[Music] from systemic combat and gigantic boss fights to stylized visuals and more eternal strands is promising quite a bit that's caught our attention and ahead of its looming release towards the end of the month here we're going to go over a few key details that you should know about story and setting Eternal strands is set in a mystical realm known as The Enclave once a bustling Hub of magical advancement The Enclave has now been quite quiet and dormant for decades the game will see players stepping into the shoes of Brian a young Weaver who are
warriors just as capable of unleashing magical abilities as they are Adept with the sword part of a group of several fellow Weavers who entered the Enclave Brian's goal is to uncover the mystery surrounding its past and try to bring it back to its former glory non-narrative driven Eternal strands developer Yellow Brick games boasts talent that has worked on everything from Dragon Age to Assassin's Creed and more but in spite of that strong link to narrative driven games that's not the direction that Eternal strands is headed in speaking in an interview with gaming bolt Chief creative
officer Mike Li law explained that the action adventure title is first and foremost a gameplay Centric experience the story is there to provide context goals quests and so on that push our players to enjoy and experiment while in combat and exploring the world he said with this focus in mind we DEC decided very early in development that Eternal strands was not going to be a game about tough moral choices or dilemmas but instead a tale of Discovery a group of competent experts unraveling the mysteries of what happened to The Enclave optional story content though story
isn't the focus in Eternal strands players looking for deeper narrative context are going to have a decent amount of optional story content to seek out lad law told gaming bolt that the game has dozens of of completely optional dialogues all of them voiced that react to Brian's progress throughout the story her discoveries and so on he added these aren't needed to complete the game but we feel they add both texture and depth for players who want to dig deeper into the story Elemental abilities Eternal strands momentto moment combat will involve plenty of melee combat but
at the heart of the experience is going to be an element system Ryan will be equipped with a magical cloak called the mantle that will allow her to unleash Fire and Ice attacks and every single thing in the world both in and out of combat will react to both heat and cold accordingly further encouraging players to mix and match and experiment telekinetic abilities just as crucial as Brian's Elemental abilities will be her ability to unleash telekinetic Magic on her foes that of course means you can pick up any number of objects or items in the
environment and use them as weapons to be thrown at enemies from a distance distance or perhaps to block incoming attacks though the elemental systems will remain at the heart of Eternal strands gameplay Bryan's telekinetic abilities are also obviously going to have an important role to play bosses Eternal strands has made several intriguing promises that have captured people's attentions and high on that list is The Game's boss encounters the action adventure title we'll see players taking on a number of massive Titanic bosses over the course of their Journey yellow games has explicitly mentioned Shadow of the
Colossus as one of their Inspirations for the game's bosses with a total of nine gigantic bosses to seek out climb over and defeat traversal Eternal strands is also placing quite a bit of emphasis on its traversal mechanics with players seemingly being given many different ways to navigate the world for starters Brian's Elemental and telekinetic abilities will be just as useful for traversal as they will be in combat like building bridges made of ice to cross vast chasms for instance meanwhile similar to The Legend of Zelda breath of the wild and tears of the Kingdom the
game will also let players freely Climb Every surface in the world physics system a particular point of interest for Yellow Brick games with eternal strands is The Game's physics systems which according to the developer is key to its systemic nature as we already touched on temperature and elements will play a crucial role so heat will spread while ice will of course cool things down everything in the world will abide by those rules so fire spreading beyond control will be a possibility as an example while the game will also tout real life destruction mechanics world no
Eternal strands isn't going to be an open world instead adopting a more linear and compact structure but players will nonetheless Traverse and explore a variety of different locations as they trekk through the Enclave the full extent of of that environmental diversity obviously remains to be seen But Yellow Brick games has confirmed that players can expect to explore dense Urban environments Untamed wilds and more Inspirations Eternal strands clearly borrows a page or two from more than a few games Chief among them is obviously Shadow of the Colossus with lad law telling gaming bolt Shadow of the
Colossus inspired the scale of our foes like Colossus there's no way to bring these foes down by just hitting them in the ankle over and over where we differ from Colossus though is that where its foes had specific weak points that had to be struck to defeat them almost like a puzzle approach to their defeat we let you find your own solutions by Casting and combining magic and weapons in addition to Shadow of the Colossus the game also takes inspiration from the likes of Dragon's Dogma 2 and The Legend of Zelda breath of the wild
in terms of tone and visuals meanwhile L law says Eternal strands also takes inspiration from The Mummy in Game of Thrones length Eternal strands is going to be a pretty substantial experience by the looks of things L law confirmed to gaming bolt that the action adventure title will be about 25 hours long on average however it also features a lot of exploration opportunities and side quests courtesy of which he says the overall play time can vary a lot music Eternal strands has plenty of bigname talent working on it as we've already touched on and that
extends to the game's music as well its soundtrack is composed by luded musician and composer Austin wintery who is best known for his work on Journey the pathless Assassin's Creed Syndicate Hades 2 and more PC demo if Eternal strands has piqued your curiosity but you're still not quite sure about whether you want to fully dive in luckily for you the game is going to have a demo on offer soon on January 21st a week ahead of the full game's release a demo of Eternal strands will become available on PC only players will be able to
play through the prologue and yes you'll be able to take all of your progress with you into the full game coming to Game Pass if you were thinking this looks like the perfect game pass game well as it turns out that's exactly what it is Yellow Brick games has confirmed that the game will be available to Game Pass ultimate and PC game pass subscribers upon release continued members of the old base Game Pass tier which has been replaced for newcomers by the new standard tier will also get the game day and date PC requirements playing
Eternal strands on PC will thankfully not require a particularly demanding rig on minimum settings players will need either an i59400 or a ryzen 53350 along with either a GeForce GTX 1660 super a Radeon RX 5600 XT or an arc a580 as well as 8 GB of RAM on recommended settings meanwhile you'll need either an i5 11600 or a ryzen 55600 x along with either a GeForce RTX 370 a Radeon RX 6800 or an AR a770 on top of 16 GB of RAM on either setting you'll also need an SSD and about 24 GB of free
storage space hey did you know that we at gaming B to upload new videos every day stick around drop a like subscribe and hit that Bell and let us know what kind of content you'd like to see in the future with a comment below [Music]