch of people with exact same models that react to almost anything
practically the same they all have this lawful good morality and don't step out of it even if it seems logical by their background or actions for me it was cemented by my interaction with Andrea who along with Vladimir has a very tough background so the game's companions can sometimes give you different gifts based on their personality and Andrea always gives you credits so it looks like she sees value in money and thinks of it as of the best gift she can give you but when you say that constellation can earn a lot of money on
their research she disapproves of it which like anyone else from the team would have done as well this makes the companions look like they have a hive mind of sorts and all have the absolute same morality which is impossible given their differences and which makes Sarah's statement about this the diversity of the group basically untrue so why did I put this up now because it feels like the dialogue choices we've been given on a funeral speech should have belonged to the companions we speak at the funeral in my personal opinion instead of just saying how
she doesn't feel anything about the companion's death and us trying to cheer her up Andrea should have been more focused on Revenge as it's basically in her character it's the first thing she does when we find her instead of Sarah just saying how she lost a lot of people in her life she could have said more about Sam's daughter and worry about her as Sarah is a compassionate and caring person but all we got were the copy pasted reactions expressed in different words which just doesn't really work on me not after learning these characters backgrounds
and personalities so now let's get into the main Narrative of the story we hear the hunter talk about ending our existence in unity and for some reason decide that it's not a pompous threat from a murderous lunatic but a real thing Mato heard a priest preaching about the concept of Unity on his Sunday church visits so we decide to talk with this priest and he gives us a ridle about a pilgrim who visited the lead leaders of three main churches in the game and gave them a part of the key to understanding Unity so we
go to speak to other believers and they give us their parts of the story with coded messages inside we return to the keeper and he just deciphers the message on his own revealing the coordinates where we need to go and that's it I'll be honest I hate riddles and puzzles in games but this particular one looked very promising to me and I really wanted to see the process of trying to piece this all together we're playing for the guys who specialize in this kind of things right but instead of uncovering this mystery with constellation we
just get all the answers from a space priest this just doesn't make much sense in the context of the story so we go to the coordinates from the story and find the pilgrims camp where we see five books which we need to read and memorize in order to open the door to the last one this was actually good because no one solved the mystery for us and through this the writers have ensured that we have read the books that supposedly have crucial information for understanding so this last book gives us new coordinates and there the
temple gives us new coordinates I was pretty sure the next stop will also give us new coordinates but no we have arrived at the meeting place with the starborn that attacked us before and they invite us on their ship which is quite polite of them considering they've killed one of our friends and wanted to take their artifacts by force so we decide to dock with a ship and this is the moment where we think that all of our questions must be finally answered in this scene we get a reveal that starborn are actually human but
they've come from an alternative version of our world and traveled in Multiverse the goal of their existence is to collect artifacts into a key to the center of the Galaxy which sends them into a new reality and repeats the cycle we also get a reveal that one of the starborn the Amor is our companion only they're not because they're from an alternate Dimension and the hunter is an alternate version of a keeper we spoke to about the pilgrims notes at this point the starborn have created more questions than they actually answered most important of them
being why the hell are they doing this with a game implying that they are becoming more powerful but we still defeat a lot of starborn on our path without any complications I will hold these questions for when we see the full picture so let us move on next up we collect the remaining artifacts and here's where we go through my favorite quest in the game where we react to a distress signal only to find out the facility is a okay and everyone thinks that we're messing with them but it turns out to be a complicated
interdimensional Loop that was caused by experimenting with the artifact in this Quest we need to switch between Dimensions to get to the lab and get the artifact fixing the loop and this is actually a really great Quest that I have enjoyed even if it felt much longer than it needed to be if all artifact collection quests were on the same quality level the game would be much much better both from the gameplay perspective as we don't need to do repetitive cave exploration and also from the writing perspective as it's obvious that people that find the
artifacts would do everything in their power to squeeze any research data or money from it and not just leave it untouched in a mine or a cave it even has a trolley problem where you need to decide which one of the two realities you want to make real the one where everyone is okay but this one guy who tried to end the lockdown was locked in another dimension or the one where this guy was teleported but everyone else is dead yeah it's a pretty obvious choice and this guy also said that he was willing to
sacrifice himself for everyone to survive but it's still much better than most of the choices in the game and after we collect the artifact our last stop lies in the solar system where we uncover the mystery behind what really happened with the Earth and how the grab drives were created long story short this guy had found an artifact on Mars and had a talk with his alternative self who explained the concept of the Grave drives to him and basically gave him all the data for it the only problem was that this technology was imperfect and
that after the graph Drive travel became an everyday thing it started to affect earth's atmosphere starting to countdown for the planet to become uninhabitable that's when the humanity has left Earth and the settle systems became settled and do I really need to point out that this doesn't make any sense so the scientist knew that it will destroy Earth as his alternative self warned him about it but why didn't the alternative self give him the updated schematics if he knew about it it means that this has already happened in one reality and yet it didn't affect
any other planets as the technology was later improved so why not give the improved technology from the start if the alternative scientist wanted Earth to be destroyed as a sort of a price or a driver for people to explore space why didn't the original scientists at least ask him about it or try to find the cause of a problem before spending his pension on a NASA facility from what we can see he doesn't seem like a guy who wanted this and he acknowledges the destruction of Earth's atmosphere as a collateral damage for his mistake but
he didn't even try to prevent it before it happened it's either he wanted Earth to be destroyed for humans to venture into space which makes him a psychopath or it's just a writing issue and a plot hole we can figure that the technology was improved extremely quickly after Earth was left behind as no other planets were affected by constant graph jumping only Earth's atmosphere was destroyed so if it was a problem that just required a few years of troubleshooting was it really that big of a problem to solve okay the scientist wanted graft drives to
go into mass production as soon as possible great just make the first generation for mass production and focus on eliminating the issue in the second one and just tell everyone that they kind of need an upgrade or Earth is going to be destroyed whoopsie that's what you would have done if you didn't care about yourself and only cared about people exploring space and I'm sure that the manufacturers would have loved the idea as anyone who bought a first gen drive would now have to buy a second gen one maybe with a little discount but this
way you can both save the planet and complete your goal of creating a faster than light travel drive so this whole explanation behind the Earth's destruction is an overly complex and just simply unnecessary reveal Earth's history could remain a mystery which always serves great for the games Community especially in Bethesda games and keeps it afloat by nerds like me who like to theorize and research the gamees lore to figure out the Mysteries ourselves and if you wanted to make a reveal that would actually make sense in the world that you've created you can just move
the interdimensional quest to Earth this NASA facility on earth have been used to experiment with the artifact for much longer time than in the lab from The Last Quest and it would have been a great journey where we would have to explore both versions of the facility with different notes scattered across dimensions and maybe even talk to the original scientist as time doesn't necessarily pass normally in other dimension and learn these things from him directly the artifact is a piece of an unknown technology that can shape time and reality or even more something we don't
know which would explain why Earth's atmosphere was destroyed with it making much more sense so the Earth's destruction reveal doesn't really make any sense it could be much better if you just delete it from the game or at least try to explain it so it would make much more sense and now it's time to talk about starborn first thing I don't seem to understand is there hierarchy or a chain of command from one side they appear as a sort of uh disorganized group that attack you to get the artifacts you collected but then you remember
the Emissary saying that many of the starborn have the same views him in the wrong hands the power of the artifacts can make anyone a tyrant that is why we watch over them the only thing you are watching out for is yourself though they are individuals and act on their own behalf and after we finish the investigation in the NASA facility we get attacked by several starborn that do not fight each other but really want to kill us which means that they are in some way organized to fight us instead of it being a freefor
all race to collect the artifacts and yet they are not with the Emissary and not with a hunter as these guys warn us about the attack but after we talk to them and actually make the choice between the two of them or decide to pursue the unity on our own it doesn't matter who becomes our enemy they assemble an army of starborn within hours and get ready to defend the last artifact from us the game tries to establish the moral difference between the Emissary and the hunter set them up as a big good or a
big bad which seems really wacky and childish like let's give this good guy a white suit and the bad guy a black one so the player will get the metaphor for sure and the most ridiculous thing here is that their differences don't matter if we sight with the hunter we'll have to fight the Emissary and other starboard he's friends with if we side with the Emissary we'll have to fight the Hunter and the same starborn who were friends with the Emissary it doesn't make sense to me already but we are only closing in on the
main thing so I was playing a sort of a dark playthrough and wanted to test how certain obviously bad choices would affect the game and sided with the hunter after that I went to the lodge to speak to my companions before leaving and not a single person person mentioned that I sided with a guy who killed one of ours they just didn't care what they did care however is how we're going to pass through the unity some of them wanted to go some of them didn't but that's not important if we move forward and just
start to think so in order to get to the unity we have to go on a final quest in a temple and pass through a lot of starborn when we get there we'll meet our starborn enemy in my case the the Emissary and we can actually persuade him into giving up his artifacts and letting us win just so you know this works with the hunter as well and it also works with two of them if you choose to not support any of them which is yeah you guessed it [ __ ] ridiculous I have never
seen so apathetic antagonists in any of the stories I've read or seen they say they need your artifacts this is literally the only thing they need in their lives and then they just give it up because you said pretty please and do you know why because all of this is meaningless and that's why if we pass through the unity after siding with the Emissary he will refuse to make the journey deciding to settle down in our universe and that's what we see in our final scene [Music] the Emissary remains in this universe but your faith
in them inspires them to seek out those they believe are worthy of finding the unity many noble starborn will be reborn under their guidance yep you heard it right new starborn so this means that the artifact is not a single use them but a key key that stays in the lock after we've used it which is weird because we've traveled to the center of the universe with this artifact that is the only key to the center of the universe are you still with me he makes new starborn using an artifact we took with us to
a place only accessible by the artifact okay let's say the artifact gets scattered across the Galaxy once it's used and these guys will have to go through all of these caves and mines like just like we did then why do starborn care for it why do they fight and die for it if it's not single use oh right they don't die remember how the Emissary and the hunter said that they've met for countless times and only one claimed the armillary in the end then how the [ __ ] did they meet so many times isn't
that the point one goes through the unity and the other is forced to stay in one universe and knowing the Hunter and his violent approach to collecting artifacts he probably killed the Emissary many times and yet he returns and meets him again like nothing happened this honestly feels like bethesda's writers try to play the Mind Games with themselves and lost because there's no actual sense for any of these guys to be fighting us or each other if that is the case and another factor is how many people people can actually use the artifact to go
to the unity some of our companions Express their interest to go through it but we don't see them in the final scene so we can't be sure they went through it but if they did what stops the starborn from just asking us for the artifacts and building a big space bus with the armor inside and just letting us in for a ride if the only thing they all want is to get to the unity then why just not do that together okay some of them have moral differences which is okay just split in several groups
and do that after each other the artifacts are not single use after all you have all the time in the world to assemble them instead of just fighting us and here's another thing I don't understand about Unity what real value does it have for starborn the game establishes that the starborn are looking for power and the unity gives it to them except it doesn't temples do so why instead of looking for artifacts and waiting for us to approach it and attack they don't go to Temples to learn new powers I mean temples are unguarded they
are not single use you can access them without the armillary and learn whatever new Space Magic you want oh and I also have one more question when we decide to pass through the unity we appear in the universe precisely at the start of our constellation campaign why then I know it's for the gameplay reasons but what's the lower explanation for that what factor decides in which time period are we going to appear if it's the first time we touched the artifact then it's untrue as by the time we get to the lodge the piece of
the artifact is already delivered to the constellation and also what will happen with our comp ions that come with us but didn't touch any of the artifacts and didn't have any Visions why do starborn appear in this particular time period And if that is the time when they actually find their first artifact in their original Universe then how does the alternative Victor alza give him the graph Drive schematics the technology seemingly from a way older time and there is no actual explanation on how his doubleganger touched the first artifact on Mars at the time when
no grav drives were discovered and somehow collected the rest of the artifacts and became the starborn in his lifetime and I swear I'm almost done but there is still one more thing the biggest reveal of this game that we've been building up to for the whole game about space exploration and uncovering the universe's Secrets who created the artifacts so the only thing we learn about the artifacts is that they were created by creators for unknown reason unknowingly you just answered your own questions for who creates things but creators that is what they have been named
throughout the endless circle of time are they one or many human or alien terrestrial or Celestial one day you might even meet the creators but not this day I'm done this is even more sad when you remember that this is a Bethesda game the studio that created vibrant and unique lore for almost anything that exists in the Elder scrawls and fallouts universe it's like imagine if dwma ruins were just creators ruins that had a bunch of cool looking magic stuff inside serving no actual reason it's just sad to see this stuff as Starfield could have
been much more story-wise and could be a great replayable story that would utilize the new game plus mechanics to the maximum and yet even the main choice between good or evil in this game has zero consequences zero reaction from your companions and brings zero changes into your experience now that's the time when we need to make a conclusion we start as a member of an Explorer group that doesn't Discover anything prior to our arrival with the artifact we are meant to explore the world to find the artifacts only to find out that they were all
found before us except first one we compete with a group of Dimension Travelers for a full set of these artifacts as it is their only purpose only for them to freely give the artifacts up if we have a way with words we do all of this to discover the true purpose and origins of the artifacts but in the end we don't learn anything new and no matter if we choose good or evil the world doesn't respond to our decision and even the enemies we have to fight remain the same all of this makes the game's
main story completely illogical and meaningless which is especially problematic when we have to go through it again and again in a new game plus now let's wrap it up I voiced my opinion on how you can make some of the elements of the story better throughout the video but to conclude everything I said the game needs just several major elements first actual impactful choices if the game is based on being replayable every new game plus should provide a different experience and I'm not saying about making small changes to character Encounters in the new game plus
I'm talking about taking actions that can alter the world around you Boulders Gate 3 has become one of my favorite games of all time just because of that diversity of choices you can make and it has a pretty linear story that doesn't have a new game plus mechanics you can Massacre this Village or you can save it depending on this Choice some of your possible companions will become hostile to you or decide to leave your party or will just disapprove your actions in an impactful way that will close some of the interaction you can have
with them and that is just one of dozens of big choices you can make hell only through act one you have seven points where you can kill one of your companions LEL in a completely understandable manner of course Starfield scale with all of these planets and stars is much bigger but it feels smaller compared to BG just because there is so much more stuff to do in Boulders gate than in Starfield second thing is a meaningful lore I didn't really think I'll say that about a Bethesda game but the lore in Starfield is [ __
] I'm talking about the faction history the destruction of the earth history of constellation lack of representation of key historical characters like Solomon Co and of course the artifact Origins if you don't know how to explain the artifacts and their own Origins just don't let the community put up some theories that can actually make sense and just pick the one you like the most for the reveal in a future DLC yes this is irresponsible writing but it's much better than this in any case just let in some more people with bright ideas and let them
write some books and stories for the games universe that you can choose from I bet that there will be a lot of people who would be honored to do that and third there are at least six artifact collection quests without a story line where you just need to come in a cave grab the artifact and optionally kill a starborn dude and get out I'm not saying to do the quests of interdimensional travel for every quest line in the game though it would be real nice but I'm saying that it doesn't feel like the main story
when half of your walkth through you just collect trinkets from a procedurally generated caves and that's basically it you just need to change these three things to make this game much much more than it currently is the main problem with Starfield is that it was too ambitious to be a big game with a lot of explorable planets with actually nothing to explore on them Bethesda put quantity before quality and that became their downfall Starfield had a lot of potential to be a great exploration game that has tons of points of interest and exciting stories to
explore and it may still have it as Bethesda intended the game to be expanded with DLCs and free updates the only thing is if Starfield gets a DLC with a decent story who is going to buy it and that's all I have to say about the game story I may do a few smaller videos about the game's faction quests as some of them genuinely have potential but fail to naturally express it so there are some more things to talk about in any case if you enjoyed the video please consider giving it a like and subscribing
for more detailed content like this I'm only here for a few months so the absolute majority of viewers are not subscribed so I've maxed my persuasion skill to change it thank you for watching and I will see you in the next video until then