You know that question, how many men would it take to beat a gorilla? Well, we're going to answer that. But before that, we're going to see if one man can defeat 10 toddlers. Pretty sure he can. And once we defeat them, we're going to get a reward. Their health is dropping in the upper left. Our health is not going down because we're fighting literal babies. And the knockout blow done. And we make some money. Plus, we Get to pick another dude. There's a necro dude, a ghost dude, and a cleric dude. I'm going to get
the cleric dude because every 2 seconds, he heals someone. So, not only can we hurt things, we can heal ourselves. Now, we're going to fight three duck- sized horses and three malard ducks. It's the harder of the options, but I thinking our healing will carry us through this. At least I hope it will. Okay, we got one thing, two things knocked out. Okay, Come on. Come on. Heal up our friend. Get up there. Yeah, I think we got it. We scattered them. Because of that, we're going to win. Duck- sized horse defeated. The cleric had
twice the amount of kills the regular dude did. And a dude responded to our flyer, so I guess we're getting another cleric dude. So, we got two healers. And look at this beautiful synergy. Anytime a dude receives healing, he gains 1% attack speed for the rest of the round up to 20 Times. So, we can get 20% attack speed. And these guys should constantly be healing. Their DPS is currently 20, so that means they should heal 20 every 2 seconds. So, let's try four rats and eight little ducks. We'll get $150 for this. We can
use the money at the shop later on to buy more upgrades. We got to keep an eye on their HP. Not that there's anything we can do about it, but we just need to keep an eye on what's actually happening. Are we thriving or Just squeaking on by? Looks like we're going to defeat the rat. Cleric dudes did 196 healing. Now we get to pick from zombie, Spartan, or vampire. I think vampire because he heals for 30% of damage dealt. That combined with the healing is going to make him really hard to defeat. He has
purple text. I'm not sure if that means he's rare, but we got one more battle before we're going to hit the merchant. We're going to fight 20 little ducks. And 20 little ducks Should go down nice and easily. The vampire should keep himself nice and healed. That cleric is taking a ton of damage. Okay, wait. Reinforcements are on the way. We're going to punch them right out of the zone. Off they go. Splat. So, the vampire dude did manage to do 50 healing for himself. Uh, we get a choice again. I'm going to do another
cleric because they probably heal more overall. We got $659 cuz we keep taking the hard fight. We're going to get Protective cloak. The cleric dude gains 10% increased toughness, so they take 10% less damage. And his divine pulse now applies temp health, which is going to be really strong. Then we got to buy the dude juice. That's free. Mostly out of money. Nothing more to roll or do anything. So, we're just going to move on to the 11 mards. None of our dudes have been knocked unconscious yet. And that's a good sign. Oh, we might
lose a cleric here. Nope. It was really, really Close, but we're okay. But that's a good sign. If they're not getting knocked out, we're going to continue getting further ahead. If they get knocked out, we lose them for a few rounds, and then we're going to continually lose more. Another cleric, dude. There can also be set bonuses, like the clerics are all fantasy uh vampires or undead. We need to try 19 duck- sized horses. And it kind of depends on where they spawn, too. Like that one was surrounded, but We can actually knock these away
super easily. That gives the clerics room to heal. Okay, once we got the damage on the baby horses, we destroyed them. Healing done. The vampire is only 14, so the clerics are doing way more healing. We have different choices. I think I'm going to go with ghost dude. He doesn't have a lot of HP, but each time he attacks or takes damage, 10% chance to go ethereal. That means he's unargetable. That should give him chance To heal. Actually, we also found a meteor called a meteor that deals 112 damage to all enemies on a location.
As funny as it would be to fight 49 toddlers, I've got some business with four goats and six goosees. Let's get them to, you know, just land that there. That'll be fine. That won't hurt my idiots, but it will hurt them really badly. That was complete overkill, and that's exactly why we did it. The goats are a lot tougher than you think, but we Have defeated them. The vampire dude didn't take do any healing there. He only did 30 damage as well. I still believe in them though. I'm going to buy another one. Completing this
round will earn you a powerful relic. 13 goosees. Goosees are pretty horrifying to be fair. Taking them down pretty easily. They're not really actually doing much damage now. The further we get through them, the less damage we're going to take. I'm definitely taking another Cleric, dude. I just think their healing is going to stack too much. Plus, they have 10% toughness. There's really good choices here. I think since I have the most clerics, I'm going to go for the one that helps them. Their divine pulse cools down 5% less time per dude healed in the
pulse up to maximum reduction of 50%. They can have their healing go off every second. And we got bottle lightning, 1,800 damage to enemies at random. I like random damage. We're Going to fight three dogsized rat and eight goosees. And I hope they like lightning. Down it goes. Hit a few of them. That'll be a little more uh widespread than that. I think we're going to win this battle pretty handily, though. The rats are super tough. They absorb so much damage. Clearly, we need more cleric dudes. I like them because they attack as they're healing,
and a regular dude wandered into your ranch. Uh, he gains 2% damage and HP for every Additional regular dude. So, you could just stack them up and they'd actually be really good as just regular dudes. $951. Uh, this could be interesting for the vampires, but we've only got two of them, so I'm going to continue to boost our clerics to unimaginable power. Their divine pulse gains increased healing on dudes with lower health. The healing increase is equal to the target dude's missing health percentage. So the lower health they are, the more health they're Going to
get, which is really, really good. I'm also going to buy a singular health potion for only $50. Heals happier dudes for 50% of their max HP. Prioritizing those that are most hurt. That just makes us even more tough. This is 31 rats. They managed to chew down one of my clerics sometimes, but we heal so strongly now it's going to be really, really hard to overpower our healing. The clerics with 17 kills. Well, you know what? We'll just take more clerics. If it's offering, we'll keep taking 130 toddlers. This is going to be fun. They're
going to go flying everywhere. Their damage will probably actually stack up pretty good cuz there's so many of them. Maybe not so much. There's only 20 of them left. We are tearing through them. The final toddler has been defeated. Claim reward. I will take vampire over ghost. I think this is really good clerical error. The cleric dude's divine pulse now also deals Damage to an enemy equal to 50% of the cleric dude's DPS, preferring enemies with low health. So that's an AoE heal as it is. Now it's an AoE damage, too. And they can do
that fast. I just need to make them do more damage. They're still only 20. And this saddens me. We're going to fight one wolf and 14 duck- sized horses. Let's see how this goes. I think the wolf is probably going to be quite strong. Not strong enough to hurt anything. The wolf's got a whole Health bar in itself, though. We're definitely going to punch it down to oblivion. Done. We weren't even close to losing anyone there. We'll take another vampire dude. After this, we get a flyer that we can use to recruit new types of
dudes. We are now going to fight five goats, eight goosees, three dog sized rats, and I feel like we're going to win. I think we got to make it pretty far before it's going to start to challenge us at this Point. Although, one of the clerics was getting low on HP, but the DPS on them is going to get really stupid overall. Individually, they're not doing much yet. But if I can increase that, they'll get much better. Let's go with the paladin. At the start of the round, the paladin dude blesses two random dudes. The
blessing reduces damage taken by 10% and redex or redirects 20% of the remaining damage to him. So, he's going to be an absorber of damage. And also, They they'll heal him really big. Like, he'll get extra healing because of that. He's under fantasy. He's a different color again, so maybe he's also rare. He's actually really tough. He's got 180 HP and 24 damage. I need more of those guys. 29 mards. Or, if we use our imagination, 39 mards. I like when it's all this one thing. It's just funny to destroy like an entire generation of
malards in one little battle. Oh, they do hurt. The paladin was taking damage. I need more of a tank now that I think about it. Oh, what do we take here? I'm going to take one more of them. And that movie works out. Possessed earnest for ghosts. This is for ghosts. This is for the paladin. 30% increased max HP and can bless two additional dudes. So, they're going to absorb even more damage. They're up to 234 HP. I'm going to restock cuz those were just items like on use items, consumables. There is a pocket dice
which means we can reroll Things. I'm going to buy that. We still have over $1,000. Most relics are a little over 500 if they're good. Here's another good one. It helps all dudes receive 10% increased healing from all sources. They're just going to be like health monsters. Nothing's going to be able to stop them. Uh I don't think I can roll, but we'll buy a health potion. So, we have increased healing. We're fighting a lot of geese. They're really, really strong, but we're healing through It. Without healing, we would be destroyed now that I think
about it. Like, we would have been absolutely wrecked a long time ago. I'm going to keep up on the clerics though as well. Clerics are our main healing and probably doing a lot of damage. It's getting serious now. We got three Canada goosees plus seven goats in there. I'm actually going to hover over the healing cuz uh those Canada goosees might hit hard. The goats are very tough. We know They can take a lot, but they might not do a lot of damage in response. If we want, I can also slow it down so we
can just enjoy the chaos for a moment as we punch these geese to death. But we don't got time for that. Back to murder. That's the final one. Done. So, the clerics healed 1,200. Their damage dealt was 2200. Also, clerics definitely did most of the kills. So, I really think we're worth it to just keep stacking them for now. We also got a burner Phone. Teleports a group of dudes to a location of your choosing grants some temporary health. So, I guess that's fine. The paladins maybe are going to start working well as tanks. Although,
I don't think they're taunting anyone. I know some of these characters can taunt to like aggro, so they can really be tanks and absorb all the damage. Maybe I'll just be able to heal everything. Okay, we're taking more cleric because they're offering. After this, we get a Powerful relic. And we have a roll. Three can a goose, five dog sized rats, eight goats, and a good time. A royal rumble. Even if they do manage to take out one of our heroes, I think we're going to be fine. Beat those goats to death. No survivors. I
also don't know why we're fighting inside a circle. The clerics are overwhelmingly killing everyone. Do I want another paladin, though? Maybe I do. None of these are really great, but ring of shielding is Pretty good. All overhealing now grants 25% of the overheal amount as temporary health that lasts for 5 seconds. Is that really good, though? It's not going to give us that much extra health. Yeah, we're going to reroll that. Bonfire is fun. Dudes gain 1% max HP for every dude of the same family on your team. Up to maximum 20%. That's going to
be a big boost. Our clerics just jumped up to 146 HP and the paladins 263. Oh, we get to fight an alpha wolf. That's going to be Fun. Let's see what the alpha wolf shows up cuz I want to try and teleport all of them to here. Right on the alpha wolf. No mercy. I'm the alpha now. Okay, we quickly defeated all the geese and now we're absolutely beating the wolf. Wow, we can actually send our idiots flying. I feel like it's a downhill battle though. We are getting healed as well as doing AOE damage.
Clerics with 10 kills. Paladins with three. So, we'll take another cleric that's going to give them More HP as well. I don't really like those. We're going to restock. This one's pretty good. If a paladin dude takes direct fatal damage, he fully heals. And all paladin dudes gain a stacking 10% damage and cleave for the rest of the round. We've only got three of them, but I feel like that's worth it. We're going to restock. We just got to keep looking for the good things that stack up. The dude type at the end of your
roster gains 30% max HP. Okay, I'm Going to do the clerics for now because they all jumped up to 191 and there are 11 of them. Now, it's a boss round. We have a choice between toxic gas or 258 bees. I fear no bees. Uh, they do sting really badly though. Do I need to heal? I'm going to heal. I think we defeated enough of the bees that they're going to stop their damage, but they were whittling us down very quickly. Take that, stupid bug. $300 for that. And more cleric. Four skeleton dudes Appeared to
assist you at the start of each round. Sure, that's just a good distraction. Now we're into the second tier of stuff. So, we're going to fight 29 goats. And the skeletons have appeared. Are they strong? What do they do? Max HP only 76. DPS is only 14, but we get four of them free every round. They'll do a little bit of damage, but they'll also just be a distraction. And as long as my main idiots aren't getting hit, then I could care less. Between Ghosts and vampires, we'll take a vampire. We also got a new
meteor. 170 little ducks. You know what? I bet little ducks love meteors. I feel like there's more over here. Enjoy. Splat. Now there's only 90 of them left. I can't wait till we get to the gorilla. Oo, another paladin. Absolutely. 33 goats. These are nice and tough. Damage wise, they're actually up there, too. I guess it's just a raw numbers thing. Once they all gather up though, too, They get really stacking heals and damage. It's really unfair once all my idiots mob one thing. This is probably good against bosses. We'll take another paladin dude. Okay,
now we have to fight one horse-sized duck that has a quack blast, but we get some new choices after this. Wow, look at the size of that. It's huge. Oh, he's sending my idiots flying. He doesn't really seem that strong though because we're absolutely able to out heal that. They can hit us All they want. The ghost almost died, but then it goes ethereal. Then he gets healed. The skeletons died. I don't miss the skeletons that much. Okay, reassessing a little bit. The clerics killed 25. The paladins were up there. Still the clerics. Let's try
a bard dude at this point because he's also fantasy. That's going to make us have more HP. Every four attacks, a bard dude plays a song that inspires four random dudes, increasing their damage And run speed by 4% for 4 seconds. That can stack up to four times. And a regular dude also wandered in. So, that's going to help other regular dudes. We have 1183, so I'm not going to buy any of those. We're going to restock. We're looking for things that very much help our already stupid healing. While the bard dude song lasts for
two more seconds and inspires your dudes to dance, granting 2% evasion per stack. That's going to make us a lot Stronger. I don't really like these other items. If we reroll, we can't afford any. I will buy a health potion. I wish I could sell some of the dudes. I will give it to the ghost. The ghost is just kind of hanging out, not really doing much for us. He tries real hard. He's not really fitting in with the rest of them, though. The vampire dudes are getting low. They can heal themselves, though, which is
nice. I think if they get smashed back and they can't be Physically attacking, they're a little bit vulnerable. Still, clerics, 27 kills. They're just overwhelmingly the best. Ooh, this one has three honey badgers. They have an 80% chance to ignore taunts. Jokes on them. I don't taunt. I actually don't taunt. I have no kind of tanks to taunt. So, we'll be able to just tear right through those. Their effects are meaningless to them. We're going to turn them into soup on the outside of the circle. What a fun Concept. The final wolf has been defeated.
And another cleric. 72 goosees. This should go down nice and quick. They are able to do some damage. Once the number of gooes starts to drop though, our damage just overwhelmingly destroys them. Do I want another bard? It's hard to tell how much they're helping. I'll take one more. We have lots of clerics. Now it's four wolves, five honey badgers. This seems easier than the prior fight cuz the badgers Really just ignore the eggro thing, but we don't do any of that, so it really doesn't matter. Almost lost the vampire. The vampires I could do
without anyway. I think they're pretty tough if we stack our healing on top of their own healing. Whatever the case, we'll just enjoy some wolf soup. The BS actually got a kill there, but I feel like that's coincidental. Another paladin. At some point, I might give them the HP. Oh, okay. So, what Shall your dudes become? I have three regular dudes in five rounds, so come back as anything we see here. Probably paladins. Yeah, what does take three paladins? This next one's going to be tough. We got to fight 397 bees. Could you imagine fighting
397 bees? That would be horrifying. Uh, okay. I'm going to heal up. I just don't want to lose any clerics on this battle. But we should be able to heal through the rest of it now. Bees hit so hard. Out of Everything I fought so far, 400 bees would probably be the one I least want to fight. Think another paladin. Here's something else for our clerics. Any dude healed by divine pulse will gain 1% increased evasion and increase 5% increased healing from any cleric for 4 seconds. That stacks up to 10 times. Oh, that's going
to make us way stronger. But what else can we find? The BS song can stack four more times and affect one more dude. Absolutely. Now we fight 154 Rats. This should be easy. Rats don't seem that strong. We've been fighting a rat since we were babies. Yeah, when the damage focuses on one of the cleric, they can almost get away with that. But there's also the fact, too, the longer the battle goes on for, the stronger we get, cuz all of our buffs stack. Like, these guys aren't glowing gold for no reason. I'm going to
go back to getting more clerics again. We need those heals. Each time the merchant shop gets Stocked, there's a 25% chance it gets charmed into letting you restock the shops for free. That's so nice of them. Okay, I got to fight one stallion, though. Uh, also some rats, which don't really worry me. The stallion's a pretty large creature, though. I feel like that could do some damage. And I was informed that when it gets low in health, it's going to panic and start trampling my idiots. Uh, so it's going to stun them for a sec.
So that's going to knock down Their healing potential. Unfortunately for the horse, it cannot defeat us. Oh, one of our vampires actually got KO'ed, though. I think that's the first time we actually lost a player. Uh, we're going to take one more bard, but I'm pretty sure we got enough bards now to be able to help us out. We got three of them. They should be able to do plenty considering how many others we have. One stallion, four malards. We had a crazy amount of healing. And we actually just lost a vampire. That's crazy. We
have so much healing and they're still getting outdamaged. We are absolutely mowing down this stallion though. And another cleric. Dude, I could build a whole army of just clerics and we'd be unstoppable. 61 goats coming up. This just feels right. Plus, we can eat them afterwards. But I guess not if they're all turning into paste. We could probably write our name in their goo. That was an easy battle. $198 for us. And we're going to take another cleric. Oh, my dude's return. So, we now get three extra clerics. Should I put the HP on them
instead? They actually have up to 366. The clerics still have 150. I don't know if this is a good idea or not, but we're going to try for a round, especially against five honey badgers, eight rams, and a Canada goose. You got to experiment at some point. We just got to really keep an eye on our cleric's HP cuz some of them were nearly dying Before. But maybe the uh paladins will be able to absorb more damage on their behalf. Now, the paladins, I think, do more damage. It's hard to say. We just destroyed this
battle. We'll check at the end. There are less paladins. So, there's two/3 the amounts of paladins. They did not get two/3 of kills. They did nearly get 2/3 of damage, though. Well, given a choice between these two, I'm just going to get a bard. I'm pretty sure that's actually just a dude with a Sheet on. The dude at the top of your roster gains 30% damage. That's huge. Also, I pocket dice. So, maybe we put the paladins at the top. Or actually, the heals will get stronger if it is clerics now that I think about
it cuz their heals is based on their DPS. So, they are doing uh 20 DPS currently. We sight them in our top 26. So the heals go up. Yeah, I think we better leave it just like that. There's a business dude coming up later. So our damages went up Quite a bit on this. We got to fight three feral hogs, five honey badges, eight Canada goose. I think that'll actually be pretty straightforward. We might lose a vampire, but I don't really miss the vampires. The few times they do get knocked out. Yeah, so far we're
absolutely destroying. I don't know if that's cuz we're doing extra healing, but our healing amount did go up actually quite a lot. We'll take another bird dude. Five feral hogs, eight honey Badgers. This one should be easy. The less enemies we have to fight, the more heals and damage overlaps. So, if we can focus on less targets, I think we're actually stronger. Case in point, everything's dead. And we'll take another cleric for our trouble. Bottle lightning. We won't say no to that. We got to fight one big B. Cannot be targeted by cleave attacks. I
don't have any cleave attacks. I feel like I'm doing something wrong. It keeps being Like, no, you can't do this. And I'm going, I don't know what that is anyway. Okay, where's the big bee in all this? I don't see a big bee. Can we kill it already? It's out there somewhere. Oh, it's in amongst all the stuff. I see it now. Don't think we had any risk of dying anywhere through that. We'll go ahead and just smack this thing around for a sec. Celebrate its demise. And we get another cleric. We're really getting quite
an army going. We've been taking The hard battle every time for more money. One big bee, 25 goats. This should also be quite easy. The bee could probably do really big singular damage. Uh but we can also just heal through like everything at this point. We have like 400 people fighting one single bee. Now the clerics are especially doing all the kills and damage, but we'll still get paladins cuz they're still very helpful. You got a real sweet pile of cash there. Lucky for you, I got a Business opportunity. I can double your investment in
just 13 rounds. So, I could uh double half my money or sacrifice all of my money and double that. Yeah. Do we have a shop coming? Oh, we can double all of our money. 47 dogsized rats. I feel like this should be easy again. Rats are something we've been fighting since the beginning, so I'm really not that worried about it. They are dogsized rats, but it didn't determine what kind of dog that is. Basically, they're all dead. We get another peladin dude. Oh, yeah. We don't have any money, so we're just going to buy a
pocket dice. Round 40 isn't a singular boss. It's 50 dog sized rats plus 214 regular rats. That still sounds fine because of our AoE damage. Oh, the bars are going down. Okay, we're going to heal up a little bit. The numbers have dropped. So, the more times we need to heal, the less damage the enemies are going to do to us. Whoops. Oh, yeah. I Didn't mean to do this. Yeah, carry on. Don't worry about me. You guys just bought lightning. That should help out a little bit. The bars are just getting really close to
dying. It wouldn't be the end of the world if they did, but it's just better longterm for a momentum if everyone stays alive. The final one has been defeated. Boss round complete. We'll take another cleric. This one is going to be insanely strong for us. The cleric gains an additional 30% damage And his divine pulse healing is increased by 5% per dude within the radius. There's nothing but clerics here. They're up to 34 DPS. So, their healing increased based purity and DPS. Plus, they get more for every cleric standing there, which there's a lot of.
So, let's fight one big bee and 28 goats with a newfound healing potential. And the vampires still take damage a lot, but the vampires don't really do much anymore. We are absolutely steamrolling This though. The clerics killed 20 compared to everything else. The paladin still got five, which is pretty impressive. Oh, one of the vampires uh is having a nap. Time for 159 goosees. Again, this should be fine, especially as we start to like make them dwindle at the beginning. Paladins definitely take some damage, but they are absorbing damage on other people's behalf, so they're
doing their job. Yeah, that's pretty telling. There's 159 geese. Clerics killed 128 of them, so we need more of them. The battles are now seem like they're going to be pretty straightforward. We're just fighting bigger and bigger animals as we go, but we're getting more and more clerics. So, just things are getting bananas. Look at all these relics we have. We're even fighting multiple stallions now. They get panicky and knock us all over, but then we turn them into soup. Another paladin for our trouble. Oh, here we go. One silverback gorilla. Finally. I think we
have 45. So, it's not 100 dudes versus a gorilla, but it is 45. Ooh, look how big it is. This is going to be fun. Okay, once all of our idiots manage to surround him, once they deal with everyone else, that'll be good. He killed our skeletons really quickly. Okay, now we're getting him. Yeah, now we're getting our stacking DPS and heals. Oh, yeah. He like can't even hurt us now. We got way too much healing Power. Gorilla defeated. These are the rewards. I defeated a gorilla. I don't want another vampire. Oh, here we go.
The paladin dude's blessing reduces damage taken by an additional 10%. transfers an additional 10% damage taken to him so he can suck it all in and absorb it. Going to buy one pocket dice. Then we're going to restock once. Oh, can I sell things? I didn't realize the prices were going to go up. How do I sell things? These are both good. They Look good. False fangs. When you do the attacks, they have 10% chance to heal themselves for 50% of the damage. They'd be healing themselves on their own. Well, I guess I'll just go
ahead and fight 63 dog sized rats. The health bars don't really move that much, and that just feels right. I really think the clerics are just going to be forever running away. And more clerics while we're at it. It's going to be a little while before we get Another dude whisperer, but then we get a new type of dude. I think five horses and eight feral hogs. Doesn't seem that difficult, does it? Maybe they have some effects I'm not aware of, but I have super healing, so they really don't concern me in the slightest. The
horses can be annoying cuz they run away and it's hard to hit them. We don't really have any ranged attacks. We do get another cleric. Oh, we're still a few battles away from the next thing. 207 Goosees. Bring it on. They're so small, so the AoE really should rain down on them. They're actually doing a lot of damage, like a surprising amount. But we're actually going to start to get higher on health cuz their numbers are dwindling and we're getting stronger. And we get another cleric. We're now up to 23 of them. I think this
is the last battle before we start to get good rewards again. Even our little skeletons are still surviving. I guess we'll take A bard, dude. They're not that tough, but they are helpful. Oh, I got to fight one more battle before rewards. Sol that gorilla and 43 goats. I'm not hearing a problem. Burner bone. Everyone surround the gorilla for a sec. Get over there. Everyone surround the gorilla. We'll do DPS and heals. Yeah, the goats are basically defeated. No surprise there. their goats. A silver back gorilla, however, should put up a bit more of a
fight, but only so much. Take another Paladin. Feel like it's been a while since we got any. We're going to restock. We're definitely looking for the things that can help our best characters. Restock again. We're still looking. This one helps the bard, and I'm actually okay with that. The bard dude gains 20% increased max HP and 10% increased evasion. So, he's going to have 20% evasion, and he plays a song when he evades. Also, pocket dice is important, too, to be able to roll. We Get a free restock, also. Okay, we're just going to keep
restocking. We got to find something good. We're going to restock again because we got our investment thing coming back soon. Well, we can't really buy anything good. So, we're just going to get pocket dice again and then get right back to work. That should have actually added quite a bit of extra uh survivability to the bars, which is important cuz they were getting beat up a lot. The battles are Getting so big, we're having to zoom out just to see it. A regular dude wandered into your ranch. Okay, I guess we won't say no to
that. There's two really good here. The book of life and the sewing kit. But the sewing kit, your dudes have a 15% chance for taking damage to heal for 100% of the damage taken. if the damage did not bring the dude's HP to zero. So, they always have a chance to heal. And actually, quite a good one. 802 little ducks. 802 of them. This is Going to be chaos. I think we're going to melt them cuz our AoE damage should like actually dissolve them at this point. It's got to be very strong. It sounds like
they're melting. So, of the 800, the cleric's got 560. Paladins's 105. No surprise there. Another cleric. And our reward is back. An extra $2,500. We got $3,500. So, we just got to make it to a shop and I think we'll survive. 58 Canada geese. Take that, stupid. Double kill. And Another paladin and a regular dude as well. Oh, we got to fight three horse-sized ducks. That's like a boss level. So, we'll see how this goes. Actually, I think they can actually hit a lot harder. And they have their uh ranged attack. They stand no chance
at this point. One of them used to be quite a handful. Now, we can fight three of them. And like they can't even make us blink. That is annoying to kill because they do have pretty high HP clearly and They're knocking us back which is taking away from our damage. Look at him over there 1v oneing a horse. Oh, that horse is bone now though. He's going to get run over by the army. We also added another bard. We got 58 idiots in total now. We got to fight 949 little ducks. Given the last ones
weren't that hard, I don't think a few more is going to make any difference at all. Oh, the game did not like that. There is a lot of ducks dying at the moment though, so I don't Blame it for having a little hiccup. Reward. Another paladin. Another regular dude wandered in. I got to start turning him into something better. Well, we're going to buy the pocket dice for sure. So, we can reroll relics. None of these are good. So, we're going to look for better. Don't want those either. Vampire. Nope. Cleric dude takes fatal damage.
He will recover to full health and send her to divine pulse with 300% increased range and 1,000 power. Each Cleric dude can do this once per round. It's basically the nuclear option. If we start dying, uh, bad things are going to happen. I actually kind of like this. Vampire dudes gain 60% damage. It would help they get to start doing something. and we can afford it. Yeah, they lose HP, but I don't care if they die. They should just do some damage before they go out. The target of the paladin dude's blessing gains 20% increased
damage and 30% increased run speed. That's huge cuz That's going to land on clerics a lot. Also, all dudes gain 5% increased evasion. Ooh, here's something else good. The ruby scepter. Each time a paladin uh target gets knocked out, the remaining blessing gets stronger, granting 5% more damage reduction and transferring 5% more damage to the paladin himself. There's so much good stuff. When your dudes drop below 50% health, they have a 25% chance to recover 10% of their Health. Our healing is just getting obnoxiously. Like, it was obnoxious a while ago. Now it's even better.
Like, these are all Canadian yeast. And like, we're healing through everything easy. Our cleric still dealt 17,000 damage and heal for 5600. Not too long before we get a business dude. And then another boss encounter. Oh, we have to fight a unicorn. When his health drops below 30%, it panics and charges around. I've always wanted to fight a unicorn. Let's See how this goes. You know what? Just for fun, I want to drop a meteor on a unicorn. It's not really going to hurt it, but it is going to annoy it. I think the unicorn
actually just hit one of the regular dudes and almost one-shotted them. But the regular dudes are just regular dudes. I wouldn't expect them to be able to do much of anything. The unicorn is actually pretty tough cuz it's absorbing a lot of damage. But mission accomplished. And we got another Cleric. So now we got to fight four gorillas and four horse-sized ducks. This feels like the boss round. These actually are going to be able to hurt us. Gorillas are strong. Like they do a lot of damage. Or at least they did. Maybe we're getting to
the point where we heal through even this. Yeah, this is kind of absurd. The vampires are taking lots of damage, but they don't have much HP. I guess their healing power went up though because they're doing extra Damage. Actually, we are steamrolling this. I expected that to be a lot harder. Three stallions, six alpha wolves. Ooh, I saw some of the HP start to drop, but once the healing gets going, it's really hard for them to overcome it. Just business as usual there. They absolutely got massacred. or one lonely ghost dude is never going to
get a friend. So, he can double our investment in 13 rounds. It's only $1,000. Yeah, go for it. Six horses, Four alpha wolves, three horse-sized ducks. At some point, they they've got to actually start to pose a challenge to us, but it certainly isn't yet. They're dropping HP quickly, and we are fully healed, and we just get stronger as the battle goes on. I never even thought to check their HP. We've been collecting clerics like mad, and we get more HP for every one of them, plus another one. >> Oh, the shop right right before
the boss. Universe healthc care be nice. All Dudes gain 10% max HP but we can't afford it. Oh yeah, the max HP it's limited the bonus. So they're still only 156 which is still lots. Time for a boss fight. 124 Canada geese. Two horse-sized ducks. Oh, we got a new background to fight on. Yeah, they're definitely a little bit stronger this time. Hold on. I want to try something. This isn't actually going to be useful. It's just funny to send them all flying. Yeah, the numbers are dropping. The faster they Drop, the more our health
is going to recover. No one to steamroll like a flood. Easy enough. Another cleric. All dudes gain 10% damage. I don't think I need to look at anything else. That's fine by me. Clerics up to 37.2. The vampires are actually bore, which is pretty wild. And that again is almost as wild as 677 rats. At some point, the game is just going to crash. We're probably getting reasonably close to that point. The Sound hurts my brain. Uh, basically, their number dropped immediately and our health didn't even blink. Guess we'll take more vampire dudes. Their damage
is probably starting to stack up. One unicorn, 10 feral hogs, whatever. Easy battle. Cleric down. We're getting more and more big things. Three stallions, five horse-sized ducks. But it's really business as usual. The only thing that ever really takes damage at the regular dudes are the vampires, but the vampires Are turning into a glass cannon. I think the vampires are also quite quick, so they should be able to move to the next target quickly. More clerics. If we just keep stacking clerics, I don't know if we'll ever lose. 620 mards is kind of funny. Probably
not to them so much, but they're defeated. We get another cleric for our trouble. And a regular dude wandered in. Outstanding. At some point, we will turn him into something good. Back up to $1,500 already. Here's Another good one. When a paladin's bless takes damage, which they do a lot, the paladin has a 10% chance to smite the target, stunning it and dealing damage. We could stun lock bosses. Now, we just got to find something else useful at this point. If we reall, we can't afford anything, so we'll take this. All dudes gain temporary health
equal to 5% of the max HP every 3 seconds. It's really just more healing. Now we got to fight 94 duck- sized horses. Look at them all. It's going to be a massacre. They really actually can do damage, which is really impressive, but that's based on raw numbers. They cannot take any damage because they're babies. We'll take another paladin. These guys are getting stronger. I want to see us fight like one strong something like one unicorn and 15 wolves. Oh yeah, we absolutely send the unicorn by the way. H once our damage focuses more on
that, I think we might just stun Lock bigger enemies. That might be limited to how often it can trigger, but even every once in a while, this is going to be fine. Especially when they do annoying things like that. Yeah, we'll take a B, dude. I just jumped ahead a few battles because there were nothing spectacular. But we got six regular dudes we can turn into whatever we want. Clerics. Nothing but clerics. We are going to lose some cannon fodder for a while, but we're perfectly okay Without them. At least I assume we are. Maybe
we're closer to death than I think. Nope, we're perfectly fine. Even with alpha wolves and stallions, they do take a second to get through all of their HP. Look at this beautiful army of idiots. I've also accumulated 10 rerolls. This was like 800 mards and they died in an instant. And we're going to get stupidly stronger. False things fangs. When your dudes attack, 10% chance to heal themselves for 50% of the Damage dealt. Like that's actually stupid at this point. We're going to fight one unicorn and 22 honey badgers with a newfound healing abilities. Yeah,
we're tougher than ever. Like as soon as even like a little bit of our HP drops, it goes right back in. We've just got too much healing power. I don't know if anything can stop us. My investment came back. There's an extra two grand for us. My dudes have returned. We got another six clerics. So now we have a Modest 38 of them. We actually have 84 idiots now. But this will be a good fight. Five gorillas, five horse-sized ducks, seven alpha wolves. Let's see if they can actually hurt some of our Yeah, they actually
can do some damage to our paladins, but we heal right through it. We're just too tough with those heals. They just can't overpower us unless you're a little skeleton. Those get overpowered. Back in the storm, just re rolling looking for something that seems Fun or helpful. I guess the bard dude song deals damage equal to 100% of his DPS split between three random enemies. That's more AoE. All overhealing now gets 25% of the overheal amount is temporary health. Universal healthcare. All dudes gain 10% max HP. That's a big one. Paladins are over 400 HP. Also
tuning fork. Dudes who hear the bard song while already at maximum stacks become inspired for 4 seconds gaining 1% damage and run speed up to 20 times. Venomous lipstick of the vampires is good. It's going to reduce enemy damage by 1% for 5 seconds, stack up to 10 times. So, if the vampires get on a boss or something, we can sort of peel their damage away and then right back to work with even more healing cuz we can overheal now. And we actually see the difference. Like our health barely moves on any of our characters.
I guess it's relevant, too, like our healing is so strong now, even though we only take Like 3% damage. If we do take 60% damage, our healing just gets stronger anyway, so it will compensate. Rams like this are annoying cuz it's basically just a giant stun fight. It takes forever. The return of an old friend, three big bees, five gorillas, six horse-sized ducks. There was a time when there would have absolutely massacred us. They are actually able to hurt some of our idiots, but still not enough to make me at all worried. The gorillas are
Able to chunk away and probably the big bees as well, but we still heal right through it in an instant. Our investment came back. 177 Canada keys. I like how they just keep incrementally increasing the number of keys. Oh, I read the investment guy backwards. I thought he was bringing us money. We just gave all our money away, but that's fine anyway because we need it back. Clearly, I'm getting tired. And the next boss is just straight up 14 silverback gorillas. So, It's not 100 men versus one gorilla. It's all of these guys versus 14.
And I'm feeling pretty confident. Oh, they are able to do some damage, though, aren't they? Oh, interesting. This will be a closer fight than I thought. Oh, they're not able to knock us out yet, but it was actually pretty close. They stunned some of them. Wow, this is a big step up in difficulty, but we've already lo dropped three of the gorillas now. So, from here, the tide's going to turn. We're just going to start running them over more and more and more. And they can have some lightning while we're at it, just for the
sake of getting through this battle sometime today. Oh, my vampires. Yeah, the vampires. We lost four of them, but they're they're not that tough. Since we got all these dice, we're going to roll. I feel like I've probably seen most of the relics, but I am still finding new ones. We're running Out of rerolls. We're really not finding anything new, though. We did want this one. Paladin receives 10% more healing from all sources. They're just going to be even stronger. They're already really strong. Nobody is back to work. Like, this is 278 dog sized rats,
which we're going to absolutely destroy. Here's a little more healing for us. Soul reoquaryy. The vampire attacks mark the target for 4 seconds. The mark will heal anyone who attacks that target for 10% Of the damage they deal. Something else with the bard. When a dude gets knocked out, your bard dude plays a reququanting 20% toughness to five random dudes. H. Yeah, that'll help. Especially when we're fighting 600 goats. There's actually so many goats that they really are actually hurting us, which is insane considering how strong we are. They just can't overpower our healing. This
is the first new enemy we've seen in forever. It's a polar bear. It also comes with 17 Horses, but we are up to 97 dudes. Ooh, look at the size of the polar bear. Maybe he'll actually give us something of a challenge. Doesn't seem to be doing it yet. We can also mark him with all the vampires and also probably stun lock him. Yeah, he's spending a lot of his time lying face down in the ground. But once the vampires mark him, we'll be healing ourselves just off of the mark. Not to mention all of
the healing that everyone else is doing. Look at that Horse up there. The horse lasted longer than the polar bear did. Maybe I'll buy false flag at the start of combat. All dudes gain 20% increased evasion for 8 seconds. That's just going to help them get their damage off without getting touched in return. Your dudes gain 2% attack speed for every undead on your team up to a maximum of 10%. I think we have lots of undeads. Yeah, we sure do. So, we actually just gained a lot of attack speed. Uh yeah, we're going to
do a lot more damage suddenly because of that, which is bad news for a polar bear. I can see he's getting stun logged. Look at his health go down. He has no chance. My investment came back. There's another 2500. Since we're starting to get tossed around a lot by polar bears and horses when a dude gets thrown, 100% run speed, 30% attack speed, temporary health equal to 10% of his max HP for 4 seconds. That'll just help him get back into Battle faster. Also, when a dude lands after being thrown, 30% chance to instantly teleport
back to where he left from. Black sheep at the start of combat, the dude type at the end of your roster, which would be the paladins, taunt up to five random enemies uh to attack him for 3 seconds. Okay, they are our tank, so they're finally doing their job properly. The vampire dude gains 50% cleave and his self-healing is now duplicated onto two random injur injured Allies at 50% effectiveness. That's just a little more healing. We are up to 13 vampires, so that's got to account for something. And with the amount of enemies we're fighting
at this round, uh, it's anyone's guess what's going to happen. Way to sit back and enjoy the ride. Jumping all the way up to round 100. The ground has turned red. We need to fight 13 polar bears. I'm not actually sure we can win this, even with 111 dudes, 46 of which are super healing Clerics. But there's only one way to find out. Ooh, they are doing some damage, but I think yeah, we're actually able to heal right on through this as per usual. They are tough though. Like we they're really managing to push back
against our damage. That's pretty wild though. All the way to round 100. And we're making it look stupidly easy. And the more of them they start to drop, the more our damage will be focused on to the remaining bears. Can't believe it's Been 100 rounds. We're ready. That was quick. All of the polar bears are defeated. Never to be seen on this earth again. Looks like we're into challenge mode now. Uh because round 101 is 36 silverback gorillas. So it's like endless mode. I think it's going to ramp up really really quickly in difficulty. These
aren't just gorillas. These are silverback gorillas and they're absolutely hitting my paladins. Yeah, the problem is my damage is so uh spread Out everywhere. We can't focus on a single one. H Let's introduce some chaos. Have a meteor. There you go. Okay, now the number's starting to drop. Now the damage will focus more so on individuals. So, the number will drop faster and faster. Look at this nightmare. 1,000 bees and 54 big bees. These might just steamroll me in an instant. I see at least one vampire uh sitting on the ground. We don't need to
resurrect them. That's our sacrifice. Let's see how this many bees goes. Ooh, that's a lot of damage. But okay, we killed 1,000 bees just like that. 54 big bees will take a moment longer. I didn't think this battle would be that significant until I realized just how many enemies there are. We can't even see our idiots through all the geese. I do appreciate this much escalation here. Let's go ahead and scatter these out to make the game work a little bit harder. What to the point I'm fighting 310 wolves and 94 alpha wolves. And we're
still just cruising along fine. These battles are starting to take a long time to finish. Was nice of them at this point to throw in one toddler again. Haven't seen them in a while. Feel like the toddler's going to be defeated any moment now. This many gorillas is actually enough to maybe knock out a paladin. Although the healing gets stronger the lower that HP gets. Fighting this lava had 761 can keys. They actually knocked out four of my vampires instantly. But now we got a handle on it. I'm about to fight 17 polar bears and
113 gorillas. So 130 units is our enemy. We only have 120 dudes. For the first time, we're outnumbered and I'm not convinced we're going to win. But we're gonna buy Bean Burrito. When a dude gets knocked out, he creates toxic gas, dealing damage equal to four times his DPS to nearby Enemies. You know, just just in case. Maybe I better buy bottle lightning. When a dude takes fatal damage, he has 15% chance to survive with one HP and become invisible for 3 seconds. When your dudes are hit by an enemy's cleave attack, they have a
25% chance to curse the attacker, reducing its cleave damage by 25% for 4 seconds. And when a dude gets knocked out, there's a 20% chance for a skeleton to emerge as a skeleude. Continue fighting. Okay, let's see how We can handle the fight. This is going to be interesting. Maybe the gorillas aren't doing as much damage as I thought. The clerics are getting pretty low, but their healing power kicks in when they get low, so we might actually be fine. What a fight, though. We've killed very few of them so far, and they're definitely hurting
us. It's pretty wild, though, that even though we're outnumbered, we can still win this fairly handily. Well, I think I made my Point with my army of idiots. We'll probably play a lot more of this one in the future. [music]