I'm a pacifist. >> I'm not. >> And I'm >> Not relevant yet.
>> This is Deltarune, a single-player role-playing game that also earns a tag for realism, since every player's best chance at making connections is a pair of electronics, and their partner's imaginary. But I get to choose my role in this role-playing game, and I'll pick anything other than the victim. Oh, thank [music] god.
The trouble is, my friend Dan and Brody have a different idea. And they have remote access to my computer. Dan's one goal is to stop me from destroying at least half the monsters.
Brody fancies himself a wildcard, but the only persona he has is the phantom thief of heart health, and how bad his constant team swapping stresses me out. And I'm just desperate to get to the end of the chapter, because I'm not just splitting characters, I'm splitting keys. You'd be surprised how we deal with impossible challenges like basic gameplay, but with my reputation and community tab access on the line, I could not afford to make any mistakes.
So I made the mistake of not explaining any of this to my friends before we started the run. >> Uh I'm Susie, you're Chris, uh Brody is Ralsei. >> No, why am I the femboy?
>> [laughter] >> It was destiny. It's in your genetics. >> I could be the femboy.
>> After getting that image out of my mind, I had three things left to think about. >> One, >> Brody can choose whoever he wants to help. So if he sides with Dan, can I win the two-v-one?
>> Two, >> I am totally winning the two-v-one. In fact, they call me Mr Dramer because of how goated I am. So how can I make sure things stay competitive before the video gets too boring?
>> Three, >> I I've never edited like this before. Where am I supposed to put it? >> But none of that would matter if we never made it to any of the enemies.
This is a map of the dark world we're in. We're somewhere over here. Meanwhile, the first enemy is so far out of sight, you'd think he'd be legally blind.
If being an ILS gangster didn't make him illegally blind. The point is, with so much ground to cover, overworld controls are arguably more important than the battle. Which is why I started to worry when I remembered we never made any rules for them.
Surprisingly, the first section was pretty normal. Up until the part where we actually touched the controls. After that, we had Chris moving like he had brain damage and sounding like it, too.
>> Well, who cares? It's an adventure. >> I'm not at a [ __ ] hospital.
>> Okay, okay, okay, stop it. This means another adventure, right? >> I'm killing you.
>> You are not the Joker, little bro. >> Starting our adventure, we reintroduced Susie. >> What is this shitty ass room?
[ __ ] crack house. >> It looks like your dorm. It looks like your dorm if you cleaned it.
>> [laughter] >> Met up with Ralsei. >> Wait for me. >> And you're And you're wondering why you got designated as femboy.
>> Listen, it already happened. Just leave me to it. >> This is your old >> No, my mom was saying that my voice is for Ralsei sounded stupid.
>> [laughter] >> Your mom has good taste. >> And found Radiohead's distant cousin. >> Uh Dan, do you want to You want to voice him?
Cuz I feel like Chris doesn't say anything. >> Sure. Sure.
What lovely contestants we've got today, folks. >> Uh Brody, do you want to voice him? I feel like Ralsei doesn't >> [laughter] >> I've got it.
I've got No, I got it. I got it. >> That's [ __ ] up.
That's [ __ ] up. >> I don't sound mean, but it's not really picking on them. It's method acting.
Unfortunately, it just so happens that my preferred method is bullying. That brings us to the clock puzzle. You just click the clock and start a timer.
Stand on these three stones at the same time and the spikes disappear. Fairly simple design, but there was another hidden challenge stopping us from moving forwards. We're stupid.
>> I'm not even going to switch. I'm not even going to switch. I'm just going to give you my time right now.
See how long it takes to figure this out. So So, do you need >> How do I >> Do you need a hint? [laughter] Would you Would you Would you like a hint?
>> No. No, I don't need a hint. >> There you go.
I decided to step back and let the others figure this one out for themselves. But with Brody taking over 2 minutes just to start the puzzle, things were not looking good. He spent another 5 minutes banging his head against the wall before elegantly bowing out.
Would you like a mini hint? Cuz it's running in circles IS NOT HELPING. >> CAN'T [ __ ] DO THIS ANYMORE, MAN.
I can't. >> [music] >> Brody crashed out for me. Brody crashed out.
Dan didn't even last 2 minutes before throwing in his comically large hat. And I was left laughing as they failed attempt after attempt. I decided enough was enough and pushed the kids aside to show them how it's done.
Cut to the end screen. Show me 5 seconds. Okay, so that was bad.
But we finally pushed through. And as a wise man once said, >> We basically beat the game as long as there's no more gameplay. >> So true.
I bet the guy has like a billion subscribers. [laughter] All right. What's next?
Captain Comcast tries to put us through a game show. Chris tries to play a video game, but after taking the piss out of Chrome Dome for so long, he didn't have enough pee left to make it. Prime Time Vision over here puts us on the prices static.
We get into our first fight and Wait a second. We start out strong with Dan having to learn the controls since he's never actually played this game before. While he figures that out, I lock in an attack, which is immediately undone by Brody since he also forgot what each button does.
I will admit, I tried to play a little trick on him. >> Oh, I can't act. >> Yeah, you're aroused, Dan.
What can I say? There's no harm in goading him on. Brody chooses to act, raising the [music] mercy bar by 30%.
And Dan tries to spare the enemy, but it doesn't work since the mercy bar isn't full. That said, it does not add another 10%. Finally, I land a nasty hit for 165 damage.
Immediately we're thrown into an attack. No rules, no plan, we all just spam buttons wildly, inadvertently canceling each other out. Still, we managed to accidentally dodge almost everything on our first try.
Dan starts the next turn strong using his act, but for a meager 5% increase. I'm looking slightly less disheveled. Brody acts next and what?
So, here's why I'm worried. To win a battle, you can lower an enemy's HP to zero, max out the mercy bar to spare them, or use Ralsei's pacify spell to instantly spare a tired enemy. I completely forgot about this spell since I haven't played in a while and only certain actions can make an enemy tired to begin with.
So, what does that mean for my odds of winning? Here's the info I'm working with. Pacify costs a bit of tension points or TP, but the cost is very low.
You can get enough just from defending, getting close to enemy attacks, or even by attacking yourself. With optimal moves, you could beat any enemy that can be made tired through a single act in just two turns using only Kris and Ralsei. With my attacks doing just under 40% of the enemy's health, I needed to come up with something fast.
Dan wastes his turn using an act on the first enemy right before Brody swoops in with a pacify to spare it. Luckily, I had decided to cut my losses by attacking the second enemy. Dan takes a hit in the enemy's attack phase and decides to respond with another act.
Brody does the same, both raising the mercy bar significantly and making the enemy tired. I mistime my attack doing a bit less damage than I would have otherwise, but he's still in range of being taken out next turn. That in mind, as long as I can move before Brody, I should be able to at least tie up the game.
With the turn order being top down, as long as So, here's why I'm freaking out. I I so focused on how to burn TP before Brody can use pacify that I forgot that Chris can get an insane amount of mercy with certain acts and that puts me in a huge bind. Dan can spare the enemy either alone or with help depending on how far the mercy bar is filled.
Brody can use pacify if he moves first. And I need to outspeed both of them. And land a perfect hit.
Just to tie the game. Bones creak as I lean forward in my chair. My heart pounds.
As I lock in the attack. Burning energy bounces in my tapping feet as each pixel shifts into position. My mom asks if I found a job yet.
Sweaty hands clasped together, I prayed to move just a little bit faster. If just a little bit quicker than And waste his turn. E- Even if he maxed out the mercy bar, Ralsei can't spare.
And it's the second [laughter] character in the turn order I get to. So I've just been filled with this anxious dread. >> All right, most players have every character attack or act and I'm no different.
That makes it easy to overestimate the importance of the command order which is first Chris, then Susie, then Ralsei, but forget about command priority. Just Just think about it like this. Each command is assigned a number one to four.
Pacify is one, act is two, spare is three, fight is four, every other option somewhere in between. The game checks turn order when the numbers [music] in match. Otherwise, the lowest number will always move first.
In other words, if I'm the only one choosing fight, I will always move last. That means tying isn't enough since even if we could win in the same amount of turns, I will always move slower and lose. You got all that?
So does this Susie Delta ruin >> That's Susie, dude. You don't know her like that, bro. >> Right.
After getting booted back back the main screen, we hit a quiz encounter. I figured I'd be sweeping the floor by now. So, before the fight, I told the others we could use these for bonus points.
Each character chooses an answer, and whoever gets the most correct answers by the end gets a point. Sounds fair, until you remember this is a single-player game. As the player, we all choose Chris's answer, but Susie and Ralsei are less simple.
If you choose quick enough, Ralsei and Susie will copy your choice, but if you wait even a second, Susie picks a random option, and after waiting a little bit longer, Ralsei does the same. I know fighting isn't exactly Dan's forte, but to lose a battle of wits against a coin flip? Let's just say his head would have to fall on the wrong side.
Sure enough, Dan cleared the first board for a bonus point, and with the second quiz before the second enemy, I knew I was screwed if I didn't start messing up his answers. I was mashing buttons randomly, held off on selecting the answer for as long as possible, and literally praying on this man's downfall. >> God, SMITE THIS MAN!
SMITE THIS MAN, GOD! >> By some stroke of luck, I actually managed to tie the first question, and the second. As for the last question, Susie actually locked in and got the correct answer.
Finally, I put my first point on the board, and man, our next encounter is more of the same. Literally. Dan starts off with an act, which Brody quickly follows up.
I know how this will end. The math says I should target any other enemy. Logic says I'll always lose in a two-on-one against mercy and magic.
Even my heart just wants to give up, but I don't intend to lose. I slam the enemy with an attack, and get ready to try a new plan that could break through these chains of despair. The enemies nail us back-to-back with attacks.
Means less mercy for Dan, but also less TP. Before I can move, Dan acts on the first enemy, and Brody secures a pacify. I smack the second enemy, but none of this will matter if the next attack phase doesn't go right.
Eyes strained, fingers ready, I locked in for the next 10 seconds, and even with Brody and Dan on the controls, I managed to perfectly dodge every attack. 60 TP I did it. I did it.
Get this. Fighting isn't the only way to do damage. Susie has an ultimate move, Rude Buster.
For 50 TP, it shreds enemies. The extra damage is already worth it, but the high TP cost is actually a secret benefit of this challenge, since I can use it to drain the TP before Brody can use Pacify. Even better, it counts as magic for the command priority, meaning I can finally keep up with the others.
My hands trembled as I felt the power surge through me. I wasn't going to be dragged behind anymore. I can destroy one enemy and stop another from being saved in the same turn, and this time, they'd be the ones forced to watch.
[music] I targeted the third enemy, ready to annihilate him in one shot, and it was a massive mistake. The third enemy survived the hit with 41% health, 2% more than a max strength fight could do. My heart sinks as I fall back into my chair.
After the next attack phase, I was just under the TP cost for a Rude [music] Buster. At most, I could drag one enemy down with me, but that was far from guaranteed. Dan acts, Brody spares, and I chip down the last enemy to a sliver of health.
The last enemy nails us with hit after hit, but through the barrage, I managed to cling on to just enough TP to fire that one last Rude Buster. I just need to select it, and Susie? Susie!
That last attack managed to down me and Dan, meaning only Brody can move. But how was the enemy tired when Brody never used his act on it? Turns out, even though I'm the one doing all the work, beating an enemy half to death somehow makes them tired.
The realization hit hard. To win, I need to damage an enemy low enough to secure a Rude Buster win, but high enough to not make them tired, build up enough TP to use Rude Buster, but not too much that Brody could Pacify after, do all this before Dan could build up enough mercy, and [laughter] stay alive long enough to actually use the move. The more the odds stacked against me, the hotter the fire inside burns.
I know I can do it. I know I can make a comeback, but right now, I just can't do anything. I can only watch as Brody attacks.
It's a surprise, to say the least. Early on, I put forward my best effort to try and convince him to join me. Why Brody, remember that time >> I'm listening.
>> doing a kind of filling the blank right now, you know. >> Yeah, you're the editor, so you get to just like edit in happy flashbacks and like >> I'm I'm just I'm just going to make up a happier flashback. But given his reaction, >> Brody, >> Yeah, kill yourself, pal.
>> I didn't really expect him to ever come around to the idea. Hell, even changing my tone didn't seem to help. I have a new idea.
Hey Dan, how do you feel about killing people? Don't get me wrong, I was excited. I mean, I still technically am.
>> But also a little bit upset. >> To understand why I have to explain something I've been hiding from you. All the joy and fear and anxiety and excitement that bubbled over and burst out of me in this recording have nothing to do with Deltarune.
Would it be nice to win? Sure. But the entire time I was really only thinking about this video.
I'd say I struggle with perfectionism if I wasn't so damn good at it. Which is part of the reason why it can take me months to actually put out a video. Balancing jobs and school and volunteering only really made that more difficult.
With such infrequent uploads, I wanted to make this video better than the last. Hell, I wanted to make this video my best ever, both to prove to myself that I can and to give my supporters the kind of content that I think they deserve. As part of that ideal, I wanted there to be a tension throughout this video about who would win.
It's why I set up the bonus point system to favor Dan and Brody when I originally thought they were going to lag behind. But, it's also why I took Brody aside before I recorded anything and asked him to team up with whoever was losing. It felt wrong to bias the challenge, even if it was for the sake of making the competition competitive, but we needed the tension to make the video perfect.
And if that was something I could control, I needed to. That's why I was a bit mad when Brody made me beg before actually throwing me a bone here. And why I got even more frustrated when Brody started fighting me for the one bonus point I actually got, just because the end screen didn't match.
Uh-oh. We get into another fight against three enemies with both Dan and Brody locking an axe. That's fine.
Whatever. I can keep up a smile. I can keep up the fun.
I'll prove it. Bring back the guy from the cutaway gag. >> There like a particular Joker bit you want to do or >> Yeah, sorry.
Um I I just I didn't think you'd still be here, so New strategy, running into enemy attacks. There's an even chance that any one of us will take damage, but with the highest base health and my one target today, it's two. I can try and take down Dan and Brody so that they just can't move.
The first attempt, we all died. The next one, I somehow went down first. That's fine, only three more points in the hole.
I managed to damage Dan before the next fight by making us walk into a cactus a bunch of times. It didn't end up mattering when Dan [laughter] is the last one standing, but hey, I got a 10 out of 10 for effort. Last time someone called me a 10, they were down half a bottle of alcohol.
They were being kind, so I guess I'm fine. Brody gets so mad that I keep using all the TP for Rudebuster, like that isn't the only way I even stood a modicum of a chance. So, how about this?
I pretend to swap out all their armor while Brody and Dan are distracted and manage to unequip their defensive idols. The formula for taking damage in Deltarune is five times enemy attack stat minus anywhere from one to three for each point of defense, which means this could do a lot of I still go down [laughter] first. Going on this hot today Miku's greatest hit the way I keep looping these rooms.
Fight in a desert, lose. Fight in a studio, lose. Fight in a desert, lose.
Where even is this one? An early 2000s music video? Doesn't matter, still out here losing anyway.
I can feel the shamble of this video falling through my hands each time I try and make the narrative more intense when Brody keeps stealing my tension by using Pacify. We're on the third day since the chapter released and our third session. Dan and Brody can only go for two hours at a time.
Meanwhile, I've been working since dawn and now I can't bother them to stay past lunch. Dan was getting annoyed since he kept getting downed like I wasn't dealing with the same thing. Brody was just tired of having to keep playing.
Like we all literally didn't sign up for this and I kept pushing them to keep going since I could feel the dream of finishing this video before the hype died down slipping away. That was when we hit the biggest roadblock of all, Shut Up. He's the highest health, highest damage, and hardest attack of any enemy to dodge at least so far.
A max rank hit from Susie only does 6% of his health and that's tied with Ralsei's act in the lower end of Dan's. I'm still at a disadvantage, but with the fight looking like it will take a long time, I can count on my higher health and defense averaging out with my bad luck to let me stay alive a little bit longer. If I could just keep them down long enough, I can annihilate Shoda by spamming Rune Busters before they even get a chance to move.
To open the possibility for a real comeback, I put out a proposition at the start of the fight, but it didn't go well. >> How about this? How about this?
Bonus points. >> Whoa, whoa, whoa, whoa. How the [ __ ] is that fair?
>> None of this is fair. This whole thing is just a random ass video with made up rules. If it was fair, I wouldn't be like 20 points behind.
>> Dude, you're like the type of person to say, "I wasn't playing. " after being found in hide and seek. What?
>> literally don't even [ __ ] care anymore. I'll let you win the challenge right now. Just stop being so difficult and give me a >> Whatever, man.
It's been 5,000 hours and >> handout. The rules are the rules. >> mean nothing.
There are no real rules. THIS IS A GAME. >> doing it.
Just do it. Don't make it more complicated. Let's just do this.
>> Whatever. Not like these rules are just made up anyways. Then this is an act.
Wonder how that could have happened. Turn after turn, I fight again and again, chipping down Shoda's health as my own drains fast. I fight and fight and slam and fight and fight and fight and none of it mattered.
Back to square one. Doesn't matter if it takes 10 minutes or another hour. Just had to keep them down and keep dragging them along.
>> Bro, I'm about to [ __ ] kill myself. Dude, can we just like end this recording? Like I'm I'm done, dude.
>> Let's just finish this now. I I've been waiting to do this for hours. Just pull through or we'll be doing this all over again.
>> Please just do the end. >> No, I won't do the stupid act, man. How could [laughter] he know what it feels like to be forced to watch as things fall apart?
You spent the whole time winning, boxing me out of every chance I have to fix this video, and now you want me to feel bad? To give up the moment that you feel powerless. >> Dude, what the hell?
>> Bro, what the [ __ ] >> What whatever. I'm just making up >> [ __ ] do that, man. >> You took my turn to use it.
You didn't even use your attacks anyway. >> You can't running into it. >> Dude, it's just >> serious?
We've been here for 4 hours and you've been running >> Dan acts? No, he fights. No, he defends.
He acts. He Our fighting extends to the controls as we master each other menus. Tripped up our timings and endured enemy barrages.
There was nothing enforcing any of the rules since they had always been informal agreements. And without them, there was nothing we could do but die again and again. One turn after another after another after another 1 minute over and over on end.
Over half an hour with nothing to show for it. Time smoldered our tempers, leaving only the cold ashes of bitter disappointments. Necessity forced us back into agreeing on a set turn order, but even that couldn't stop the deaths.
We climbed closer and closer to getting it over with. Sometimes I would get close to annihilating Shoda. Other times they would be on the verge of sparing him before falling just short.
After an hour of struggling, there were no more jokes. We weren't even talking. All the better to focus on as I chipped Shoda down to a single hit.
All the narrative conflict I've missed. I could finally claw it all back. If I can just dodge this next attack, things will be all right again.
I'll have my hook. We can focus on the fun. We can go back to We were never going to win this.
They needed me for the most effective act and I needed them for healing. Without each other's support, we could barely scrape by. We were at a wall that seemed impossible to climb out of.
And so I did the only thing I could, stop recording. More than anything, I wanted to make the perfect video. Not for the fame or the money, although that wouldn't hurt.
It was since I knew how meaningful a good YouTuber can be. I was pretty lonely growing up. I didn't always have the most friends and even when I was with them, that feeling didn't always go away.
Whenever I was depressed or anxious or otherwise alone, I could lean on the fact that I had my YouTubers there for me. Weird? Maybe.
Parasocial? Definitely. But just being able to find a good video really did mean a lot to me when I felt alone.
I want to help others and well, most of that manifests in completely different ways, a small part of that is wanting to make videos of my own so that I could share a bit of the joy with others who might be missing it. Sitting in my dimly lit room, hunched over a computer screen, video notes on one side, gameplay on the other, I couldn't help but notice the laughter of my friends outside. Tuned it out, focusing on starting the script.
As I went back through the footage, I noticed something. There was so much laughter. >> Cut [laughter] it.
>> Cut it. >> Cut it. >> You [ __ ] it.
You [ __ ] it, Thong. >> I saved it. >> So many funny moments.
>> [laughter] >> CHILL. >> AH! >> NO, THE PUNCHES.
>> SAVE HIM. >> [laughter] >> AND MOST OF IT HAD nothing to do with the video. >> I dare you to not be a diddy blood lil bro.
>> You what? Maybe I'll do a >> They were just there to have fun together and share a goofy experience playing a game we all love. Meanwhile, I was so focused on how to micromanage things to cheer up the most viewers that I didn't realize I was upsetting two people that mattered a lot more to me.
I'm keeping the details of our next conversation between the three of us, but needless to say, it started with one thing. I'm sorry. The next day, we sat down for another recording session.
Dan is the pacifist, I'm a fighter, Brody's the wildcard, and we were all just there to have fun. After making our way back to Shoda, I started the fight strong with an attack while Dan and Brody did their acts. Shoda's attacks were still hard to dodge even with all of us trying our best And it seemed like we might be in for another long fight.
It was a tough decision, but I decided that we had spent too much time in this room. Dan locked in his act, but I stopped him. This was a real challenge, and we needed to do this together.
I let Dan use me in his two group acts. With the massive mercy bonus from the powering group photo skills, we were ramping up fast. We still needed to be careful during the enemies attack phase, but when our health got low, Dan and Brody let me take over With the three of us working together, the menace that tore us apart went down in 5 minutes.
With one last act, it was over. And even though my odds of winning were buried, I didn't really feel like I was losing. After that, we watched our bad ending through the birth of a frupple and rocked out hard.
The itsy bitsy spider went up a water spout. We were breezing through the chapter, and that didn't slow down as we ran into the next enemy, Zapper. I just locked in fight and sat back to enjoy the show, which was a great decision since the next act immediately won them the fight.
Steve hardly over here started tweaking out since Chris's family feud left him all alone, and he hits us with a rerun of our own fight. Even if Shuttle wasn't as strong, seeing him in front of me again forced me to really [music] think about what I wanted to do. It didn't take long before I made a decision.
And even though it felt wrong, I knew I could only listen to my heart. I'd act. With the three of us working together, the enemy stood no chance.
Row after row of enemies were spared and pacified as our team blasted through Vox Populi's surprisingly well-written army. There was nothing that could stop US EXCEPT THIS. OH GOD.
>> LET'S LET'S move down. >> OH GOD. >> OH.
>> [laughter] >> NO, GET IT CLOSER. >> WE CRAWLED out of that hellhole through sheer luck, skill, and sacrificing Brody. >> Bro, why me?
>> Now that we are past it, nothing could stop us. >> They might have just BEEN FAKING. >> NO!
>> [screaming] >> FINALLY, AFTER AN HOUR OF GAMEPLAY, WE MADE it to the final boss, Mr Antenna. Totally real-sounding name, by the way. This fight is unique, to say the least.
Rather than raise a mercy bar, you need to get at least 1,000 points to win. Each act can net a different amount of points, with most basic act, I Love TV, giving 15 or so per point. Every other act has a different effect, and it kind of goes crazy from there.
On the first turn, I guarded to build up TP. Dan put us on the board with I Love TV, and Brody did this. After testing a few different options, we started to get into a cycle.
Guard, mini-game, heal. Guard, mini-game, heal. Guard, get hit by everything seven times in a row, heal.
It was rough, but by eating through more TV slop than a muckbanger on Ozempic, we climbed to 500 points. Trouble is, the mini-games Tenda were throwing us into were killer, and they were only getting faster, forcing us to heal more and get points slower. The goal of 1,000 points was still possible, at least until Tenda started doing the only thing worse than putting us into a mini-game, putting us into two mini-games.
Sure enough, we died, died again, and again, and again, and again. By our third attempt, we realized that the most consistent option by far was just for all of us to spam I Love TV. It gives us a measly 40 points on that first turn, but through trial and error, we found out that it actually increases the amount of points you get the more you use it.
We made it to the next attack phase, and Dan managed to masterfully dodge everything that wasn't an attack. I don't blame him, though, his computer was laggy this entire time. Back to the fight.
I Love TV was ramping up fast, going from 40 to 50 points every turn for Dan. In no time, we blasted up to 500 points. With almost all of our items left, we all used I Love TV, netting a cool 70 points.
By the next turn, Dan's I Love TV was strong enough to get 70 points by himself. It wasn't a perfect run. The star attacks and guitar mini-games certainly still hurt, but with careful acts, guarding, and heal prayer, we were in a great position to push to 1,000 points.
The next two turns were the same routine, getting us to 813 and then 883 points. We were really getting close. I prepared for the worst and Brody sacrificed himself for the inevitable truckload of damage was about to crash through his HP bar.
But just as we were setting up for failure, I somehow clutched up, getting us right under range to finish it off and all of us at once said it, I love TV. So that's it then. We finally got to the end and I was thoroughly destroyed.
Well, not quite. You see this chapter doesn't end with the final boss. Just take a look.
Scoreboard, SCOREBOARD. >> [screaming] >> YOU'D THINK IT WOULD BE IMPOSSIBLE, but with the power of determination and a very feral Brody, >> YOU ROARING [ __ ] I'M GOING TO KILL YOU. >> WE MANAGED TO actually last a single turn.
If we could just keep up this momentum, relying on some good defense and a little bit of healing, we might actually just >> Kill this fraud. >> Damn. Brody has the emotional range of an alcoholic stepfather in this video.
We followed the Roaring Knight to a bunker and I tried my best to get in. What the hell is this? Some sort of snow grave.
electronic box. >> Shut up. Shut up.
>> Okay, I mean I wasn't actually doing the best job at matching the vibe, but what can you expect of teammates like this? I had the Delta Rune. >> Delta Rune.
>> There's some kind of door here. >> I hope there's no snow graves in there. >> So that's it.
Ten is dead, the Roaring Knight kidnapped some people and I was still just as funny as ever. >> You feel a chill from the door. It's like they're in some kind of the bunker.
Of course the most important thing is that we all grew closer as friends. Who cares about the points? In fact, I say we just throw them out all together.
I mean after all after all if you really think about it, Brody wanted to fight at the end more than I did. He was getting pretty aggressive there. So really did I lose?
I mean even if I can't switch sides, the final boss sure as hell died. So worth at least a lot of points, right? Anyway, thanks for watching.
And I'd really appreciate it if you'd like to share this video, [music] like, or even just stick around and watch some of the other ones. That said, you've done more than enough just by being here for me. So, yeah.
Thanks again. Have a good one.