hi I'm spiders and a lot of people have been conflicted in deciding how much agility to run the current meta with whether or not to run 40 agility with ghost or 65 agility for tap dancer or just drw both all together so let's figure out how to make that choice right now most people would divide agility Investments on 90% of builds in the three common stat checkpoints at 25 40 and 65 with some variations in between starting with 25 agility this is what most people would consider the Baseline agility investment you get on every build
and this is because you get Speed Demon which everyone knows about when you have a speed boost gives you a 30% damage boost on a one or critical attacks with a 1 second cool down at 25 stat Point investment this is a really really good damage boost so this is really the core of what makes agility investment super good besides that the other agility TOS you get are pretty good too primarily for the observation Safety Dance combo but there's also some other good combon AI towns too 25 AI is really the bare minimum you want
to run on any comp build maybe you can skip 25 agility if your weapon already has bleed but i' still personally aim to run it for the other agility tals as well since they're pretty good too now really where things get a little bit more complicated is whether or not you should go past 25 agility and that brings us to our next investment level at 40 agility now the primary you get a 40 agility is ghost and ghost is really good for countering multihit attacks most importantly being soundart manotti spear crit and other stuff like
that countering showstopper which isn't as important anymore after the show stoer neres but still helpful I'd say and of course alleviating pressure since you're completely Invincible when you're in ghosts and it's basically an escape of any sort of offense your opponent is trying to start on you and also another aspect is that it is pretty good in PVE as well now something I'd like to say is that ghost is really an optional investment and you should only really do it if you like ghost the reason I said this is because all of these problems that
ghost is good for helping with you can really solve without it it's it's just a bit more difficult and requires more skill so really ghost doesn't directly benefit your build like a damage boost or resistance multiplier would but it's really more of a convenience and utility in any case if you do go fory agility for ghost however however I would recommend investing five more agility to get steady nerves as well steady nerves is a pretty sweet Talent since it removes 5% posture on Dodge which I know might not sound like a lot but I will
say it does add up to a fairly noticeable amount over time and can be really helpful for posture management however you do need 15 strength as well so if you happen to have that whatever time you're investing into agility might as well pick it up since it's only five more stat points into agility something I like to note though is that steady nerves does not give you Tempo like a lot of people believe this is actually something that happens by default and you get tempo for dodges even without steady nerves so don't be fooled by
this common misconception now 65 agility and the last level you really should consider assuming you're not an assassination build is 65 agility now the three big talents that 65 agility gets you are air counter cheap shot and tap dancer air counter is a pretty new Talent that's pretty good from what I've heard this it's really good for Chase and if you're able to time it whenever your opponent even jumps it's pretty free to hit cheap shot is a nice buff as well especially if you have a high speed boost build such as if you use
Gaye or Gail T dancer on the other hand is really the main T that's sort of Up For Debate from my experience I'd say it's still not impactful enough to require most builds even after the recent Nerf to Dodges without tap dancer the exception of J Striker boats you don't really notice the qu on reduction from tap dancer even after the Nerf from my experience as someone who roll cancel a lot in their gameplay that's not to say that there aren't use cases where it has been helpful but those aren't really super common so it's
hard to say the tap Daner is really something that you should be investing to in the current meta now that we have all the info laid out how much agility should you actually run on your builds well the typical answer to that someone would normally give you at this point is that it depends which of course it does since every Bull in this game is down to your preference and you can't exactly say that one is directly better than the other because each St investment has its pros and cons but I know that you're all
looking for a real answer and in my personal opinion I believe that 25 agility is the best right now if you're trying to make a standard meta build I don't believe that 65 agility is worth it right now since st's benefit isn't noticeable enough at the moment and cheap shot and air counter aren't really enough for the St investment either so only go 65 agility if you're a jet Striker for 40 agility investment even though ghost is nice it's sort of just a should I say I don't think it's a good thing to practice with
since you'll improve more generally without it and since learning to play without ghost literally saves you stat points I say it's better if you play without ghost and learn how to survive without it because of this I believe you should stick to the Baseline 25 agility which brings you the very powerful Boost from Speed Demon as well as some other quality of life agility tauns as well however bear in mind this is my opinion as an experienced PVP player so you should always form your own opinion on these kinds of matters and make your own
decision on how much you want to invest into agility thanks for watching and let me know how much agility you prefer to run on your builds and whether or not you think it's worth investing more than 25 stat points into agility like And subscribe for more top content and see you in the next one