so about one month ago I finally published my game Pixel tribe and many have been asking how many downloads it has and how much money it have actually made so far so in this video we're gonna go through that and also a bit about how the launch actually went and I was in no way prepared for this now first of all if you haven't tried pixel tribe yet the link is in the description below so feel free to test it out and let me know what you think okay so let's first look at the downloads
so the first couple of days after the launch things actually started quite slow and based on everything I've seen in other devlogs I kinda expected the first couple of days to have the most downloads and then things would go down after that and as you can see here I only got a couple of hundred downloads the first days and since I expected things to go down I was honestly kind of sad it didn't do better but what I've seen from others have mainly been Steam games because apparently things aren't quite like that for mobile like
at all because although I expected things to go down over the next few days the numbers just kept going up and up and up and now after just one month we have over 100 000 people actually playing the game which is freaking crazy so now probably what most of you are interested in how much money have the game actually earned so let's start with the ads in one month the unity ads have earned the game a total of one thousand five hundred dollars which is really good since the ads are completely optional in the game
and next up are the actual in-app purchases so the gem packs and this have honestly been crazy so if we combine the earnings from both Google Play and the App Store the game have earned a total of 21 300 in one month which is absolutely insane and I'm so grateful for all of you that have actually supported the game it's it's just amazing but I don't get all of this money because of course Google Play and apple both take their cuts of 15 and once I get the rest I gotta pay taxes on that as
well and before we get too excited of all this money we have to look at the expenses as well so I basically quit my job just to work on this full time for an entire year and that meant that I had to spend a total of 25 000 of my own savings just to pay my bills and still live a little during this period and also this last month I've spent everything the game has earned into more marketing so I basically spent a total of twenty thousand dollars on marketing as well this last month but
all of this means that even if we don't account for the money I could have earned if I had a regular job we're still at a negative 22 200 so one can see that the money isn't exactly life changing at this point but just having so many people actually play and enjoy the game has still been an amazing experience and the goal now is just to keep updating the game and making it even better to keep players happy and keep the download numbers up but anyways it's completely crazy that over a hundred thousand people have
played the game and there have been so much positive feedback and negative but we'll we'll get to that and with all the positive reviews I've gotten this month I've been absolutely amazing but with all the new players all the feedback all the emails the reviews the DMS the bug reports the crash reports and so much more the biggest problem is actually keeping up with everything this is fine I've literally been drowning in things to do and in no way had enough time to answer everyone that have messaged me and that feels especially awful when I
know people get game breaking bugs for example one of the most game breaking bugs was how on some specific phones people's save files got corrupted over and over again which of course became very frustrating to them and led to a ton of bad reviews so the last month have basically been trying to fix problems like this helping people out with account issues responding to emails DMS bug reports and so on while also trying to add new stuff to the game because this month I've also added some new decorations some sunflowers and Bees and Honey and
some food that uses honey and I've also added fermenting barrels and a brewery where you can make alcohol that are basically foods that also give your Vikings different Buffs for 24 hours and I've also done a lot of rebalancing like changing how healing Works Quest XP and much much more and I've also implemented a server time in the game because so many people have been changing their device clock to make things go faster which have led to a ton of other bugs like new board orders not showing up or the trader not leaving and much
much more so the last month have been really really chaotic but extremely exciting at the same time and I'm so thankful to all of you that have played and supported the game you are freaking amazing and I will do my absolute best to keep improving the game and the goal going forward now is actually adding more online features to the game like a friend list some Clans maybe and some PVP so if you have any ideas on what this should look like let me know so stay tuned there's a lot of exciting things yet to
come and thank you all so much for watching and have a wonderful day