Elite tracking is amazing to witness but it's even better to be the one wielding it in this video we'll analyze some clips break down the basics and talk about how to execute our training to get on the path to Godlike [Music] tracking so let's start with smoothness smoothness is your ability to match the speed of the target once you're tracking it ensuring you maximize your damage output like with all the skills we'll talk about we want to consider our fingers wrist and arm and ensure that for whatever range of motion we decide to use them
for in tracking that they are trained in smoothness in the following Clips we see toxic one of the best Quake aers of all time he is a highly risked dominant player with a very fast sense this fast sense means that if his smoothness is off even a little bit he will miss as such wrist smoothness is extremely important for him and we can see great Mastery of this in these clips in tracking it's not enough to retarget movement without the smoothness we won't be able to do damage effectively as a bonus let's look at this
third clip where toxic quickly flicks between targets these aren't pure reactive shots he knows where the target will appear as such he doesn't Rush his flicks what does this got to do with tracking you say well this technique is highly reminiscent of mini Good's flicking tech minigod one of the greatest flicking players advocates for Less tension and an emphasis on smoothness when trying to deal with targets that are closer together when flicking the reason for this is that it's easier to make micro adjustments and quicker to transition from Target to Target despite losing some snappiness
the targets that are further away he emphasizes more tension for more speed the reason that this is significant is by improving our smoothness and stability in our tracking training it helps other techniques that benefit from our smoothness skill so what are some useful ways to train smoothness as a fan of aim trainers I think using them to isolate the fundamentals is powerful we need to think about the types of movements we're doing and how we're doing them most games will be more dominant in horizontal tracking as we're usually shooting a Target that is strafing however
some games will require us to track Airborne targets that may have odd trajectories or movement patterns whatever you're doing I found it beneficial to spend time working on all tracking skills as being more rounded seems to yield great returns in both skill and confidence remember the wrist joint is restricted to moving left or right which is great for horizontal tracking but for vertical we'll need help from our arm so ensuring that these other muscle groups and Joints get training as well is critical the wrist fingers and arm are all tools at your disposal and based
on your preferences how you combine each of them for maximum effect requires some personal experimentation in the following Clips we can see how skookie one of the best tracking players will use various tasks to isolate wrist and arm in this clip we see how skookie isolates his wrist smoothness practicing tasks like this is extremely helpful this is like a boxer who drills Jabs a boxer knows how to jab but staying on top of the fundamentals is how you stay high [Music] level here skoi has found a scenario that allows him to isolate his vertical smoothness
with arm only this is a more unnatural type of tracking for most players so to create competency here will be valuable in any game that has any sort of vertical aiming requirement in this next clip we see arm smoothness again however you'll notice that skookie uses his wrist to reactively flick his Crosshair back to the Target when it changes Direction this is great because his arm and wrist are doing different jobs the wrist does a flick and the arm maintains the same tension for controlled smoothness this can be the opposite in games too by the
way demonstrated here by these clips from Visos often we need to switch from Target to Target and in this case the arm will carry out a high tension fast reposition flick that will then allow us to maintain a neutral wrist position to begin tracking with controlled smoothness this is a more common in game scenario and is a core skill we train with the switching category of aiming given that skoi has trained all the fundamentals to a high level and has practiced how to use them effectively together he's become one of the best tracking aimers in
the world one way that we can replicate this approach is by starting off with either finding scenarios to isolate smoothness or to use pre-built playlists that have this methodology in mind a gold standard in the aim training Community is the vdim playlists from LG 56 that range in difficulty these playlists will run you through a skill category with tasks that isolate and focus on different tracking fundamentals when playing these tasks try to really focus on what you're trying to improve and don't play tasks that are too difficult when practicing if the task is so diff
ult that maintaining good technique practice is too hard then play an easier version of that task it should be hard enough that it feels like you need to be quite focused to maintain your Technique let's use an analogy if you're learning to do a deadlift you're going to start off with just the bar and no weights and the reason is because you have to understand how to do the movement patterns correctly and once your Technique feels good then you start to add some load and then progressively you increase the load until until you get to
a point where the load is now so difficult and challenging that it breaks your Technique and this is the point in which you are going too far and you need to go back down to a slightly lower weight until you get stronger technique is King frame training I tend to prefer Kovac for tracking but aim Labs is great as well if you want extra gamification to your training if you go to the voltaic Discord you can find The Benchmark spreadsheet and track your improvement however most of your time shouldn't be spent grinding benchmarks you should
focus on the training and play the benchmarks maybe once a week at most as they're just there to assess your skill and not really for training in terms of minimum time spent for your training I would say 30 minutes per session if you're taking it seriously is a good minimum to start out to cap the video off I wanted to reemphasize a couple of things first we all have different setups and preferences this is a part of what makes gaming so fun as there's no perfect way to do it and so many styles and stups
will work by taking training into your own hands as we've described in this video you'll be able to make any way of playing work for you if you put the effort in and are smart with your training secondly nothing substitutes all the skills that are needed in the game that have nothing to do with aim aim trainers are here purely to isolate our Mouse control skills and to improve them it's important to get enough time in AIM train trainers but be careful to assess your goals and use your time wisely 30 minutes minimum per day
can be a great way to begin to improve your mouse control focusing on one category that you feel is a problem or perhaps as you saw with the VD IM method cycling different categories throughout the week you don't have to complete the playlists you just have to spend time on what's useful to you for some it may be appropriate to focus exclusively on AIM trainers and play your main game as a secondary Endeavor if you want to Fast Track improvements with aim training that is just make sure to choose an approach that fits your goals
and remember the aiming Community is here to help you whether it's the voltaic Discord or mine or others come and ask questions as part of the resources you use to improve yourself I have to mention sensitivity quickly as I think this is a common concern in general with tracking faster sensitivities do tend to make it a little easier depending on how fast the game you're playing is however slower sensitivities will make smoothness a little easier there are always trade-offs the important thing is that you find what you enjoy playing on the most and try to
see if you can make it work with smart training there are players featured in this video that have sensitivities as fast as 20 to 25 cm like toxic and Haunter Visos is around 43 cm and Matty is around 35 when he's playing OverWatch leer uses around 40 cm and skoy is around 32 as we can see that's a decent range for extremely high level players it tends to be the case that flicking is easier with sensitivities that are even slower than that but again I've seen cartoon with a sky pad and 25 cm hit insane
scores it's all a matter of finding a technique that works and training it correctly now if you're struggling to make it work try to understand what the issue might be speaking from personal experience I like really fast sends and small mice but I often run into an issue whereby the shapes are too small so they don't get the stability I need for a very fast sense to get that smoothness so I experimented with shapes until I found a shape that after some testing helped me to deal with those issues in the next aim videos we'll
cover other related skills or aiming categories so I hope this video format is helpful for all of you looking to improve your FPS skills if the video was valuable to you please share it subscribe and leave a comment to Help Me Grow the channel thank you for watching and I'll see you on the next one