blood surge is unbelievably good at farming infernal hordes what you're looking at is a level seven infernal horde that I ended up putting up 700 points on while playing blood surge that is incredible this build annihilates it and it does all of that while only playing two buttons this build is incredible and this build actually becomes so powerful that even though blood surge struggles in single Target compared to Bone spirit I was actually able to boost tormented bosses playing this build I was able to kill Uber Lilith I was able to clear a pit 120
the weaknesses of this build while strong are heavily made up for its Incredible strength at farming infernal horde if you don't know infernal horde is by far the most efficient thing to farm in the game whether you're looking for pit mats Gold Anything items whatever you're looking for it is going to be an infernal horde and this is the best build to farm infernal horde even if you're still leveling this is the best leveling build if you're in the early mid uh endgame before you have Uber uniques this build is still the best infernal horde
build this build from level one all the way to level 100 is just an absolute destroyer and the final version of the build is just incredible one of the best things about this build is while you're running around blowing up the entire screen you're also going to do it being incredibly tanky now the final version of the build is insanely tanky fully buffed up I am sitting at let me drink my potion here I am sitting at 81,000 life and this like I said final in-game version of the build okay it's crazy tanky but even
in the earlier game versions it's very tanky and there's a lot that you can do to increase your surv ability but God dang man once you get that final build online it is just incredible so why is it that blood surge is so damn good at infernal hordes why is it even though it does 20 times less damage than bone Spirit typically why is this build able to beat Bone Spirit infernal hordes it's such an odd thing but the real reason why is just pure density The Infernal hordes pumps out mobs non-stop continuously and those
mobs gener corpses and corpses give this build insane DPS and on top of that in the final fight you're fighting three bosses at once so instead of being pure single Target you have three targets to hit which is actually a huge damage increase to each of those targets which we're going to get into why first let's talk about how much value we get out of corpses so the main corpse consumption engine is the creers in brace every single time that we blood surge it is going to eat every single corpse on the screen causing them
to explode now the damage from this explosion is fairly significant you can see I low rolled the damage on mine but it's still doing like 10 to 20 million which isn't an astronomical amount of damage but when you're looking at infernal hordes where it's really important to kill these small white mobs hitting them for 10 to 20 million damage is not trivial it will kill them even in like at level seven sometimes even in level eight this effect will kill them on top of that these gloves give 17% Max life which is huge they make
your blood surge drain four extra times from from Elites this means you're getting four times the healing it means that you're you know you're scaling the blood Nova itself more because whenever you suck it scales the blood Nova right and that so that's going to get Scaled harder you get seven ranks of blood surge which is absolutely insane you get five ranks of tides of blood which is the biggest damage multiplier this build has and the corpse consumption is going to give us resource it's going to proc uh uh corpse eater which is going to
give us a 40% damage multiplier these gloves are just incredible and this is the main thing that makes them this build so good now these gloves on their own with all the things you just described very powerful but this next piece the embalmer aspect is where it gets to the next level so the embalmer aspect is going to make it so whenever we eat corpses their corpses are going to spawn blood orbs now blood orbs have tremendous value in this build for starters the Paragon knowde blood begets blood is a straight 50% damage multiplier now
and we actually generate enough corpses enough blood orbs to keep up that 50% multiplier in every situation single Target and AOE so straight up this is already a 50% multiplier but that is not even half of what it does the biggest thing that it does is procing wrath's Vigor now what is interesting about wrath's Viger is that it is going to actually every 12 seconds going to give you guaranteed overpower Okay now what's interesting is the second line you reduce the cool down of this skill by 2 seconds every time blood orbs heal or overheal
you for 8,000 life that is the Crux of how this build destroys what is happening is that we like an elite or packam spawn we blood surge them they die corpses spawn actually the cers Embrace procs on the uh blood surge that you cast that killed enemies so if your blood surch kills it it eats the corpses so we never have corpses on the ground but regardless those corpses spawn blood orbs then we pick up those blood orbs to reset wrath's Vigor extremely quickly and because of the way the infernal horde works it's just like
this little circle right and you're always in the same areas so as you're moving around the map you're constantly picking up blood orbs you're always playing towards the middle so you're never that far from more blood orbs and this giving you crazy resets on wrath's Vigor it's giving you blood we gets blood for 50% and you're doing huge amounts of damage all of that is great but you might be wondering why do you have 880,000 life that seems really excessive well blood orbs actually heal you based on your maximum life which means that the more
life you have the more they heal you which means the more you proc them which means you're going to reset your cool Downs faster so by stacking all this maximum life a we're getting a bigger additive to overpower B we're resetting rat's figure faster and C we're getting tankier so all of this vum life is doing tremendous work in this build so as I explained the creers Embrace is going to be eating every corpse that gets made so you might be looking at my skill bar thinking okay where's corpse tendrils well no corpses no corpse
tendrils technically there is stuff that you can do to set up for corpse tend centrals but it isn't worth running the setup required is not worth the three skill points required to get the ability active particularly inernal hordes you don't have time to cast corse tals and wait for it to pull enemies or wait for grasping veins to go off or anything like that you need to kill everything as it's spawning that's what's going to give you the best possible point value so because of that we don't run corpse tendrils now the next thing you're
probably wondering is where is decrepify decrepify is standard just as much as Corpse tendrils in every every single necr bancer build so why no decrepify well we're actually getting decrepify from a new aspect which is cursed Aura this going to automatically cast decrepify and Iron Maiden on enemies around us and we're doing this cute little Tech here where we're running Iron Maiden with enhanced Iron Maiden so that the Iron Maiden is actually regenerating Essence as it spreads to enemies that's giving us a nice little bit of essence generation and this is also where we are
getting our decrepify from so no decrepify no corpse tendrils the next thing is basic skill so technically if you want to you can put a point into Hemorrhage and a point into enhanced Hemorrhage and run Hemorrhage here this is particularly useful at lowend when you aren't very geared and where you will sometimes have Essence problems but as you get into the in-game version of the build you will never have Essence problems and I prefer to play without something on my left click because when I do I sometimes accidentally click on a mob but without it
I can just walk through them so no left click now we are running blood Mist because blood mist is pretty nice even in this build but we're also running no ultimate there isn't an ultimate that is worth uh putting on the bar it's not worth three points it's not worth ever pressing over blood Surge and at the end of the day we just don't run an ultimate so there's basically nothing we could run you could technically run blight if you wanted to for the 20% damage for bossing but honestly I just find this annoying and
i' would rather just press blood surge it's not that much of a damage increase considering the fact that you lose a cast casting blood surge or because you're casting blight and it's only 20% so and bosses move and stuff I just don't feel like dealing with it I'm just gonna cast blooder to kill everything so that's why you're seeing so few skills in the bar there literally is just nothing to run that makes this build better that isn't better than a simple passive now looking at my gear you're probably thinking okay this is another Uber
unique stack OP build but I was playing this build before I had Uber uniqu this build is plenty strong without them now granted it gets a lot stronger with them but the variation I'm going to show you is extremely powerful without even using Uber yings so on my helmet of course Harley Quinn huge maximum life roll damage reduction and ranks to all skills Harlequin actually doesn't do a ton in this build which sounds kind of weird because you think it would do a ton but really you're just it's there's just not really much else better
to run but if you don't have hard liquid you can actually just run a helmet with a Harden Bones on it and yeah it's going to be a little bit less damage but it's totally fine you can get essence generation on it and it's actually going to go pretty far for you of course in our chest piece we need the embalmer um if you do have Aerials might you could also opt for tial might over Harley Quinn just as a little side note but Cur is Embrace he just won good roles on this thing every
single stat besides maximum life is exceedingly important maximum life is still important but blood surge draining multiple times ranks of blood Surge and types of blood are all fantastic stats and you want them all rolled as high as possible pants blood moon breacher straight 150% damage multiplier incredibly good the stats on this item are not very important ranks to curse skills and maximum life are decent overpower damage is okay curse duration is useless but 150% multiplier so we got to run them on our boot we want Essence per second int and Max life I think
I'm kind of torn between maximum life and movement speed it's kind of hard to say which one is better I just likeed sacking a ton of life I liked being really tanky so that's what I did but you're going to notice something interesting which is that I'm running chance to stun for 2 seconds on hit this is a tempering and because blood surges hitting three like we have the gloves right this is adding extra drains to the blood surge four extra drains so blood surge already is hitting five times then we're running the uh blood
search echo aspect so the Nova is hitting twice so we're hitting each mob five times for blood miscast and when you're or blood search cast and then you combine that with the uh chance to start on a hit and actually we get quite a bit of CC out and the CC is cheap and you also want this on your chest piece ideally I have corpse Central size because I was testing some stuff earlier but on your chest piece and your helmet if you're running a non Harley Quin and it doesn't matter if there's a chance
to stun chance to freeze doesn't matter it's just decent and of course we're running the cursed Aura weapon I'm playing doombringer but this is mostly for like pit 8 plus uh doombringer is very good in this build don't get me wrong but I played a two-handed weapon I was farming uh a pits uh not pit sorry horde 7even with just a two-handed weapon and on that two-handed weapon I was actually playing a great feast now you can go great feast or um I think if you're running a two-handed weapon you have to run great feast
is way better than blood bathe but with the mainhand off hand I do like blood bath but if you don't have Doomer and you're playing it two-handed definitely run great feast it's going to make your resource cost a lot more punishing but because you're not going to have starless Sky there's actually an anecdote to that instead of starless Sky you play The Starlight Circle aspect and so what's interesting about this is that great feast is going to give you a 90% damage multiplier in a two-handed weapon very very powerful but the downside is it's going
to drain Essence so Essence becomes a big issue but the Starlight circle is going to heal you I'm sorry give you resource back based on the amount of healing you receive and if you recall blood surge is draining many many many times meaning you're getting AG enormous amount of healing also keep in mind you're generating tons of blood orbs and finally remember you can pop your potion so you have all of these tools to generate resource and this combo is actually very competitive with this double Uber unique setup that you're seeing here extremely competitive in
fact I actually cleared a tier 7 with that setup it is very very powerful you're going to obliterate tier four and five with that setup no problem at all on our necklace we're running the sacrificial choker and for our stats on the necklace we're looking for tides of blood because this is by far our best multiplier and then we're looking for CEST blood ideally you can get both and then finally you want crit chance good luck getting that I haven't gotten it nobody's posted one yet but that's the ideal stats but regardless just look for
damage multiplier stats attack speed crit that kind of thing right just big damage stuff and for all of our offensive tempers we want this stat so whether it's your rings your necklace your weapon anything you want blood attack speed that is by far the best stat and on our jewelry we're also going to be running either resource generation tempering or uh resource cost reduction tempering both are very good and on the ring we're running wrath's chosen for the 50% attack speed buff after we overpower extremely strong and there's a extremely important stat on your ring
okay that is a lucky hit chance to apply vulnerable remember hitting six or eight times per blood surge depending on your roles you absolutely want this lucky H chance to apply vulnerable it is your only source of vulnerable and it is a straight 20% damage multiplier okay by far the best stat and then after that you want crit and intelligence but make sure you get lucky hit to apply vulnerable on your ring for Book of the Dead we get a ton of value we get 18% crit chance from the skirmishers we get a 53% multiplier
from the Mages and then for the Golem we get another 61% this is a massive amount of damage now for the skill tree as I mentioned you can run this Hemorrhage setup here where after you pick up a BL your HR is going to generate more resource okay setup it's not bad at all max out blood surge obviously enhanced blood Surge and then paranormal blood surge for those guaranteed overpowers very very good moving on we're playing blood mist and I'm playing enhanced blood Mist but currently I'm not playing Gastly or Dreadful you can play one
of these if you want to specifically Dreadful could also run Gastly if you're having trouble in a single Target uh getting corpses out and keeping up your um blood be gets blood and that kind of thing but in general I just prefer enhanced blood must for the cool down reduction and that's all I care about and I forgot to mention by the way we are running three points in heat flesh purely for single Target because the corpse generation is going to fuel the whole in Balmer combo right so we need uh huge FL it's very
important for single Target I have one point into spiked armor because that's how much I need to get to armor cap but depending on your build you may need it you may not I'm playing three points in Grim Harvest currently but this is another Flex one you can have one or three depending on your resource generation and then three points in field by death for the damage multiplier I already mentioned the iron main combo and we have death Embrace damage reduction and uh damage output death approach for the movement speed amplify damage for the damage
multiplier and then decrepify with aborn decrepify this is um going to reduce the cool down on blood Mist which is kind of nice it's kind of worth it for the one skill point I just want blood Mist up as much as I can here I'm running gruesome mending three points cuz more healing means more blood orb resets and the healing is very good you're going to see my health just flying up constantly in fights uh three points in a class blood for the damage multiplier three points in a tides of blood damage multiplier and then
three points in a drain Vitality this is where a lot of my fortify is coming from and you can see me absolutely pumping that fortify I like having a Point into transfusion as well this is one of your Flex slots if you need points in like spiked armor or don't need points into spiked armor and that kind of thing transfusion is the spot where you can move points out of very freely this is not a very important thing I enjoy it I think the little bit of extra B orbs helps specifically against bosses but that's
just me uh inspiring leader 12% crit chance and then stand alone and momentum morning for big damage and then finally of course so lastly we need to talk a little bit about the Paragon board because the Paragon board is very very very powerful for this build so for starters you have scent of death and remember you're consuming every corpse so straight 15% damage multiplier which is awesome then we have blood be gets blood which is a straight 50% multiplier and then we have flesh eater and remember we are eating every corpse that spawns so we
are getting um ginormous amounts of Flesh eater up time basically 100% up time on this 40% multiplier so you can see Paragon board is very strong the gear the stats on gear are very strong it everything just works create an incredible build now I always like to do a gameplay section to teach you how to play the build optimally and with this build it is particularly tricky so make sure that you stay focused during the section okay don't click away yet you need to watch this section so what you're going to do is you're going
to walk up to enemies then you're going to hold blood surge okay once the enemy is dead make sure you stop casting blood Surge and then movees to the next enemy and then cast blood surge again and that's the entire gameplay Loop that's the beauty of it and with that simple gameplay Loop these are the results you're going to get everything you've seen on screen and this build is incredible I hope you guys like it this is by far my favorite build I've ever played like that I think that's actually true I think this is
genuinely my favorite build I've ever played in D4 so I hope you guys like it as much as I do if you have questions join our Discord check out my twitch stream I stream this build every day I'll be testing more stuff I think we're going to do Minions pretty soon so definitely check that out but thank you guys for watching I'll see you in the next video peace