[Music] hey what's going on you radical dreamers welcome to episode 51 of an ongoing Series where we basically take the camera anywhere we want we try to find secrets and new discoveries to some of our favorite games Crone trigger is one of the best of the best if you've never played it you gotta and if you have you're in for a real treat cuz I found some really cool stuff and hey thank you straight jeffin for doing this animated intro good stuff man but with that said let's get [Music] going so the very first thing
I want to talk about is this really interesting scene found by this YouTuber named nerv as and oh my God what an amazing find see what he found here was that inside of Janice's room is a bookcase that has a secret trigger into an oddl looking scene now I've seen the speculation in his own comment section whether or not this is an unused ending or just plainly a glitch or random composition of Ram now one thing that nirvash did not show in his clip was that if you make your way over to this scene quick
enough you can actually see animations from characters that can be easily missed for example this gentleman over here drinking some beer before getting shocked by Aya as well as new looking up before looking shocked now another thing that Nash overlooked was that if you have Luca and Marl or Marley in your party when you activate this scene they'll actually show up in the scene themselves and have their own animations now I did try this with every other character in the game including maggus which was quite the pain cuz he's is not supposed to be in
your party yet and there's no quotes to implant characters into the game but I found a way and no none of the other characters have anything to do with the scene if you put them in your party however these two characters do show up if you have them there so now that we have more pieces of the puzzle it's time to put together AA shocking the man Marl laughing Luca interacting with the new now after playing through the game and getting every single ending for this episode I figured out what this actually belongs to see
what's actually happening here is that when you step on this tile it's triggering a specific room to a specific cut scene to a specific ending of the game this cut scene belongs to the ending what the profit seeks and as you can see here in this clip it's nearly identical now why there is an exit tile to trigger this in the first place I'll never know the game's actually fairly clean and you can very rarely find other parts of the game that also have random tiles that you can step on and activate things but at
least the theories about what the scene belongs to can finally be put to rest so if you've seen any of my other Super Nintendo episodes you already know at this point that every game on Super Nintendo has layers and so when we remove the first background layer to Chrono Trigger in the teleporter scene what do you assume will happen I'm going to have to guess you weren't thinking big puffy clouds now at first glance you're probably thinking this has nothing to do with anything it's probably a glitch or something well no believe it or not
this actually does belong in this scene as it does with every single area of the game that uses a Time Warp this is because and it's absolutely nuts that someone would go through the trouble for it but it's for the outer ring effect when you see the portal yeah that extremely negligible part part of the portal is is pulled off by an elaborate moving background so I thought this was kind of neat the gate key that Luca uses is actually stored in the upper leftand corner of this screen now before you guys go off in
some wild fan theories about why it has to be there consider this wild fan theory in a lot of games whether it's 2D or 3D and even in Chon trigger itself often times characters are stored off screen ready to be queued in for a story scene and I believe since Luca pulls out the gate key on this screen developers place it aside so that it can be used later so in a lot of shops and cron trigger there are placeholder objects whether it be a little lamb doll or a tiny cat and even sometimes a
mug all these are placed in front of shopkeepers in the world of cron trigger now I've seen something like this before in Super Mario RPG where there's an object inside the desk so your character looks like it's talking to the shopkeep across the desk and that still could be the case here but the one thing that's really strange is that this isn't the case for every desk in Chrono Trigger some shopkeepers don't have anything in front of them but they do have a desk so it it begs the question why do some people have it
While others don't so while playing cron trigger it's a very natural feeling to say to yourself hey this room looks a lot like that room and this area is a little bit similar to that area well then it may come as no shock to find out that these areas are sharing one large map together for example here in Guardia Castle in 600 a that elongated staircase that keeps branching off in other rooms it's actually all connected to each other and another rule that can apply to almost all maps in the game is that in the
very Corner are doors and objects that are interacted with in the rooms themselves now actually I thought this was pretty cool so all those effects that you see in Chrono Trigger whether it be in a cut scene or opening a book on the floating continent you would just assume the game can bring those out of thin air well uh no not at all actually what's going on here is that the game preloads all these effects into the background around and when they're ready to come into the scene they change layer priority so before that scene
triggers the Flames are in background layer two and then when it's needed for the scene it comes up to the [Music] front so Chrome trigger does a lot of interesting tidbits of layers like for example lighting is a separate layer for a lot of things in this game like this giant stained glass window in the courtroom if you remove the lighting effect you can actually see the true colors of the window that the player is never meant to see also if we remove some more players you can see the broken part of the window from
a later scene in the [Music] game just a tiny little thing to note here this passageway to the outside of the castle is slightly covered up so if we remove the layers that do you can see the little Pixel picture in full maybe I'm just a weirdo but tell me if you've had the same experience as me as a kid seeing all those treasure chests behind the shopkeepers always made me wonder what's inside of them they're clearly closed so I imagine if I could get behind there I could open them up and see what's inside
unfortunately after after checking every single box in Chrono Trigger that's not the case they're all just dummy props and you can't interact with them whatsoever except for one box here in the very first town of the game if you get behind this particular counter and try to open this box you will get 57,4 Gil I got to say it's a very unusual amount to give even if it is for a debug purpose but you have no idea how satisfying it was to find at least one box that had something inside of it hey you know
what I did not suspend my disbelief here and I was wrong to do so see how this grading looks like it has all sorts of gadgets and gizmos underneath it well as it turns out if you remove the layer on top of it there really is gadgets and gizmos and pipes underneath this grading personally I would have never guessed here at the end of time you can see good old Gasper sleeping against a light post and something I found a tad odd is that you can actually remove the light post that Gasper leans against or
you can remove Gasper himself and find that the end of time actually has an open space face for objects to be placed on top of now putting Gasper on the Sprite layer makes a ton of sense but honestly caught off guard by the light [Music] post speaking of little objects and layers one of the best things about Chrono Trigger is that they dedicate an entire layer for knickknacks with a push of a button you can vacate an entire home or building of all of its possessions and this was done so that the developers could personalize
every single building in the game what objects and how those objects are placed are completely at the discretion of the developers by not having any of these objects automatically connected to a dresser or tabletop although in some cases you end up finding knicknacks where they don't belong like for example here you don't normally find stuff underneath beds but remove this layer and you can find a pair of knives not sure what's going on [Music] there now here's a relic of trial and error here in the scene that leads to Frog's home you can actually find
another Bush underneath the animated Bush and although I admit this is speculative I wouldn't be surprised as someone tested this scene and said it was kind of hard for me to figure out that you were supposed to go down this bush and so the developers and post added a Greener looking Bush that actually animates a little bit here in the prehistoric time I noticed that there's a treasure chest on the wrong layer and of course trying to open it won't really do you any good it's not supposed to be in the game period but considering
the lack of things you'll find when you remove layers this is kind of strange check out this Sprite used to mask up nisel as he's coming out of the door so normally magus' Castle on the Overworld map is outside of the player's view if we were just able to squeeze past that mountain in the South we'd probably be able to see the entire thing but because that's never the case we're never allowed to even when you get the epoc later in the game magus' Castle disappears so you can't see it even then but what's interesting
is that if we move past the boundaries there is more to this Castle you can actually see the stone Dragon that's supposed to rest at the top of it and if we remove the trees wrapping around it you can also see the gates to his castle as [Music] well so remember when we were talking about the puffy clouds and how it interacts with the portal well you think that after that whole Discovery I would learn my lesson but no I didn't when we remove a layer in magus' room we can find a weird blue mesh
and once again I thought oh this is just some weird glitch but I was wrong once you defeat maggus you all get sucked into a time portal but this time portal is just different looking from all the others and rather than making a similar looking circular time portal like you usually see in the game they just made the entire background this pattern and created a cookie cut with special effects once the scene is activated now normally you cannot touch that red dot in the sky because that red dot is supposed to represent Lavos not a
magic tab or anything else you'd find that's usually a little glittery Sparkle on the ground but what's funny is if we break the boundaries and walk up to said little lava's glitter spot you can interact with it in a small way the game doesn't know what to do once you touch s glitter spot and so instead it just turns into a glitchy mess the prehistoric era is a little bit strange compared to the other eras of the game see in other eras removing a certain layer will just take away buildings and other key objects on
the map or just reveal a set piece to be used later in the game however the prehistoric era has a massive land in the upper leftand corner of the map that's never used and never seen and also every place that they're supposed to be open ocean is replaced with dry land once you remove the layer again this is not something that's typical in any other era of the game just so you get a good perspective I'm going to do a little bit of a zoom out for [Music] you yeah some of the stuff that's always
bugged me about the floating continent Kingdom of zeal there's stuff on other floating islands that you're not allowed to get to like for example this entire building over here which apparently you can't go into oh and of course the prism pyramid that shows up in the later eras of the game which you also can't visit but I also just want to see what happens to the waterfalls like where does it end and oh it just okay it ends like right off the screen cool all right gotcha but is there anything else to see on the
screen not really although there is one little funny thing and that's when you reach the bottom of the map your allies suddenly get confused about what's the closest route to your character and so instead of following you down off the side of the map they start traveling up to meet you at the [Music] top so with the ability to walk through walls and also remove layers I found out that there is a doorway here that's never used in both of the secret rooms in the Kingdom of zeal both rooms have a wall texture that laps
over what was supposed to be a doorway and it's further evidenced by the fact that Above This blank black space is an overhead now any other texture on this wall krono and his gang would walk over it but because this is supposed to be an overhang this environment set piece actually covers krono yeah it makes you wonder where these doors would have gone at one [Music] point ah maybe it would have gone to one of these unused houses in chorus now this is a discovery I didn't make myself I have to admit this was found
on The Cutting Room floor which I stumbled upon while verifying whether or not a discovery I made was public or not but this is incredibly cool and I felt like I had to share it just north of the inside of the building of the chorus Inn in present day is an unused chorus residence house now this house was apparently using the Prototype version of Chron trigger which I didn't even know existed but before the final release they gave it the old axe but unlike some prototype elements that got completely removed from the game cartridge this
one Still Remains really quick something that I cannot explain is that the door that Shala goes through and then you realize you have to use the same pendant to get through for some reason has a handmade and queen lean behind it now the handmade makes a little bit of sense you walk up to the door and the handmade acts as a stand in for some dial Queen lean on the other hand I have no idea she also shows up in the room on the opposite [Music] side hey you might remember this ridiculous boss that was
holding melkar captive well here's another little thing to add to the goofish of this scene apparently you got melor attached to this Monster's spine though you'd never see it you can see melkor's little feet dangling from the bottom and also when you defeat the boss you can see a little bit of dialogue that pops up before melor comes into to the scene and if you slow it down you can see that it reads Miss [Music] 89 oh guess where I am how can I do a boundary Break episode on cron trigger and not talk about
1999 ad yeah for some reason ' 80s and '90s films really thought that the apocalypse was going to happen a lot sooner than well it actually did or will H I'm getting Grim anyways right now we are walking on the map for 1999 ad and you can see everything that this area had to offer and now it's not a full map that's why you're seeing so much green here you're actually looking at nothingness that is Chrono trigger's void but that being said there's still a lot to look at now are there any access points that
allow you to actually go inside these buildings no absolutely not it would have just been a huge waste of time for the developers still it's incredible that we can be walking in this area right now to a small extent it's like fulfilling a childhood dream and before we take off of this area I figured we could do a out to give you guys a much better idea of the entire area of the [Music] map so I realized that this is [Music] chronocross89 than a blotch that resembles krono Luca and Marl well I'm wicked happy to
report that deep within the catacombs of Chrono compendium domcom forums lies a user named UT tunnels who actually extracted a ton of [Music] [Music] chronocross89 really cool dude for helping me out this week by doing the animated intro and he's starting his own YouTube channel so if you want to check out his channel I got you a link down there as well and if you want to see another Super Nintendo RPG boundary broken I have a Super Mario RPG episode already out if you want to check it out there's a link down below there for
you as well oh yeah and I'll also leave a link to all the models that are shown here including many more also in the video description down below all right well that's all I got I'll see you next week take [Music] care [Music]