We will now address the methodology of the training and simulation of the armored instruction center. In the instruction, our goal will be to present the methodology of training and simulation of the armored instruction center. To do this, we will follow the following summary.
In the first place, some fundamental concepts will be presented about the simulation. Then, a brief explanation of the CI Bld will be carried out, especially in terms of the unit's mission. The explanation will be done in a very succinct way, since the theme will be the subject of study of a next module.
Subsequently, simulators and use of the SABLIND will be presented, the methodology of training and simulation of the armored instruction center, and finally a conclusion. At the end of the instruction, you will be able to characterize the C I Bld organization, especially in terms of your mission, and verify how the simulators act as a tool to facilitate this unit in order to fulfill its tasks. Fundamental concepts.
The simulation is the reproduction, according to predetermined rules of specific aspects of a military activity or the operation of military employment material using a set of equipment, softwares and infrastructures inherent to military activity. This reproduction can be classified as a live simulation, virtual simulation or constructive simulation. So you can already, when you finish reading this text, insert that the military simulation is subject to some rules, and it has as an objective to reproduce a military activity or the operation of a military employment material.
The objective of the simulation and the fact that it is subordinated to predetermined rules make it different from a commercial game, for example a Call of Duty or a Counter Strike. The live simulation is the training in which real agents operate real systems in the real world, and has its actions accompanied by sensors, devices, pointers, lasers or other instruments, for example the D7 tactical engagement simulation device. So the live simulation is real agents operating real systems in the real world.
It is mainly used for the fact that it censors the military, and with that the military can obtain feedback about the tactics, techniques and procedures that it is employing. For example, the comrade can censor the armored car of the combat car Leopard 1A5 through Prisma, and if this car is hit by a simulated shot, it will land an impact. In the same way, the military in an individual way can be equipped with the tactical engagement simulation device, and if this military is hit, the device will land an impact and we can perform a more real sim training in this way.
The virtual simulation is the modality in which real agents operate simulated systems in scenarios generated by computers. It aims to replace weapon systems, vehicles, aircraft and other complex operation equipment, or high cost of use in order to allow the best operator training and reduce costs. You can conclude from this text that the virtual simulation aims mainly to save resources and give more experience to the operator so that he has the greatest technical knowledge before effectively moving a vehicle whose employment offers risks or is costly.
Similarly, some of you in high school used a driver simulator. Here in the picture we can see a simulator of a driver's procedure of the Leopard 1A5 car, which, like the high school simulator, aims to teach the military to drive the armored car. The instructor can insert cloths and facilitate the learning of the instructor without offering risks to both him and the student.
As I was saying, without offering risks to both him and the student. And when the student reaches a sufficient level of knowledge, he can start driving the real car. In the same way, above, you can see a portable synthetic trainer that mobilizes both the car commander, the shooter, and the driver.
They can train the performance of their functions by saving resources and reducing risks. Similarly, in the military aviation, the first instructors transmit knowledge to the future pilot and simulators so that he can later occupy a real helicopter. So, gentlemen, our summary of the virtual simulation.
They are real agents operating in simulated systems in scenarios generated by means of computers. The construction simulation, which is like a real agent, controls troops and simulated elements, usually in a command-based situation and is used in the training of the commander in his greater state, aiming to optimize the decision-making process and the actions for the operation of command posts and command and control systems. You are at a certain level of the troop, so that the comrade can carry out the training of the commander in his greater state, it would be necessary to have a large effective job on the ground.
In this way, the use of construction simulation software allows the commander in his greater state to carry out his training without us having to use a large effective job on the ground. The summary of our construction simulation would be real agents who control troops and simulated elements. So now we have a summary of all three simulation modalities, remembering that they are not hierarchical, but that there is a complementarity between them.
So the advantage of one over the deficiency of the other. Basically, our construction simulation is simulated troops, simulated equipment and simulated engagement. Finally, our virtual simulation is real people operating a simulated equipment that performs simulated engagement.
Finally, our live simulation is real people operating a real equipment that performs simulated engagement. Now I would like to reflect with you on what the simulation is for. If we carried out a brainstorm, we could improve the resource savings.
By definition, military equipment consumes a lot of resources, whether fuel, gasoline or diesel oil and ammunition. Even if I carry out a live simulation training in which my equipment is real, I have a resource savings once I do not need to spend ammunition, since our engagement will be simulated. Preservation of real equipment.
So, in parallel, the first advantage mentioned, if I can carry out the training of my operator in a simulator and repeat as many times as necessary until he acquires sufficient technical knowledge and confidence to operate the real equipment, I am saving the wear on my real equipment. Be it by reducing the repetition of procedures that would be necessary for my student to reach that level X of proficiency, that is, by the risk of damage he would have if I put an inexperienced comrade to operate the vehicle or weapon system. Increase in security of activity.
In a way that correlates to the previous advantage, a more experienced comrade who has both confidence and technical skills to operate the equipment, runs less risk of suffering an accident as a result of injury. A simulator contributes to increase this military experience baggage and make it possible to train complex events. There are some military training events that are difficult to reproduce, either by offering risk to the troop, or by needing means that are not always available to the commander.
I will use as an example here the water course transposition, the opening of breaches, the transposition of minefields or the shooting under the troop. These specific situations can be trained in the virtual simulator without any problem, as many times as necessary until the necessary proficiency is reached. Some complex events that would not be worth training in the real world, either by risk to the safety of the troop involved, or by need for concentration of means, but these events that training is important for me to be able to perform in a war situation, they can be reproduced by means of virtual simulation.
Reduction of support teams. Notably, if I am going to use the virtual simulation, I can reduce my health team and my car maintenance team, since I will not be running any risk to the military and I will not be wearing out the car because they will be in the garage. I can also make an adaptation in my training and employ these military of health and maintenance in order to train them, since in a war situation they will also be employed.
However, in a restricted effective framework, if I need to save and disunite the military of health and maintenance, I can still maintain the training of my troop. Time optimization. Whether to concentrate the means, for example, I can gather armored vehicles that would otherwise have to come from other cities or other states, either in the gain of re-execution, that is, the comrade executes his maneuver, his attack, and for some reason this attack was not content, did not reach a minimum level stipulated by the exercise direction, in the simulator we can repeat.
This saves our time and facilitates the training of the fraction. In general, these six are some advantages of the use of simulation, however, I would like to share with you the one that I consider the main advantage of the use of simulation, which is the elevation of the troop performance index. As I said earlier, the troop that goes through the simulation training, it reaches a higher proficiency than the one that does not use this tool, and as a result it can perform its functions better, it is safer to perform the activities, since it knows the equipment better and has more confidence, and this reflects both in the preservation of equipment and in the saving of resources.
So it is possible to think or assume that the elevation of the troop performance index, as a result of the use of simulators, is the main advantage of the use of simulators and that all the others basically come from it. Ladies and Gentlemen, the armor institution center is a unit that was created in 1996 in Rio de Janeiro, and today it is located in Santa Maria, in Rio Grande do Sul, whose mission would be to specialize officer sergeants of the Brazilian Army, of the other armed forces, or of friendly nations, in the use of armor operation and maintenance. So today, in 2024, it will have 24 teaching activities, 8 stages, 2 tactics, 1 maintenance, 1 stage of armored and mechanized OMS commander, 1 stage of fleet manager, 3 stages for cadets of the military academy of black needles, and 16 courses, 1 course of extension, 7 courses of operation, 8 courses of maintenance.
All these 24 teaching activities that will span more than 500 instructors in 2024, they are played, they are executed by 245 soldiers. Remembering that of these 245 soldiers, we have to deduct those soldiers that make up the administrative part of the OMS and make their vegetative life. Most, most of these courses, stages, they use some simulator, be it a virtual simulator, be it the live simulation, or be it the constructive simulation.
All this, as we have already exposed in the previous slide, in order to facilitate the learning and to be worthy of those advantages already exposed. This is the capillarity of the OMS center, so the military specialized here in Santa Maria, it can come to serve in each of these little dots that you see scattered throughout the map of Brazil. It gives something around 30,000 soldiers benefited, directly or indirectly, by the OMS center.
Well, gentlemen, the simulators of the OMS center, so we have the procedure simulators. They are replicas almost faithful to the interior of the vehicle, both ergonomically and locating the lever buttons. And they aim to teach, instructing, to perform a certain function.
They are the rudimentary level, the most basic level of the simulator, and aim exclusively at the interaction of the military with the equipment. Below here, as I said, is already known to you, the motorist procedure simulator of the Leopard car, and here on the left and above, the tower procedure simulator. I'm going to get the military that hasn't had contact yet with the car, and there I'm going to train him, both the driver and the sniper assistant.
The procedure simulator serves to maximize the procedures of the driver or any member of the tower's guard. On the touchpad there is his interaction with the equipment. It would be to press buttons and pull the levers, so that he learns the task to be performed.
The synthetic trainer of armor that is down here, and the synthetic trainer up here, they already represent a next step in our training scale. So here the comrade already knows how to perform his function, and he starts to interact with other soldiers who also have their function. So that they, integrated in a garrison, can interact with a simulated environment and a simulated enemy.
So the portable synthetic trainer, we can reproduce the dynamics of the commander of the car, the shooter and the driver in their interaction with the terrain and with the enemy. The instructor can launch targets ahead, he can create enemy armored avatars that make shots at the garrison that is being trained, and he can evaluate there if the decision taken by the commander of the car was correct, if the engagement time of the shooter on the target was correct, or even the driver's behavior. A next step for this is the synthetic trainer of armor, where each cabin of these that you are seeing in the photo represents a combat car.
So here I have my commander of the car and my shooter, and the rearguard that would be the driver. The next stage is to integrate four combat cars so that they have a platoon. And from there, the soldier performing his function, he starts to interact with his garrison within a platoon, responding to the targets of the terrain and the enemy.
All this monitored by an advanced shooter, who is a soldier who took the Seyblint extension course, and he can offer, after training, the feedback for the platoon that was being trained. This simulator arrived this year. It is the simulator of the T30BR tower for Guarani.
It was developed by the company Ares, and it, in a similar way to the synthetic trainers of the Leopard developed by the German company KMW, it can perform the shooting training of both the shooter of Guarani, as you see on the right here, and the commander of the car later. The instructor remains the rearguard, and he can load scenarios in order to heal some technical deficit of that garrison. So, he can load scenarios that will require the follow-up of targets by the shooter in order to work on the motricity of that shooter.
He can load scenarios that will work on shooting fundamentals to improve the shooter's technique, and thus, various possibilities. Our live simulation. So, we have the D7, which is the tactical engagement simulation device developed by the company Saab.
It is installed in the Leopard, and it comes in this set of three boxes. Our BT41 is as old as it is. As a result, it went through a project of modernization in partnership with the Federal University of Santa Maria, here in the city, and this project had the goal of eliminating the printer of the D7 and creating a nodal station that would transmit the signals directly to the instructor.
So, the instructor would have an instructor station composed of a MacBook and an antenna, and he would receive the signs of the shielding in order to know what activities that shielding is doing. For example, if he fired a shot, if he emitted a laser, if he received a laser, if he was hit, and after that he can, based on this information, consolidate his feedback and make the post-action analysis. Which is what we say is to comment on the performance of the fraction and work together with the fraction so that they can identify the positive points and the opportunities for improvement.
We have our virtual-tactical simulator. So, here at CBRIND we use the software Steel Beasts, which is produced by Essene Games, and in this software the military occupies each one a station that can be prepared previously in order to be consistent with the function that it will perform. For example, the military, who will be the pilot commander and car commander, will have a configuration in peripherals, joystick, mouse, numeric key, radio network configured for him, which is different from the military, which will only be the shooter, and is different from the military, which will only be the driver.
And occupying this station, it connects to the software Steel Beasts, where it starts to perform its function in order to fulfill a tactical mission. Here on the left you can see the coordination and control measures that were launched by the instructor in order to accompany the operation carried out in Steel Beasts. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software.
Here on the left you can see the coordination and control measures that were launched by the instructor in order to fulfill a tactical mission. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software.
Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software.
Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software.
Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software.
Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software.
Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software.
Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software.
Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software.
Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software. Now I'm going to show you a video of the scenario of Steel Beasts, so that you can understand how the combat vehicle is modeled for an A5 inside the software.
Ladies, as a conclusion, the simulation is an excellent tool to optimize training and reduce risks, but it will never replace the field exercise. So the purpose of the simulation is to prepare the military for the field exercise. For this, it is necessary to properly employ the training methodology and adapt the choice of the simulator to the level of proficiency of the instructors.
For this, it is necessary to properly employ the training methodology and adapt the choice of the simulator to the level of proficiency of the instructors. For this, it is necessary to properly employ the training methodology and adapt the choice of the simulator to the level of proficiency of the instructors.