hi there i'm bubsy and this is pretty much a video number zero in this very short series of how to do multiplayer networking in unity and how really easily to get started with the setup now the reason why i chose to make a video xero is because there's a few things i want to explain and i don't really want to use that time in the actual video since i know that the attention span of people searching on youtube is very short and so just to get started this is video zero the summary of what we
are getting into in the series and also just a very brief introduction to the networking tool we're gonna use video one is going to be the initial setup and also just looking at quickly how to network your movement now video two is going to be remote procedure calls also known as rpcs which just means sending information via the network video three is going to be spawning and for that sake also despawning objects over the network and number four is going to be synchronizing variables over the network now there might be more videos after this point
i'm not going to say it's only going to be 45 videos and but this just means that anything past this point is most likely going to be per request if i for example see the question a lot in the comments i might end up just making a video showing how you do this instead of trying to explain it to every comment now the network that we're going to use is called fishnet and i chose to use fishnet since it's really simple out of the box but it seems like a really great solution for scaling a
project as well it has existing solutions to move to for example steamworks if you want to run on the steam network later on but also has the ability to run dedicated servers and also act like a host client setup which means you can host it by just running the game this provides great flexibility to us as the users of fishnet since we don't really have to decide now what we want to do this doesn't really leave you with a lot of thinking to do since you can just run the same code but with a different
option later on so if later on you choose oh i want to do a dedicated server it's basically the same setup or oh i actually want to run on steam servers it's basically the same setup and also i chose fishnet because the community just seems great and i really advise you to go check out their discord and they seem like such nice people they're always willing to help and well last thing i want to say is if you have any questions throughout these videos feel free to comment them down below i am no networking god
by any means but i'll absolutely do my best to solve your issue um yeah that's basically it and i hope i see you in the first video you