much uh yeah ready ready yeah what the you you actually could SW get ready ready you just go in after that what's up guys it's your boy Joey here and today we're going to take a look at our updated build guide for great swword and Dagger all right so with the new skill specializations patch we will be covering the following PVP and PVE skill specializations PVP skill rotations PVE skill rotations updated gear build runes and Rune Synergy and resonance traits all right so here we go uh PVP skill specializations as you can see we have
taken the cruel SM Bion Pro we have gone for the Gaia crash critical hit increase or skill specialization then we're going for the increased stun duration from this ability for brutal incision we're not really going to put anything on it we're not playing poison on this PVP build we're playing mainly main hand break sword on this build even though you can have your dagger out pretty much and for our ascending slash we're going to have that massive additional damage boost that increases your skill damage boost by 250 after using this ability it's pretty insane so
you can basically just Shadow strike into an ascending slash into a guillotin blade that will destroy your Target and then we will go for the skill cool down reduction for 15% less cool down as you all know the great sword is pretty much uh capped based on cooldowns so you can only kill one person a time and then ye out and then move on to your next Target when your cool Downs are back and this helps with that so we also get for the effect duration which increases prone duration so we can keep the target
prone for longer which allows us to charge up our Guillotine blade if we ever took that that spec on to go for the stunning blow which redu the skill cool down and the additional skill damage boost so it increases your skill damage boost by 150% for the next ability that is used within 5 seconds and also we're going for the hit we could also go for the additional stun duration with which we would have to remove something like let's say the duration so the St duration is always good to have but in in the C
you you can also remove that if you already have the Mastery or if you have the Mastery you can stack it even more and just pretty much guarantee the kill on your target but from my personal experience when I'm doing PVP and I'm targeting squishies they don't even last a split second so additional stun duration would only help when you're dealing against tanks if you want to be a tank Buster you would want that but against squishies you don't really need that because you pretty much your your goal is to just stun into a prone
immediately and delete them with the gillotin blade and for the death low we get reduce cool down and increase damage to a prone Target by 30% so we go for the guilting blade which is decrease cool down as well and you can also go for the area damage as you can see here which this is massive if you're fighting in group scale like zvzs right let's say you jump into a clump you ascending SL War player and you land this a ability on that player it spreads the damage within a 3 m radius and the
Damage spread is 100% of the damage so if you deal 630 per on that Target that same 63% damage that you deal will be spread across multiple Targets in a 3 m radius which is huge right but this is there there is a condition if the target is attacked by a critical or a heavy attack in order for this AOE to work you have to land a critical hit or a heavy attack this is why we ran TW piece wing for our build we can have more critical hit so for the Envy uh you can
get a cool down or duration if you want but we're not going for that we're not really afraid we're not really out here trying to run away we're out here trying to slay okay that is that is the great sword you're not supposed to be running from people people are supposed to be running from you so for uh for our the Vinci courage we're going for the instant healing this is massive because sometimes when you're fighting in the middle of the fight you have this cool down ready you can use you can pop it immediately
get some HP a few thousand Health straight up it could even be clutch especially if it's a Do or Die situation you're low your Target's low your both low and you have this up you can keep it you can pop it and then you get more HP than your Target and possibly even clutch win the situation that 1 V one and Shadow strike we're going for range and Shadow Escape because you can shadow shadow strike into a kill kill someone right Shadow strike do your combo kill someone and then Shadow strike back so that that's
pretty massive and there it is this is our number one tank Buster ability the Precision Dash it has a shield block chance decrease ability debuff where there's an 80% chance if you land your ch charge on the target reduce the shield block chance of the Target by 30% this only applies to tanks so tanks mean meaning sword and shields who have FY block chance this literally shreds them makes them vulnerable to your ascending slash or your ankle strike if you play that ability and you can also increase the range to do use it for Gap
closers and also an additional 80% chance to bind the Target that you land your the the charge on pretty much so for the passives we're looking at the same passives right we go for assassin step the Assassin's Instinct orari Dash threatful Edge final force robust Constitution gold Warrior and of course Shadow Walker for this build our main Q ability will be Iron Point Perry we're not going to use the dagger Q ability because we want want if if you play this correctly and you get jumped and you time this Parry perfectly you get to stun
that Target and do an AOE damage which is massive especially in in group fights where if it's a clump and dump fight and you're getting focused with Fury attacks you can just pop this and everyone around you is going to get stunned if they if someone or any of them tries to Fury attack you they all get stunned pretty much all right so taking a look into the PVP rotation of great or dagger so you have uh three four main abilities that you will rely on to start setting up your fights it's Shadow strike ascending
slash stunning blow and precision Dash so how the first rotation would be Shadow strike into an ascending slash into a guillotine blade into a stunning blow and then uh finally Gaia crash if your target is still not dead hit him with a de blow and then surely he will die and if if you're facing tanks you want to continue the chain of CC by doing a shadow strike into a sending slash into a guillotin blade and then stunning blow before they get up then you land a guia crash into a pretty much brutal incision or
a valiant brawl make sure you fit in the dead blow in between these combos so you can get the best results all right so let's get through the skill specializations for PVE we're just going to run this through so the tldd of this is basically you're going to play around with the dagger more than the great sword so I will just show you what skill specializations we're taking go Smite going for consecutive use attack speed poison lightning infusion cool down go transition into tunder clowns bombing attack as many and then blow it up the wheel
breaker damage area change applies the weaken armor reduction a stunning blow additional skill damage boost increase skill cool down dep low charge dep low skill cool down damage and prone guillotin blade charged guillotin blade skill cool down fire crash extra critical hit the Vinci scourage we leave Asis we don't really need to use this uh any traits here for most most of these are PVP but you can always go for the increase duration that's also good but for our build we're going for this setup and we go for the shadow strike to add more weaken
thunder clouds helps us stack better and for the prion Dash we just go for the heavy attack duration and that pretty much covers our PVE skill specializations all right so for the great sword dagger PVE rotation as you can see here we will be playing with more daggers and pretty much use our iron uh our wheel breaker there to reduce the defenses of our Target into a stun into a Charged Guillotine blade for the maximum amount of damage you can deal and then into a Gaia crash as we play and use the dagger skills as
a filler so basically this build around revolves around stacking your uh Thundercloud weaken with the dagger using your great sword abilities making sure you take advantage of the skill specializations from the stun to increase your guil te blades damage as that is a big damage hit every pretty much 17 seconds and using your Gaia crash whenever you have to and I understand that great sword is is not uh s tier in PVE it's not the same damage output as a crossbow but pretty much it's still can do good amounts of damage it's still viable is
because you can use you can not only Rend mobs you can also buff your teammates with the Vinci courage increasing their attack speed it really helps the group out uh yeah pretty much that's that's my PBE rotation you just play with your stun even though your stun will not work on bosses it's still apply shock so when you apply shock to a boss your guillotin blade your de blow all of those get increased damage all right boys so this is what we're looking at for the tier 2 updated gears for great sword and Dagger we're
going for 60 trength 60 decks uh nothing on wisdom and a bit on perception 49 over there this is far as we can go for tier two unless we get some Arch boss then we can definitely do a revised version of this build but so far for the traits we look at the silent tracker we got hit heavy attack chance and attack speed and then we for the great sword we have heavy attack hit and critical hit then moving on we're looking at the armors so usually people would think aren't you going to use melee
evasion well in this end game every great swword pretty much will have great swword or tank whatnot great sword SNS or sword and shield will have a lot of hit that youon won be even be able to stack enough evasion to begin with so this build alone even with 49 perception I have 1423 melee hit as you can see here that's without food so if we use food we're going to get 1,500 what what evasion is going to do what you need about more than 2,000 evasion to even have a chance against a build like
this so let's let's let's move on and go into the helmet as you can see we we stack melee endurance and then Max health and range Invasion we can still still stack range evasion simply because of the dagger and the Synergy with the hermit shroud over here which we stack debuff duration skill damage resistance and Max Health then moving on to the armor we have debuff duration reduced range evasion and Max Health with pretty much we we we chose debuff duration over melee endurance simply because the fact that we if we stack enough debuff duration
we can reduce the amount of stunts happening or the duration of CC ding on this character because as you can see we have 22,000 HP we are not going to die in one combo pretty much so we're going to use debuff duration to reduce the amount of CC duration on us to allow us to survive much better and then we're going for the for the gloves we're going for the wing wind here the set bonus for the 200 critical hit because as I said this this build has low crit and most most great swword tier
two players tier 2 great sword users don't have a lot of crit simply because if you look at the stats it's it's 11 strength hit in Collision chance and if you compare it to the ad dentus which has the critical hit 2 pi4 it's missing that critical hit for a little bit more strength and a little bit more hit as you can see so this is why we're using uh wing wind two-piece for the boots we're also going for the wing wi Gale because we want that ranged evasion and uh the extra magic evasion as
well well will help us even though we can't really stack enough of it right now um if you do if you dodge with Shadow Walker you can get pretty much way more way more evasion here so we we are at the PVP PVE spec so when we do a Dodge right here we will reach certain amounts of evasion as you can see we can reach about 1,800 range evasion and, 1400 magic evasion which are both good numbers considering as a Magics are staff user cannot stack past 1,000 hit so if you reach if you reach
1,400 you still have around 30% chance to evade magic for for range pretty much you have a lot more chance than the usual oh yeah so let's go back to the gears so why why why aren are why aren't we not running great knight four piece right so great knight four piece gives us really heavy attack chance per 1,000 per 1,000 of Max Health up to an additional 240 so we're missing 240 heavy attack chance why is that well because of the diminishing returns so when this heavy attack chance goes past 500 stacking more of
it actually doesn't really help you that much because of diminishing returns Technically when we use great sword abilities because of the Mastery it gives us 526 and if you combine this with the skill bonuses from cold warrior and of course when you use Precision Dash you can get more heavy attack anyway you you don't really need that much heavy attack period we're going for crit we want those juicy hits juicy crit hits and the pants we go for the four deck in hit the boots like like I said move speed hit magic evasion we can
replace this definitely with great n Boots but that's also fine because we want more a little bit more range in Magic evasion as I've said so yeah here we're looking at the gloves um this gloves is traded for range but we don't this is because I use a crossbow as another as another weapon so I have another I use this for my crossbow build that's why I have range on it but usually you'll get magic evasion on that rep place the range and attack speed and range evasion and you're good for the necklace we're looking
at the abys coor necklace because it gives the most strength and perception and some Mana regen Max Health skill damage buff duration there you go and beast king guilded bracers we're looking at the max Health skill damage assistance and some help regen you can replace this with more debuff duration if you want but I decided to go with a little bit more health regen because simply because it synergizes well health regen synergizes very well with the Vinci's courage what is the Vinci's courage it is one of of your only self- sustain abilities that increases your
max HP and your health regen for 12 seconds this is also affected by Buff duration as you can see we have a 17c buff that regenerates our HP this is very nice and increases our attack speed so health regen is not always bad but it's a good filler unless until you get at least full debuff duration on your your accessories so let's look at the ring we're going for Transcendent magic ring over here with buff duration skill damage boost for the weaken chance you can replace this with pretty much something else but other than weaken
chance but I usually weaken chance because I play crossbow that's literally it there's no point for a great sword to have weaken chance so yeah basically and then we look at the dead ey ban gives us more attack speed more perception Max Health skill damage boost then buff duration the standard traits then our belt we look at the tyon blood lless belt we love this belt because this belt is just lowkey broken gives you move speed gives you strength and Max Health all three stats that a great sword dagger player needs so we going for
Max Health skill damage resistance and debuff duration for the traits and that's pretty much it for the gear all right that's pretty much it for the updated gears so now let's take a deep dive towards the perfect Rune Synergy the Rune system so how does this Rune system work so basically you click one of your items and then you click Rune management here you will use what we call Rune hammers to unlock these sockets and then it's going to be RNG which kind of socket uh will show up when you unlock these Rune sockets basically
so there are three types of sockets there is attack Rune sockets there's support Rune sockets and there's defense Rune sockets so the important part regarding this entire Rune system is not always what the actual Rune is but more on the Rune Synergy so the Rune Synergy is what gives you those juicy nice stats as you can see here we have perfect Synergy for dexterity we went we went towards attack speed so we get 3% more attack speed just by having the correct order of the slots as you can see the icons match attack Rune support
Rune and defense Rune so that's how you unlock the Synergy is by putting in runes that match the order based on the list of the Synergy so you could technically go for critical hit damage reduction but that really depends on what kind of build you're running if you're playing tank this is probably great it's probably insane right and you can even stack debuff duration on this but we don't really want the wisdom stat wisdom those doesn't have any any place for great sword and Dagger players right and this is also a good alternative right here
as you can see perception three Shield block penetration chance if you really want to be a true tank Buster you can stack enough of these you can probably get around 18% I think if I'm not mistaken you can get around 18% so if you combine that with the skill specialization of the prision D as you can see here you can increase it for to like 48% right you can have 48% Shield block penetration chance but there's also this uh this conversation this controversy regarding around uh this skill ability is that if you're playing great sword
dagger people would expect you to go after squishy targets right so there's also that factor that's that is why I did not get that room Synergy for this weapon because I am a squishy like I'm I'm I'm a squishy Hunter so I hunt squishy players and then stack over stack as much attack speed as I can and delete them in Split seconds as you've seen in the video that's been played all right so this is what we have for the great sword and that's also what we're getting for the daggers for the armors you don't
have have any Rune slots as you can see no none of the armors have any Rune slots including Cape but the accessories they do so if we look at the belt right here we've gotten the Rune Synergy for move speed and Max Health which is insane right it Stacks it really helps because you already have you already have Max Health on your belt you also have move speed on your belt and you have the Rune Synergy to match it that's even better and then looking at the the necklace right here we went for Max health
and dexterity for more stats technique this is insane getting more max heal this is how I managed to get pretty much almost 22k Health as a great sword and Dagger without being a fuel a full tank right we just needed two piece wraith to get that extra HP for more hit and then off we go slash slash slash let's go and then we go with the bracers also we're we we also went for 3% attack speed and Max Health the Rings we went for Max health and strength the other ring Max health and perception we
want to keep our stats balanced we don't want to overstack in a certain stat unless we really need to so that's uh pretty much it for all of my run synergies if I if we calculate it we can get like three% 6% how many attack speed we can really stack over this 9% % so pretty much we've stacked an extra bonus 9% attack speed just from the Rune Synergy guys this is massive like we're talking high speed DPS like I don't even see what's happening it's just so fast like there is no counterplay to this
kind of game play right here no human will be able to react to the speed of which you're use you're doing attacks the attack speed is so fast but I do have to remind you guys this is all ping based attack speed is Ping based so if you have high ping attack speed might not work as well for you because like I said it is Ping based so the lower your ping the better you your attack speed uh affects you as a player as your character so I've tested this on OBT right with where I
was playing at 200 ping 200 ping I was using my dagger abilities and guess what it it felt extremely slow and it's not just the delay it's actually slow like it's actually slowing your attack speed and speaking of which when we when we're talking about Bing I also use this program called uh Gear Up booster where I pretty much connect to a VPN Korean node to help reduce this this program is like pretty much exit lag but better because it helps me find nodes aside from that I can get the best node the most optimal
ping possible yeah I I believe I have around like 80 ping without it and it saves me like 30 ping and the Ping is not really the biggest problem for me it's it's mostly the packet loss that I get from the routing of my internet right so for my ISP if I use VPN my ping might go between 100 to 8 80 to 100 thing and it's going to spike back and forth and sometimes I would be lagging in game due to fact loss this software definitely highlights the fact that I can remove that problem
by pretty much just connecting to it so I just subscribed to this uh to Gear Up booster and uh it really solved most of my problems and it's literally what allowed me to play as well as I am right now aside from of course practicing Duos um going into deep Dives watching my own vods seeing seeing what I do what I did wrong you know seeing what else I can improve as a player I always do that I always do self checks to to see how far I can push myself and thanks to Gear Up
booster I'm able to constantly play this game without having to worry about lag so yeah if you guys wanted to if you want guys wanted to have an exit lag alternative your up booster is there you should visit you should try it out guys anyway guys I hope you learned a lot from this video and let me know if I missed anything I'll try to my best to answer them and I will also be updating the quest log builds for the skill specializations whenever I can but for now I'll see you you on the next
video peace