What's up? What's up, boys? It's Joey and are you ready?
Are you global ready for ION 2? Welcome to ION 2. Everything you need to know about stats before global launch.
In this guide, we're dissecting the underlying stat architecture and categorizing precisely what each primary, secondary, and Pantheon stat actually does. And I'm going to detail exactly where to source and how you can get more of these stats so that you can be completely global ready. With ION 2 right around the corner and everyone getting ready for massive faction wars, challenging raids, and deep group dungeons, the last thing you want is getting rejected from a party or raid group just because of your ping.
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Let's get to it. So, first we got the most basic stats. We got attack, more attack, more damage.
Okay, defense, more defense, less damage taken. Accuracy, this is for evasion and block. This is basically for countering the targets evasion or block.
And yes, accuracy is important in PvE as well because certain bosses do have higher block chances. So if you don't have enough accuracy or you don't reach the threshold needed for that boss, then the boss when you attack him in the front, they can parry your attacks. So accuracy is also important in that aspect.
Now accuracy is irrelevant for classes like assassin because most of the time you will be attacking from behind and when you're doing back attacks, the boss cannot parry on a 360 radius. the boss can only parry in front of them in a 180 arc, okay? Or a 120°ree arc.
As [snorts] for evasion, the higher your evasion stat, the more chance you can evade. The maximum evasion chance is 50%. And the ratio between accuracy and evasion is a 1:1 ratio.
Meaning, if someone has 100 accuracy and you have 100 evasion, you are not evading anything. There is no minimum evasion chance. This is a hoax.
So, if someone has 6,000 accuracy and you have 6,000 evasion, you're getting hit 100% of the time. But, however, if you have 1,500 evasion and your enemy or your attacker is 1,000 accuracy, you have 50% chance to evade. So every 100 points gap between evasion and accuracy is a 10% chance to evade.
This also applies to block. All right, let's move on to critical hit. And critical hit is offset by your target's critical hit resist.
Your maximum critical hit chance is 80%. And this is bypassed by certain abilities that have skill traits on them like skill specializations that say for example the gladiator's overhead slam. This ability has 100% chance to crit.
So as you can see the skill specializations on my left shows critical hit on hit. So, this ability specifically has a 100% chance to critically hit no matter what the target's critical hit resist is, but this only applies to certain abilities that have this specific kind of setup. Coming back to the topic, it is also a 1:1 ratio.
Same with accuracy invasion. If someone has 1,000 critical hit resist and you have 1,000 crit, you're not critting. And next we got HP.
Your character dies when it drops when HP drops to zero. Very self-explanatory. Okay.
Combat speed. Now combat speed is your attack speed and it's also your casting time. So if you are a caster and you don't attack a lot, usually you cast spells.
Higher combat speed means you can cast those spells much faster. As for move speed, this is basically your character's run speed or walk speed. And yes, this stat does influence your move speed even while mounted.
Okay, I'm going to keep this brief. This is the sub stats. And on the sub stats, we have different categories for each sub stats.
As you can see, let's focus on the main stats. We got penetration, which is your armor penetration. Basically, the higher your penetration, the more defense you ignore.
And then damage boost. This is your global damage modifier. This increases the damage of all your attacks, both your weapon based attacks and your skill attacks.
And damage boost is countered by damage tolerance. So if you have 64% damage boost and your target has 64% damage tolerance, then you deal 0% extra damage boost, right? weapon damage boost specifically for weapon based attacks.
This comes from your left click or your right click, your primary or secondary attack. For example, for snipers, it's for rangers, it's snipe and tempest. For gladiators, it's rending blow and reckless strike and so on.
And these stats are countered by their counterpart. So, if there's weapon damage boost, there is also weapon damage tolerance. As for critical damage boost, this is a critical, it's an additive critical damage multiplier.
So, for example, your critical damage multiplier is 1. 5 and you have 50% critical damage boost with what what happens then is your total critical damage multiplier becomes two. So you get 50% extra on top of your current 1.
5x multiplier. It becomes a 2x multiplier. It's an additive, but it's still multiplicative because the multiplier of crit does multiply your damage and it is countered by critical damage stores.
Then we have other modifiers such as front attack damage boost and back attack damage boost. These are positional damage modifiers. So positional damage modifiers are calculating your accumulated damage modifiers including damage boost, weapon damage boost, critical damage boost on top of.
So near the end of the calculation, these modifiers come up and also multiply your damage even more. Front attack damage boost obviously only applies when you're attacking from the front and back attack damage boost also only applies when you're attacking from behind. Next, we got multi- hit chance under the hit detection substs category.
Got multi hit chance. Basically, this is a unique damage modifier where if it procs on hit, it deals four hits extra proportional to your attack. And it looks like this.
And multi-hit chance is countered by multi-hit resist. Next, we have block, which is a main defensive stat alongside evasion. So, for classes that don't run evasion, we have block.
Block does reduce the amount of damage you take. And block penetration counters block chance. This is a specialized stat focused on reducing the amount of block chance.
Even though we have accuracy, which already counteracts block, we have block penetration to further increase or further reduce the amount of block that someone can have. This is essential for fighting templars. Next, we got endurance penetration and endurance.
Basically, endurance reduces the damage you take by half on proc and endurance penetration basically negates your endurance. So if someone has more endurance penetration than someone's endurance, then the other person with lower endurance will not be able to endure an attack. As for regeneration, when we talk about regeneration, this is basically restoration.
This is when you get attacked, you recover a portion of the damage you take as HP. And what I believe is this is a 25% 25% of the portion of the damage you take you recover as HP. So the higher the regen percentage, the higher the chance.
And this is also countered by regeneration penetration. Coming up next, we got one of the biggest stats also in the game called perfect. Perfect chance.
Perfect basically allows you to deal increased damage based on your weapon's maximum attack range. And then perfect resist also counters this stat. And my number one favorite stat, we got smite.
Smite is basically a 2x damage multiplier. It doubles your damage. If you hit for 1,000 and it goes double, you hit 2,000.
and is also countered and reduced by smite resist. This perfect and smite are both very important stat. They're big endame stats for PvE alongside our other damage modifiers which are also massive.
So basically on the endame people would stack and balance out their modifiers alongside their smite and their perfect chance for maximum damage output. Moving on, we got status effects. We got the whole status effect category under the substats.
As you can see, there is a lot of different types of status effects. We have them in different categories. Number one, we got the impact type category, which is the stun, knock, knockdown, airborne, and grab.
Basically, the hook, pull, right next. And then we got the ailment ailment type status effects. This is uh basically your taunt, seal, frost, paralyze, root, blind.
These are all alien ailments. Okay. And on the other side, we also have the resist effect resist.
So we got impact type resist. We got ailment type resist. And they all fall under the category of status effect resist.
So if you increase your status effect resist stat such as willpower, it increases everything under that category, whether it's impact type or ailment type. As for the PVP stats, we have PvP attack, PVP defense. This is the same with regular attack and defense, but for PvP.
Then we got PvP damage boost and PVP damage tolerance. So PvP damage boost and PVP damage tolerance. These are final damage modifiers.
These are the ultimate the the last it's where the buck stops, right? The highest form of mitigation and damage increase in the game. These are your ultimate modifiers.
This increases your everything. So everything is calculated with the damage modifiers with your hit detection modifiers and then is increased further by your PVP or PVE damage boost multipliers and of course damage tolerance does also reduce that. Then we have PVP accuracy and PVP evasion.
same relationship with accuracy and evasion. But the way it currently works in the game is it seems like the formulas are calculating based on your total accuracy or evasion versus including on top of adding your PVP accuracy or evasion. So, let's say someone is building towards 6,000 evasion and they have around like 5,000 raw evasion and then they have like 1,000 PVP evasion.
It totals up to 6,000 total evasion. For PvP critical hit and PVP critical hit resist, it's the same as well as these other stats and block penetration and PVP block. For PvE, everything I've said about PvP is practically the same.
So, PvE damage boost is your biggest is is your biggest modifier, biggest final modifier for all of your stats. And yes, your PVE damage tolerance does reduce the amount of damage you take from bosses and regular mobs. And we also have the boss damage boost as you can see, which also focuses on increasing your damage on bosses, specifically bosses and boss damage tolerance.
And on the other side, we got the genus stats right here. These are kind of irrelevant to you because you won't be going you won't be going out of your way to just hunt specific mobs unless you're farming for genus insight. But usually these stats, you don't need to worry about them too much.
As long as you have a lot of PvE damage boost, you'll be able to farm any mob with ease. And for your special stats, we have the cooldowns. As you can see, there is a cap of 60%.
And yes, this does reduce the amount of cooldowns for your skills. This is also very important because different classes have different types of abilities and they have different cooldowns. So having a lot of CDR helps a lot and it's also important to note that party synergies can help reduce cool downs.
Coming up next we got resources stamina. This is basically your the amount of dodges you can do the higher your stamina is and your sprint your sprint your sprint stamina. Basically, when you're sprinting, when you're running around like this, this consumes stamina.
So, the higher stamina, the more you can do, the longer you can sprint. That also includes on your mount. Coming up next, let's not forget about the mount ground move speed.
So, this is special stat that you can only get primarily from your pets, right? It increases your mount ground move speed. And this is an owned effect, meaning it doesn't apply based on what pet you have equipped.
It's mainly which pet you've maxed out to level five because on lower levels, you will get less, but when you max it out, you will get more. And it's accumulative. As you can see, all of these stats are gained from maxing out your pets to level five.
So, as you can see on my left, we have a lot of pets here maxed out. Each and every single one of these pets have contributed towards the own stats and own effects. All right, now it's time to talk about the scaling stats.
What are scaling stats? These are stats that increase your stats by a percentage, right? So we got might, constitution, intelligence, willpower, position, and dexterity.
And these are scaling stats that directly scale your base stats, your primary stats. So might directly increases your attack. We have a 10 to one ratio.
10 points of might equals 1% attack increase. So if you have 100 might, you get 10% attack increase. And you can acquire might and for example position from weapon guard and head stats through own effects.
And then we also have them coming from brute. These are the only sources that you can get these stats. And to show you this is where for example I will click on the own effect on the right here.
You will see right there. You can see that upon collecting all of the pets and maxing them out, I'm getting these scaling stats as well. And I'll show you on the left side very shortly, just on the left of me.
Right here, you got all of these pets. We max them all out. And yes, the higher the level, the more stats they give.
And these are all owned effects. You don't have to worry about should you equip the right pet or not. It doesn't matter.
It's completely cosmetic. What does matter is the only effect stats that they give when you level them up because different types of pets fall on different categories which I will talk on a separate video about. Coming back, we got constitution, willpower, and dexterity.
These are three defensive stats and you can acquire them from armor traits for all three of them. You can stack willpower, constitution, or you can stack dexterity and evasion depending on what type of build you're going for. Intelligence is separate.
It also increases your status effect chance or your CC chance. And you can acquire this only through accessories. So you can have traits from your accessories that give you for example 26 to 37 intelligence, 37 being the highest, 26 being the lowest roll.
And of course the range of the value varies based on the tier of your gear. Moving forward, you can get it from your earrings, you can get it from your necklace, you can get it from your rings. All of them can give intelligence.
Bres can also give intelligence, but I'm sure I don't believe we will get Caldick's breach because this is endame endgame content. This is Sanctuary 3 raid content. So, you don't have to worry about that early on at global release.
And as basic as that sounds, that's pretty much it for the scaling stats. If you've been if you're still here, congratulations. You have finally reached the god stats tier.
All right, so we will talk about the pantheon stats. These are stats named after the 10 lords of Atraa. Right.
We got we got justice which increases defense and perfect chance. Freedom, which increases your accuracy and evasion. Illusion for your cooldown and endurance penetration.
This is a PvP stat. Life for your HP and your regeneration stats. Time for your combat speed and your smite resist.
Destruction, big damage, perfect resist. Death, more critical hit resist and regen pen. Wisdom.
Oh, I love wisdom. Smite, double damage. Destiny, MP, endurance, space, move speed, and block increase.
Now, how do we get more of these god stats? These Pantheon stats. Well, we are in the Pantheon right now.
And as you can see, if I open Whoa. Oh, hold on there. Calm down.
That's a lot of things going on over here. Joey, what the hell is this? Well, if you look at my left side, you will see quite a bit of artworks right here.
We got the different paintings that give specific stats. Excuse me cuz I'm blocking it a little bit. As you can see on the right, this painting for example, the artwork of divine answers, it increases your illusion, life and wisdom.
So you can have multiple artworks and they will have different types of god stats on them. But typically we have illusion, life wisdom, we got illusion, wisdom, destiny. We got life wisdom as well.
Illusion Life Wisdom. And then we got some illusion wisdom destiny. We got some life wisdom destiny.
As you can see, there's different types. You can't I don't believe you can stack illusion, life, wisdom on every single one through all paintings. Right?
So the statues also give freedom, death, and space. Freedom in space. Right?
And then the big one, the big statue we get, they gives time, destruction, wisdom can get justice, time, destruction. Depending on the type of statue you have, but ideally for PvE, we want the time, destruction, and wisdom. Now, where do you get these statues?
Where do we get these statues? get these statues from the nightmare mode, which is basically a solo PVE mode where you're going to duke it out with a boss one-on-one solo leveling style. And the reward is once you clear the boss, even a challenge level one, you'll be able to unlock the statue on the shop right here on season one.
Once you kill the boss, you'll be able to buy it using the nightmare currency. In order for you to get the nightmare currency, you need to be doing these bosses. And if you look at my right, you will see firstly rewards give you a lot for each of these bosses.
It will accumulate over time, but they made it so that you can challenge the highest level boss so you can move on to the next one and then the highest level boss until you can move to the final boss. After clearing all four of these initial bosses, then you can move on to the next to the final boss. So, right now we have different layers.
This is because we are playing in Taiwan and the content has progressed. It's been 9 months into the game. We got different layers.
On global release, you will get Ziko's apparition. So this you kill all of these three bosses, all of them on level 10, challenge them all until you get to Ziko and you'll finally well, you finally do Ziko. Once you complete that, get the statue.
You can also buy other statues as you can see. And that is one of the ways you can acquire the pantheon. The other ways is that you can also acquire these paintings from doing dungeons.
So whenever you do dungeons, you can get some fragments. So for example, on the hall of illusion, we have aha right there. We can get artwork scrapped hall of illusion bound to which you can go to substance transformation.
I'm going to scroll down right here. As you can see, if you have enough ass artwork scrap, you can craft at a 20% chance this wonderful painting that will increase your stats. You can also Yes, these are also sellable.
You can definitely make kina out of these. So, where else do we get more Pantheon stats outside of the Pantheon? Outside of the artwork and the statues, you can get more god stats from the arcana system to which I will be explaining on a separate video.
Hey guys, if you found that this guide has helped you a lot, please drop a follow, [bell] hit that subscribe button, and see you on the next video.