Total Warhammer is an incredible franchise but it can be intimidating when you're first starting out in this guide I'll show you how to start with zero prior experience and guide you up to the mid game where the real fun starts it'll be so easy even grandma would understand check the description for a link to the notion page where the checklist is and use the timestamps to revisit Parts later let's get started We'll start by clicking campaign then new all the way on the right we'll select Immortal empires in the center top click on Grand Cafe
select Meo Ying from the legendary Lord roster and make sure the campaign and battle difficulty settings are on normal so starting phase two first thing we're going to do is grab our Alchemist here have him join our main party here which is where me Ying is so if you right click you get the option to join and you can see here It increases the campaign movement range of our parent Army by 10% that's because our Alchemist provides a movement speed bonus and it'll get even more with more levels first objective is to take non Le
down here but we need to get get rid of this Rebel Army in the way we start out at war with these guys so we can just right click on them and then go right into battle now we have a couple options here we could Auto resolve problem with auto resolve is sometimes you will lose A lot more troops than you probably should have you can fight it manually in person or you can Retreat obviously we're going to fight this one in person the first time I'll give you some pointers and then we'll probably edit
most of the other ones out so we're here on the battlefield I typically like to use my WD to move around so just like a first person shooter that'll move your camera around if you want to look up or down press middle Mouse button and then Use free look that opens free look so you can kind of Zoom around like that and if you need to zoom in or out it's Mouse wheel up and down first thing we want to do is get our melee troops which is going to be these three right here so
we have a peasant Spearman and then two sets of Sword infantry these are the Jade Warriors so you can select them one by one and move them this is horribly inefficient I recommend never doing that so what we'll do instead is we're going To click on the first unit we want to have in the group and then we go to the last unit we want in the group and hold shift and click and that'll select all three and then we can set them up like this the other option is you can hold control and then
you can grab manually so this is useful if you want to get units that you can't shift click because there's a bunch of ones in between so now I do recommend getting used to starting groups which is this one right Here I highly recommend getting used to the hot Keys though so if you press G that'll start the key group for that and then anytime we press the number one it's going to bring up that group next we'll do our range units which is going to be the Celestial Dragon crossbow the Jade Warrior crossbow and
then two of those so same thing click shift click we're going to drag these across right in front of our melee troops the reason we want to put them sort of close to Each other is if you click on any of these guys you see this circle this is the range at which they yin and yang bonus is applied so these units are Yang these units are Yin you want to have a yin and a Yang unit near each other at all times so that they can get the bonus I think once we get into
the game it'll show us the the bonus but it's it's pretty significant so again don't forget press G get your hot key your hot group going and then we're going to do the Same thing for all these other ones now we don't want to group these together these need to be separate so we're going to do G G and G again this seems like Overkill now but once you get good at the game you're going to thank me for not having a bad habit set early on so the reason you want these individual is because
these units have spells that they can cast and you cannot cast spells if you select more than one of them at a time we're going to set it up kind of Like this so we're going to put Meo Ying up in the front and if you hold space bar you can kind of see an outline of what everybody is able to do so these units have AR ranged right here you see the cone this is where they can shoot we don't want meang to go outside of the range that they can shoot from later when
you're really good at the game you can ignore these rules but when you're just starting to learn the game I recommend staying within this firing Range so that you can bait people into attacking her and then they'll get plenty of shots off so we'll stay there we do not want our Caster our Alchemist to be in the front line unless it's necessary so right now we just leave her kind of in between and then our Sky junk this is basically a floating Cannon so he's going to shoot rockets and stuff at these guys so we
just want them off to the side so they're in range and then they'll do their own thing so your Formation should look something like this doesn't have to be exact so we're ready let's go ahead and start deployment and then focus on Meo Ying again you can click on her I I do want you to get into the habit of using your hot keys and not clicking down here you can click on individual units if you plan on using any of these like this whole group of of two don't do this this is really inefficient
it's it's a bad habit instead press the hotkey to so you Can direct these guys so in this case Meo Ying is three we're going to select her and go now here comes Cavalry don't worry about it they're going to get plenty of shots off we want everybody to hit me Ying because she has a lot of hit points she can absorb all this damage she also has a heal so even if she takes damage it's not a big deal but you can see here our archers are protected because the Cavalry just got blasted by
our crossbows so we'll back up a little Bit and if you ever feel overwhelmed the pause button is right up here I have mine turned off unfortunately where I press pause it doesn't let me issue commands you should if you have all your stuff on default you should be able to issue commands when you're paused but for some reason mine isn't but I think I probably disabled it but yeah if you ever get overwhelmed just pause take a look at the battlefield and issue commands but really all we're doing Right now is we're just going
in circles now you notice they have archers that are shooting at us this is where you can use some of your micromanagement skills so when you start to get shot just go in circles change direction they shoot at where you are not where you're moving so as long as you change directions all those shots are going to miss and then they get another volley off we just change it again and they're wasting their ammo they're not hitting us and we Can really absorb a lot of damage this way rather than them trading shots with our
range units they're trading shots with our main character so now there's the enemy Lord so this guy is pretty strong he's going to take a lot of hits to to down but not a big deal as long as our archers in range they'll take them out pretty quick if you're fighting this a bit too easy you can speed up battle here the hot keys are Z to go slower and X to go faster so you can see here you Can go really fast I'm going slow it down a little bit while we catch this guy
hopefully all right now battle's over because they lost all their morale now you can end the battle right now and it wouldn't really be that big of a deal or you can chase them and get extra kills more damage probably a good idea to chase people down at least in the beginning and then maybe towards the later stages just ignore them it's not a big deal but for now I would recommend Chasing people down so and you can see here I'm using my hot keys so I'm selecting my sky junk and just pulling him up
here so I don't have to go back and find him you just tell them to attack he'll throw out a bunch of rockets and then we move up to keep them in range like I said this is kind of X-ray you don't have to do this we'll end the battle now all right so let's go ahead and end the battle now if you have a really epic Battle and you want to rewatch it like in a cinematic mode you can do that right here by clicking save replay this is also very helpful if you want
to find out what you're doing wrong in a battle or things that you could potentially improve upon cuz when you're in the heat of you know giving commands it's really difficult to kind of pay attention to everything that's going on if you go back and watch a replay maybe you'll pick up some some things you can improve On so let's go and end battle and we'll move on and you can see here on the post screen we lost zero troops Meo Ying is the only one that got hit and she barely got hit we do
have a heal we could have used I should have showed you that but we'll show you on the next one and then you can see here all the kills that our units got our blimp did pretty well our archers did our crossbowman did really well 136 kills and at the end of each battle you're going to get this screen Right here that shows you that same recap all the kills and stuff more important down here you can see your Spoils of War so 877 treasury that's basically your money you use to recruit build buildings and
whatnot some experience which is going to go towards both of our heroes and then over here if you looted any items from the enemy you'll get that right here you also get three options down here if it's a battle in the field if it's a Siege let's say You take a town or a city you will not get these options but anytime you fight out in the open you will get the option to get unit experience Army replenishment or treasury all of these can be good depending on what you need in general I usually stick
to money in the early game if I know I'm going to be fighting again very soon or even within the same turn you probably want to take Army replenishment so that you can get as many troops as you can for the next Fight in this case we didn't lose anybody so we're just going to take the money it's another 250 so we'll get about a little over a th000 for that and then we did pick up an item it auto equips it until you have too many items and then you'll have to go in there
and do it manually but we we'll show you how to do that later now the next step is to take Nan Lee so we used a little bit of our movement speed to wipe out the bandits that were here we still have Some movement speed left which means we can attack now if you attack a town even if you're right next to it when you take it you lose all of your movement speed so try to do as many battles outside of your siege first while still having enough movement speed to actually get in here
and attack the town so you can see right here if I hover over this it shows that we have 76 out of 110 campaign movement range still available to use so we we'll be able to get there without Any issues and you can see there's on the ground this this green highlight this basically means in the current state that we're in right now which is no stance we can move to anywhere in this green highlight there's a second highlight right here this means we can move a maximum of this distance if we change our stance
down down here in the bottom left there's different stances that we can go into if we go to March you'll see right here notice how the Highlight goes from one to the other see how it changes so no stances there March is there but there are some downsides to marching you can't recruit when you're marching your troops are all starting the battle tired which means they don't fight as as effective you're open to ambushes a lot more and if you lose a battle you cannot Retreat after marching you just instantly everybody dies so it's very
risky to March there's a lot of other stances we're not going to go Over what everyone does because we'll be using them later but just beware you can change your stance right here and that's what these two different outlines are so let's go ahead and move our way down to non Le since we do have enough movement speed to get there this is a very easy battle we'll edit this out I already showed you exactly what to do in the last one it's is it's the exact same thing now real quick before we end this
I'm going to show you how to heal now Your healing is very useful for single unit entities and by single unit it's anything that has not just a single unit but anything that has a few troops to it like you see here this one has 160 troops that's a lot so they each one of these doesn't have a lot of HP but like this this lady Meo Ying she has a lot of hit points I don't know in the 7 8,000 something like that down here when we click on Meo Ying we're going to see
some options to cast two different kinds Of spells so we start with a heal and we start with the slow so we're going to focus on the heal so you could either click this and then just click on the ground and anything within this circle will get healed by it so you'll see both these our Alchemist and me Ying get healed it would also heal our blimp our Sky junk if they were low on health but they're not so it doesn't really help them the other way to cast if you hover over it it'll show
you the hotkey it Says alt one so alt one will actually cast that spell as well and I do recommend getting used to that rather than coming down here and clicking on it so the fast way if you need to heal you need to select Meo Ying so three alt plus F1 and you get within a Split Second you can have it as opposed to coming down here clicking on it trying to find where it is clicking on that finding where you want to cast it clicking on that it's just so much Faster here I'll
show you so three and like that within half a second or less you've got the heal down and we have another zero losses and as I mentioned before this was a town Siege so there is no option to take extra loot you just get the town we still get money experience and an item from this so we'll go ahead and accept that and we'll move on so going to occupy after you take a settlement you have four different options for the purposes of This guide I recommend only focusing on occupying don't worry about any of
these other things so just occupy for now you're going to keep the people much less upset and you do a lot less damage if you do any of these other ones you do get some money out of it we want to keep these for the long term so that's why we want to go occupy all these now we're not quite done yet we can't move anymore but we still have a lot of things to get done so go ahead and click on Meo Ying Again down here we we want to recruit some more troops so
four is the hot key or this button right here open that up and we need to recruit some Jade Warriors here there's two ways to recruit people there is a global Recruitment and then there is a local recruitment now when I say local it means the province that it's in so this is a perfect time to talk about how land is separated so if I zoom all the way out you see right here it says Gunpowder Road there are two pieces two settlements within this one Province so the province is the big piece and if
we zoom in each settlement has its own town on it so Two Towns make up this one Province some provinces have more than two some have up to four I I don't know maybe even five but like if we click on this one you can see this one has three settlements in that Province and then there are some that have literally just one so it's one settlement and one Province but we start with one that has two so when it says local recruitment it means anything within the Province so even though the building that we
are recruiting from is this training camp and if you look right here it's it's built in nanga which is our Capital so this settlement is where the building is but this because it's in the province anything within this province can use the building so I can be down here in non Le and still use the recruitment Building up here however if I cross this border right here and go to this side I will no longer be able to use local recruitment here I would have to use Global recruitment if I wanted to use it now
the difference between local and Global is pretty big actually you'll notice that to recruit these guys is 550 and if we want to use Global it's 1,59 so it's nearly double the wages per month are the same The Upfront cost is a lot higher it also you see these guys Only cost one turn up here they cost twice as long it's two turns try to use local recruitment as much as you can there are some instances where Global recruitment is is okay to use but most of the time you you want to try and plan
it out better where you get everybody locally so they're cheaper and you can get it done faster so we're going to train up two Jade Warriors these are very strong front liners that have shields so they can absorb a lot of Damage and then allow our backline our archers to get damage in so get those two going we'll close that out now we need to work on our territories here so if you click on any of these settlements it pulls up all the settlements within that Province so you can see Nal right here and nonan
Lee right here there's another way to look at all your settlements up here in the top right there's a provinces tab anything that we own will show up here at the top and Then anything that we know of but don't own so these are other people's properties we can see it down here so if we click on this it pulls up the exact same thing right now it's easy enough to just click on this but once you start to own land all over the place it's a real pain in the neck to have to to
do that so what I usually like to do is is get used to working off of this screen instead it's it's just a little bit faster and easier to use so first thing First let's go ahead and upgrade our military recruiting capabilities so we're going to increase the Jade Barracks to a level two this will allow us to recruit those Warrior crossbows that we already have so we want more of them so that's going to take us two turns next we're going to build some things to make more money so if you hover over this
this this little Trel this means that there's no building there currently but you can build Something there so if we hover over it we have all these different options it's a lot to take in so don't worry about it we'll go over each one's soon come over here to the resources Tab and then click on the Clay Pit so you can see this one has a trade resource of pottery so we need a Clay Pit to extract that resource that's going to give us a flat income of 100 per turn plus Pottery resources to trade
with other people so we'll make money two different ways with this one Building nly also has a building to build but you'll notice it doesn't have any resources to build so if we come up here it doesn't show up here you can also see it just at a glance if you look right down here there's a little symbol that says Pottery if we click on something else say down here this one has iron so Wong CH has iron uh these other two don't have anything so what we need to do is build a generic infrastructure
building so all the way Here on the right we're going to click on the wars Market it's the one kind of right in the middle it has the the yang symbol right here so click on that that's going to give us 150 income per turn so once these two are built our income's going to go up by 250 and you'll see this number change now we are recruiting people which is going to use up more of our income so we need to make sure we have a good enough economy to balance it out so we're
almost done we Got a couple more things to do we need to assign skill points there's two ways to get to it so if we click on actually there's three ways so up here Lords and heroes this tab you can see this up Arrow that's going to tell you that you do have upgrades for these characters you could click on them from here and then right click on their portrait and then up here you have details which is all the items you have skills which is where we'll Select all the the stuff probably the easier
way to do it is down here so once you go through moving all your people and building your buildings it'll come up next with unassigned skill points so if you click on this it'll pull it up directly for you but if you're not sure how to get there directly find your character right click on them and then click on the skills Tab and that'll take you right here so Meo Ying we want to start with route marcher this is going To give us a flat 5% campaign movement range bonus we want to have as many
movement range bonuses as possible possible up to 50% you can't go over 50 but 50 is is huge cuz then you can attack a lot of people you can take settlements you can get in and get out quickly so very important to do that now I'm going to have a couple different builds examples for you guys it'll be on the notion page if you want to see a screenshot of what it looks like you Know different builds that you want to follow so if you want a really strong character that can just take on a
bunch of people by themselves you generally want to go on this the orange line if you want somebody that's going to be a strong Caster casting heals and Dam spells you're going to want to go with the green line here if you want to increase the strength of your troops you can go inspired presence and this will boost up I would probably recommend Doing things like the missile strength maybe even increasing your Sky junk Effectiveness or route marcher so for this specific part I'm just going to follow the route marcher in the the Blue Line
because this helps you on the campaign map and I think this is personally probably the best one you can do first and then you can expand it to these other ones but if you want these other ones check the notion page you'll see builds to all those So we'll start with attrition loss reduction so minus 10% casualties suffer from all attrition very important to have if we're going to go into the chaos area there there's a lot of times that you'll take attrition so by doing this you'll reduce that not really the greatest stuff in
this box though but once we get further down the line so we need to put four skill points in this box right here so what we'll probably end up doing is putting three into Reassuring presence and maybe one into fervent then we can put one into here and then it'll unlock the really good stuff so there's a lot of really good things in this area so like quartermaster will reduce our upkeep of our troops logisti will help us replenish casualties faster great Bastion will do all that and more there's lightning strike is such an amazing
perk as well so there's some really good perks in here that we need To get to but like I said depending on what your play style is you can do any of these check the noce page next we're going to go to The Alchemist and just like we did with me Ying we want to increase our m ility first and foremost so click on increase Mobility that'll give us another 5% so we just picked up an extra 10% total right so we're done with that we need to move on to our Caravan so down here
at the bottom of the screen the Ivory Road so click on This little Caravan picture and it's going to show a bunch of stuff if you want to move the map around you can Mouse to the edge or middle Mouse click and then drag around you can kind of look around so Grand cath any of the grand cath factions have access to the Ivory Road we can hire Caravans send them out when they get to the Final Destination they will get a special item the first time they go and then they will also bring back
a lot of cash we Need to hire a caravan first so it's going to cost us some money over here on the left we'll click the recruit Caravan button and then if you hover over this little title down here it'll show you exactly what kind of units they have so in this case shanyang ties will give us some actually pretty solid melee troops and then it' also give us an alchemist or if we do Western idealist it'll give us a bunch of random units looks like they're from the EMP Empire troops You're going to it's
RNG as to what type of units you're going to get it really doesn't matter that much there are some that are better than others but for a beginner guide you're probably not going to have to deal with too many attacks on these in the early game so just take whichever one you think is best in general though artillery and gunpowder are really strong to have if you can get access to those anytime you take big units like if there's ogr and stuff take Those but otherwise just take any of them it doesn't really matter I'm
going to take the Sha young ties because I do like having a lot of these H Birds they're very strong so we'll go and recruit that next we need to tell this Caravan where to go so we're going to choose our left Arrow of the destination and it's going to cycle through twice to Castle drakenhof you can also manually do it just by clicking on these if you see which one you want to go to or you Can cycle through on this so we're going to go to Castle draon Hof first the money is not
going to be amazing but you do get a very good item from here that we'll want to put on Meo Ying so we'll go there first next we want to increase the cargo value we want to go for the maximum amount which is a th000 right now we can increase this number later but for now it's going to be stuck at 1,000 so we set him out with 1,000 when he gets to Castle drakenhof in six turns he will return with 2480 so we'll have a net profit of 1480 not bad at all but we
also like I said we do get an item out of it too so go ah aead and click dispatch and then the Caravans always start right down here so just to the south of where we are there's n Le you follow this Road our Caravan starts right here and then they will go to all those different nodes all six of them and then they'll eventually come back so We're good to go there we don't have to worry about doing anything with that you don't control these guys manually they go on their own so it's it's
U yeah set it and forget it next we need to research some text so down here in the bottom right we see the technology tab click on that and then sort of in the bottom middle you'll see this thing called Grace of Quin this is a very good Tech it's going to reduce the upkeep for all of our range units by 10% so if you Click on that you'll notice we start out right here with season tracker but we need to get everything in between so by clicking on this it's going to automatically get the
shortest route to get to that Tech so it'll also research Fletching mentors which gives us more ammunition for our range units harmonic discipline which gives us corruption reduction and income not really that big of a deal but this is very important so we're going to have a lot of archers so We want to reduce their upkeep so click on that and then you'll be good to go hit the check mark and then final thing before we end the turn there's two more things we need to do one thing we should have done earlier but I
forgot um we do have a commandment available so as soon as you own all the land within a province you get access to a commandment so if we click on any of these you'll see this pop up in the bottom left the Commandments tab there's five different Commandments that you can use so one increases control research rate corruption campaign movement reduction for enemies there there's all kinds of stuff that we can use there's only two that I would recommend using in the early game and that's going to be control increase or more importantly the fire
dragon edict this is going to reduce recruitment cost just a little bit more importantly it's going to increase local recruitment capacity so Click on that it doesn't take effect until next turn you need to wait until next turn before it actually goes live now that means local recruitment is exactly what we were talking about before you see right here we have two people if we had that edict already in we would be able to recruit three instead of two so it increases your recruitment by a pretty big margin we're good to go there final thing
is we need to set our whooshing Compass this is Again specific to the Grand cath factions so click on this down here the whooshing compass there's four options for us to pick from but really there's only two because two of them are just not that good so don't really worry about warpstone desert and don't worry about Dragon Emperor's wrath I've played I don't know 200 hours of grand cath I don't think I've ever used these two once maybe I'm missing out but I've I've done really well just sticking to the Grand Bastion and the celestial
Lakes the two options on the on the top now in the beginning we're going to be conquering a lot of land which means we'll have issues with control because people don't like being sieged and and whatnot so we'll start with Celestial Lake first that'll increase our control and stabilize the towns that we take so click on that and then now we can't change this for I believe nine turns yeah nine turns so in nine turns we'll Have the option to switch it we'll go Grand Bastion and in another nine turns we'll switch it back to
Celestial Lake and so on and so forth there we go so we should look something like this we've got units recruiting all of our buildings are being queued up we've got research a caravan our whooshing Compass is set we got an edict in place and our heroes have all their perks selected so once you're done go ahead and hit in turn and we'll go to turn two as our Caravan goes from stop to stop they will have the option to get into an encounter so right now we could take on this unit which is an
Empire Captain it's a single person he's got decent Health he's a melee specialist so he does pretty good damage it's going to cost us 500 treasury to take him on or we can just say no thanks don't pay any money but we also don't get the unit when it comes to Caravans I do recommend getting as many good units as you can and this is a Pretty good unit so we'll this is probably worth the 500 gold here so go a and take that now you're obviously not going to get the same one because this
is all RNG sometimes you get attacked sometimes you get free money sometimes you get replenishment sometimes you get option to take different types of units if you're getting attacked and it's only a couple of units I do recommend fighting it in person sometimes they'll ask you to sacrifice a unit to or or pay Money out of pocket to do that the strategy here with Caravans is fight as many battles as you can without risking losing the Caravan if you heavily outnumber the enemy take the fight it's free money it's just and you're going to get
experience for your Caravan leaders if it's a tough battle like let's say they have just as many units as you or even more whatever requires to get out out of fighting that do what it takes sacrifice a unit pay the money whatever You got to do but in this case we're going to pay a little bit of money and get a $500 Captain star in turn two first thing we're going to do is grab our army and come down here to W Chong and because we took all those perks that increase our movement speed we
can reach it without having to take more than one turn so let's go and attack them now it's going to be somewhat RNG depending on what kind of items you're getting in this case we actually got a banner in One of the previous battles and you'll see right here it sits up at the top this particular one turns certain attacks into flame and it increases the base weapon damage by 8% so it's pretty good we probably want to keep that on somebody that's going to be with the troops so maybe our frontliners you have to
actually drag this thing around depending on which troop you want it to go on now you'll notice it has an effective Rage of 35 M so we don't want To put it on our main character or maybe like our blimp cuz they're going to be flying around attacking at the front line they won't be in range to give the bonus so we want to put it on on one of our other troops or maybe even our Caster she needs to stay with the front line as well but that's how you deal with banners so I'm
not going to show much of this battle cuz it's more or less the same thing but always keep your main character out front as long as I Don't have too many things that are going to completely destroy her mostly gunpowder units anything else is not really that big of a deal and like I said it's not too hard to do these battles without any losses if you take a couple losses it's not a big deal you're going to take one turn to get your movement speed back anyway so as long as you take light loses
you will replenish back to full before next turn so it's not really a big deal so again we're Going to occupy this territory make sure you don't do anything else to it we want it in good shape so we can use this down here to figure out what it is that we need to do that still available for us to do so unassigned skill points let's go and click on that you can see we've got one for Meo ying and for our Alchemist as well so we're going to continue down this line reassuring presentence and
then with her we're going to for Alchemist you pretty much Want to do the same thing every time sing Doom is really good so we'll max out sering Doom plague of rust is also really good so we'll do that next we'll we'll go over it as we go but just so you kind of know sering Doom is a good nuke basically does a lot of damage plague of rust is really good against very strong units that have a lot of armor so like other enemy Nobles or Lords strong single unit entities Etc take those two
perks and then one more Thing we're going to want to do before we end our turn here is get rid of this building the training camp we already have one over here and Le so we probably don't need one here so I'm going to go ahead and demolish this one and when it's done we're going to switch this out for an economic building it might be different in your game sometimes the buildings seem a bit RNG with what what's going to be there or not so if you have something else like an economic Building already
go ahead and keep it so we're going to build this same one this Wares market with the white Yang also coming back here nanga uh we finished our Clay Pit but we can actually upgrade it to tier 2 and the reason that is is because the main building right here dictates what level these buildings can go up to so you can see these can go up to level three but you can only go up to the highest level based on what your capital is so in this case it's level Two once we hit level three
then this one will open up to level three as well but we want to upgrade this from level one to level two that's going to give us an extra 50 gold per turn as well as an extra 10 Pottery so click on that make sure that's going and then the final thing before we end our turn is to look at our diplomacy the diplomacy tab is right here or the number seven for the hotkey now we're primarily interested in other Grand CA factions so right here the Western provinces this is our brother this is jaing
then there's some other Nomads these are Rebels rebels more Rebels so most of these we're not going to really have a relationship with but there are a few that we definitely want to have some so check with your brother see if he's willing to do anything in terms of trade agreements or things like that so if we click on him then we come down here to to initiate diplomacy Anything ingrain means that you're able to do it without without having to pay any money or offer any compensation so click on that he's actually going to
pay us if we click right here this balance offer this will balance the offer out to go to zero you can see we're going to get a trade agreement and they are going to pay us 185 gold for that so we'll go ahead and click propose offer he's going to accept it now we are trading we get an extra 60 or 70 gold per turn just by Signing that one agreement next we're going to come down here to the celestial loyalists these are people that we want to be friends with so if we click on
their diplomacy they're willing to do a trade agreement as well now as soon as we sign the trade agreement it actually increases their relationship even more so by clicking on that it actually opens up military access as well so click that anything here green we want to take so go ahead and do that balance the offer So you can get an extra bit of money so in this case it's 352 now it may be a little different in yours because as I mentioned there's a lot of RNG in this game G so just be aware
it may not be exact but the ultimate goal here is to get as much diplomacy with these guys as you can there's three that you really want to get close to your brother here the Western provinces the celestial loyalists the yellow one and then the green one which is the Imperial wardens So let's check them out next they're interested in a trade agreement a non-aggression paact and Military access so these guys want all three balance the payment out we're going to get 578 gold from them and then they're going to be very happy with that
now you'll notice these guys are at war with three different factions so they're feeling a little bit of pressure here so we can use that to our advantage because there is an option here for taking all of Their lands peacefully which is it's called join Confederation right here so if we join Confederation we basically take all of their land into our territory all of their armies become ours to control their trade Caravans become ours Etc so we want to get to Confederate as soon as possible and every time you click on one of these agreement
ments it increases the relationship you can see right here treaties with Imperial wardens now it's Going to go from zero currently up to 35 soon so it just needs a little time to get up there if we can do other agreements with him like a defensive Alliance or a military Alliance this will go up even higher and then it'll make confederating them much easier there's some tricks we can do as well which we'll do maybe in two turns yeah in two turns we'll we'll pull out some tricks to where we can get these guys to
Confederate much easier but I think That's it for now so we covered quite a few things we'll do another quick recap so we spent our turn militarily taking Wing Chong getting buildings in order and then spending some time getting our diplomacy in order now moving forward I do recommend checking your diplomacy at least once every turn until you get everything sorted out with your neighbors after that you could probably check it every 5 10 turns something like that but in the very beginning I do Recommend checking it every single turn and then before we end
our turn let's go ahead and recruit some units at Meo Ying now we we can't get more Jade Warriors cuz we are taking down this Barracks so if you queue that up they will just not come out next turn so instead let's go ahead and get some archers we need more range units in this party so go ahead and queue up two peasant archers so we got another Caravan encounter now in this case this is one of those ones Where I mentioned you're going to get a lot of benefits from so we can take either
some melee troops or some more range troops in this case we have pretty much all melee troops we could take range troops the only problem here we get two of them if we take the melee troops we get three of them and these are H Birds which are really good it it is nice to have crossbow but in this case we don't have a full Army just yet so I probably would lean more towards The one that gives you more units and most of what you fight against in these Caravan fights are large units which
means you're going up against big ogres single unit entities and you want to have units like this you can see right here on this unit card it says anti-large so these HB Birds are really good at taking those types of units down same thing with Cavalry so they have these wolf packs that can attack you from an angle pretty fast these are Really good at countering those so I normally I would say balance it out with some crossbows but in this case it's hard to turn down 3x so we're going to take the Hubbards now
I forgot to recruit those archers on that last turn so what I did is reloaded my safe file and I got a different you can see we've got a different encounter here so instead of the the option between these two we have to either fight these guys or we get to give up one of our units That we just got so obviously we're not giving up good power bird units so instead we're going to fight and in general the rule of thumb is fight when it's not going to risk losing your Caravan in this case
these are very low tier units most of them all easily dealt with we have counters to them as well we have a lot of Spears here that'll counter most of what they have so let's go ahead and fight this one now you could if you don't feel comfortable you Could use autor resolve when you're just starting out and learning the game I recommend not autor resolving anything try and take as many of these battles as possible if you're not confident you want to redo it just remember every time you get to the end of the
battle you will have the option to restart the battle and try it over again so if you want to try it maybe get better results or just get some practice try the same battle maybe two or three times you'll Be able to implement the things that you learn right away now let's talk about how to fight against units like this that we're going up against they have some fast moving tiger packs they have some ogres that are going to just try and bulldo through and then they have a main character which is a melee specialist
they just going to run through us so what I would recommend doing in this case is try and get your Center filled with shields so we'll Start with our Shields here right in the middle then we can put some how birds on either side we can get two on this side two on this side now there's not enough room so let me show you a couple tricks for moving and manipulating your army without having to spend a whole lot of time micromanaging them so I'm going to go ahead and just drag and select all these
guys we need need more room over here on the right so I'm just going to select all these if you hold alt and Then click on the whole formation you can slide the whole formation around so that's left alt and then right click and drag it around now let's say we wanted to get a slightly better angle here I can now while I'm holding alt I'm going to use another finger to press control left control and that's going to turn it into a pivot right on the center and we can change the angle so let's
say we want to change the angle with the maybe the crest of this peak we'll change it There I'm going to let go of control and now I can continue to slide them around how we want so let's put it right here and then we need to continue to move this formation out so that they're not all bunched up so I'm going to select all these guys again and we'll just go ahead and add them to the formation like this so we've got a nice strong formation with a very strong Center normally they're going to
try and flank you with their fast moving unit so That's why we want to put our Spears on the outside we'll do that and then we can keep a couple peasant Spears in reserve cuz I'm sure they're going to try and bulldoze through and get at our archers so if we want to add those guys to the formation go ahead and press number one to select these then hold left control down and then click on these now they're selected these are all selected and if we press G it just slides them over now They're part
of the formation and again if you want to move these around without having to reform the whole thing hold left alt click and then drag them around like that we need to get our archers ready we don't really have a whole lot so not a big deal we'll get our melee specialist in the front our Caster in the back and then let's go ahead and start the battle now they're attacking us so we're just going to let them come here we don't need to Worry about moving there is a bonus that you get for your
units when they're stationary for a long period of time so these guys are braced not every unit has it but uh our Jade Warriors definitely do right they are casting magic it is causing damage on our our units but it's really not a big deal now we'll go ahead and charge see you can see they're just they're going to charge their fast units on the flank which means they're running right into their own counter that's Perfect so click on the Caster this one has searing Doom let's go and cast one of these I'm going to
cast it right here we don't want to cast it too close cuz it will hit our own units but if we cast it somewhat on the back line you can see right here it's going to drop some spikes and it's going to shred any everybody within so those guys took some pretty nasty damage now they will damage your own unit so like I said try not to drop it where you going to get a lot of Friendly Fire here now we could also help with using plague of rust that's going to make it so that
their armor they have less armor and they're much easier to deal with so we could just hold position you don't need when you're playing as Meo Ying especially you can play as defensive as you want oh let's pull this guy he's getting kind of low so we'll pull him back he's not very good at combat these guys are really not good the bureaucrats the Lord magistrate They're really not good at all in combat yeah he's going to run like a coward but that's fine let's go ahead and send our peasants right here so we're going
to select our peasants and manually move them over here I'm going to hold shift and then left right click again so that they can move here and then charge you don't have to but it's a good habit to get into cuz sometimes you give a attack command and they'll just run through somebody else's formation and it's not Good so we'll send them back here these guys are also anti-large so if you look at their um their stats right here they do have anti-large this guy is considered large so these guys actually counter this guy we
can also get our archers to Target him and we might need a better angle so we don't friendly fire too much so we can back up a little bit and then again hold shift right click and then you que up as soon as they reach they will start to get shots off Now we could if we if we really want to micromanage this we could send these guys out to flank oh boy they got our magistrate in deep trouble so we need to get him out yeah these guys are terrible man really bad in combat
we'll help him out I'm going to drop a nuke try and get them to to leave our guy alone yeah we really need him not to die here that would actually be terrible yeah I'm just going to finish this up we'll send everybody out to attack somebody let's Just have everybody attack there we go kind of scary there we almost lost our main guy we'll probably need to replenish here so he doesn't die to attrition yeah generally these guys are not good on the front line you can see this other guy did the same thing
he was on the front line but because he's a melee specialist he actually knows what he's doing and he was able to to tank a lot of damage so be careful with your Caravan guards don't be like me now Normally I would recommend taking the cash here but in this case I am going to take replenishment just so we can get a little more on our character our main one let's take replenishment you can see it adds just a little bit of Health here we go we are starting turn three first step is to attack
and take the Terracotta graveyard and as I mentioned we've got really good movement speed because of all the perks we took so we can go straight from here to here in a Single turn now this is probably going to be the toughest battle and I have noticed sometimes there's an army here sometimes the arm is over there at pom up here in the corner so this may not be the same battle for you it it's either going to be here or it's going to be at the next place either way it's still doable now this
says it's a close Victory I disagree wholeheartedly and we will fight this more tactically than what the AI would do with with an auto Resolve so let's get in there and fight now for this map we want to make sure we have a nice line of sight for our archers to to shoot from I generally recommend just taking the flat ground down here you'll give up a little bit of a height advantage to the enemy but it's really not a big deal you could go over here the problem is you'll have a hard time holding
the wood line they'll get in there and it's you just don't want to shoot at people in a wood line arrows Are not going to be effective at all start our line over this way we'll get the archers right behind them same setup as always and then we're going to move back as soon as we get in we're going to move back with everybody except for Meo Ying so start deployment start battle we're we're going to hold alt and then scoot back we just scoot all the way back now because we attack them they're actually
just going to sit passively so what we're going to do is move up and Harass them we'll use our blimp and we could also use Meo Ying oh they're actually coming never mind so let's go back so we don't take too much damage there and you really don't need to adjust your lines here for the most part they're just going to run right into you it's not a big deal we can bait out their archers so that their archers don't come up to our line and ideally we can get more than one group attacking us
and we're going to select our wizard We're going to drop a nuke uh they just bypassed what happened here yeah unfortunately that's going to happen sometimes where they just ignore your character and if that's the case that's fine we're going to go back and attack The Archers and we can also use our our Caster to do it so let's go into them we're going to drop a nuke right on top and because they're engaged in combat they're not going to run if you do this outside of combat they will run they'll Try and and Dodge
it so you can see here we just did a massive amount of damage with a single spell so pretty good and then get get your Caster back our blimp is taken a ton of damage so let's go ahead and pull them back I don't want that to happen it's not a big deal if he takes a lot of damage because we can just heal him up at the end we have that heal spell but ideally we don't want to take too much damage for free anyways let's get our me Ying back so she's dealing with
these archers as well and we're in range their archers are in range so let's go ahead and manually Target we're going to select maybe these two this one can Target that one these peasants are actually in range as well so why don't we we just Target a bunch of different ones and then we should be good to go here we go Meo Ying's here to clean up some stuff and you can see here targeting is actually incredibly Important we haven't really done it too much cuz it didn't matter but on a battle like this where
it's kind of a big battle you do want to Target specific units ideally you want to Target their damage dealers and range units are 99% of the time going to be the main damage dealers as the damage dealers get close keep an eye on your ranges here or like I said hold space bar you'll see where everybody can shoot Target them you can also use your Sky Junk to Target them before they even get in range so like these guys we can Target yeah they're going to get smashed pretty hard so I'm going to speed
this up I think you kind of get the idea of this battle there you go they're running like I said you don't really have to do a whole lot of micromanagement here these guys do most of the work for you so we lost 20 units in total as I mentioned they will respawn in the next turn because we'll be in a town you get A really good replenishment from town so don't worry about this I should have healed before I ended the turn but oh well it's not a big deal so we'll pick up 1,400
treasury almost 2200 of XP and another item so occupy this one and we did pick up a jade sculpture so this one increases the rank for units that we hire of so the Jade Warrior and the warrior hover now we want to check what kind of buildings they have this one actually has a decent building the these Stables if you want to build some Cavalry in this case I I think for this guide I would recommend staying away from Cavalry if you're just brand new to the game and you're not really confident your combat abilities
just stick to your front line and your archers you you can't really go wrong with them you get a little more flexibility when you add Cavalry and if you're comfortable doing it that's fine but if not I would just delete this put an economic building in There you can't really go wrong with that now the priority here again is our trade items so we'll take the trade item first then when we upgrade this we'll probably take that economic building as well we've got another unassigned point to spend this is going to be the final Point
here for attrition and then on our Alchemist we can max out searing Doom so that's the second point every time you put a point into it it gives you an upgrade so in this case minus cast cost Minus cool down very important to get that maxed out all our buildings are set as I mentioned before you end your turn double check your diplomacy and see if anything's changed so we'll come here our brother nothing changed Celestial loyalists nothing changed and Imperial wardens nothing changed also keep an eye on who they're at war with so the
celestial loyalists will get attacked by some very strong factions pretty early on in this case the jagged horn tribe That's not a strong faction so we can ignore that but if they get attacked by one of the scaven factions like Clan Asen or by a dark elf that is a very very bad problem because they will wipe them out quickly so we need to keep an eye on that and if they do get attacked we'll have to help them so Imperial wardens again these guys should be confederating with us pretty soon but they're not quite
there yet for some reason and finally before we end our Turn let's recruit a few more units so in this case we probably just take more Arch ERS we're on the final part of phase 2 let's go ahead and grab our army and we're going to go attack p now this one's a little different this is an actual Siege the capital the region Capital will always have walls whereas the minor settlements do not so the ones we've been taking up to this point have all been minor settlements this is the provincial capital so this one
is an Actual Siege we can wait some time and construct Siege engines not necessary don't even worry about it this is such an easy battle now the auto resolve says it's a peric victory we Auto we're going to take some pretty heavy losses so in this case let's fight it in person and I'll show you we'll probably won't even lose a single unit so this particular town has a terrible defense if you look right here in the center of the map there's a gate there's no Towers Whatsoever anywhere there's no way they can defend it
we have more range units than they do so we can just push in nice and slow we have a massive amount of range units and we just pepper them to death so again we're going to select everybody I'm going to hold alt left click and move them forward like that go ahead and send your Alchemist to attack the door so you don't need Siege engines to break down gates and doors you can just do it yourself your units we want To send Meo Ying over the walls and I'll show you this is something we haven't
covered yet but Meo Ying can actually turn into a dragon if you look right here on the left there's a cool down of it when you first start I think 30 seconds or something as soon as that 30 seconds is up you can do it it doesn't cost Mana or magic or anything so click that and after about 5 Seconds she's going to turn into a dragon and then you'll be able to move her around so she Is is now in flying form and she has an increased feels like she does more damage in Dragon
form but she's much more vulnerable like her armor is less it feels like and then also she cannot cast most of her spells there are a few that you can cast but nothing in the early game so we just fly over the overhead and look to pick off their archers we want to harass their archers just get down here start eating them and then as I mentioned our archers are Going to destroy them just by being alive and being nearby and we can also send up our blimp there we go so our archers are in
position if you want to Target them manually you can but I would just let them do their thing they'll do it on their own now they seem to be attacking some Target at the gate I don't know what that's about so we're going to give them attack command to shoot over the walls there we go very strange I've never seen that before but Anyways you can see how quickly their units are dropping so they're in a bit of a trouble and if you're taking a bit of damage just move away she'll eventually start flying and
you just go back over the gate it's not a big deal and then let's get our blimp up just a little bit more so he can start shooting there and you can see he just dropped a nuke on these guys they're pretty much all dead now off a one shot so I'm going to fast forward this there's really not Much to say other than they'll keep pushing units up and you'll keep shooting them dead there you go we picked off their Noble Lord so she got wiped out they have only a handful of units left
so what I'm going to do is come up here with both me ying and our blimp and let's just speed this up a little by hunting down the people that are left so any flying unit can can just fly over the walls it doesn't even matter you do have to be careful you can See here they do have some defensive towers and they do hurt pretty badly if you leave them alone Meo Ying can wipe them out without using any ammunition you can also do it with your blimp but or your Sky junk but the
problem is they have very limited ammo so it's usually better just to use me Meo Ying knock down the walls and then you'll be in good shape now we did take some damage here with Meo ying and we didn't heal up yet from the sky junk on that last turn So what I'm going to do is pull our Dragon back here we'll turn back into human form and we do that by clicking on this button right here and then we're just going to drop Fields right here get everybody back up to full so we're actually
going to end the battle with more Health than we started with now let's talk about magic for just a quick second so this spell you can see in the top right Earth blood costs six Mana to cast down here is our winds of magic This top part tells you how much you have in reserve this bottom part is how much you actually have ready to spend so at the beginning of battle you usually start with a big Reserve but not a whole lot in the actual tank to use so you can see right here our
recharge rate is one power for every 9 seconds so if this thing costs six Mana then what 9 * 6 is what 54 seconds so almost a minute yeah almost a minute to cast one heal unless you have a bunch of Winds of magic saved Up so as I mentioned you can definitely do this without taking any losses but if you take a couple losses don't worry about it if you take heavy losses I would probably refight it and try and learn how to do it without taking any losses it is good to know it's
not necessary but it's a good skill to know so we'll pick up same thing money experience and we're going to get our provincial capital here so now we own two full provinces so if we zoom out we Wiped out the rebel Lords of nanyang that's our starting enemy so they're they're gone we took all their land and we have two full provinces so the Gunpowder Road and the lands of stone and steel and if we zoom in and click on this you could see we have economic building there at the capital that's exactly what we
wanted to build anyway so we're going to leave that alone at this other one there's nothing built because we just destroyed the stable That was there we're going to go ahead and put another economic building in there the more money you have the more armies you can hire the faster you can upgrade your buildings it's just you it's never bad to have more money so prioritize that not always over everything but I would say 90% of the time you prioritize that we have some unassigned points let's do that again we're going to put our final
Point into this area next time we get a point we Can go into irrepressible and then we'll start being able to level up this right here our alist we're going to go with increased Mobility cuz that does unlock at level five and then the final one unlocks at level 10 but until then let's take this one that'll give us another 5% campaign movement speed and because we own all three territories in here the all three settlements we can unlock a commandment and we're going to put this one on control so the Jade dragons edict Now
we want to start getting some better units than this we have some archers in here that are peasants we have one peasant long Spearman not the best option but also not terrible so we're going to come back here to our Gunpowder Road and we're going to hire another Lord so that he can start recruiting stuff and bring it over so go Ahad and click on that these are those magistrates just like the Caravan guard they're not very good in combat you can Use them if you want but I don't usually recommend it unless you're trying
to do something specific with them like for example some of these guys are really good at controlling territory so increasing control and reducing construction cost is this guy's bonus some of these people have actual combat bonuses which is kind of a waste on them in my opinion I instead prefer to go to the dragon blooded shugan Gun there's two different types so if you click on This you'll see there's two types there's the lower of Yin and the lower of Yang you'll know which type they are by looking at the first couple spells that they
can cast so this one has the slow also has a cloak of jet to turn people invisible not really that good of a skill in my opinion for for this type of army I guess maybe I don't use it very well but I would recommend going lore of Yang these are much more straightforward they have a shield that Protects your units from damage they have a fire spell another fire spell another nuke it's all very straightforward easy to use and very very solid good units so between these two we have solid for some attack bonuses
these guys are generally not going to be front liners so probably not the best option this lady will reduce corruption and income from buildings let's just take that one I think that's the better pick so we'll recruit her now We can start recruiting units here we want to get more of these crossbows so let's go ahead and load this one up we can hire up to four here now and part of the reason why we can do four is because number one we have the edict which increases our recruitment capacity by one there's also an
imbalance of Yin and Yang so if you click on your settlement here at the very top it'll will tell you what your Harmony is our current balance is+ one towards Yang generally you want To stay balanced between the two and you could see the bonuses if we're balanced we'll get campaign movement range of plus 20% upkeep of minus 25% and income from all buildings of 15% so you make a lot more money by staying balanced however by going Yang if you look at the bonuses for that we we have to pay a little bit more
for our construction and we lose one control but we get cheaper units to recruit than they have a higher rank and we increase the local Recruitment capacity of one so instead of before we were only getting three now we're going to get four So within two turns we're going to have eight of these guys and we'll be ready to go now we could also recruit more units here you could if you wanted to I I don't know that it's necessary cuz what'll end up happening is you'll have to delete these peasant units unless you like
fighting with peasants I personally like to use better units and just have less of them Even though they're a little bit more expensive so I would probably hold off on that me personally but you can recruit some if you want I would rather get these guys with the crossbows and then we'll also get more of the Jade Warriors so again final thing before we end this turn and in this phase let's check our diplomacy so our brother doesn't want anything new Celestial loyalists nothing new Imperial wardens nothing new but they're getting close Yeah they're they're
getting very close and I'm going to show you a couple strategies we can use to actually get a little closer but let's do it in the next phase so let's go Ahad and end our turn here so now now that we've got two full provinces we need to focus on expanding and there's two ways we're going to expand we're either going to do it through military conquest or we're going to do it diplomatically my personal opinion is diplomatically is by Far the easiest and best way to do it for a couple reasons number one we
get to take over whatever they had military-wise so their units become our units the second and I think is is probably a little bit more important is you don't have to conquer these buildings or these uh settlements every time you it you damage buildings inside so if we can get them without Conquest it's actually much better so let's go to our diplomacy Tab and let's see what's Going on here again so check our brother Celestial loyalist no change and these guys are they're still at war with the puppets of misrule Haag and usach so we
want to maybe help them we can do that by joining their War so if we go over here on the right side you see join war against we can click on both of these usak is actually a vassel of Puppets so they just automatically go with the puppets of Miss rule so anyways these two we'll go ahead and accept and this Opens up the option to join a defensive Alliance you can see right here so even though they didn't quite want it if we join their war with them they were they are more than willing
to do it and we have plus 15.6 here still to our benefit we could balance it out with some money if we wanted to take money off of them which I recommend doing so we'll pick up another almost 2500 from that they're atus 48 right now to Confederate but if we keep an eye them they're actually Going to go up quite a bit very soon because they're going to get attacked by a very strong Noble or enemy legendary Lord up here called Village so we want to help him with that let's go ahead and move
over here we do have access to their territory without trespassing so if you don't have agreements with people and you go on their land you will start damaging your reputation with them see right here as soon as I cross the border right here you see this little hand with A scroll in it right here so as soon as you see that that means you're going to take diplomatic damage by doing that by whoever's land you're you're tromping through so you don't want to do that we do have a military alliance with these people so they
don't mind if we're on their lands so we're just going to come up here to the turtle gate and we will help them defend the turtle gate if nobody shows up we will go on the offensive and start attacking village Over here so this should be good for now we'll come up here and hang out by the turtle gate and see what they do now when you join an alliance you do get the option to build an outpost building an outpost allows you to recruit units from their faction now these guys are the exact same
as us so we would have the same units as they did so there's no real benefit to building an outpost in this case I'm just going to cancel that we don't want to spend the money on that We do however want to spend money on upgrading our buildings and building out a stronger Army so let's wait one more turn to get this guy filled out and then we'll figure out what to do next but we don't have any buildings to build everything's maxed out we're basically just waiting right now for things to grow and if
you look right here these all need plus one population Surplus to go to the next level and if you click on your you can see over here growth we're At a plus 30 right now we have zero but once this goes all the way up to the top it's going to go to a plus one and that's going to happen in three turns so three turns from now we're going to be able to upgrade one of these and every time you upgrade it pulls a number from here so if you have it looks like you
can upgrade all three when it pops up as soon as you spend that population Surplus then it'll go away for these other two so it'll it'll make sense when We get there but let's go and end our turn here we go start a turn six we have the option to build something so come down here to nonan Lee and you can see because we have plus one Surplus here it's going to take 12 turns to get another one but we do have one to spend right now we can upgrade this now you notice instead of
12 turns now it goes back down to four so there's pluses and minuses you could build up Surplus and then upgrade your Capital all the way to The top before you upgrade any of these the problem with that is by upgrading these smaller ones you actually get extra growth extra income there's a lot of stuff that comes with it so in general unless you're trying trying to rush for a specific high-tech building I would recommend upgrading everything as soon as it's available so that you can take advantage of that growth as early as possible but
there are some instances where you want to save up growth and you Hold off upgrading your small settlements let's say if we had access to say like a really high-tech military building then we would probably want to save up that growth until we can upgrade this to take advantage of that so here we go we have our first sight of Village this guy is really nasty to fight against we're in no shape to do it right now with these peasants so what we want to do is get this lady that has all these good crossbows
all the way over Here so we can swap units with her if we move right here that's as far as we can go it's going to take three four about four turns to get there now we can do it a little faster as I mentioned we can switch over here our stance we can switch it to March now you want to do this in safe territory right now there's no danger of us being attacked over here so we're just going to go right there and you can see we can do it in three turns now
instead of four so it's quite A bit faster by doing this and if we really wanted to do it faster we could meet him halfway and actually we should probably do that Village is maybe in range o actually maybe not no we need to stay here so it's always good to check and see where your enemies can go so you can see right here he is in March stance he cannot attack from a March stance so I'm curious to see if he turned his March stance off if he would be able to reach this and
I don't think he would But it just in case he is able to reach we want to stay as close as we can if he attacks this we're close enough to where we will be pulled into the battle and we can help him defend it we do not want to lose any of these and the reason being is because like I said we want to Confederate these guys and if we lose a piece of land by the time we Confederate we will not get that land we'll have to spend time and resources getting it back
and building it back up so don't let Your ally lose anything cuz like I said what's his is ours it's like we're married and we're minus 50 even worse all right that's fine we'll get there so we're just going to wait let's go ahead and spend some time upgrading our buildings while we wait for our military to come online end turn six all right somebody's coming to us with a trade agreement offer this is the grand cath factions don't mind it we'll get some extra money And they'll pay us 300 for it that's fine you
always want to double check to see who their diplomatic relationships are with so trade Partners if you do something against these people and they're trade Partners they will not like you if you do something negative towards them and there's people that you're at war with the the people you're at war with will actually like you more so you always want keep in mind so Trade Agreement will probably upset the jangi Rebels I don't care cuz they're going to get wiped out soon anyways but it the Western provinces will like it and that's who we want
to have on our good side so this is actually good diplomatically as well as financially so we'll take that we are starting turn 7 and our Caravan finished its trip we got 2720 gold out of that so let's accept that more importantly we get this thing called the Von Carin blade this thing is incredible so if you look at the stats It gives us a passive regen of .1% % per turn per second which is really fast it also gives us some bonuses here so frenzy we get base damage increase charge damage melee attack damage
and then we get another melee attack bonus here as well so very very good the only downside is you get some vampir corruption but that's really not a big deal we need to make sure we equip it on the right person though so right now it's our Caravan Master that's equipped It so we need to come in here click on your me Ying right click on her portrait and then under details we want to find that van carstein blade right here click on it and it'll move it over to our main character instead also this
is probably a good time to talk about equipment you can see right here we can equip up to five different items on this person if it's a non-caster I believe it's only four yeah they lose a wand so looking at our items we have a potion of full Hardiness that can go in this Enchanted item slot and this one gives us charge bonus which could be useful we do charge damage with her so we we'll equip that item looking at our incili Aries we picked up a jade sculptor these are already equipped we don't need
to worry about that but in the future you're going to have dozens if not close to 100 items in here and 100 incili Aries probably want to go through once in a while and just make sure that you've got A good mix of stuff in here equipped and don't forget you can actually equip these items on your companions as well so our Alchemist can also equipped items now our Caravan did gain some levels they're not going to be able to go back out on another trip for at least two turns while they're returning back to
the the base but we want to see where we're going to put these points I recommend putting points here in the bottom so I usually like to increase Cargo capacity and better scales first so cargo capacity means we can carry more stuff which means we'll make a lot more money and then we sell each of those items that we bring for 10% more so adding these two together you get a massive amount of money now we we do travel through a lot of territory gives us some attrition damage so hidden stores is pretty good because
it reduces that attrition and then when we do get ambushed we'll have pretty much a full Health Army if we have if we don't have this they will lose quite a bit of HP way finding reduces the chances of getting ambushed getting ambushed is a very very bad thing so anytime you can avoid that it's it's very good in this case though I we have two points to spend I would probably say cargo capacity and better scales first we want to make as much money in the early game as possible and then in the later
game we can worry about avoiding ambushes and And replenishing so we'll do those two let's go back to this lady get her closer she's almost there Village is inching his way over here to the West which means he probably wants to attack something that's not defended so we'll see what he does so let's take a quick sweep of our territory here and make sure that we don't need to build anything no everything's in good order we still have 18,000 in the bank and 1,400 positive income so we could Probably complete the second Army soon and
then have two full armies again we're going to go to our diplomacy Tab and just check the other thing on the celestial loyalists we always always want to keep an eye on their their Wars as soon as they get attacked by somebody we probably want to switch over to helping defend them so that we can take their land as well so see they don't want to do anything new Imperial wardens are ready to Confederate so there you go Just by becoming their Ally we didn't really have to do a whole lot and you can see
here Village is getting close so that's making her very nervous that's why she wants to Confederate as when Village was over here wasn't willing to do it so sometimes even though it looks like you're not going to be able to Confederate sometimes it'll just happen as soon as they start to attack so we'll go aad and take this collect it and then propose offer and you can see right here We just took over four new pieces of land so we need to take stock of what we actually have you can see here this lady is
standing out in the open not sure what she's planning on doing there but we need to get her back to the gate so she can defend defending this is not going to happen Village will very easily take that so we probably want to get rid of this thing soon but first thing first let's get back to safety we can't reach it one turn just by this stance so let's Switch it to March and we're still not quite there but we at least get oh no we're still taking attrition damage so you can see anything north
of the wall you're going to take attrition damage so you you do want to stay near your towers as much as you can there's a way to avoid attrition which we'll show you in just a minute once we get these armies linked up but for now just stay at the gate and then you should be fine now we're checking right here Village cannot Reach this so he can't attack it we're good to go we don't need to worry about it just yet but soon we will want to switch this out we own three gates these
are special buildings they don't have the same buildings that these other settlements have they also have an increased Garrison they are very easy to defend especially if you have an army inside them so let's look through and see the AI loves to build terrible buildings so you probably have to do a Lot of tearing down so in this case we need to tear down the Bastion go g gol whatever that means if we click on this building or we hover over it this option down here says demolish building we do get a refund though we
get 600 gold back by demolishing it we're going to go through and demolish all three of these because it's the minus attrition building it's just not good so we'll get rid of it and then next turn we'll build the correct building and then we'll be Able to combine our armies and we'll be in very good shape the final thing we need to do here is worry about our Commandments each of these Gates gets its own commandment we can either increase casualty replenishment rate increase unit XP if you wanted to get your units ranked up you
could leave it on that great Bastion threat of - 1% and Corruption of minus5 now we didn't talk about great Bastion threat yet that's this bar here up at the top so there's This thing called the Kyan warband Threat Level if that reaches 100% it spawns a bunch of armies to come attack you to be honest they're really not that scary if anything it's good when they attack you because then you can get a bunch of free gold and experience for your troops and your Your Leader so I wouldn't worry too much about this as
long as you have a strong defense on your Gates you shouldn't ever have any issues with that I wouldn't worry about That too much the final one is plus 25 growth and construction cost minus 20% for all buildings this is by far the the most important one in my opinion the Bastion reinforced if you have a lot of battles going on and you need to get some replenishment rate take that if you've got a lot of low tier units and you want to get XP on them you could do this I again I don't really
find myself doing that too much I would Mo most of the time go with the Bastion Reinforcement if you're really worried about great Bastion threat you can do this one but I like I said just increase your growth you'll be able to upgrade these to level two and level three soon which means they probably can defends all right so with that let's go ahead and end turn seven I'm going to move this lady back to the gate again you probably won't have the same situation it's it's going to be random depending on where the SL
is going to be sometimes She's at this gate sometimes she's here sometimes she's out taking attrition for the hell of it so let's get her back in the gate so she can heal up and then we need to get her a proper Army cuz this is not a proper Army now I do recommend in this case we we need three buildings at all three gates I recommend going for the growth first because the sooner you get this up to say level three or level four the better because like I said they can pretty much defend
themselves so This building all the way in the right the Bastion water station this is the one that's going to give us Plus growth it also increases casualty replenishment rate so it's it's good all around there's some other good ones to consider this one the defense one is not very good this one that we already deleted I wouldn't really recommend that one but this one is very very good Bastion watch Mast this one decreases the upkeep of our armies by 25% in the region this one Is very good to have but I would probably prioritize
growth first and then when you get to level two then put in upkeep reduction so I'm going to do all three of these with growth and get these things upgraded as soon as we can right we have enough movement here where we can swap out troops so let's get up here and give Meo ying a bunch of these crossbows we can SW swap units what we're going to do is we're going to click and then shift click to Select everything in between we want to get rid of all these bow and arrows now we're going
to be short one Army here if we take all of them let's just take one less so we can have 20 out of a 20 with me Ying we'll take three peasant archers back and then we'll probably give it to this lady we'll send her back to go recruit again from nanga here we go so we're going to sit in the gate and watch Village not attack us he's probably going to go over this way and try and Attack dragon's Crossroad you can see here he's actually in range so by clicking on him we can
see his red border goes all the way up to here this is for sure going to fall so we have a couple options we could demolish this building which we should have done earlier because it takes a full turn to abandon the settlement you do get a little money for doing that however that's not in my opinion not the best option in my opinion it's better to sell This thing and try and get some diplomatic relations with somebody so these chaos dwarfs absolutely hate our guts so if we go to our diplomacy you can see
right here they are -48 and going down even harder because they just don't like us we can get on their good side for at least a few turns if we sell this settlement to them so let's go and initiate diplomacy with them come down here to trade settlement all the way on the right and then we want to find the One that we're trying to get rid of so always if you're not sure just zoom in and and double check so this is Dragon Crossroad that's the one we want to get rid of so we'll
give that one up and you can see this opens up quite a few options here we can do non-aggression packs we could do a trade agreement we could take just straight cash they don't have enough cash to eat up the whole thing but we could do Cash Plus a trade agreement or we could get rid of that Take a non-aggression Packa and then take a little bit of cash so we get two agreements plus some cash I think this is probably the way to go you will never keep your alliance with these guys they hate
you just naturally because that's how they are this these agreements will last for you know 10 15 turns something like that but it's 10 or 15 turns you don't have to worry about defending against them you could focus your efforts on somebody else we were going To lose this settlement no matter what we did even if this Village guy wasn't here we would want to sell this anyways because we didn't talk about this yet but let's look at what this settlement has so if we go down here to one of our good ones like Pome
you see how it's got a green circle it says suit climate temperate if we go over here to dragon's Crossroad it's red it's an uninhabitable climate Frozen the grand cath do not like this place everything's more Expensive it's slower to build income's lower controls lower like everything is lower here so owning land that's red is very difficult to do there's also yellow I believe we have some yellow right here so Wang Chong is also yellow it's a slightly more expensive to build here your your replenishment rate slower your construction time is longer but again it's
still doable orange is doable green and orange are good red is bad you can still make these work but not in the Early game I don't recommend it so in this case we can really get a lot of benefits by just selling it to this guy the other thing I forgot to mention is if if your control goes really low which this one is on its way to going really low you can see here we're at minus 22 and it's minus 23 for next turn so it's going to keep going down and down and down
if it gets down to- 100 they will Rebel and then you'll end up losing it anyway so like I said we get some Benefit for something that we were going to lose anyway so let's just take it there we go so Village cannot attack that now we have another building to make here so in this case we have one growth point to spend I would probably prioritize on the capital first so we'll we'll do this one here four turns we'll have it done now just because we confederated with these guys doesn't mean we sto looking
at the yellow one we want to make sure he doesn't get gobbled Up by other people now we are not able to Confederate for at least in five turns from when you started we already did one turn so you can see Confederation is four turns remaining so we're not able to Confederate for four more turns but we got to keep an eye on these guys they are still not at war with anybody else so this is good and we're only minus 13 for a defensive Alliance that's getting very close if they go to war with
somebody and we join The war on their side they will very much likely join a defensive Alliance and then eventually Confederate so not much else for us to do we don't have any movement speed on our Meo Ying so let's go and end turn and then we'll deal with Village next turn and greasus the fat man himself is offering a trade agreement and he's not charging us for it he should probably charge us money for it but he's not so we'll take it a lot of this these things are going to be RNG you may
not get this but uh if somebody wants to trade with you just check their enemies so by doing a trade agreement it's going to piss these people off I have no clue who they are so we're going to accept all right let's go ahead and finish dropping some troops off at our middle section so we'll give them all the archers and then we're going to continue back this way so we can pick up some good units and then we'll F in back again now we do Have enough movement speed here to attack Village you can
see we can catch him right here and if you hover your mouse over you'll get a balance of power before you actually engage this is very useful because it's kind of a pain not knowing if you could take somebody on or not this says that we can take them on as a brand new player I probably would recommend against this because while it is a win it's going to be a very difficult win for you so in that case We're not going to do it as well we want to wait until we get much more
favorable result against this guy he may try to Siege this down and it looks like he might be setting up to attack it but keep in mind we have 12 units in the Garrison and we have I don't know was 12 units here so we have 24 units here to defend it's not likely that he'll be able to defeat it but he might think that he can so we'll see what he does if he does attack us we and he doesn't Attack right away we can March over there and help defend we can relieve The
Siege so not a big deal either way now when you're not moving your units and you want to end the turn you got to click this button right here resolve or skip uh we do have a caravan ready to go cuz he came back oh boy I messed that up yeah I messed that up I was supposed to send this out as soon we're supposed to hire a second Caravan as soon as the other one came back so so we'll take Western idealist and then the second place we're going to go to is mermaidens and
the reason being is we'll get a nice item that increases our economy so we'll go ahead and increase the cargo value and we'll dispatch them right now all right so we're still waiting for vill to either attack us or go away so we can go do something else but let's go and end our turn here we go another Caravan battle we have less troops this time but I still think we can take this so we're Going to fight it says close Victory but I think we can do okay again if you don't feel comfortable with
this you could autoresolve it or you could just skip it by destroying I think they wanted to eat one of our peasant archers not really that big of a deal so no fancy formations here we're just going to do a straight line and they do have some fast units here looks like they're going to try and flank so we'll go ahead and angle these guys Just to make sure we don't get flanked we want to keep our archers nice and safe and as I mentioned before these Lord magistrates are not great in combat however they're
already if somebody's already engaged in combat they can do okay helping out now these guys are really trying to go for a flank so why don't we cut them off completely so they can't we don't have a flank for them to attack yeah they're really trying to go wide so let's go and attack yeah they're Still attacking our flanks pretty good here so we got to be careful one thing we can do though is is start to move our archers around into a flanking position and get shots on these guys in the back right his
his Lord is actually attacking us which is super annoying but we can't really do much about it you can see here we're not able to get too many shots off just because the AI does try to avoid some friendly fire but they they still Do it they still do it a lot right as soon as we're done with these uh saber tusks we're GNA oh they're all falling apart actually so let's go ahead and move un here we'll pull back a little bit and then we'll try and pick off their big units same thing here
we'll pick off there we go they're just about ready to flee we at least got their General before he fled there we go so we lost 21 most of them were Spearman that's fine But at least we didn't have to destroy a unit to do it so again with the Caravans I would play a little more conservative with these guys cuz if you lose them you lose a lot of progress so we'll take the Army replenishment here if you didn't take any losses just take the money and it's been nine turns we can change the
wooing compass again so we're going to switch this back to the Grand Bastion this is going to give us some replenishment rate boosts recruitment Costs down by 10% more importantly it gives us this ancestral Warrior ability this is very very strong so using this is is pretty good in battle it does reduce the great Bastion by minus two so instead of six it's only four so it's really I mean it helps a little bit but probably not that important now one of our settlements did get sieged here so what we need to do is we
don't want this Siege to go all the way through you generally either want to fight it right Away or reinforce it as soon as you can so let's click on our army here and attack and see what looks like it's a valiant defeat that's not going to work for us so decline the attack so as expected we need to get down here and help so let's go ahead and March we're going to get within range so move her right up to the gate so that when we contest next time she should be able to join
the battle and she's not able to join the battle yet it's probably Because she's marching right now so we got to be careful with that let's wait a turn and get out of that but we can upgrade our gate here so turn 10 we're able to go to level two same thing with this one we would normally be able to do it on this but uh we're being sieged and you can't build where you're being sieged so we got to wait let's get this lady back there so she can start recruiting some more and in
this case we don't have a front line on that one Army So we'll we'll do maybe let's get two of those and then a bunch of a bunch of archers n Le finished its upgrade to level two and you can see here it opens up an extra building slot so we can build another building here there's a couple options most of them are not very good I would recommend sticking with infrastructure mostly for these and in this case we want to get a growth building now we have already a Yang building so if we want
to balance It out we want to switch to building a a Yin so right here this there's two ways to get growth here this one provides Yin that's the one that we want so click on that we can also upgrade our income building going from 150 to 200 income so we'll pick up an extra 50 by doing that all right before we end check diplomacy we're actually getting really close to a non-aggression pack with our brother minus two if we really wanted to step up the pace of this we could join some of These wars
it's really not going to change much like for example if we join this Burning winds Nomads these guys are so far south they'll never attack us but we could get some goodwi by joining the war so let's do that if we join we offer to join their War we don't ask them to join ours cuz we don't need it we want to get the Goodwill here that's enough to open us up for a non-aggression Packa with just a little bit of money 200 gold so there we go now we need to push a Little further
for military access which we can do maybe right before these guys get taken off the map they other we only Join one of the two Wars so as soon as this guy gets up here and they're threatening to take Shrine of The Alchemist we could uh join the war and then you know reap a little bit of benefit from it P gets the option to take on three Jade Warriors or two peasant archers that's not even a yeah we're going to take the Jade Warriors Now Village decided to back off but he wanted to stay
to raid so for some reason he's still here and we are going to have two armies versus one so what we want to do is not attack him with the first one we want to move this Army close enough so that they can support so when you see an army when you hover your mouse over it you see this red there's like a red circle going around them that's their area of Engagement so you can't move inside somebody's area of Engagement unless you're actually attacking them but if we go right up to the edge you
can see here right up to the edge now if we take Meo ying and then attack you can see that there's a line going from this Army to Village which means they will actually reinforce if we attack so let's go in there probably going to run yep he's going to run we have a lot of movement speed so we should be able to keep up with him so let's move again and you can see here we Just move again keep up with them now two things are happening here when they run that means they give
up their chance to retreat inside the battle so all we need to do is win this battle even if they all flee and they don't nobody kills anybody their army is completely wiped out so if you lose a battle and you haven't fled yet or you're not in the marching stance you have the option to flee with whatever remnants of your army and they can recover but like I Said they ran once already so they're done if they lose this they just die so we if we check autoresolve here if I hover my mouse over
autoresolve we don't take any losses in either of our armies this is very very favorable it's a decisive Victory which means we shouldn't take too many losses here in my personal opinion I would probably autoresolve this or maybe create a save file try the battle see how you go my Personal opinion this is a very tough battle Village is tough he has a lot of really annoying units to deal with even though we have twice his numbers or more than twice his numbers it's still not an easy battle and we will probably lose a decent
amount of units they're giving us a decisive Victory here my my opinion is this is a good Auto resolve for us so we're going to take it it's going to wipe out every single unit that they had which means we'll get a ton of Experience from it we take some casualties but it's nothing we can't recover from so no big deal and you can see because we took out a legendary Lord we got a lot of money so almost 4 grand there 4600 XP and an item we could also take replenishment we're not going to
do that because he's going to offer us 1,300 for it so we'll take the money we got about five grand Just For Fighting this guy and anytime you defeat a legendary Lord you do get their it's Called their defeat trait so defeating Village gives plus five melee defense and then plus 10 win of magic power Reserve capacity so that's basically means you can cast more spells during battle by just by defeating him once so we got that now we're out here in the area where we will take pretty significant damage if we just sit here
there is a stance that negates that so if you go down here to your stances it's the fourth one down in Camp I'm going to Click on that it does reduce your Movement by quite a bit but it also allows you to not not only are you not taking damage here where you would normally take attrition damage but we're actually gaining reinforcements so really good move to two uh in this case this lady we want to get her back to the gate because you replenish faster in a settlement than you do out in the open
so let's get her back she's got movement speed to get back and you see within Like two turns she'll be back to full health two more turns and we'll have more reinforcements that we can Ferry back and forth so we'll we'll probably wait for that and then we'll also move our our character back to this gate so we can defend we could also go on the offensive here and we might actually do that just to take out Village we won't have to deal with him if we do that the downside is we give up the
option to defending this guy because our main Army Is going to be over here so we have to be careful with that but looking at here he's not at war with anybody so we should still be able to Confederate him in the near future we just need him to go to war with somebody so we can help when it comes to diplomacy I showed you how to do it manually there's also this thing called the quick deal this is really easy to see who's willing to do one action among everybody on the map you do
one action at a time so Non-aggression pack we're pretty close to Clan kisor and the golden order trade agreements nobody's really that close to US military access not even close and then it gets worse and worse the further down we go and if we want to sue for peace these people aren't ready to do it but that's not a big deal but not much to do there let's just go ahead and upgrade our gate this one needs to go to level two as well we'll assign our point so this is our first point into Irrepressible
and then we can go either Quartermaster logisti or lightning strike if you are a very aggressive player I recommend going lightning strike first this enables a special ability where you can attack somebody and their reinforcements will not be able to join so let's say you want to attack somebody that's surrounded by five of his friendly armies you can get in there fight that one Army and then get out if you have enough movement Speed you can get back out the only downside is your troops are exhausted when they go into battle but that's really not
a big deal you can just sit in the corner and get that back before the battle starts if you're not not a super aggressive player and you don't plan on taking fights like that probably go Quarter Master and the reason is upkeep reduction is super important the more money we have the more armies we can field the more battles we can take All across the map so that's that's probably my recommendation and then our Alchemist here is ready for an upgrade we got two points let's put it both into plague of rust again this one
is really good for taking down tough targets like enemy legendary Lords so if you look right here it it reduces their armor by 60 and it lasts for 44 seconds it's plenty of time to wipe somebody out that's got really really high armor and then because we helped with our Secondary Army here we need to upgrade her as well so she's got some spells here oh this is the one we inherited she doesn't have the good spells that's fine we could deal with it later first thing you should always take is Route marcher definitely put
one point into there and then probably start putting points into the Spells so you can go down the spell line but I I don't like this one nearly as much yeah that's I usually recommend the other one but like I said we Inherited this lady we can swap her out if we want but we'll just keep it simple we'll just use her it's fine we'll make it work so this brings up a good point so we didn't get the option here saying that you had an upgrade available so it it is usually a good idea
to go through and check all your buildings again you can go through manually click on them or you can just drop this provinces Tab and just click on all the ones that you own and see if there's any like in this case There's a a hammer right here so we know we need to upgrade this to level two and then everything else is done so let's go and end our turn we're getting attacked again we'll fight this one Jade Warriors in the center they can handle the knars very easily when they come up we've got
Pikes on the flanks cuz that's where the big these units that we can counter are going to be and then I think what we'll do is let's try and focus down their enemy Lord because That's usually the one that's going to cause us the most trouble yeah let's go ahead and countercharge these guys we're going to go ahead and attack across the line except for our Jade Warriors generally leave them standing still so they can get their bonus for standing still and we'll continue to attack this guy from afar with our archers we will get
some Friendly Fire here but it's worth it we need to wipe this guy out and we might get flanked here yeah see They're trying to flank so it's fine but he is sending his saber tusks around to flank unfortunately we don't have a free unit other than our magistrate which is not ideal but we'll we'll make it work there we go his his Lord's actually ready to flee so we'll we deal with that there we go he's gone let's get our Spearman back here to help out cuz like I said our magistrate is just dog
crap in uh in battle he's not good at all let's switch our Focus here these guys Are exposed they wiped out one of our archers can't do much about it we we didn't have enough units to cover everything yeah so they're just going to keep trying to cycle charge our archers so keep trying to move them get in their way with your Spears if you can dude this guy is so annoying man there you go we got him so we took decent casualties there but we survived and as I mentioned before the more battles you
do the easier it gets cuz These guys are all going to rank up and get more experience we'll get more perks for our Caravan leader it's all very good we got a unit I don't know what that's from but we got an astromancer so we'll take it these guys make really good spies you could put them in an army as well but I find that they work really well for stuff out in the field so you can use them to wound enemy agents you could steal technology things like that so like in this case we
could probably Use him to go spy on Village's territory and then try and steal some tech so we'll send them over there now we are still recovering but as long as we are in this encamp stance we can continue to gain troops while we're able to move on the enemy Fortress so why don't we do that we'll build up all the buildings we can while we're still here and again prioritize trade P we got the trade going we finally finished our research here up keep - 10% for Yin units or Range units we need to
change our Tech we could take the other half of this and get minus 10% for all the melee troops but I think it's better to continue on the ranged so base missile damage plus 20% for Yin units let's do that one it's all the way in the bottom right we'll pick up harmonic Mastery as well which gives us 10% more income from cities but really this is the important one so do that one next I just realized we're actually trespassing on this guy's land I forgot we didn't have the military line so let's get out
of his land so we don't piss him off too much most likely it's going to be hard to take this guy's territory anyways he's probably already got an army you could see his vassel has a full stack here as well so if you're comfortable with battles you could do it but um it's it's a little more of an advanced move but like I said just hold the gates this is the most important thing right now hold the gates and then Keep an eye on the yellow guy if he goes to war with somebody you need
to help him out but otherwise you should be in pretty good shape here up to this point most of these steps are predictable and repeatable but the further away from the start we get the more RNG will steer your campaign one way or another it's hard to give exact steps past this point but in general you want to continue to work towards confederating the yellow flag Celestial Loyalists and pushing South through whichever enemy is in your way in this case I ran into both the scaven a rat faction that emphasizes quantity over quality and the
dark elves who have very strong units stay patient take smart fights where you stand to lose very few units while wiping the enemy out and continue to expand Southward try to Confederate any Cath and faction that's still around and eventually you'll have a campaign that looks something like this all of Cafe United under one Banner let me know if there's anything in this guide that was unclear and I'll try to help out in the comments make Grandma proud and go forth to unite Cafe a huge shout out to the YouTube members and patreon supporters who
help make guide content like this financially viable I appreciate your help thank you for watching and we'll see you on the next one