hey guys Viper here back again and today we're going to cover another fundamental of pretty much a Lou and every other Auto battler which is going to be positioning now I think positioning is one of the hardest things and one of the most rewarding things to do right so let's just get right into it and help you explain a lot of the maybe not so obvious things so I'll use the Lal Master website the team Builder thing to just essentially showcase so I can I know play louat and so on this is a lot easier
than just going like game and custom matches or something we can do is certainly some life Showcases of these things as well so for let's start with placing a tank and they Meely damage Tina in the first round how do you position this I think one thing that I see a lot of people do which is necessarily pretty bad is if you go for this right this is your tank and this is your M damage dealer that's not really good at taking and receiving damage now if we assume this is like the middle line and
my opponent just happens to to play a bunch of fighter lals my opponent might um I like a standard-ish kind of thing right they might go for a tank and adjust it slightly okay so opponent might go for for this they can bond with the ranger or something like this just hypothe hypothetical example don't don't take this as like a real in-game scenario that's going to happen it's going to happen but maybe not with these ouat so this is the middle line I have placed like this okay my roros is going to attack the groko
this guy is going to attack the groko these guys are like slightly behind the middle line like if you want to assume this is the middle line opponent would have placed them here slightly below like 10 hexes behind maybe now ripus attacks groko DOA walks up attacks this m walks up attacks this you're going to lose the fight because the opposing damage dealers are focusing your damage dealer now how do you avoid this well you avoid this if you don't position your ripus here now you could do the same thing as the opponent just plays
it like 10 hexes uh behind but then if the opponent chooses 15 hexes behind the same thing is going to happen again it's going to walk up attack the groko opponent guys are going to walk up and take your ripus so the optimal thing especially for the first turn is to just go entirely in the back now this has two upsides one upside is well first of first the other guy is also playing a similar thing with a tank and melee damage dealers is especially versus melee damage dealers then their melee damage dealers going to
walk up and going to attack your culo here then the second one is going to maybe be blocked attack your culo here R plant is going to go here and finish off the doer finish off the M attack the tank last that's the optimal scenario there and just like you can replicate this with like any kind of tank plus melee opening or tank plus M thing in the game period because the same thing can happen later on in the game right um something like phosphorus is a very commonly played aluvia if I have my guy
here my opponent plays as a phosphorus phosphorus also has really high movement speed so it's going to walk very quickly here then maybe your ripus has a chance to just walk immediately attack the phosphorus if your ripus would start to fight here phospherous would fight the ripus and probably kill it right then a second thing regarding starting out with this positioning is um I mean this is like the currently one of the currently most played things it's arenite and toxic fighter air that that kind of combo you have your riptos in the back that means
your ranged carries are very safe to be here due to there being a melee fighter l in the back that can combat a rogue all now we have the Rogue opponent plays a rogue the Rogue is going to jump here fight your repur not attack your scoro that's great now the other options for positioning obviously if I did this on this side you can also do the same on the other side you want to do this why do the middle thing um why not do the middle thing compared to one of the other sides because
we could do this as well right well this is a lot worse especially going into later in the game and depending on where the opponent positions things as well all right so let's let's explain why um I'm why I'm suggesting that you should go to a side and not middle like why why the side is better first of all if you go to to the to the middle depending on some movement speed of some ID and so on you can still end up in awkward scenarios where your ripus is going to get attacked by the
enemy melee alus instead of your Frontline aluat if you position like this where there is a wall to this side it's pretty much never going to happen there's not going to be some Uval running in from here there's not going to be some like weird clumping scenario with tanks and so on this is just like the safest version for having Ur ripus attack the opponent's damage dealing mvas that are likely behind their tanks now the second thing why middle is not that great if you play a range carry in your team as well like scoro
which a lot of people do right now is scoro in this positioning that's uh this doesn't feel great because we can now for example talk about a later game scenario can add these here as well they often played so it's a bit more realistic but the later game scenario you start with this it's like well first of all you now probably have to have a c to the left or the right and the groko to the left or the right the side with the groko is always going to be less tanky and easier to to
break so your opponent can like kill the groco if they play to this side of the board and then they can take your scor with mid and your strong tank is on the other side now we can switch that same thing happens again right so usually if your opponent maybe plays both sides you want to have something like this in the the later stages maybe groko next to d depending on what your opponent does but you want to have two lates that you you're happy to place orans on so they survive longer one left and
one right so you don't get super annihilated if the opponent just switches the side one time or just happens to be on the right side against what you did um when you place the Cinch for example then um the second part on this is if we assume this well skorx is also very safe against Rogues on this position because rog's going to jump here okay there's there's a wall here again right it's not that easy to jump with all the roges over here and this essentially just turns out to be a lot safer for scoro
to sit here also if you're playing against for example a phosphorus on the enemy team um if scoro is in the middle the phosphorus ability hits the current Target and then it flies through until the end of the board right it's pretty easy for your opponent to angle in a louia that has an ability like this where we can assume this is like our culo in the middle to right we just assume a middle line here opponent places a phosphorus here it's going to attack this and then it's going to shoot the ability hit scoro
and you don't want you want to avoid that that's why for example here it is still possible but then the phosphorus has to be in the middle of the board if the phosphorus is in the middle of the board you have a bunch of other louus that are either going to kill it or that might take aggro from it away and so on so if the phosphorus can from a left or right side angle shoot at your scoro that's uh really bad you want to avoid that and it's easier to avoid that if you kind
of just leave this blank and have a tank that's here now we've talked about a lot of these melee based positionings and one range carry positioning what do you do if you have multiple range carries oh I guess one last note on the scoro thing if you play versus a lot of roges this is kind of what we will be talking about if you play multiple backline units as well let's just uh put a bunch of things in here this is like very fine tactic where you just place all these small tanks around your scoro
and or this could be like any other carry range to louia and then the Rogues cannot access the scor this also works if you play empaths you play empaths you play with Rogues Blazer Knight should be literally in this corner and there it should be like a wall of AOS and so on around it um you usually beat the Rog teams with that as well it's um it's just a very very good counter if you know that your opponent is playing only Rogues only Rogues is essentially very weak because you can just position like this
and then um the Str is going to be worse that's kind of a difficult balance thing about Rog so in general as a side note because the high level player that's going to watch this video and going to understand how to beat Rogues you guys will know this uh somebody that doesn't know this is going to position very Loosely and then the Rogues can jump the scoro or maybe they position like this and then the Rogues can still jump kill this attack the scoro and the front line is just useless and so on so yeah
that that's a difficult balancing topic just because of positioning being so relevant and being like a0 switch to the other side winning now if you want to talk about for example invokers where you play many backline in louvat well if the opponent doesn't run any AOE that punishes you for just playing in one corner and having everything in one corner then this is very very good positioning you can just have your carries here and you can surround them with tanks this is if your opponent doesn't play AOE right or if they play very little AOE
so a scoro for example well scoro will AOE down everything you have here that's really bad you cannot do this against scoro but if the opponent is playing like even a ramire that's built very for energy gain it's probably not going to on shot everything if you play some defensive things and some healing as well but yeah ramire is like it's still very scary it's probably still not great to position like this but this team is very beat into bad into ramire anyways so it's more about like smaller AOE abilities of the enemy of they
just don't have AOE this is really really good now the interesting thing though is a bit on the front line because it's like again you can you can position like this if the enemy has nothing that can access your backline right it's super fine if the enemy has some AOE damage some Target ferv enemies anything that can reach you well there's there's no problem in positioning like this because then you have AOE healing on everything and again if they like don't have a capability of bypassing your front line and ring your back line this is
great you have all the healing here you can heal maybe Inferno AOE damage you can heal whatever small AOE amounts the opponent have maybe THS all of those kind of things and you are protected against Rogues you protected on the front line side you have AOE healing on both tanks and your entire team is just going to be closer it's probably also good for the sin beam it's a lot more difficult to play around that in this scenario and yeah that that's like clumping in this very very playable very very good option for this for
if the opponent cannot AOE down your team now if the opponent can AOE down your team but they don't play Rogues which is also something that happens every now and then right you can you want to position kind of like this you just spread out your backline and yeah this makes you safe against for example Blaze Knight and F Knight tornadoes not hitting your two main carries which usually is of Fisto and the upgraded Ranger in like the invoker example if you're not upgrading the Ranger weapon can do something like this as well um can
help with the targeting of the sinol or if you like play dual right and dual is obviously slightly stronger than stal another side tip if you play Incas uh playing all five all four of these Alat is really good it don't have to decide between CF and DF it's definitely super super high damage gain but yeah this is there's not too much to say about this because here we're not really covering any interesting movement speed patterns by the opponent it's like well opponent has to kill your tanks and then has to kill your backline so
you again don't want to stack on one side of everything because then maybe they can walk in or maybe they can range attack you you kind of just want to cover both sides a little bit and have the AOE healing guy here and that would be like the basic front to back line thing it's a lot easier than the melee thing where you have to consider like how are they going to walk how they a move which Target will they focus and such I guess as overall notes for ovium positioning is especially in ovium compared
to most other Auto Battlers that we know you should rid yourself of the idea Mele uial in the front tankia in the front um damage range louia in the back 100% of the time because well one reason Rogue assassin backline accessing things are a trade is very very easy to get in there's a lot of stuff that targets the furthest enemy there's a lot of stuff that targets like the three closest enemies there's just a bunch of things that Target very very specific portions of the board and there's also like AOE damage to the entire
enemy board there's AOE damage ticking in certain areas and so on and so on so you have to be in your head super super flexible with where you want to position everything which includes like a scoro maybe being entirely in the front line maybe being like 15 hexers back maybe being almost in the back line maybe being entirely in the back line all of that is very reasonable and the same goes for M lvat like our ripus as well ripus being here very reasonable ripto being here being here being here like anywhere on the board
is very reasonable because especially with Min lat if it's in the back it can fight off a rogue if it is slightly up front maybe your opponents or nuas are going to start attacking your tanks first and then it can walk in and maybe it missed one Auto attack or something but this is going to attack a high priority Target and your opponents are going to attack take your tanks if you don't position it like super close to the front and rather further back it's just a way safer positioning for M uial that then can
walk up and the all the opponents Lat have already chosen their targets and it can start chopping away the enemy also because all the lates have moved and some of the opponent M lates came in it can likely just Target the enemy M uvats another thing to note regarding positioning of alates is the movement speed of alates is not super irrelevant some ovat move very fast some anus move very slow for example for a phosphorus if you put a phosphorus here in the back and your opponent has a rogue the Rogue is going to jump
here the phospherous movement is so fast it's literally Runway attacking the front line and it will not fight the Rogue so if you want the phosphorus to fight a rogue you want to block the path from the phosphorus running up with for example your Ranger you can just reposition Ranger every round right that's very easy so phosphorus cannot just walk here it would have to take a step to the side and then up front and by the time it takes a step to the side and it's like here because it's so fast the Rogue will
have landed and then it will turn around and fight the Rogue so this is how you can for example have um like a high movement speed mini uial fight Rogues or maybe if you've you've not placed your phospherous in the entirely back in the game maybe if it's placed here or something like that you can also like use some smart blocking where it has to walk around and then it will likely turn to the Rog so it doesn't have to be here you can also like adjust in the game if how you block the path
of some special M luids with your Ranger in the Frontline melee example as well you can maybe maybe your rurus would walk work here and then it would be in a bad position you can maybe put your range weapon range or like here and then maybe ripus is going to choose this path and wrap around into being more efficient I think stuff like this is a lot of learning by doing learning by trying just like CD movements be movement pattern see what happens and see how you can like maybe sometimes block and manipulate things after
you have played them as well that's super super cool and interesting so I think this is a good start for the positioning things because it's mainly about movial and it's mainly about being aware that placing the MS pretty much far in the back has a lot of upside and that you just want to be aware of whenever you get into the fight whenever the fight starts look at well are my lates attacking the targets that I want them to preferably attack if they are great you did everything perfect if they are not maybe next turn
check make a screenshot how did my opponent position how did I position what could I have done differently here how could I have um just won this fight by positioning because in the end positioning is really really relevant um I would say is one of the most relevant things team building and what team do you submit at the moment in the game is probably the by far most uh relevant thing just due to the sheer power level and so on but we in the first few days of the Early Access beta testing thing um soon
it's going to be very very easy accessible widely shared what the best teams in the game are and everybody that wants to play a top tier team will just have a website to check like 10 top tier teams at that point especially these knowledge things like positioning they will be by far the most valuable and this is a really really good time to get and learn that skill set I hope this helped you appreciate you checking out the video I hope you going to check out all the other educational guide kind of things I made
is definitely going to help you and see you guys in the next one