did your friend join the doc Side by playing fiend Smith ril sick of him bragging he won locals that one time want to make him regret spending over $600 on a deck then it's time to get good I'm just joking guys hey guys this is Tom box and today we're exposing how to be fiend Smith risio it's going to be different from our how to beat ryal video because the extra deck is different the board building is different the ceiling is higher with with Rio and we're going to talk more about the interaction that that
deck has to offer so I'm not going to waste time by going over every single card I'm going to go over every interaction they have going first going second how they break boards and card combinations that you can use against your opponent and the timing for them and how they can potentially counterplay you after the fact all in this giant list so make sure you guys hit that like button hit subscribe ding that notification Bell but first I'm going to go over a quick combo and if you want to skip this combo tutorial level feel
free to go to the time code here and without further Ado hit that like button hit subscribe to ification Bell and let's go most meith risal combos are different starts aiming for the same ending and this is one variation with ice risal as the normal summon normal summon ice risal ice risal effect special summon out X risal from the deck X risal effect add sword risal and we're going to take these two link summon into Moon of the Glow's Heaven we're not locked out just yet and now we're going to link down into fiend Smith
requim requium effect special summon out lock room of the crims and crims and effect send the fiend Smith engraver into the graveyard activating engraver's effect we're going to put the moon of close Heaven back into the extra deck summoning out engraver activate re effect targeting the locker might equipping the two together allowing us to contact FS into necro princess the two level six fiend we're going to Overlay them together creating DDD wave hiking Caesar EXC summon and now that we've created that to insulate ourselves from nib now we're going to special summon out the sword
risal sword rise heal effects add the X Ral into our hand special summon the X Ral by sending miror logic aggregate we don't get the search because we already used it overlay the two level fours into rise zal dual Drive dual Drive effect attach itself with an X Rio activate the Dual drives effect and we're going to send two and that's going to allow us to add cross and note activate the cross right away special summon out the node Ral and to get an extra card in your hand to pay for the cost of node
Ral we're going to put back the Sword and the X and this going allow us to draw one card using node rise's effect we're going to send that extra monster away to summon back our ice risal in the graveyard allowing us to Overlay the two monsters and overlay an exce summon into our rise old Detonator Detonator effect we're going to attach our mic aggregator finishing the combo like this giving us two summon negates from the DD wave hiking Caesar triple pop from The Detonator and we have also the rise cross for another monster negation all
right tutorial is over let's break it down going first me with rise are building towards the following interaction rise Detonator which is chain to pop can do it x amount of times equal to the number of material it has dddd wave hiking Caesar indates the special summon effects of cards and also destroys a card that can activate twice mologic aggregator which is a card negate which happens once per turn rise cross also once per turn it's a monster effect negation that does not attach to any chain as long as you have the correct material fiend
Smith in Paradise now this can be kind of hidden behind a laca and a requium but the lran will dump this card into the graveyard to offer an additional interaction against you and that's another one removal of any card on the field as long as you special summon that totals to five interactions without the fiend Smith engine and eight interactions with the fiend Smith engine that's a lot of layered interaction against you but when they're going second they have a lot of built-in board Breakers as well once again risal Detonator plays a key role in
here as the chain to pop removal equal to the number of material post risal Detonator every interaction that you try to put out against it is going to cost you an additional card on the field so be very careful when it comes to interacting with this card and then there's also exciting Knight excited night you can use as a board wipe you can do it twice because it's not once per turn it's once per chain and uh if you do manage to negate this it typically follows up into the fiend Smith engine if they are
not locked under rank four restriction from the rise heal mod so and now there's also the mologic aggregator that's typically going to be sent by the X risio since it's sent by X risio they can form a little bit of a chain block if needed now fiend Smith Desiree acts as a negation if they can get there but if it can't not to worry they can also make it into an annum day an engraver is also another monster removal by sending the equip and one monster on the field and then finally there's chaos Angel for
those of the US who do not play annum day then chaos angel can be in the extra deck acting as an onfield removal but is also kind of protected because you're using light monsters double light monsters to create this chaos Angel and uh since it's protected from Nibiru and most Monster based interaction it's still a very sticky monster even if it doesn't have battle protection so the mentality of tackling some of these monsters is that either a you let them come out but you don't let them get any value or beat you prevent them from
coming out altogether preventing yourself from taking massive losses and that's the mentality you should be approaching when taking down the fiend Smith risal matchup all right so let's take a look at the interaction points so this is like the super cheat sheet there's four parts of this the hand trap Basics counterplay lines board breaker lines and going first options these are seven most effective and commonly played hand traps against the fiend Smith rise matchup these are very commonly played right now in the current format so you can just expect them to exist and there's also
draw lock bird but I'm not the biggest fan of Joel because you can still just lose the card and they'll still build a board and if they have hand traps to go with it it's still like an uphill battle but let's look at the mulch armies first we have fur loss in perua they're the Ash cheack and essentially a turn skip if they don't have it because they have to basically just make a Detonator and pass and maybe offer you two cards along the way that part sucks fur loss not as strong but it's usually
a little bit better on the ice check aside from that it's going to be pretty good because a lot of these monsters they're pretty easy to break as for the other five Ash the imperm ghost ogre Nibiru and Bisal drworm these are very effective however you're going to likely need a second handra for them to see maximum Effectiveness especially nibir nibir probably won't even work if you just have Nibiru because they set up so much negation they can bait you to play it early so what are you doing with these hand traps you're essentially trying
to stop them from starting off their board so you hit the starters or you go for end board remov and turning off the threats their counterplay would be coming from Ash Blossom cross out designator uh survis and also risal cross if they successfully build the board now when it comes to the starters there's only really one card you have to stop which is the duo Drive everything else kind of doesn't matter then there's going to be a time where maybe you have to stop uh the main deck monsters which is not recommended by the way
but if you do want to stop it the one that you should probably aim to negate is going to be sword risal because sword riseo is the one that gets x x can get them another followup through node and that's the one that probably Bridges most of them and you're going to have to take a gamble that's only if you're forced to take a gamble as for endboard removal then you're going to have to look at The Detonator and the mirror logic aggregator CU those are going to be the two that goes hand in hand
no matter what and then you might have to look into dealing with some of the fiend Smith end boards it could be a Desiree it could be a DDD wave hiking Caesar so what do we do all right counter plays we're looking at hand combinations to deal with them via the hand traps right now so starting off with the Nibiru and another hand trap Nibiru and imperm quite simple once they get to dual Drive they already made their DDD wave hiking Caesar they have their dual Drive they activate dual drive you chain the beer they
chain DDD wave hiking Caesar you chain imperm and now you wipe their entire board and hopefully they don't have node ryal yet because while they searched for sword risal as the followup and sword R is the one that went into Duo drive right so if they got there that means they don't have node yet or they could have hard opened it because these are just very low card count combos but if they do have node rise or they have play plug or they have extra ice rise heals that they can push forward to they're still
going to end with a Detonator and also they're likely going to have fiend Smith in Paradise in the graveyard because they already went through a fiend Smith combo so they could still have about four interactions against you but it's very easy to deal with because it's so focused onto one card so that's going to be your benefit to play uh if you have Ash instead of imper uh then you Ash the requium so they don't get to actually follow up and build the entire fith line and as they perform their combos that's when you can
drop their Nibiru because if they committed into the lurry summon into the requium that's two and then once they get into Duo drive you can wipe the entire board because that would be summon on five another very interesting one is the ogre and the biru so this is actually quite neat uh because if you activate the ghost ogre so say you let them go into DD way hiking Caesar and they get to Duo Drive they activate Duo drive and you ogre the Dual Drive dual Drive destroys itself but they also have to continue to resolve
dual drive so they're going to detach two materials off of wave highing Caesar and now that wave kiking Caesar has no materials left sure they're going to get the search of risal cross and probably like the rise node so if they get node risal I don't know if they can actually even summon that card they're going to play the cross for sure and then they're going to maybe try to summon out the node and misplay because first of all dual Drive is gone so there's no level four monsters and if they drop node you can
drop niru now and now the board actually gets wiped sure there's a cross on the board but there's actually no monster for you to actually feel threatened by so that's an interesting one now as for the Triple hand traps these are actually pretty common as well because you play like 18 hand traps it's going to be Ash imperm ogre uh you're essentially trying to do the same thing you're trying to stop the the FI Smith engine from kicking off and then you're going to use a dual hand trap to stop the Dual Dr you're likely
going to have to still eat the Detonator and luckily for you eating Detonator is not exactly the hardest thing out there as for bis Dre there's multiple angles to tackle on this but essentially one of the more focused one would be to take away the mirror logic aggregator when they go for that particular play uh but if they're going for fiend Smith line first you're going to be forced to take away the fiend Smith and that's when they try to summon fiend Smith back out of the graveyard so you can prevent the DDD wave hiking
Caesar and when you can prevent that and they already committed so much into the summoning it up sumon count to the point where Nibiru can also take out the problem but in the case that they don't start with fiend Smith you can take out the aggregator and you have to do it pretty early before the rise old cross comes down because if cross comes down you're not likely going to be able to summon and miror logic aggregator will still be attached and you're going to be a turn behind so in that case you get rid
of whatever you can the Mir logic agor summon it onto the field and just let them build a Detonator because jurus automatically threatens the Detonator by sending it to the graveyard so now we can use some of the handr as board Breakers so this one's kind of like strictly counterplay but if they have fi Smith in paradise and you're holding an ash you can use that to protect your monsters from getting sent to the graveyard or any of your cards being sent to the graveyard because both Metatron if you're playing like against a mirror match
and they use Metatron against you and fiend Smith in Paradise all have an interaction with the deck which allows Ash negate them I've seen people just letting those cards go off while they're holding an ash because they completely forgot that you know it can negate those cards then there's also imprim imprim is used to turn off the DDD wave packing Caesar so you can get your special summons in or you can just negate The Detonator opening like your ability to keep monsters onto the field their counterplay could be just a forbidden lands I've seen people
side this in just so that they can keep the risal Detonator on the board and it's actually really annoying too because it almost feels like they're playing cash Tia and that's the arise heart and it's just an arise heart that pops everything so it's a little bit more annoying a little bit stronger and you can't just destroy by battle because it can protect itself from Battle at least once so battle phase might not be a direct option and the other option is if they play riseo plug riseo plug is kind of wild because they'll just
destroy their own rise yal they use as like a one for one trade and they'll just rise youal plug the Detonator back onto the field and then attach the material directly onto it from the deck and then they're going to attach the miror logic aggregator back onto it giving them the negate you know again so then there's lightning storm and triple tack so lightning storm kind of of an odd one because it's better than the useless cards in your deck and it provides you with removal from the back row rise cross being one of the
negation but if there's multiple back rows also there like cross out designators imperm solemn judgment you can force the solemn you can get rid of the imperm you can make a two for one negation trade which is fantastic and so if you have a dead card that's in the deck then that's probably when one you should take out as for triple attack this is one of my favorites let me break down the interaction chain with you it's really funny have DD wave hiking Caesar and a Detonator on board this is probably one of my favorite
plays so they blow up a card sure now you activate triple ATT you go for the option to take what are their options here even if they have a set plug so they can blow up the um Detonator okay and just give you the wave hiking Caesar but then they can't play plug because if they try to play plug it's going to get negated by the wave hiking Caesar so that's not a viable option okay so what if they destroy the wave hiking Caesar then you take the Detonator and uh when you take the Detonator
that means you have the option to blow up cards okay so then what if they detach the mologic AG Ator and so that it would negate the Detonator after well here's the thing okay well uh they'll blow up the wave King Cesar so they get the summon negation you take the Detonator mologic aggregator activates and uh you get to chain your Detonator or your opponent's Detonator to maybe hit the rise yal plug in the back r or the riseo cross uh in case they have an additional monster still available so triple tactics Talent just forces
the whole board to kind of go into like Mayhem mode I mean metal tronus essentially is acting as like a forbidden chalice but that generates you an additional body and there is no response for your opponent so that's also pretty good so for taking up the Detonator but you can also use the the turnon a DDD wave hiking Caesar if you play something to match it so that's for like mirror matches counterplay to that uh the surus just since it's Target based you can just activate it and then that would be the end of that
as for ultimate Slayer I find that this one's kind of be like it always resolves and it always takes out two things it turns off your rise cross and also gets rid of your Detonator and it's like you can just go plug and summon it back because it shuffles it back into the deck it's good when you have it so I can see why so many people choose as an option and finally the major board Breakers we have book of eclipse and lava Golem so book of eclipse is a high-risk High reward situation here yes
it's very very strong it's very good and it can turn off the wave King it can turn off Detonator it can turn off cross and whatever else that they have on the field however it is meant with the problem that there's a lot of counterplay like riseo plug if they're playing Pure risio or they're just choosing to Tech the plugin themselves as a set card they can blow up their own Detonator and revive and turn back on Detonator and cross they have solemn judgment they can negate the card because they're only playing book of eclipse
because you can play it or or you're playing um malice and you don't really care but you can use this as like a mass book flip which is still pretty good or they have Ash Blossom because book of eclipse draws cards so it can get negated there and nothing gets flipped so it's high risk and on the other hand if they didn't go into wave hiking Caesar it can also get negated by fiend Smith risal so those are some of the pretty big limitations then finally if you can afford to play Lava Golem lava Golem's
not bad takes away the Detonator takes away the wave highing Caesar yes it eats up your normal summon so you need to play a deck that doesn't require a normal summon to really just flourish with this card it's very very good it removes what four interactions on its own five no it removes five interactions on its own with just one copy of lava Golem that's how good it is and if you're going first D barrier shuts off all the exed summons forcing them only into fiend Smiths so if you activate d when they special something
from the hand they don't even get to touch the EXT anymore making the board completely fragile for the entire turn it's only for a turn so if they counter you with hand traps you're still probably going to have to give them a turn back and you better build a decent board then there's also solemn strike solemn strikes solemn judgment both are extremely strong I find them to be some of the best options available because uh you can negate the extra deck summons and they can't really gain any value out of it also can be used
to deal with the big counter plays from Monster effects now one thing I don't recommend would be flood gating this deck unless your deck is a stun deck that has multiple floodgates because it's not going to work because of builtin outs like mic aggreg and X risal yes you can play cards like oh I want to modulate their level I want to want to you know change their levels and whatnot so that they can't exceed summon and that's it for the tldr version of how to beat fiend Smith riseo if you guys want to add
a matchup that you don't like down in the comment section so maybe I'll tackle in the future well leave it down in the comment section if you guys enjoyed this video smash that thumbs up up button hit subscribe ding that notification Bell if this kind of Enlighten you on terms of certain interaction that you weren't completely sure of well I write down all the ways I lose and then I kind of regurgitate it to you guys because I just been playing non-stop fiend Smith riseo for the last I don't know maybe eight hours a day
and then just give you the things that work give you the things that don't work and essentially that's all we have here for today thanks for watching and if you guys like this video hit that Thumbs Up Hit subscribe ding that notification Bell check out MD merch.com and I'll see you all in the next one on