Hello, hello. Well, finally, in the TIME capsule, I have to apologize for the time it has taken me to produce this capsule. The truth is that I came to the conclusion that I don't think I'll ever be ready to convey the complexity of how time works in the game.
So what I decided to do was. This is the sixth time I've sat down to record the time capsule, but I have to leave for the airport in about two hours. I didn't want to do the workshops without it.
Without anything about the weather being published first. I decided to try out this capsule and see how it goes, and if necessary, we'll add more later. We will add more parts.
Sorry, I don't have a microphone. Hello. Well, I have a lot to read because this topic, every piece of information I received generated new questions for me, and I think I've reached a level of simplicity in my understanding that is ready to be conveyed, taking into account.
Considering how important it is not to get stuck in mental mazes, because this is a truly very technical subject. So what. What I have been trying to achieve during this time while I have been mulling over this information is for us to discover what the practical application is, what the benefit is as a player of knowing how time works.
And I want to use experience over time as my central premise. And my recurring questions on this topic mostly have to do with situations where the player gets stuck in time, like the YouTube song Stalking a Moment, right? Many, I think you could almost say that everyone in the world is trapped in some way or another at some point in time and, of course, is in the present, or very few people are really in the present, but anyway, the person is living their daily reality, their current time, let's call it that, but there are parts of them, of their being, that are stuck in time, whether it be for one reason or another.
Due to a traumatic memory, something that happened at a certain time that the person was unable to assimilate and remained stuck in time, and in some way a part of that person, a part of their vital energy, their soul, their essence, is almost as if they had died at that moment. And it's as if that part had died because that aspect of the person's life remained stuck in the past. In some way, those attributes that the person exercised in that area, on that issue prior to the trauma, are no longer present today.
You do not have access to those attributes. Because those attributes somehow remained alive in the past and in the present. In the present time.
The person is not as if that part of their being had died. Not available. And my intention is to decipher how time works.
It has more to do with releasing those moments. Right? The moment does not need to be released.
The part of the being that got stuck in time. It needs to be liberated, reintegrated, and recovered in the present time. Excuse me.
So let's start figuring this out. Well, if we see that it's getting too long, there will be other episodes of the weather. Time Time is an invention, an illusion.
But at the same time, it is everything as the structure of the game. Its geometry is hexagonal. And now we are going to devote a lot of time to the concept of geometry.
Its geometry is hexagonal. And it is a measure created to indicate events and evolution. Life and death, youth and old age.
Its mechanism works the same as the player's movement. In other words, it is relative. What do I mean by this?
Time is not fixed. Time is entirely relative. And it depends on how the player plays.
And there are two halves of play. External time, which is the minutes, hours, and seconds that are occurring. And the player's internal time.
But they are intertwined, and one determines the other and vice versa. It is through this measure of time that we observe our own movements. And, of course, those around them.
The environment is also constantly changing. It's in motion. Everything is in motion.
The older a person is, the closer they are to death. This process can be accelerated, but it can also be delayed. One ages due to a loss of vital energy.
What is vital energy? It is the ability to see love in everything. You're getting old again.
Aging is a process that can be accelerated, but it can also be delayed. Since aging is caused by a loss of vital energy. Vital energy is the connection to your core, to your essence, to your origin.
With your origin. And what happens is that when the player builds excessive geometry that consumes them, their vital energy ages. I'm going to say it now because I said it in one of the livestreams.
And I know that not everyone watches the interviews. Because the material is the same and they are designed primarily for people who have not yet had access to this information. But I'll give an example that I just heard in a comment, and it occurred to me that it's also relevant to the Messi case.
Cristiano Ronaldo are undoubtedly two players who have basically achieved the highest possible level in what they do in their work and in their daily lives. However, it is very noticeable that, regardless of one's preference for one player or the other, it is very noticeable that these two characters as players, one lives a happier life than the other and one cares a lot about being recognized. That his character is the most recognized in the world, while the other thing that interests me is playing ball.
When interviewed, Cristiano Ronaldo often thanks us for being contemporaries and having to compete for the Ballon d'Or. It's just that the demand to be contemporary made us both better players. And when Messi is interviewed, Messi says, "What I like is playing soccer.
" He doesn't even say he plays soccer. He talks about sports like a child. In Argentina, children play.
In Argentina, children do not play soccer. The street slang for how this sport is described is "playing ball. " Once they become professionals, they talk about soccer.
But when you ask a child playing with his friends in a field here in Argentina what he is doing, he doesn't say, "I'm playing soccer," he says, "I'm playing ball. " This can also be seen on social media. It has everything to do with identifying with the character, with loving, with seeking recognition for the character—the creation of geometry, I mean.
And creating geometry requires a lot of effort and a lot of time and a lot of vital energy. Well, there are people who can't help themselves. It happens to me quite often.
To be honest, I'm not really interested in being a great teacher with thousands or millions of students. I've said it many times. I am interested in sharing with those who are interested, sharing the path that I am taking.
And sometimes when I post a live video or something like that, I think, "Oh, let's see what kind of response it gets. " And if the truth were to stop me. Of course, most of the comments are positive and so on, but there are also many people who do not share the information, that is, who do not share my point of view.
In fact, they are completely on the opposite side and take it upon themselves to criticize me or teach me what I don't know. Because being famous seems to be important in this world. And if you pay attention to that, that is, where am I going with this?
I don't know, we have a Facebook page with 400,000 followers, a YouTube channel with 120,000 subscribers, something like that. And the truth is, I don't really care, but that geometry created itself. There are a lot of people paying attention to what I'm saying.
If my intention were to gain followers, all that geometry would consume my vital energy. While my intention is to spread a message and I don't care who hears it, because I really have no way of knowing if, out of the 120,000 people there are, there is only one player, or there are two, or there are five, or maybe all 120,000 are players, I have no way of knowing. So my intention is to spread a message like that, and it doesn't suit my character, because in fact, well, these last two months I've been almost exclusively teaching, but usually I devote myself to my companies, my ventures, other things.
That geometry does not consume my vital energy; in fact, it nourishes me, because it is vital energy that these followers are depositing. We saw this with the issue of competition and so on. This is what I want to get at with this.
What matters is what happens inside, not what happens outside. Because there are many people who need a certain geometry in order to continue paying their bills, to survive. And many ask themselves the question: What if I want to go inward, I want to reduce the geometry?
Will this affect my income and my way of life? And how can I be simpler? The key is identifying with the character.
You can have a geometry where hundreds of millions of people are following you and paying attention to what you say and do, but if you don't care, in fact, it's the opposite, you start to receive energy from those followers, let's call it that, from that geometry, from that generation of external distortion. Always remember that work is inside, play is inside; it is what makes you recognize internally that this geometry is present. If that geometry is not your responsibility, that is, I don't force them to follow me and I say whatever people say, no, you have to be more responsible because there are a lot of people who follow you, they are children under 10 years old, they are not adults.
I don't force you to follow me, whoever wants to follow me can follow me, it's not my need for you to follow me, so that geometry doesn't affect you, OK? It's something I'm doing right now for the sake of understanding, and that's why I don't care so much that my videos are so professional and have. .
. I see that people who do this professionally edit their videos, they add attractive screens, but that's because they are dedicated to creating that geometry, the geometry that is produced spontaneously by how one, sorry, by how one can influence their environment. If you don't get hung up on identifying with the character, it's as if that geometry doesn't exist and, therefore, that geometry isn't consuming your vital energy.
Let's return to the topic of time. Sorry, I have to find where I left off. This illusion says that time is a mirror, a mirror created so that the player can observe himself and see how he is playing, how he is progressing.
Seen as in terms. Seen as in terms. Something is going to ring a bell because in Judaism there is this concept of the book of life in Rosh Hashanah, which is now just around the corner.
There is a whole liturgy and set of prayers involved in begging the creator to write your name in the book of life. Well, that parable, beyond the fact that people who study Kabbalah know that there is no such thing as a god who inscribes you in the book of life, but rather that the book of life is the human mind and the. The work that the person has to do is to sign up for themselves, to sign up for the kind of life they want for that coming year.
The concept is valid in the sense that your life is like a book, and that book has 80 chapters, or 90, or 100, depending on what you have signed up for, and those chapters have 365 pages. Each chapter has 365 pages, and each page has 24 lines. So at the end of your game, there will be a book about your life.
And the question is, how many pages have been written in that book about your life? How many are full? How many activities did you do with each one?
With every minute, with every hour, with every day, with every year? What did you do with your life? How did you play?
That's right, that book of life is time. That book of life is time. It is a matrix structure where the experience of playing this game has limits, minutes, hours to account for how you play and that you filled each of these hexagons.
They are not lines. Now let's talk a little bit about geometry. And basically, its function is time or the finiteness of time.
It is a measure to let you know that the space you were given to evolve is limited, it is running out, and it is meant to be filled with the energy of life and evolution. The greater the evolution, the less degradation of the physical body. It is important to make this clear.
I'm skipping ahead; I've written a lot about this, but I'm trying to get to the heart of the matter. OK? This book has to, in short, literally give an account of how you played and whether or not you understood the rules.
The rules are what we already discussed in all the other capsules because the past and the future are basically a deception. You can't go back to the past, nor can you go to the future, and in fact, if you could, I am discovering that there is a way to go to the future, that is, to see it, but it is not something I can do easily or anything like that. However, I understand that the possibility of seeing the narrative you contracted is feasible because, in some way, what we really are originates with a beam of light from the source, whose first physical manifestation is geometric.
Eventually, that beam of light becomes mathematics, and from mathematics it passes to perception, to the perceived, to physical perception. But in reality, every particle, every piece of matter, everything that exists in its origin. It is a beam of light from the source, which, as it passes through the densities of the game, ends up in this one, the heaviest, the densest of all densities, manifesting itself in physical matter and manifesting itself in a timeline.
It is a line that connects this experience with its origin, passing through your core and your vital energy, which is what time tries to take away from you. When you truly learn to play, you live in the present. What's more, if you have the ability to see the future, you don't do it, because what would be the point of the game if the excitement of it is not knowing?
One must be content with not knowing what the future holds, content with not knowing what the future holds, and always knowing or working to be ready with the emotional intelligence necessary to know how to act. No matter what the future brings, if the person is prepared for anything and knows how to deal with whatever the game brings, because the game will bring what already exists, what is, in quotation marks, predestined, which if one knew in advance, the only thing it would do is consume your vital energy, because in preparing to attack something that does not exist, because until it appears in your life, it does not exist, there is also a creation of geometry and a consumption of your core. If the player knows that they possess the emotional intelligence and practical intelligence to know what move to make, they no longer fear anything.
At the beginning of the capsule, I mentioned that my main motivation for continuing to research this topic was. . .
Time had to do with figuring out how traumatic memory causes a person, or part of a person, to almost die and become trapped in time. But now I just thought of another one. Another important possibility is that mistaken concept that humans have, which is to think that the past was better.
And maybe this is a lie. There was no better time in the past for the game. There was a time in the past when there were better distractions, when there were better surroundings, but there is no better time than the present for play, because the present represents your greatest evolution after having gone through the gains of that better past, or the losses of that better past.
But there is no better time than the present, because the present encompasses the player's entire evolutionary process. While many people get stuck on when I was general manager of Ford or some multinational corporation, a large company. In fact, I know people, which is why the example came to mind, because it's something I've actually talked about with friends who suddenly had a golden age.
I have a case, and the person I'm going to talk about now is a great friend, and he knows that I have no ill intentions in what I'm about to say, but I have a friend who, in his youth, was the general manager of a multinational company located in the United States, which is quite an achievement because this person is a foreigner, someone from Argentina who moved to the United States when he was young, had a great career in the corporate world, and ended up as the commercial manager of a large, very well-known company, which is a company that today does not exist. And it is very common in conversations with this person for them to bring up very funny events and things and personalities they knew and very interesting things. He relives them with great passion and joy when he talks about them, because that was like his golden age.
In the workplace, in business, or even economically. But the company no longer exists; it went bankrupt 30 years ago. And in fact, many of the stories they tell us about when he lived in that world of high influence in the American corporate world were his moments of least evolution.
But since there is one. There is a social measure that being a good player and being successful, that is, being a good player means being financially successful, so it doesn't matter that at that time when he had all that financial success, he had problems with drug addiction, promiscuity, everything that a person would not normally talk about if it weren't for that. If at the same time he had also been poor.
It's not that I'm poor today, but what I'm getting at is this: the game is about the player's evolution, not how much money you've saved up and how much you had. And one of the things that, in my opinion, prevents this person from having the same amount of economic success that they had at that time, and perhaps the same influence or other things, is thinking that those times were better. What is actually happening to this person is that, because they were unable to come to terms with the trauma of that company going bankrupt and disappearing, they were unable to continue with the career they had started there.
Not being able to come to terms with the situation caused them to become stuck in time. And there is much of his being that is not part of the present and perhaps does not achieve the same amount of economic success and relevance that he feels he had at that time, because part of him is in that moment and is not in the present. So, to understand that, what happened, you have to understand the mechanism of time.
You have to understand the mechanism. So the idea is, a good player lives in the present. Why?
Because he knows that no matter what. He has no uncertainty about what the future may bring, because whatever it brings, he knows that he has the emotional intelligence to face any kind of future. And in fact, not worrying about the future is the most essential part of being able to access the present.
Because the trick your mind plays on time is to always keep you in a time other than the present. And now let's see what the present consists of. Basically, the notes I have say to live like this, without worrying about the future, knowing only that you have the practical and emotional intelligence to get through whatever changes time brings you.
It is living by constantly letting go of everything. Why? Because one has no attachments if one has no fear.
Because fear, because attachment is synonymous with fear. And this is a point I want to pause on for a moment to evaluate. I'll pick up here.
I had to pause for a second because Mercado Libre arrived. Well, as I was saying, attachment is nothing more than fear. And I want to make a small digression that is extremely interesting.
In Rudolf Steiner's Waldorf pedagogy, based on anthroposophy, in the third grade of elementary school, the children are eight years old. There is a different curriculum from other years in pedagogy, and it has to do with Rudolf Steiner's observation that at that age, between 8 and 9 years old, children begin to ask their parents what is going to happen. They begin to worry about the idea of their parents dying.
And in Waldorf education, instead of talking about the subject, what is done during this period of the student's development, of the child's being, is basically three things. Since they are going to start teaching them complex mathematics, they teach them how to knit with needles, how to knit a sweater with two needles. What they actually do is knit a scarf or something similar, something simple, which, in addition to using needles, exercises both hemispheres of the brain at the same time, which is very useful for learning mathematics.
But they make them make a garment, they make them cultivate throughout the year, in schools where there is a field, if they don't do it with tomato plants or things like that, but if not, in Waldorf schools that have access to a farm, they plant wheat, which they harvest and use to make bread. They make flour from that wheat, and then they show the children how to make bread, and they have them build a teepee in the schoolyard or inside the classroom, whatever. A hut, a place of shelter, like a small tent, but made from natural materials.
And the idea behind this is to make children not become attached to their parents, why? Because in reality, children are not worried; they are not worried about the death of their parents. What worries them is thinking about what will happen to them.
It is a selfish thought that the child has: who is going to feed me, where am I going to live, how am I going to dress if I don't have my parents, because I have just realized that I am defenseless in a society of adults. And what they do is reinforce the fact that they can grow their own food, make their own clothes, and build their own roof. What's that about?
Try to ensure that the child has the necessary emotional intelligence so that this is not a concern. When emotional intelligence is present, the person is not afraid, because they know that whatever life and attachments bring them, the attachment that seems to be the child's attachment to the parent is really nothing more than fear. Everything we become attached to and that controls us, because everything we become attached to exerts a degree of control over us, is fear, it is fear in disguise.
So, I close the parenthesis. But basically, being free means having no attachments, and having no attachments means having no fear. And not being afraid can only be achieved by developing the emotional intelligence necessary to be willing to accept whatever life brings you.
Well, time is perceived according to the player's awareness and how they play. The higher the level of awareness and the faster the passage of time, the more things a person will be able to do in the same period of time. There are people who live to be 100 and do nothing, and there are people who live to be 50 and seem to be lying when they tell you stories about their lives, because you wonder when, at what point, they did so much, while you were just scrolling through your phone.
Days of your life on Instagram. Anyway. OK, the geometry of time.
Here we get to the key point, and this is the complex issue, but in this first installment on time, we are going to look at it in the simplest way possible. The geometry of time is hexagonal and functions like a mirror. This means that we, meaning us, that is, this game, because outside of this game, time works differently, but even so, it doesn't matter because we are talking about time and the parameters of our game.
Well, the structure of quantum latice that is distorted to create the reality we observe in our game is intertwined with the geometry of time, and its pure geometry is hexagonal; it is a hexagon, a hexagon with a circle inside. the hexagon is the structure of time and the inner circle, the inner circle is the player's path, it is how the player travels through time and like all hexagons, hexagons have six vertices, each of these vertices corresponds to an aspect of the interaction between the player and the game, which are three aspects, a triad, three internal aspects, first and foremost, and three external aspects. What do I mean by internal and external?
One is: What is happening to me inside the game board? And another is what happens in the environment, in the surroundings of the game? And the big trap, the big trap is that the mind makes us think that what happens first is the external, the external aspects, which I will now explain to you what these aspects are, and that these external aspects seem to have no type, that it seems that the player has no influence over these aspects because it is the reality that surrounds me and must be, I don't know, the work of the programmers, not mine as a player, I have no control over what happens outside, what happens outside affects me internally, that is the great trap of the mind.
The truth about how the player progresses through the game is that the beginning of the journey, which we call a hexagon or a moment—a moment, not an hour, not a day—is a moment, and that moment can be as quick and fleeting as an instant, or that moment can last if the person becomes depressed and stays stuck in that moment, consuming years of their life. That's what I mean when I say that the passage of time is relative, but the most important thing is to understand. I have a sentence here that I highlighted with yellow highlighter, which explains this.
Listen carefully. The perception of time is a mental algorithm. Remember that the mind, the brain, is the interface that gives the game to the player so that they can see that they are in a matrix space, just as we see what we perceive, but where we are is in a neural network of intelligence, not artificial intelligence, but a colossal intelligence that we call God, which is a quantum latency, capable of creating whatever reality the mind is prepared to parameterize with its perceptual algorithms.
And remember that the mind is ego, right? Whereas if you turn off your mind, if you put your mind aside, what remains is consciousness, and consciousness is who we are, because consciousness is our part of the origin, it is our real essence. Then I reread this paragraph.
The perception of time is a mental algorithm, a function of the brain that constructs a kind of prison to slow down the player, to slow you down, to make you slower. By intertwining experience with the ego, that is, what I am experiencing, what does it do to my character? Does it weaken or strengthen it?
The perception of time is a mental algorithm, a function of the brain that constructs a kind of prison. By intertwining the appreciation of what makes me who I am, which is not me, but my persona, with what is happening externally, and intertwining the ego, what is happening is a prey or a predator, it will hurt me or I can hurt it. That egoic perception, combined with an algorithm that I am now going to explain to you, since most people do not use the six aspects of time, but only four, builds a prison for the person within time.
That is why when a person is unable to assimilate what that moment offers them—and I don't say time, I say that moment offers them—if the person is unable to assimilate it, they remain trapped in that time. Perhaps not their entire being, but aspects of it, at least those related to what is happening, can remain stuck in a moment. That's why I love the YouTube song, because it doesn't say you're stuck in time.
You say you're stuck in a moment. And that moment, that moment can be your whole life until you realize that you are trapped. The answer is that faith is the only thing that can free you from that prison.
Faith is the only thing that frees you from that prison. Let's now return to geometry. I thought it was a good time.
Geometry happens like this There is a hexagon with a circle inside it. The time that we always said was a spiral is not actually a spiral. What happens is that the timeline where the being is, where the game is happening to them, is like a tube.
It is a tube that passes through the layers of this quantum mesh, this matrix structure that gives rise to the game and, so to speak, they are. It is an oscillating mesh where a hexagon remains. Here is the plane, and here is the circle.
One hexagon remains like this, and the next hexagon remains like this, and the next one remains like this, and so on and so forth. All the time. Which circle connects to another time?
If the person has faith that what they are experiencing in this circle here is in their favor and they can assimilate it easily, immediately, because the player never moves. The player is always in the same place. This will generate.
Forget I said that, because it's not true. Because movement is what makes the game. But it's how one moves through time.
How fast one moves at any given moment. That's what makes the player's movement real. So, if one were to see this tube made of.
. . The tube is the beam of light that the being is.
When it reaches this matrix space and passes through the densities, it ends up generating a timeline within this game. It's a tube. A tube that has the fabric of time happening here.
And this is the being. This is the tube. Well, each of these planes of time connects with the upper and lower grids.
This is how the player falls, progresses, rises, and falls. And that's why lateral movements and unnecessary geometry slow the player down. They slow it down because they are pulling it off its axis.
So, if the person quickly assimilates what was in this circle, that has a hook-up point with the next time, and so on. Many people get stuck in a temporary prison called the moment. That's why the rule of this game is that the moment contains love.
The moment contains love. Because if it contains love, one accepts it because one knows. No need to explain.
One accepts love because it is part of your essence. So, the recognition of faith in the recognition that the moment contains love. It is what frees you from the prison of that moment.
Not assimilating. So, let's go over the six points. The first point I observe.
The player should be observing himself at all times. The first three. Three problems with this camera.
The first three aspects are internal. The first three are internal. The first thing that happens.
It happens inside the game board. I observe. I observe myself.
I assimilate. What do I assimilate? What I feel.
From one vertex to another. Here is the observer. Observe.
What do you see in yourself? X whatever. What do you see?
What makes you feel that way when you observe it? What you are observing is how you feel. What do I feel?
And depending on how I feel, that's how I play. If I wake up because I had a nightmare or whatever, and I wake up believing that today is a negative day, that there are bad vibes or that there is an eclipse or that today is the portal. 18.
25. 18. I'm not saying that.
I don't. I'm not saying this to mock you. From the portals 888 88 7 7777 and all that.
But they are. It's all nonsense that distracts us from whether you have something important to do in your life today. Don't wait until it's too late; I'd rather wait 10 days to do it on the website.
Life is today, it is now. When it is portal 888, something else important will also happen in your life. It will be the most important moment of your life, because it will be the only moment in which you will be alive.
The present. Anyway. So, depending on how I feel, how I observe, how I feel is how I go out to play.
In other words, that's how I'm going to be today. Based on what I observed about how I feel. Then I observe, assimilate, I am.
That's the internal aspect, and that's what happens. First, your mind will make you think that it's the other way around. You'll see.
When we see the following three. You've already traveled halfway around the circle. Three aspects.
Once again, I observe, but this time I observe the external, I observe what the game proposes. I already observed myself when I woke up and thought I was going to have a shitty day. So I'm already thinking that I'm incapable of facing the things that life brings me today.
And now, what will life bring me? I leave my house and I was right, today is going to be a shitty day. Why?
Because I observe, I assimilate what I observe. But now what I observe externally, I believe what I observe. Not to believe, but to create.
The process is observe, assimilate internally, be. Externally, I observe and assimilate. But first things first, because your mind will make you think, I can see that it's going to be a complicated day because there are protests and I had to go downtown and the streets are going to be blocked because of politics, because of the government, because of the dollar, because of whatever external reason, I think today is going to be a shitty day.
How does it make me feel? I feel sick. The process is reversed.
It's how you observe yourself and assimilate your state. And if what you're observing is that because I had a nightmare, I feel like I'm not capable today, I'm not going to go out and do that paperwork downtown and get involved in the protests. I'm not going to sit down and meditate because I am the master of my life, because it's my time, it's my moment.
So I'm not going to go sit in a park in El Pastor and do none of what I had planned. Then I'll see how I can fix it, then I'll call, apologize, do whatever it takes, but I'm not going to go out and have a shitty day. I observe, I assimilate, I am.
Observe, assimilate—that is what is outside, it is a mirror in time of how you are playing, because what you are seeing was created by you. And automatically, if I understand, if when assimilating I assimilate with faith that there is love, that perhaps I am not understanding the situation, or in reality I have to understand that I am not understanding when I created this situation, but I also have faith that if it is happening, it is something I created, whether I am creating it as an observer-player, because I have reached enough speed to skip the milestones of the narrative I bought when I came to play here and decided to buy the package. Javier Volkov As I am playing faster, the reality that is manifesting itself is what I am observing.
The reality I am observing is mine; it is a mirror in time that is showing me how I am observing myself. And this mechanism repeats itself constantly. And for the person who lives seeing love in reality, because one of the first things that will happen is that when you realize that the reality you have to go through is being created by you.
If reality does not appear loving, it is because you are not expressing self-love. Anyway, the moment I interpret the moment with faith, I'm back up here and there's the next shot, the next moment. And basically for someone who plays with speed and takes responsibility for their creation, because that's what consciousness is all about, consciousness.
Neutralize what the mind wants to do, which is to imprison you in feeling bad or interpreting reality as hostile. He left me. My son just got home from college.
I don't know if you heard the barking. I lost my train of thought. Where was I?
The moment you take charge of that moment and feel love, you are free. You are free to move on to another moment and another complete moment, because at the moment when you couldn't assimilate the trauma, the company went bankrupt. You had nothing to do with its founding, but you are a victim of the bankruptcy, and instead of realizing that this bankruptcy may have happened.
If the person is a player, a billion-dollar multinational company may go bankrupt just to help that player in the game, because that billion-dollar company may be made up entirely of non-players. Much of what non-players, what NPCs do in this world, is to justify the economic movement and magnitude of the game. They are necessary to justify.
Initially, this was done to justify economies of scale where it was worthwhile to extract gold, but later other uses were found for the fact that there were so many people. The number of people in the world justifies a scale of values that leads to large companies, large power structures, and so on. But it may happen that all of those structures collapse just to free that player from the bad life he was leading at the time, from his addictions, from the path that company was leading that player down.
And the player, instead of realizing how great the game is in his favor, got stuck in the past, glorifying a past that was worse, that was not better, it was worse evolutionarily for the player, it was worse. But anyway, there's a lot more material, but I've already been recording for an hour and it's not that important to understand the mechanics so much. The most important thing is to observe.
Well, I'll tell you what happens to most people. Most people in the world, instead of playing the game on a hexagon with a circle inside, inside that circle, because that's how the whole geometry of the game works, the geometry of the game is a hexagonal mesh with internal transit circles. But what we perceive from our mental algorithm is square pixels.
Most people are so self-absorbed, but not self-absorbed in observing their inner selves and their consciousness; rather, they are focused on their navels, they are deeper inside the circle, in a square within the circle, and that square makes the observation of the internal and the external dual, not a triad. So, most people observe, react, observe externally, react. That reaction makes them feel bad, because they don't know the rules of the game, and they react again.
First, there is a random external observation, because the person does not realize that he is the one constructing that reality, and allows the reality he lives by to exist. Be entirely manipulated and constructed by programmers, that is, by the program. He observes that chaotic reality—politics, the economy, currencies, exchange rates, loss, vaccines, everything that is wrong with the world—and it makes him feel bad.
When you see that, it makes you feel bad. And that bad feeling that the player is now experiencing causes him to act negatively and makes him oblivious to the actual time of the game. And of course, every action reaction, action, reaction, observation reaction, does nothing but perpetuate a path of evolutionary decline.
So, keep this in mind. The process of freeing up time begins. I observe myself internally, assimilate what I am feeling, and play consciously.
I decide which game I'm going to play right now. No, but you have a court hearing. No, no, I decide right now that what's best for my game is to go sit and meditate in the park.
No, but you're irresponsible. It's a game. It's a game.
And there's more. Okay, maybe you'll have to excuse yourself, and you're not going to tell the opposing attorney. I couldn't go to court because I had to go meditate.
Play harder. It's a game. It's a game, game, game.
Play harder than the game. The game from the outside, from the periphery, offers you chaos, it offers you to see reality as a dual victim. Regardless of the circumstances, the first thing you need to do is see how you feel and decide what steps you will take to maintain a positive mindset.
And to vibrate at a high frequency, you have to recognize that the moment contains love. It doesn't matter what the moment wants to show you from the outside. And once you have gone through the first three milestones of the moment, which is to observe yourself, assimilate what you are observing, and decide how to play.
Here comes the external observation, which is the creation of a new peripheral device. When people say, no, well, but isn't there a chance of becoming a programmer? No, the other way around.
There is a possibility that a programmer could become a player. But who would want to have the shitty job of being a programmer? What you want is to be a creator, not a programmer.
Because programmers are people who have jobs that are not against us. On the contrary, it's in our favor. Because their job is to make the peripheral difficult for our evolution.
Nobody wants to go from being a player to a programmer. The evolutionary scale is from player to creator. So remember, I observe, I assimilate, I am.
I observe, I assimilate. And what is the reality that I create by observing it? For now, we'll leave it at that.
There is more material after that, but I don't want the technical aspects to end up taking away from the practical aspects, which are what really matter. And I must say that unless we have, unless I decide to extend the time, this is the end of the capsules. Because it's not about wallowing intellectually in mental concepts.
It's about connecting with our true essence. And to play in the simplest way possible. Don't let all this new information trap you in mental mazes.
It's about feeling. To feel you, to assimilate you. To live by faith.
From the belief that every moment contains love. If you know how to extract it, thank you.