[Music] [Music] welcome back everybody my name is Nick 930 and today we're going to take a look back at the third game of the Battlefield franchise battlefield 2 battlefield 2 released by dice in summer 2005 for the PC and was made on the brand-new refractor engine 2.0 this game was released only a year after the last battlefield game battlefield vietnam and a year later dice would release battlefield toy 142 so battlefield games used to be yearly releases back in the day battlefield 2 was the first game in the franchise to feature a completely fictional conflict
and bring the fight to the modern day the game also introduced a slew of new features that revolutionized the franchise forever including squads online progression unlocks and a greater emphasis on teamwork battlefield 2 once again does not offer a single-player campaign it does have a single-player mode that lets you play conquests with smaller versions of some of the multiplayer maps there were no unlocks or progression in this offline mode and it only served as a way to practice and get used to how the game worked bus behaved a bit more realistically in battlefield 2 and
took advantage of a lot of the new features like ammo bags defibrillator paddles and squad orders you could even order BOTS to go to a specific point on the map to eliminate enemies for you if you played as a squad leader or commander they still did stupid things and would often steal vehicles from you before you had a chance to practice with them but it gave you something to do if you had no access to the online mode the multiplayer component of battlefield 2 was massive and contained tons of awesome new features that change the
game forever players can now join squads with up to 6 players players within squads could speak directly to each other for the first time using an in-game voice chat making it easier than ever to work together squads had a squad leader that could issue orders squad members could even spawn on the squad leader keeping players closer together and making online battles far more interesting squad leaders could also request support from the team's commander like supplies vehicles or artillery drops commanders also made an appearance for the first time in battlefield 2 the commanders were players that
became leaders of the entire team they had access to a menu that displayed all active squads on their team and had the ability to speak directly to squad leaders and give them direct information and orders commanders also had access two UAVs field scans supply drops vehicle drops and artillery barrages battlefield 2 marks the point in the series where players would finally begin progressing through the ranks and unlocking new weapons after ranking up several ranks you would be rewarded with an unlocked token that could be used to unlock extra weapons for every class each class had
two extra guns that could be unlocked and they generally were better than default guns thanks to refractor engine 2.0 the gameplay in battle 2 is far more advanced than its predecessors graphical quality has increased significantly allowing for better geometry lighting effects and a more advanced physics engine that allowed for ragdoll physics battlefield 2 is the first game in the franchise to introduce a sprint button allowing players to quickly dash across the battlefield before the stamina bar is depleted this help to speed up the gameplay significantly and make for a more interesting shooter experience alpha 2
also marks the first time in a battlefield game where the player could aim down the sights of their weapons battlefield 2 featured 7 classes that all had very specific roles that made them all essential to the success of the team the Special Forces class featured carbine rifles and was tasked with destroying key targets Special Forces class had access to c4 plastic explosives that could be placed on enemy commander assets like artillery guns and UAV trailers to stop the enemy commander from being able to use them manners could also repair these units with supply drops or
by ordering engineers to repair them the special forces unit could also destroy bridges which made it very difficult for enemy Armour to cross the sniper class had access to either a bolt-action rifle or a semi-automatic DMR like the SVD they also had claymores thank they could use to cover ladders and flanking routes to prevent enemies from sneaking up on them aside before a major problem in battlefield 2 do to their effective damage output and their common tendency to not help capture objective points a sniper in battlefield 2 also wore a ghillie suit making it very
difficult to see them sometimes the assault class was pretty straightforward they had access to assault rifles like the m16 in the f2000 they also had an underbarrel grenade launcher that had pretty low splash damage making them ineffective against infantry the assault soldier also had smoke grenades that could be used to cover advances and avoid being spotted smoke grenade wasn't that to have in practice though the smoke barely covered anything at all and it faded so quickly it really wasn't worth using the assault class did have increased armor though which made it pretty effective in combat
but it did have reduced stamina making it not so great for flanking routes the support class had an LMG frag grenade and increased armor as well make it a pretty effective soldier when dealing with multiple enemy infantry units the machine guns had seriously widespread and were only good if you were stationary and prone the bipod is visible on the guns were only for show they didn't actually work like they do in current battlefield games the engineer class had access to shotguns you could also unlock an mp7 submachine gun if you wanted something with a little
bit more range the engineers goal was to repair friendly vehicles and lay down mines to destroy hostile vehicles the medic class was one of my favorites in battlefield 2 and also had access to assault rifles the medic also had medical bags that could be held to heal yourself or nearby players we could also throw these medic bags so that players could run over them later if they were wounded one of the best new features that were added in baltha 2 is the ability for a medic to revive and wounded teammate if a player's health breached
zero you are placed in a wounded state and could potentially be revived by a friendly medic within 15 seconds you could be revived an infinite number of times which several players took advantage of online and with stat pad by having friendly and enemy players team up and kill each other and revive each other over and over again this was highly frowned upon and most servers had a strict first offense ban rule in place for this exploit in current battlefields you can only be revived once within a short time if you are killed when you were
revived for the first time you can't be revived the next time you go down players in battlefield 2 could not be revived if they were killed by a heavy explosive like artillery shells or a rocket to the face and that brings us to our next class the anti tank the anti tank soldiers were armed with a submachine gun and a disposable wire guided rocket launcher that could be used to effectively destroy enemy vehicles the rocket could be guided after firing by moving your mouse and skilled players would eventually be able to counter snipers easily using
these Rockets battlefield 2 featured a ton of new vehicles that all felt incredibly if and was something to fear when playing against skilled players online there were several ground transport vehicles that usually were armed with some type of 50 Cal machine gun on the top these guns could easily be countered by shooting through the windows or the back of the truck and killing the gunner inside you could also easily snipe the Gunners out of the top commanders could also deliver these vehicles be an airdrop allowing stranded players that were far from combat an option to
quickly move across the map alpha-2 didn't have much variety when it came to boat transport while teams had access to the same style of rib boat that featured an m249 LMG on the front and could fit several players some maps featured a large carrier that could be used as a main deployment point for the American team the carrier had a boat bay downstairs that house several rib boats an airstrip with several air vehicles like helicopters and jets and also had a player operated anti-aircraft gun that could be used to keep hostile air vehicles from attacking
the friendly spawn point enemy players had full access to the enemy carriers and could sneak onboard and destroy commander assets and also spawn kill players many servers were against this and would ban players from attacking uncap abases like the carriers valve obtuse tanks had machine guns main cannons and the ability to drop a smoke screen to hide from enemy anti-tank units players driving the tanks were warned whenever hostile was aiming an anti-tank weapon at their tank with a harsh warning tone and a red icon at the bottom of their screen now if the two also
had a PCs which were great for delivering a large group of players through a battle zone and could be used to a great effect to kill enemy infantry these a pcs also had the smoke screen there was also anti-aircraft vehicles but I wasn't able to figure out which maps had them but I do remember them being in the game the Jets in battle fatu are some of the most brutal aircraft in a battlefield game to date skilled jet pilots could completely destroy everyone in the server with a consistent bombing runs and we're difficult to shoot
down because of the ridiculously fast speed Jessen baffle - were about twice as fast as they are in battlefield 4 and you can really notice when flying through a map like Wake Island the anti-air emplacement guns had no chance against a skilled pilot and if you were on the attacking team in Wake Island you likely would never gain a foothold on the beaches without these guys coming after there are several types of jets and alpha-2 including a two-seater jet that players could ride in together and a Harrier jet that could do a vertical takeoff thanks
to its rear adjustable thruster one of my favorite vehicles in bathroom two though where the helicopters helicopters and alpha-2 were far more difficult to fly than they are in current battlefield games and he would often worry whether or not the online pilot was going to flip your helicopter upside down and kill everyone inside that were transport helicopters in attack helicopters both of which could be used effectively to control the match the transport choppers could hold several players and if your squad leader you could have friendly squad members spawn on you and jump out over the
objective points as a sort of mobile spawn point the attack helicopters with two-seaters and featured missiles flares and a TV guided missile that could be redirected with mouse clicks skilled chopper gunners could eliminate enemy helicopters with ease making it difficult to navigate the skies until these were dealt with vehicles about the two had no spawn point on the spawn screen and it was common scene to see players waiting in a line near helicopter and jet spawn points waiting for their turn to fly alpha 2 featured 14 maps at launch with 2 being added later on
for free there were also 14 more levels added with expansion packs about half of those maps were available offline with bots and only the smaller 16 player versions of these maps were available the game featured locations from the middle east like the beaches of oman to the oil fields and nuclear plants in China expansion packs added nighttime mapped the Great Wall of China and American highways to the mix only adding more to the huge experience this game featured a more balanced overall game design with players having to start off with the same amount of territory
at the start of matches and each having access to the same weapon unlocks the default guns reached team were locked to the same team meaning you can never equip an ak-47 as an American soldier unless you found it on the ground the vehicles were also more balanced with each team having their own type of fighter jets transport vehicles helicopters and tools like defibrillators one of the more unique designs with battles of two was the conquest assault game-mode some Maps only offered one team and uncapable objective meaning the other team needed to hold at least one
point in order to stay in the game it Maps like strike a car can for example it was possible for the American team to control all the points on the map and prevent the enemy NBC team from spawning if this were to happen the game would continue until either the tickets on the M EC team ran out well the American team managed to hunt down every remaining soldier on the field this made for some really intense moments where you were the last man standing trying to outrun an army and attempt to capture a base to
allow your 31 players to spawn and and help you and the meet commanders could easily scan for you and point you out to the rest of the enemy team making it even more ridiculous if you manage to survive alpha 2 featured several expansion packs that were both good and bad at the same time the Special Forces expansion pack launched with 8 maps making it one of the larger battlefield expansion packs it featured tons of new gameplay features like the ability to throw grappling hooks shoots a zip lines use gas masks to bypass tear gas and
even equip night-vision goggles to see in pitch-black environments the downside to this expansion is that the maps and equipment were only available in a secondary executable meaning you had to launch essentially a different game just to play them it was difficult finding a populated Special Forces match and if you did it was even more unlikely your friends had the content or were even interested in having to jump through hoops just to play those maps the gyro force DLC aimed to correct this problem by making the content directly available in the base battlefield 2 game you're
a force featured three new maps two of which were pretty forgettable it also featured brand new European team with all new default weapons and unique vehicles and finally we have the armoured fury expansion which featured gameplay on the American soil with three new maps a few new vehicles and several Easter eggs hinting at dices next big project and then there were the mods battlefield 2 featured a ton of mods and the community for the game thrived because of dices commitment to offer players access to all kinds of user created content one of my favorite expansions
was Project Reality a mod that completely reworked the gameplay of battlefield 2 and turn it into something far more realistic with tons of completely new sounds vehicles maps classes and content in addition to mods battle fatu also offered battle recorder a tool that allowed several groups of players to easily create incredible machinima that helped skyrocket both the toots popularity and cemented as a major shooter game and that brings us to battlefield toy 142 another one of my favorite Battlefield games but we'll talk about all that crazy future stuff next week I hope you guys enjoyed
oh my parrot is making a lot of sound of their I hope you guys enjoyed this video and if you did be sure to LIKE and subscribe to my channel for more gaming retrospectives [Music]