so we got a bunch of new classes revealed for D and D Rogue wizard Warlock and Druid at time of recording but are they any good so the new phb Rogues are an interesting case with Triant monks saying they might be the weakest class in the game now but is that true firstly Rogues get access to weapon Mastery now and they definitely benefit from it but the real change is at level five with cunning strikes this lets you swap out some of your sneak attack damage for different effects like poisoning an enemy or tripping them
up Etc the iconic reliable Talent feature has been moved forward from level 11 to level 7 and all rows get the level three feature Steady Aim now which was introduced in tashes Slippery mind at level 15 now gives Proficiency in wisdom and Charisma saves which is fine it's no monk but it's fine and Rogues lost the blind sensibility which is good because it was stupidly written and caused a bunch of arguments about Advantage versus disadvantage versus invisible enemies this could have been reworked to give Rogues 10 ft of blindsight at this level would have been
fine but whatever I don't mind finally at level 20 you get Stroke of Luck anytime you miss an attack roll or fail a saving throw or ability check you can change the result on the die to a 20 yes that means you can turn a missed attack roll into a critical hit nice the problem with the Rogue is that the core sneak attack damage has not been improved the scale is exactly the same and you have to reduce the damage you deal to access your other Rogue features and there's always the chance an enemy passes
the saving throw against your cunning strike which means you're trading off damage for nothing Rogues really need that damage to stay competitive with other martial classes SO trading damage for a chance to maybe do something is a bit iffy don't get me wrong this is a stronger Rogue than the 2014 version but it is a contender for the weakest core class that we've seen so far of course we'll do a real deep dive when we get access to the actual text as well as reviewing all the subclasses but for now it's kind of mid warlock
is my favorite class in D and D and I hated the Unearthed Arcana that trying to turn warlocks into another half Caster like a paladin or a ranger they are not doing that thankfully first change warlocks get eldrich invocations at level one now not level two that's really good for anyone multiclassing into warlock with just one level you can grab devil sights or advantage on all your concentration checks Etc more importantly though this means you get your packed Boons at level one now cuz they've been changed to become eldrich invocations packed of the chain packed
of the blade packed of the toome used to be at level three used to be their own feature not anymore another change to invocations is that bonuses to eldrich blast like agonizing blast now work for any warlock can trip so you can build your own War crime with Firebolt or shocking grasp or any c trip you like most people will still use elri blast it is the best one but it's nice to have options at level two warlocks get magical cunning letting you regain half your packed magic spell slots when you finish a one minute
meditation once per long rest this is actually a rework of the classic level 20 warlock feature which goes to show just how terrible that actually was in practice it means at least one more spell slot a day for warlocks which is nice if you can't squeeze in a short rest subclasses coming at level three now some people hate this for the Warlock as a massive flavor fail but I don't really mind it the way I see it you can choose your Patron at level one to gain power but you get notable enough to actually receive
subass Boon when you reach level three finally warlocks get a feature that lets you chat with your Patron directly and like pretty much every Caster they've had an expanded spell list if you stand back it doesn't look like the warlocks really changed all that much some tweaked invocations your packed Boon and Patron of swapped levels and one new core roleplay feature that's basically it I like the 2014 warlock so I'm fine with it being mostly the same but I do understand if you wanted significant meaningful change to classes the Warlock is not going to give
it to you of course the subclasses have changed but we will rank every subass when we can do a thorough Deep dive on the actual book for now we've got to talk about the most radically changed class in the game Druids hello humans hey bro look it's the god of cows I am a God and I'm here to tell you to stop being lame what stop it bad Humanity bad you've got to stop doing wars also no more Nickelback can I still sleep with my best friend's wife what no can I still attack strangers online
for enjoying different ttrpgs to the one that I play no that's Bullocks you don't only have to play one TTR RPG you could expand your horizons like maybe trying dc20 are you claiming that the dc20 ttrpg is endorsed by God by the cow God who is me yes you should really move your butts and check this out dc20 is the New ttrpg Sensation that has already amassed over $1.7 million on Kickstarter heralded as the community created D and D 6th edition with rules that are Innovative and intuitive while still being accessible it uses a dynamic
action points system that keeps combat reactive engaging and fast-paced for every player at the table and cuts back on a lot of the blow from Legacy TTR RPGs which makes it perfect for introducing new friends to the Hobby dc20 has only 3 days left on Kickstarter this is the last chance to pick up all the kickstarter exclusives including the free monster starter pack free pdf with a hard cover and instant beta access when the kickstarter ends check out dc20 today by clicking on the link below to explore a new Incredible system that retains that core
Epic Fantasy feeling that's DC C20 on Kickstarter link below so Druids get a bunch of new stuff and some changes to the old stuff first off at level one you now make a choice between two abilities Primal order and magician Primal order grabs you Marshall weapon and medium armor proficiency which Druids no longer get as a base and magician gives you an extra can trip and a boost to arcana and nature checks I don't really think this is a buff Primal order is giving you medium armor proficiency which all Druids used to have for free
and the Marshall weapon proficiency doesn't really matter I mean Druids mostly used chal and attacked with their wisdom anyway that's going to outperform pretty much every Marshall weapon the only way this is better than the core Druid is if you specifically wanted to attack with a ranged weapon that said it's still probably better than magici because getting access to that Medium armor proficiency is really good on a druid but you do get a free casting of speak with animals from level one now and an expanded spell list which is nice the big change is level
two wild shape is very different now let's run down these changes one all Druids Can wild shape as a bonus action now two you start with two uses per long rest and climb to four uses by level 17 three you get one use of wild shape back on a long rest and all uses back on a short rest four all Druids can talk while wild shaped five when you transform you no longer take on the base hit points of the form you assume instead you just gain temporary hit points equal to your Druid level six
you drop out of your wild shape only when you are incapacitated or die or a number of hours pass equal to half your Druid level seven you can give up one use of your wild shape to cast the spell find familiar or regain one first level spell slot once a day eight you can burn a spell slot of any level to regain a use of your wild shape as many times as you like okay so is it good well these changes massively benefit utility wild shapes like spiders and bats because you no longer fall out
of those Transformations upon taking a single point of damage weaker Transformations are now much tankier the downside is you no longer get to massively pad your hit points with tanky Transformations like the brown bear although that is more of a moon Druid problem Moon Druids do get extra temporary hit points when they transform but it's still way less of a boost to their tankiness than they had before all in I'd say this is a reasonable balance patch that lowers the ceiling and raises the floor on wild shape it does this by stepping on the moon
druid's toes a little but I think I would rather that every Druid got more out of wild shape than just one subclass personally at level seven Druids now get the elemental Fury feature like at level one there are two options to choose from potent spellcasting boosts the power of your cantrips it's the same as the cleric feature we all know Primal strike lets you deal more damage on weapon attacks or when you hit a creature while wild shaped the feature then gets upgraded at level 11 with improved Elemental Fury potent spellcasting now increases the range
of your Druid canant trips by 300 ft which is nice and Primal strike increases the damage on your hits to 2 d8 at level 18 you gain the ability to cast spells while wild shaped as long as they don't consume a material component and finally at level 20 you get the arch Druid feature which lets you regain a use of wild shape if you ever roll initiative without one you will also get an improved ability to trade out your wild shape for more spell slots which at least according to the play test version worked out
at two spell slot levels per one wild shape expended that means you could burn all four uses to get an additional eighth level spell which is pretty good if you don't care about wild shape and want an extra shot at casting feeble mind importantly you no longer get infinite wild shapes so you can no longer spam wild shape for constant regeneration that is a lot of changes to the Druid and most H ly they seem pretty decent the core Druid class is actually shockingly empty like you don't get any core Druid features between level two
and level 18 in the 2014 version we'll need to check out how advantageous the new wild shape actually is in practice but for sure Druids and warlocks are going to win the award for most improved upon their original Unearthed Arcana versions because those sucked okay let's talk about the wizard like a few other classes Wizards have picked up the optional features included in Tasha's cauldron of everything you can now swap out one of your can trips anytime you finish a long rest it's okay at second level Wizards get a new feature called scholar giving you
expertise in Arcana nature religion or history yep even Wizards get expertise now they are throwing this on the new classes at level five you get the memorized spell feature letting you swap out one of your prepared spells that day for a different spell from your wizard spell list yes it's boring but it is a technical buff in the play test it was kind of useful because it only took a minute but now you can only do it when you finish a short rest so it is very mid spell Mastery at level 18 got an interesting
Nerf now the spell you choose to be able to cast for free has to have a casting time of one action that means no more free counter spells or Shields this feels overbearing in my opinion adding complexity to a feature just to dictate how they feel people should play if you're a level 18 wizard I think it's fine to be able to counter spell something once per round and the new counter spell has been significantly weakened anyway is this about silvery barbs did they just change this feature specifically because of silvery barbs if so that
is very silly but hilarious and that's it for the core wizard like with the Warlock if you were hoping this book would bring significant change to the core class you're not going to find it here that said Wizards were already pretty powerful it's not like they're terrible now and we'll rank the subclasses when we have all the information Allin these changes seem okay a definite Improvement on their original incarnations in the Unearthed Arcana but only the Druid and the Rogue feel trans formatively different from their bass version and when it comes to the Rogue it's
pretty much the cunning strikes feature that makes them different and you could easily just take that feature and backport it into 5e if you like it remember these discussions are based only on what watsy are choosing to share and these videos they are putting out are adverts for a product we don't have the full story I don't recommend pre-ordering this book until you have all the information and you can make an informed decision on what value you will find a lot of this stuff is free on DND D Beyond and a lot of it will
be entering the Creative Commons which is free for everyone to access you are not going to miss out there is no time limits there is no reason to rush wait for the reviews and the full text of the book to drop so you can make an informed decision with your money but if all this D and D talk lefts you hungry for subclasses you can play right now swing on by the D and D shorts Patron for new subclasses races Adventures Feats and tons more that I release every month that support makes this channel possible
thank you to everyone on there for making my dream to make content creation as a living possible I also Run games on there and release occasional bonus videos too the link is in the description thanks for watching Remember to like And subscribe check out other videos on the channel and yeah that's all I got I'll see you next time