greetings fellow Slayers and newcomers alike today we are creating the ultimate s Jin Wu build in balers Gate 3 S is one of the coolest and most OP characters in recent memory being able to completely eviscerate enemies with critical hits from daggers throw them around with telekinesis or summon an army of Shadows from the corpses of his Fallen enemies we will grab just about every skill that song uses and in my opinion this is one of my most fun builds to play as well as being one of the best to actually use for playing solo
I have silently opened a Discord for those of you that would like to help build and be a part of the community let it be a place where we can come together talk about anything and gather parties to venture forth in whatever the game of the day might be Link in the description leave a comment down below with any suggestions for future builds and for access to the written version of sun Jin Wu as well as my full catalog of builds consider visiting the patreon where these lovely folk have gathered ground thank you all for
your support you all are absolute Legends and may the system be yours to abuse welcome to purge evil thank you for stopping by let's get into it character creation in level one now some quick notes before a short list of important items and then the build I know song is technically an assassin build but for the most part we see him diving right into combat and obliterating his enemies there was only a short period of time where he used the stealth ability before attaining necromancy because of this and because we can only level to 12
in balers Gate 3 we will be taking fighter instead of Rogue or Shadow monk I understand he has good unarmed combat so you can argue for taking monk but that really is just his backup to his main form of attack being the dagger with fighter this will give us action surge three fats overall and extra attack we will also gain invisibility and even greater invisibility later on for a bit of stealth Rune flavor essentially the goal is to have song be able to handle things on his own as well as have the army of summons
at our beck and call by the end of the build we will be able to raise Undead and use telekinesis through gear by act two but otherwise natural necromancy won't come until act three now for important items make sure to get the hag hair for a plus one to dexterity make sure to acquire the necromancy of th for the dance maop fiends stock up on elixir of viciousness by the end of the build you will have the option to only need to roll a 16 for critical hits and 15 if you drink the elixir of
viciousness s is a crit machine and this is a nice way to get better crits without going off the deep end with stealth this way we basically ensure that we have everything that s actually has if you want the role play of having his high strength make sure to stock up on Hill giant potions or wear the gauntlets in act three alternatively you can dump intelligence for strength and later respect when taking wizard levels you can also acquire the potion of everlasting Vigor in act two which increases strength permanently by two for Scrolls you can
learn conjure minor Elemental and greater invisibility you can also learn Misty step if you want to head cannon that as his speed or Dash and as always make sure to visit the gear section for complete flavor in minmax options now to begin Sun Jin Wu is a human and for background we take criminal for the very fitting deception and stealth starting as a fighter we gain Constitution Prof efficiency the ability to wear heavy armor and second win which is a decent self-heal as a bonus action for fighting style you can take dueling for early anime
flavor or two weapon fighting for Max efficiency the majority of the time he uses a single dagger but he eventually dual wields so I will leave this up to you I have two weapon fighting in the footage you're seeing note that defense is probably the best option if playing this build solo at least for the early game respect for one of the other two after gaining mantain armor for stats strength at 10 decks at 17 Constitution at 14 intelligence at 16 wisdom at eight and charisma at 8 take Athletics insight and perception for skills level
two at level two we gain the SS god tier ability by the name of action surge this will allow you to Blitz your opponent with an extra action once per short rest level three we level up once again this time unlocking our subass being none other than eldrich Knight this will grant us cantrips and spells as well as weapon bond which binds your weapon meaning it returns when thrown and it cannot be knocked out of your hands for cantrips take blade Ward and friends for spells take shield and only use it when absolutely necessary then
take Mage Armor which will be replaced next level for the expanded spell you know we have to First Take expeditious Retreat to mimic song's actual Dash ability level four leveling up to four we gain our first feet being ability Improvement to increase our decks by two make sure to acquire The Hags hair around this time to cap dexterity at 20 if you haven't already for the spell take protection from evil and good which will be replaced like we will do with Mage Armor right now swap that out for long Strider to increase your movement speed
by 3 m until long rest buff with this outside of combat to avoid using a spell slot level five leveling up to five we gain extra attack and we replace protection from evil and good with false life this grants seven temporary HP and can later be upcast it if need be for five more HP per level not completely necessary but I like it level six now at level six you have the option to take your last level of fighter or jump right into wizard with fighter 6 you simply gain a feat being ability Improvement to
increase your intelligence to 18 if you don't want to take this now you can take this at any time later on and begin taking your wizard levels level seven moving on to level seven we officially multiclass into wizard for can trips take Mage hand for songs telekinesis and note that in act two you can find the herach the rack near bracers for the actual telekinesis spell and the ability to cast Mage hand as a bonus action for the other two can trips I took light and Bone chill but never really used them for spells take
enhanced leap featherfall protection from evil and good again magic Missile Thunder Wave head Cannon as attacking multiple enemies or just don't use it and Ray of sickness head Cannon as an attack from his dagger which in the media can poison and paralyze enemies level eight leveling up we unlock our subclass of course being necromancy for now this grants us Grim Harvest which heals us for HP equal to double the level of spell slot used to kill an enemy or three times if you used a necromancy spell to kill that enemy the spells here can be
ignored but I took charm person and fog Cloud level 9ine at level 9 we take invisibility for stealth Rune flavor and magic weapon level 10 now at level 10 we have our final feat yet again being ability Improvement to cap our intelligence at 20 for the canant trip I took true strike as it is probably the best ability in any balers gate game to date for spells I took detect thoughts and hold person which can be head Cannon as s speed his enem Frozen in place because of how fast he's moving level 11 here we
quickly take haste to absolutely bust the build and take fear for his bloodlust ability don't worry about taking anime dead we will unlock an always prepared version next level level 12 now for our final level we gain Undead THS granting us the always prepared animate dead the ability to raise an additional corpse with it and it will allow you to raise five instead of four dance MAA fends and the animated dead have bonus HP equal to our wizard level being six of course there are various ways to buff their health as well they also deal
additional damage equal to our proficiency bonus being plus four for spells take counter spell as this can be invaluable and hypnotic pattern now to complete the build with gear locations of all gear can easily be found on the balers Gate 3 Wicky or my patreon for Act One heads we have the haste Helm the diadem of arcane energy and the Grim skull Helm chest piece we have the spider silk armor not really necessary and then we have the adamantine splint armor for gloves we have Fleet fingers and gloves of the growling Underdog for boots we
got boots of speed amulets we have brood mothers revenge and perap of wound closure Rings we have strange conduit ring Crushers ring and acostic band for melee weapons we have ritual dagger and knife of the under Mountain King for ranged weap weapons we have hunting short bow and bow of the Banshee for act two heads we have circle of Bones cloaks we have the cloak of protection chest piece we have dwarfen splint mail and Reapers in brace gloves we have gauntlets of surging accuracy gloves of the Duelist and the herach bracers which give you telekinesis
and the Mage hand as a bonus action doesn't give you Mage hand and let you cast it as a bonus action for amulets we have the sergeon amulet Rings we have the shifting Corpus Ring Ring Of Shadows ring of free action and killer sweetheart no melee weapons and for ranged weapons we have the darkfire short bow and for act three heads we have the Helm of baleron and serox horned helmet cloaks we have the cloak of displacement chest we have the armor of persistence gloves we have the Marshall exertion gloves and the gauntlets of Hill
giant strength which are optional boots we have the boots of persistence amulets we have the Amulet of greater Health Rings we have ring of regeneration and crypt Lord ring melee weapon we have bloodthirst and ranged weapon we have the Deadshot and for endgame outfit the gear you see me wearing in the video first we have the circle of Bones really I could have wore something different than this cloak of displacement armor of persistence rack near bracers boots of speed probably could have wor the boots of persistence rude mother's Revenge strange conduit ring ring of regeneration
bloodthirst and knife of the under Mountain King of course and the Deadshot if you made it to this point in the video you are now obligated to like the video and subscribe to the channel if you thought this build was trash you are now obligated to dislike the video and come up with something better in the comments both of you are now obligated to ring the bell so as to not miss out on future content come help build our community on Discord linked below and if you'd like to further support the cause and become a
fellow Slayer of purge evil the patreon is linked down below where you can support for as little as $1 a month and gain access to exclusive content including all of my bills in written format plus way more that will never become videos this includes other games as well fresh Provisions in the pantry and a new shiny sword for any Slayer to be I got a lot more to share with you all in due time and if you're still here I just want to say thank you for stopping by and until next time Purge evil yet
ground in my palm but I ain't put it on yet ground in my palm but I ain't put it on yet ground in my palm but I ain't put it on yet ground in my palm but I ain't put it on yet yeah