[Music] now that we have seen how gamification can be implemented in various ways let's try to think of how we can create a game or a gamification concept consistent with learning goals for this let's get Back to Basics humans learn by playing and playing is fun but how can you balance between learning and having fun chicks of mial's flow Theory can help us here it says that if something is too easy well you the users the players will just let it go they will lose their interest and do something else on the other hand if
something is too hard and seems impossible to reach well the motivation will disappear the secret recipe if there's any to a good balance between fun and learning is to have some hard moments some easy moments some moments dedicated to learning and others more focused on the thumb and to do so well you have many game mechanics to take and to use the one thing you need to understand is that the game mechanics need to be adapted to your learning goals for example if you want people to acquire knowledge the best way to provide them with
feedback so that they know where in the right dire Direction and they are learning or actually we're going towards the goal is to do evaluations along the way this can be done through quizzes for example however if you want people to acquire skills they need to use those skills they need to train and here it's done by actions not by evaluation another problem is that if you focus too much on the game goals let's say for example learning earning points the user the player might disconnect from the original goal which is learning [Music] something so
you have to make sure that the fun part of it doesn't erase the original goal and here you might come up with different types of players which is not the topic here but the truth is you have to think about the motivation because if your players think that learning something new is enough motivation for them if that's their a goal it's going to be easier than if your players feel like learning something new is nice but that's not very fun for those players you need to think about the storytelling you need to think about maybe
having collaboration because they will be motivated by others you need to think about what's in it for them so don't Focus only on the game mechanics on the rewards within the game but make sure you use them in the proper way leave have a good balance so that your players will experience the fun but go towards the original goal which is learning the example that we saw with the climate fresk is a very good one here the players whether they want to know what to learn more about climate change or not will learn because we
collaborate because they have to think about the causes and consequences another example would be my marot Hotel here the players are future recruits for marot hotels and they have to manage a hotel in a game their actions within the game provide very useful feedback for recruiting them knowing how they would behave in real life and the truth is they do learn how to manage a hotel sort off I hope this will help you and you will be able to create your own learning game thank you