Hello guys, welcome back to my channel and in this video we're going to look at the current status of my day 14 free-to-play account and we're going to check if it is ready for lose. We're also going to try and answer some questions and doubts that I saw a lot of people had in the past days and I probably forgot to mention some points in the previous videos. So, we're going to try and address those in this one.
We're also going to check some themes to give some more variations and more options to people. Since most of the ones I used to get to the current floors that you see here on the screen were pretty much the same. I wanted to change things up a bit.
So, we're going to look at some previous clears. Uh just to comment on different options that you have and how those teams function pretty much. I'm not going to try and clear more stages.
That could take a bit too much time. Will depend. So I figure it would be better to just uh give you more options and comment on why they work and how they work.
So that's kind of the the plan. So first let's start by having a look at how many resources I have set up and also how I approach using resources which could be like link XP boxes SSR plus chest and stuff like that. So that's kind of the first part.
So before we open the bag, we can see already I have 390,000 suspendium, which is quite a lot. It's like 780 black market pools, which is decent. Uh so that's great.
Then if we open the bag, I have 783 black market tickets. That's basically what? 1460?
No, wait, no, that's 1560. So, I have 1,560 black market tickets ready for Luzle, which is a good number, I would say. So, quite happy about the result.
As you can see, I didn't really have to push too much. I'm only floor 86. And for trials, I'm at 1,000 in tri of chaos, so I could get more suspendium.
I could get more black market tickets fairly easily. I'm confident unless I'm super unlucky I can get Luzleick Rainbow 5 day one. So that's already a good start I would say.
Now before we move on to some other points let's look at the bag some other resources I have. As you can see I still have some Tresence crystals. I can improve those.
We're maybe going to check them out but I think I already did in a previous video and they did not change at all. I did not touch them because I'm quite happy with how they look. I didn't want to stress too much about me maxing already.
It doesn't matter. So, I kept those. I'm a bit low on green revolution mats.
I also upgraded speed barak to revolution 5 recently. So, that's why I'm a bit low, but it's not a big deal. Like, we're going to get a lot of those also once lusc is out via top via other sources.
So, I'm not too afraid it's not going to be an issue. the exudamentment extracts. I did not use too many because I didn't really need the extra stats.
Uh so I only upgraded the units that I needed to plus 30 and that's pretty much it. Then we have the books for the origin orb. We're going to mention that as we look at the origin orb.
There has been some progress there, but not too much. All the shards for like SSR, like all the soul stones of different colors, different rarities, I always open them. I don't care like the RNG.
so random that doesn't matter. This one like the SSR plus uh breakstone is extremely important because it is a free dupe for any SSR plus or XSR plus unit. I would rarely use it.
You cannot use it on units that you do not have. You can use it on anybody else. It can be used on collab units.
So I'd rather save it for those scenarios for units that cannot come back. So this is just a last resort. I don't want to use it period.
Then we have some gift chest. We're going to talk about gift maybe in a second because it's also one of the additional sources of suspending that we can have. So I don't open those.
The other ones I really don't care. I don't upgrade [ __ ] The premium instruction manuals are important. We're going to see where to get them.
So, we're going to cover that in a bit, but I really like this reward and it can speed up the progression of the origin or quite a bit. So, I do open those uh when I have the resources to level up uh the node in origin orb and that's it. Other things is just execument extracts.
We don't care. Link XP is the only one that you should pick out of the three in every single chest. I still don't bother to open them.
I will wait for when I actually plan to use them. more actually extracts. And again, that's fine.
Random gifts, I always open them, so we don't care. Let's just do it. Also, the crystals here.
Everything that is random, I tend to open unless there is a reason not to, but it's very rare. Then we go to the most important things that are the SSR and SSR Plus chest. I see a lot of people that want to open them immediately.
Literally guys, there is no reason to do it because you might end up picking the wrong unit. Picking a copy that really adds no value to your account. And I'm going to explain what I mean uh in just a second.
So, let's take this SSR for example. Okay, this one is a bad example. I did not know it was a limited one.
I thought it was just the usual one, but I guess I could have seen from the different design. So, we don't give a [ __ ] here. We can get a copy of Endors.
It really doesn't matter. It's the same. Fine.
So, that one was a bad example. Let's pick the SSR Plus chest. Now, this one gets updated with every single new SSR Plus that is released.
So, that's also useful for that. My general rule of thumb for this chest and more in general for any type of resource is not to use it unless I'm stuck and I know what is stopping me. Then, I use the chest to get what I need.
just opening it up and saying, "Okay, which unit should I pick? " No, no, don't do it. Don't use it.
As you can see, I should have four chest. I only have three because I opened one for Robon. I was in a situation where I was like, "Okay, Robon can help me out in this team against those type of matchups.
" So, I picked one, but you shouldn't like other than those scenarios where we were like, "Okay, I need this particular unit. " You should not open it. If you're not stuck, if you're not in a situation where you don't have any specific need, do not open this chest.
You can use them in two scenarios. Again, you're stuck, you know what you lack, and you get a zero dupe unit that can fix that issue, which could be maybe Evan, but we get a free copy, so is out of the picture. Could be Irang, could be uh Sharon, could be Cha, could be Rachel, Ura, lots of options, beta, whatever.
You might be in a situation where you need a specific kit, specific behavior, a specific utility. You pick the unit to address that. Good.
That's one use case. The second one would be when you have a unit that is almost maxed and you have enough chest to max it out then you can do it so that you can stop pulling for that unit. Let's say there is a banner for I don't know Albda like uh not the secret recruitment because in that case I would just first use all the tickets and then in case you finish it up let's say you have uh there is the banner for the new character.
So let's take Robin for example. If I had Robon Rainbow 3, I might decide to use two SR plus chest to get into Rainbow 5 and save the resources that I would have needed uh to maxim out by pooling for an X unit. So, that could also be an approach because if you save up black market tickets and suspendium, you can use those for collabs and for um like EX units.
You cannot use black market tickets for collapse, but it was just an example like to mean for ex units. So they have an higher value I would say than a selection chest. So based on the scenario, finishing off units with a chest is okay from my point of view.
What is not okay is for example, if you're like, okay, I would just get a copy of a unit that I want to max anyway. No, wait for when you're close to maxing. Because let's say I want to max Ura, for example, the unit here, she's blue one.
If I open three chest, she's purple one. Then I may get to like rainbow four. Good.
I do a 10 pull or a 30 pull and I get a double. I wasted one copy. If and I got no benefits because this unit, blue one, purple one, exactly the same.
There is no power spike, no nothing. literally wasted chest. Then I get to a point where I might risk going overboard.
Makes no sense. Just I would have gotten to rainbow four. Then I'm like, "Okay, let me open a chest to finish off the unit so I don't have to risk using resources, getting additional copies for no reason.
Just max it with a chest. " That's kind of my approach. I already talked too much about this point.
So, we can move on. If you have any questions in the comments, let me know. for the coins, Shinszu and link XP packs or chest or whatever boxes, you can use those at least the coins and shinsu.
I would save up on the link XP. Link XP gain a lot of value the further you push. The more you push, the more you get.
The other two don't really increase much, so it doesn't matter. If you need some Shinsu in some scenarios, open the boxes. You can do it no problem.
You will get so many of them and you will never be like gated by Shinsu. A bit at the beginning but not much. For Dinky XP, wait.
Do not open those. Period. When you're really stuck and you only see upgrading links as a reason to progress, as the only way to progress, then do it.
But to be honest, the answer is you're never stuck because of links. So don't open them. we will get a new system in January that will use these type of resources.
Stack them up as much as you can. Period. Now before we start with other things, let me quickly get away with like quickly mention the link situation.
I saw a lot of people and I mean a lot with five links all at the same level. That should not happen. I don't want to see it again guys.
Please don't do it. Always one link 20 levels above. Always.
There is no reason what to like not to do it. Only one scenario you are forced to do it which is when you need to get all links to 400 so that they limit break to SSS in all other scenarios immediately like 20 levels above period. Why that is important?
If you notice from like every 20 levels so for example from 700 to 701 uh there is a major increase and also from 720 to 721. So every 20 there is a massive jump and that jump is like in this case if you see from 190 to 191 it's a very minor jump. If it was from for example 7 720 to 721 it would have been maybe 190 to 21 and something.
So it's a very massive increase. 71 to 711 it's a minor difference. 701 to 721 it's a major difference.
It's not double is not linear like every 20 there is a massive jump. And it is important to have one link above one because it is efficient. So you use less resources and realistically if you have an attack scaling DPS like for example Yugo, she's the only one that needs the higher link for the whole team to be like a whole step better because she's going to deal all the damage of the team.
Period. If your supports are on higher links or other thing, you don't care. Like if the other four are 20 levels below, doesn't matter because all of the team damage is coming from Yugo.
So it's more efficient to buff the damage of one single unit and ignore the others. That's one reason which is not always the case because at times you don't have an attack scaling DPS or you don't care because you already have enough damage, you want other conditions, which is the second one I'm going to mention now. And that is if you have effects that target the highest attack unit in your team like for example Sharon that we see here in the picture here in the middle, Mamanak, so princess of Zahardanak or Hawkney, those type of units will link or give energy to the highest attack unit.
And in some scenarios, we want that unit to be a support. So that for example the hiwa we have here on the screen on the left uh she has a very good special move. We want her to spam it.
We want to l to link Mamanak to her most of the times. If we have one link 20 levels above it is easier for us to even make a support the highest attack unit. So guys it gives you control of which unit has the higher stat so you can do things.
You can also maybe in some scenarios want to make a unit the highest attack because there is an enemy that targets the highest attack and you want that unit to take the damage instead of your carry. So having one link 20 levels above gives you a lot of versatility, a lot of team options if you have all links the same like some teams cannot work. It is possible with ships in some scenarios.
I don't want to expand on that, but literally guys, there is no reason not to have one link 20 levels above. It's just so much better. So much better.
So guys, please do it. And that's it, I'd say, for the link part. Since we're already in this menu, let me also quickly go over the origin orb.
I didn't do too much, but I got to half in yellow and also a bit deeper with the 5,000 expiry suspendion that I have only 100 left of. Now, um I used it a bit here for like this node and this one. Accuracy is always the most important one to get.
So, I always aim for that. And that's it. Unfortunately, I spent like 3,000 for the welcome summon banner of the expiry suspendion because I really wanted some more copies of her fo.
I was obviously unlucky. So I wish I just spent it here in these other nodes. The expiry suspending we're going to get tomorrow from the hell train arena.
I will definitely spend it here. So this is where most of your expirium is going to go when you are like gifted that most of the times we want. I think they removed most sources at train arena's one and also some events here and then but we don't get too much of it.
But the one you get, definitely spend it here. Uh because it could be expensive to invest in the origin orb second half. And you don't normally have to prioritize it, but at least getting to 50 accuracy could come in handy.
So I tend to do it for purple. Close to half. Not yet there.
Same for red. Same for blue. And green is a bit further behind, but it doesn't matter.
So, I'm planning to get there in the next one week at least to half uh halfway through in all of them. Doesn't matter too much, but I really like the extras with us. And that's it for the original orb.
Other things, dresses facility, we already went through it, so I don't want to comment on that. I did not change any additional role is the exact same stats as last time. So, accuracy and swiftness, swiftness is the priority.
Then you add some accuracy rows in there. I will like do some more rows in the future. Doesn't matter uh as of now.
That's it for this whole tab. I'd say yes, we don't have anything else left to discuss. Let me go through a couple of events that I never mentioned in the previous videos.
Uh the first one is this floating ship schematic that it seems like they're going to add quite frequently. And if you're a new player, definitely don't buy anything. Is a waste of tickets.
You would only consider this if you have most of the SSR plus, sorry, most of the SSR units maxed out. If there is no XSR plus coming for the month, or at least we don't expect it to come and uh like you have one to 2,000 tickets, then you can consider it. Otherwise, I really wouldn't bother.
It's too expensive. and chances are you're going to get a shitty ship anyway. One of these, nah, makes no sense, guys.
It's not worth it. So, yeah, I don't recommend it. Another thing we have that is quite frequent is the workshop melting forge.
Fortunately, they removed the like announcement extracts and some other things to be automatically added by default. It's only gear. I wouldn't bother with it early on.
It's rerunning quite frequently anyway. when you will be I don't know two three months in you might have a lot of garbage you want to get rid of you can do it here just select it you will gain this material you can use it to exchange for other things but don't feel pressured to use it now it doesn't matter you're literally not going to lose out on anything if you don't so it doesn't matter at all other things to mention would probably be the selection here for the guardian test I think I did I made an additional change because four uh for the like day two and day five I was selecting the exuscment extracts. So usually the highest tier one it's because early on we kind of struggle with those a bit but it doesn't matter.
I would just focus on link XP to be honest. So I made that change. Then for day three and six we have the chest to select the instruction manuals.
That's for the origin orb. Everything else is kind of garbage. Once you're done with the origin orb, I would switch to the data shard that you can progress a bit.
The research lab and the rest is kind of forced like this one. You might go with tresence crystals if you want is not too bad. I'd rather go with gifts.
That's more suspendium so I prefer it that way. And the last one is for so we're not even going to discuss it. And that's it for the guardian test rewards.
the secret equipment. That is the banner that we have every single update with a rotating pool of units. The tickets you get, so you get 300 you can exchange in the pioneer shop, 100 if you manage to complete one of the events that there are in the uh in the update.
Usually is the memorial pocket, but at times they also moved it to something different. So it's a total of 400. Those 400 will expire if you don't use them.
So, it's not like you can use them for the next C secret recruitment uh area. That does not work. They're going to be converted, as you can see here in the description, into one hour coin amplification chest, which are complete dog [ __ ] So, guys, spend them if you have them is way better than getting those amplification coin shipped.
So, that's another thing to to talk about. Good. And I think the only thing left before we start looking at teams that I wanted to share is that you should take every single unit in the game to proficiency 10.
That is 600 um like suspendium per unit. You have enough books anyway. So do it.
It's really cheap and that's a lot of suspendium. So that's one source. The other one that is also quite important is report.
I do not recommend to waste the report materials. And the way I approach it is every unit that I use or that I plan on using or that is not complete garbage, I take to level four. And every unit that I want them to land the attacks because for example they are carries as you can see or uh we have Yugo, Adam, Cha, Heljo, Rashut, Ju, etc.
I want them to hit because they need to deal the damage. But there are also units like for example uh spear baron a that I rainbow fived there uh in her banner in the data tower banner. She can apply HP recovery block and I want that to land.
That's all she does. Well, obviously she also has defense decrease, swiftness decrease, lots of stuff, but the core one is HP recovery block. I want that to land.
So I gave her level six for the extra accuracy and that's it. everyone else that has kind of irrelevant or that they don't care too much if they hit or not stay at level four. That's how I approach it.
And I still have a very good number. Let me see here. Of gifts.
As you can see, to get one unit to level six, you need, I think, 163ish, I think. I don't recall the exact number. Maybe 161.
Uh, but yeah. So, it's a good number, but to get to level four is only 38. So, you can get multiple units at level four super cheap, but the time you want to get to level six, it's quite expensive.
So, I tried to save up as many uh cakes and gifts that I that I could. And that's my approach here. So, I still have a lot of potential for some quick suspendium in case I need it, but it shouldn't be a big deal.
In terms of progression, maybe before we start looking at the teams, I didn't do much. I stopped at the first time they asked for two teams just because I couldn't be bothered really to to make a second one. I have enough resources.
I could see like 390k suspendium. I don't need more. I did every single day the origin trials here.
You can see they're all at 301. Perfect. And for hard mode, I stopped when I got to four teams, I believe.
514. I only needed to clear 511 for the extra tickets for the secret movement. That's what I did.
And for adventure, I pushed a bit more just to try out some teams, but it doesn't really matter. And that's what we're going to see now. So, some different options.
Uh before we do, uh the reason why I have the guide here on the left is to share with you one change I did. So in the progression example uh section you will see now we have two parts or two boxes however two containers however we want to call them. The first one is if you created the account during Uric banner.
So, we have the usual progression that we went through in the previous videos and then I already pre-made sort of a draft progression for like the scenario where we start tomorrow for lusle release. So, I changed uh ur to lose. As you can see the progression I kind of kept it similar for the first three days.
Then on day four, I added also EX or Mazino because we have the welcome advant banner. I cannot put this guy to rainbow five. Uh so I don't know, probably by day six or seven, I would expect you to have red Urek, but that's it.
Like we don't know if we can get any higher because we only have up to 1,000 uh summons. Maybe it's not even realistic on day four to have work blue purple, but I think it should be I need to increase uh the floors. Probably these are the same as the current progression, but in this case, we can use low dupes work and maxed out lose leg.
So, we should be able to get higher, but we'll see. We'll see. I cannot create I mean, I could create a new account, but it's too stressful.
I want to do it. So, we'll see. Also, if I know or if I see any people that start uh like on the 26, I will try to ask them to notify me of the progression and then I will try to make it as accurate as I can, but it's going to be very subjective.
I will I will try my best to guess, but it's going to be just a reference, guys. Don't take it uh super accurately as maybe this other one because this one I actually made the account for the other one not. Okay?
just as a reference and then what else for the team building section I think there was nothing else to mention these are the teams I used to run I changed them a bit not too much the core remain the same so let's first look maybe at the previous stage we can see again a variation for example team three instead of Jew I used Drmray it's almost the same like if there are shields and attack increase in the enemy team then traay is better if there are none of those then Jew is better but it doesn't really matter that was kind of the same team four I swapped out Bomb for Hawkney that's more energy for Evan and then in Hugo team I added a lot of firepower so we added Abilda linked to her we added Sharon linked to her which is probably overkill Anna and Ura already a lot of stuff in the team and for work is the same as the one I have on the website. So, nothing much changed. Maybe we can have a look at the fights for team three and four that are the ones that people might struggle the most with.
Let's go for team four. And you will see here the highest attack unit is Evan. I also have a magic ship that is going to give even more attack to Evan.
So we are sure he's getting the energy from Hney and the idea behind this team is just Mamanak links to Evan gives him energy to keep up the special move. Hney gives energy to Evan at the start of the battle so that this guy can immediately use the special move or very very quickly and the rest of the team will just again Iran group enemies when they're all close together. Cha will decrease all their energy because they're grouped up and deal damage and is the damage dealer of the team.
He was running L. I recommend running L when you do an Evan comp because anybody could potentially kill uh Cha before Evan gets to to use the special move and L reduces that chance of happening. You could also run Barry, but Barry is a huge dam damage loss compared uh to to L.
So, I wouldn't want to do it on a zero dupes uh cha. And we're going to see later another comp with cha where you can run sandes very easily. So, we're going to cover that as well.
Let's look at the replay. You will see princess of the hard linked to Evan. Evan that will keep on chaining special moves and nobody should die.
I did not check it beforehand. I don't recall this fight, but fine. Let's see.
As you can see, 127. We already have one special move. We have additional energy coming.
He already has enough for another special move. Only 5 second in on the previous one. Enemies grouped up.
Cha is decreasing their energy hopefully. So they cannot really do a lot. We have Irang that keeps on grouping after Cha knocks them back.
No energy for all enemies. Heaven special move always up. And that's that's kind of how it goes.
Damage wise, this might not be 100% reliable all the time unfortunately because having a zero dupes cha means it doesn't have a lot of surability. We need surability from the team. The best way that we can achieve that is by providing energy to your support like Evan or Hiwa.
And in those scenarios, you know, you cannot give a slot one attack in the ignition weapon to a unit like Cha. As you could see, Cha slot one is plus zero. That's it.
Just that's just the only reason. And slot one for Evan is plus 20. I also increase these two, but I think it's just random.
Yeah, this one don't matter like crit damage and physical pierce. just because I auto gave him a set, but it's completely worthless. Everyone else is also running just a Barry without anything.
Same thing for Irang. Literally, guys, don't worry too much uh about upgrades. Only do them when they actually matter, which is a long way before before they do.
So, don't worry too much. And that's it for this team. Let's have a look at the other one we have.
two enemies that can be countered by Chray. We have Edin that gets an attack increase when he dodges and we have also Mikail that when he uses the special move anytime you use a jolt or something on him, he's going to get an attack increase and both of them can be removed by Chray and it will deal damage in return. So, super good here.
The idea is that we have Robodon providing surability for the green allies and we have Ura and Hiwa providing surability for the whole team. These three units so Robon, Ura and Hiwa cannot support themselves. So they can only support others.
We have three. They kind of cover for each other and the sorability of the whole team is really good. The only way to protect the frog so Kobalt is only Yura.
So there might be instances where the frog dies. If you are stop singing, then you should be scared a bit. I mean, she will stop, but if she doesn't start immediately after, you might be in for a bad surprise.
But that's how the team function. It was a bit too strong with Tomb R. So let me go a few doors back.
Let's go 80. Okay. So here we don't have Tomb R, but we also don't have Jew.
I used bum uh in this team so that he can give a bit more energy to Iwa and Ura and have everything started a bit more quickly. The last team is exactly the same as before. Maybe it makes no sense to check it out, but let's see.
First, let's look at the team without Troy. As you can see, all of the damage was dealt uh by our shoot, but the overall functionality of the team is exactly the same as before. Literally nothing changed for Rashoot.
You can run L would be fine or in this kind of surability heavy team. You could run Magu as well to be honest. Kind of up to you.
Would be more damage. Not too consistent because she only has energy decrease on an AOE attack uh when she's not like Rainbow 5. So that could be annoying, but it would still probably be better than L uh in terms of damage.
You can also run invested sets on rashoot in this case. You don't need to leave slot one ignition weapon at plus zero like we did for Cha because nothing here works with highest attack targeting. And as you can see, that's how the fight played out.
Nobody died. That's how you want the fight to develop. Let me give you a quick showcase also of the ignition weapons.
Here we have Barry on Robon on Zero Dupes Robon. I think that's quite good because again he cannot protect himself. He wants to get to the special move so that he can at least survive those 8 seconds of the special move.
That's really important. We have Rashoot on L. She has all plus zero.
As I mentioned, you can level up slot one, four, and five and give her appropriate stats. We have Ura Barry plus zero. We have Hiwa, Runda.
Runda is fine. We could give her even Rafasia maybe, but I think Runda is a lot safer. And then we have uh bum on Barry.
That's it. As you can see, very minimal investment. Basic basically everybody here has plus zero sets or pieces.
And for this one, I don't know if it makes sense to check it out. Maybe we could, but this stuff is well the same as before. Literally nothing changed.
Yeah, exactly. all the same. We can replay this fight as well.
And then I'm going to share some more like alternatives because I remade the teams for the last floor that I'm currently on. I did not try to push it like on the last three days. I didn't push much.
I just tried some different teams to give you guys more ideas and stopped. Literally, I'm just waiting for lose deck. As you can see, I have more than 1500 tickets.
It doesn't matter. and 1500 summons. It doesn't really matter.
So here we have uh again having Evan chaining dispatch move here. There is a bit of downtime as you saw but enemies were crowd controlled by Irang. So we were lucky.
We risk dying though. We lost Irang. Is it a problem?
Not really. As long as we don't lose Mamanak Hawkney and Evan, we are solid. Well, obviously if we lose J, we have no damage.
So we're also lost. But it's not that big of a deal as you can see. Just wait and we're good.
That guy has a lot of defense. So killing him will take a bit. That's one of the unfortunate thing of running L on on Sha.
If we add our Goocus in the team, it would be a different story. Would be a lot easier. But we don't.
Next update is in the secret recruitment. I will definitely get him. But for now, uh not really.
So for floor 86, which is not loading because he thinks he's already in there. So let me change it and then move up. Let me see.
For 864, I tried a variation. So I moved to Chastim and I did the Evan comp kind of a bit a bit change uh with Rashut. So we're going to see in the first fight, we have a very annoying enemy.
She she starts appearing on this floor 86 and she's crazy annoying. She will decrease your energy. She will heal everybody and she will deal a ton of damage with the AoE attack because well at 200 deficit without resistances everything kind of explodes you and Hiwa is no exception.
But in this case we are kind of fine. As you can see, we are not using five units, mainly because I don't want to overload uh he was passive. You're going to waste too many stacks if you add unnecessary units.
I wanted to add Irang even though she's kind of a waste because I need the grouping. So, I definitely wanted that. And Chai is the DPS.
Chai in this scenario can run Sundance. I think I still left him on L. Yeah, he's still running L, which is a mistake.
I think the next one I I changed that. Uh, but as you can see, this team is still kind of working is the same logic as before, but instead of having Evan chaining the special move, we have a Hiwa disrupting the enemy with energy decrease, knock back, and recharging the stack of the passive and then protecting uh allies with the passive. Still, we got L on uh on Cha.
So, it was protected also on on his own. Basically, his all sort ability was thanks to L in this fight. As we can see, he only took four damage, which means he was hit four times in the whole fight.
Enemies are grouped. Then we have Cha that is decreasing the energy of everybody, preventing enemy Hiwa from using her special move because if she does and all my team loses energy, I lose the momentum. I lose the like looping of every single ability and I would have lost the fight.
In this case, we were lucky. The grouping was a bit bugged as you can see. Unfortunately, at times it happens.
It's mostly visual, but at times is also practical. Like in this case, it was very weird, but it still worked out in the end. So, we're lucky.
And this is one fight. You can replace Cha with a lot of different uh DPS's. in that scenario in particular maybe wouldn't have worked because Cha was crucial at decreasing energy for Ewa.
If she did not have her energy decrease as I mentioned it would have been a lot harder. So that was one uh fight. This other one is also quite inconsistent.
Kind of depends but we have Bum giving energy to Evan and Ura. We have Hawkney giving energy to Evan. It is important that the unit is Evan because Ura doesn't care as much and Ura needs to be protected because she like when she's singing all the other four units are immortal but she isn't.
She only has a swab ability mechanic built in which is the fanatic skill. So she needs to turn enemies into fanatics so that they deal no damage to her. She cannot really do that that well without grouping and we don't have that in this team.
So we need Evan to provide for ability for Ura and we need his special move to be up all the time otherwise Ura could die while singing and using bomb plus oky was the only reliable way that I found in this scenario. You cannot run as slot one plus 20 on Rashut or she will get the energy increase. So let's have a look at how the fight played out.
should be quite interesting. But I wanted to show you guys some different options other than the ones I have on the website and the ones that I shared with you the uh the last video. As you can see, we lost bomb.
It's not that big of a deal. He helped with the first special move which was a bit slower than usual was like 125 instead of 127. But still, we keep on using this special move all the time.
We have Ura that restores the energy. So that's what also helping uh with the fight. We actually lost Evan.
That sucked. And Ura is lucky because she turned the remaining two enemies into fanatics, so she couldn't die. And the rest of the team managed to survive thanks to that.
Okay, it was quite risky. I I did not recall the fight was that close, but it's also good to see. So there might be scenarios where stuff don't work as you intend them to.
And we have 868. This one is also quite recent. I added Spear Baronak to to the team because I recently got her to Rainbow 5.
This enemy team is basically garbage. So there is literally not much to see. You didn't even need uh Spear Anak, but I think I changed the set for Cha.
Yes, I did. So Cha now has four piece sadness, no upgrades. We don't give a [ __ ] Anak has four piece Barry with no upgrades.
and the other are the same as they were before. So this is one team. Then we have again the rash team with bomb, Evan, Ura, and Hognney, which should maybe be a better one compared to the to the previous.
I will also show Cha. Again, I'm not showing Yugo and Urek because for the most part, they don't struggle too much. At times, Yugo might need some retries, maybe even U or if you are against some annoying enemies.
Uh so yeah, if you're facing multi hits, they might eventually die every now and then, but it's just inconsistency. You can just retry a couple of times and they will win. So for this fight, as you can see, no grouping except for Rashoot one, but it's garbage.
Still, it doesn't matter. We lost. Bomb.
That normally happens unfortunately. But the remaining units should still be able to keep stuff up fairly well. Uh, that's it.
Only the last enemy remaining. We have downtime on Evan, but it's fine. The end of the day, it worked out.
A bit more inconsistent than the previous uh comps that I shared with you for the previous floors. I just wanted to try some other things out. They can work eventually.
But yeah, just know no comp especially not on this type of early account is 100% foolproof. Just wanted to again give you more options. If you pick different carries and you're not running cha or you're not running rashoot, there might be variations that need to be to be made obviously, but let's see here.
So, as you can see, a lot of energy generated for Hiwa. She's spamming her special move, which means no energy for the enemies, but also Cha is making that happen. We have Sundance procking.
So, now the damage that Cha deals is quite good. And enemies are going down slowly. I think Ren will survive a bit because he was a bit of a [ __ ] but okay.
And there he is. He also healed up. He did not have the HP recovery block from spear baron.
That's okay. And that's it. That was the other fight.
Fairly simple and straightforward. Keep in mind at times also removing units especially when you're using uh like revolution five hiwa could be beneficial if the unit is not providing enough value. So in that case removing spear baron could have been fine.
I guess Ren healing might have been annoying in that scenario, but he's on an active skill is not really that frequent. It could have been okay anyway. So yeah, guys, that's all I wanted to share.
Let me know in the comments if you're ready for lose deck, if you have any other questions, anything I should share in a future update video for the freeto play account. Really, anything at all. And I will see you tomorrow for the live stream.
I will likely do a pool video on the freetoplay account and do the live pools on the main during the live stream. That's kind of my plan, but we'll see. We'll see.
I see you guys tomorrow and take care. Bye.