Alri, here we are doing another soldier review here and I'm lazy just gna watch it and record it. Eh, OP is saying that he has all the best stats and he's still losing. So, he's confused as to how to win the game.
match he will go to 42 kills and 15 deaths with 23000 damage and still loses. So let's have a look at why this is not working for him. I'm extra lazy so we just gna watch this together right now for the first time.
Oh, I love this map. He did not specify his username but take a while guess. this guy specify PC or console nice to know in terms of need some help with his sensitivity looks ok I don't like this position 10 seconds har I don't like this position either.
Gna stand here. Yes. So why don't I like this position?
Because it's down main. So interesting position from your Reinhard there. Ehm I don't like this position because and we in this is silver f five by the way.
If you look like this, you can see that I'm gna drop a hva sk jeg si a concept on you called the three lanes. Now, DPS is all about off angly or angles eh and flanking if you want. Some heroes shouldn't be flanking, right?
Like Trace Tracer, Sombra, Reaper, they can flank because they can survive in the backline and then they can get out. You can somewhat survive in the backline, but you don't want to get you don't want to be running everywhere. So for soldier I would say you should look for angles instead.
So something like this, you know, a tracer could play in this area, a reaper could play in this area, but you should be more playing in this area where you are now. Sure. But look at this.
Here are three paths. We got one path here. We got one path here.
We got one path here. Three paths. One, two, three.
And if we continue following the map, we can see that these three paths are almost always present. So here we have the left path here coming through here. It's coming through here and through here.
The right path is somewhat in this area here. It's a little bit tighter but in this area here we have the main path. If you continue like this, there is always going to be between two and three paths usually.
3. And so the idea is that you should not position on the same path as your team. And I'm curious.
Yes. Eh, now see, let's see here. Ja, you are now everyone is now positioned on the same path.
And this is not good because now the enemy only has to worry about damage coming from a single path, a single direction. Let's say that the enemy standing here. Oh my gosh, I'm hurt.
What? What can I do? Oh, I'm now alive and I'm no under no longer under pressure and I can heal.
But if you were say here, right, let's say standing here playing in this area on the other path and then the enemy is standing here and they go, "Oh my gosh, I'm going to die. Let's hide. " Å, I am now safe.
Oh my god. Why the [ __ ] is there a soldier right there? Why is he shooting me?
Oh, I'm dead. So or here right maybe if over there don't be over there I don't like that but could be here like å need some healing. Oh my god.
So you being on the same path as everyone else is not good. This also means that the tank only has to shield in one direction. He has to use abilities in one direction, right?
Maybe the Sigma I haven tank but let's pretend there a Sigma. Sigma is here and he shielding off your team but you're standing there. He not able to shield off your team and you at the same time.
So maybe he shields of you, but then he's not shielding of four team members. Så he doesn't have resources to shield off both of you. To shield off both of you.
He has to walk backwards and then put the shield here. But then if he is walking backwards, he's giving up space. J.
So what I like when I'm playing soldier, I like to play here. Here. See this?
like to stand in this eh I like to stand in the staircase. Maybe maybe I'll start up here but when the payload is moving up I'll move here. Now play like this.
This staircase is now cover like this. Like this. All these this here are like cover right.
And hit them a bit from the side here. If I need to retreat, I can retreat through here, through there, behind there. Maybe you can even rocket jump over here probably.
The whole point now was actually just you know to illustrate this three paths. Så det is I'm gna keep rambling so you get this. approach the fight starting before position yourself you have to know where is the angle because you could come here a second time playing and youl be like oh he told me the angle is here so I'll position here but then the next fight maybe your tank is a sigma and maybe he has already position here so if you also position there then that's no longer the angle sigmaen path and take middle path the left path to create this crossfire this angle crossfire actually really really easy to see if we look at the opposite way so look at your reinhard right he's gna he's gna try let's pretend he's gna try to hold this corner which is usually the corner they like to people like to hold because eh ira get too much pressure then can move to this corner and try to hold that corner right and then your team is moving up so now let's view this think about this from the enemy's point of view how long is this replay 24 let's think about this from the enemy's point of view ok the enemy is moving up the middle every tank dps supports are moving up the middle shooting your team where would your team want to hide Reinhard hide here want to step away from this fighting and stand maybe here maybe here and get some healing and then pick out and fight some more right and then if you or the enemy right is on the attacking team if one of the ranged DPS would move here look what they can see from here they have a med he tax the so much maybe sold you have s healing as well then you have basically two med kits but look what you can see from here you can see around this corner the corner that they want to use for cover so as you are playing you want to take angles where it's possible where it's possible for you to deny thinking about this direction here is where all the fighting is happening.
Oh my gosh, we're so hurt. We're gna hide here. Oh my gosh, why is there a soldier shooting at us from this range over this?
Why is that soldier holding you know a corner shooting us through here? Så either you kill them or they go, "Oh my god, we can't stay here. We have to back up.
" So they back up to this corner. And congratulations, your team gets to push the pay all the way up without taking any without taking any significant fire because the enemy had to give up space. So just by moving to that corner, the DPS then would this corner for your tank without the tank even having to do much.
Alr ramble rumble ramble why you drop playing directly behind your thing tank not good [ __ ] time I'm trying to record something someone me on the discord I'm just muting whoever this is from my phone buuse I don't want to all tab and show personal info. Mission there we go. Now what you want?
Whatever. Right. So crossfire is this creating.
You basically have to think what did I say? Ok. I got car up in my own thinking because this is not scripted and I forgot to finish my sentence.
Ok. So you're approaching the fight. Ok.
And before you position, you have to take note of where is the enemy team and where is your team. Så where is the enemy team trying to hold trying to position to hold to fight the main team at least and where is your team trying to position and hold and fight and based on where they are positioning based on what path they are trying to contest you have to move to a different path so you can create the crossfire so every time you approach a new fight you have to go through a little eh checkmark, a little you know ok before I position before I use resources before I use abilities where are what path is occupied okay I'm not using that path if you move out on a different path that's not where the tanks are not brawing if you want and you face an enemy DPS who had the same plan as at least pressure him running away and then you can take the angle right because if you don't pressure him or kill him then he does that to you and then you basically give him access to your backline instead så is really bad ehm ok what am I thinking about I'm thinking about cart yes coach likes to talk about car c A R and I like to add T. Så cart cart is a positioning guide for DPS a guideline a baseline that you can start following.
And if a position does not checkmark all four letters, then your position is a bad position. Cart stands for cover, angle, range, timing. So cover means are you effectively are you standing close to cover?
means meaning that you you know you need under one second to step into cover in case you are suddenly eh you know afraid of dying. team crossfire flanking range is you are you at the max range for your character soldiers max range is 30 meters and timing is what I like to add basically don't attack too soon because if you attack too soon then all five enemies will be like, "Oh, we're being attacked by a single enemy. Let's all nuk this guy.
" Or if you attack too late then your tank will be out of out of shield out of cooldowns and he will be killed or he has to run away because the enemy is not under enough pressure. Så timing te for timing is all about engaging when your team is engaging. So I happen to pause right now.
Let's see how many letters you have. Cover. Eh, do you have Are you are you standing close to cover?
I would say no. I know it's close, but I want I want you to have half your screen covered by this wall. This is cover, right?
This is cover. Så you can go right here you are like this. Så you like funk.
Oh shit, I'm hurt. I'm still hurt. Dead.
So you do not you this position does not eh is not eh see certified angle. Are you on a different angle than the rest of your team? Are you on one of the alternative path so you can create a flanking crossfire?
Eh eh. Are you at your preferred range of 30 meters? Eh eh I would say this is roughly 20 22 meters maybe.
Are you timing this attack with the rest of your team? Yes. So you have one out of four.
And I just said if you don't have four out of four then you are in a bad position. Så this is a bad position. Så er litt se like here.
This is eh he I don't like that he there. That doesn't work but we can't know this right. You have to stand here.
Then you see the Genji you can be like okay I can't play up here because he can dash me. Reaper is gna be a problem, right? It's easy for me to say like what would be working and then when the replay starts things change.
So you have to go by basis or what's more default right certain playbook to go by and then you have to make it up on the spot. Now, one really important thing we have just determined let's say that in your head in the game right now you suddenly go wait a minute. Oh my god, this is the worst position ever.
I have one out of four points. I have to move to a position where it's four out of four points. No, you cannot do that anymore.
Now you have to do your best from this position and hope it works. Because if you now think, "Oh, I have to reposition so I can get a better angle. " When you while you are taking that position you are not you are not shooting whatsoever and you are effectively dead while the fight is raging on.
So if you find yourself in a position and you think, "Oh my god, I forgot about cart or you know I don't Oh my god, I don't have one of the check marks. " work latering replay thinking about it later you can look through your own replay right and be like is this is this car checkmark is this one check mark is this one checkmark no [ __ ] okay remember next time that's a bad position for for a card so make it work in the moment and next time my god another one i just muted the first Next time you are on the [ __ ] Why be I don't even have a new message. And the next time you are on the same map in the relatively same position or same scenario, you know, you have to be like, "Ok, I remember I remember from last time.
Last time this was a bad angle. This was a bad because of range, because of timing, whatever. Ok.
It's really important to understand that if you [ __ ] up your angle, you don't have time to start finding a new angle because if you try to do that, then you are removing your damage from the fight and it's like you're dead. Jesus Christ. We mainly going to just look at is this a certified?
What are what are these rockets? Så bad should be so dead right now. Å ok.
Så again team bad. Left more left more left right. More to the left more to the left.
More to the left. More to the left. Oh.
Oh. Oh. Oh.
Å. Eh, left, left, left. No, not forward.
Ok, this is important. Not forward. Left.
This is now you are too close again. Right? You have 30 meter max range going forward makes aim easier.
Sure, but it also makes that enemies are going to deal more damage back to you instead of less because you they are outside effective range. When someone's talking about aggression and aggressive angling, that mean they mean to the left or more to the right, not forwards. See how much trouble in, right?
You keep walking forward. Holy shit, så nice tracking. Is this like is this console and this is like the new almost auto aim that I've been hearing about because I'm not a console player.
Are you good at tracking? Damn. You're too close.
You're inside all I would say you roughly inside his dash dash range. Like dashing for him would be bad but 30 meters 30 meters lucky do it again. And this is a very common mistake is that you're attacking someone and then you feel like ok.
I'm attacking you. I'm going to kill you. So, I'm pressing double because I'm moving in to kill you.
And that's that's not what you want unless your name is Genji, right? Or Frazer or whatever. Keep your range.
Keep your range. And now you're about to cross into this line of fire where someone here can actually start shooting you. You could just kill her through that healing.
He the I'm not keeping up with statistic but I think that pyon heals her for 20 healing per second and your machine gun deals almost 200 damage per second and that's not included headshot. Så if you hit headshots, it's almost 400 DPS. And her healing thing is healing her for 20 healing per second.
Right there. Right there. You shoot a rocket here at her feet.
Eh, because you want to introduce as much damage as possible immediately and she's not ready for this. Eh, the reason you shoot it at her feet is because if you hit a direct hit, it's gna hit her legs and deal max damage. 120 damage, I believe is the rocket hit.
And if you miss, it's going to hit the ground right next to her and she still gna take a significant amount of damage. So, it's a hit either way. This is gna going to boop her up into the air and you can kill her kill her before she lands even she had her escape.
But introduce rockets more often and stop going for direct hits only. Gå for dire hits if they not aware of you. If they are moving in a very very predictable way or if it's a you know an object like a tb turting other than that shoot at feet.
You're shooting. He's deflecting and you are like he deflecting. Jeg bare sho rocket into that.
What? Reer behind you. You keep going for the direct hits.
Så var Just curious. Nope. Just curious.
Just curious. Maybe but not the fighting is happening. Right.
If you had time, you could maybe do like this. Of course, you know. Here.
on your right. What we really trying to get out here right is oh 60 seconds left. If you should use ultimate right now to just clean this up, make sure they don't camp.
Så two lost fights. You hultimate in both fights and you didn't use it to try to win and help the fight win. Why?
Tell me in the comments why you are not using your ultimate when you have it. I'm gna guess you're gna say I'm afraid to waste it. Eh, here's a pro tip.
to using your ultimate better. Eh, or should I say since you're silver 5 I'm just gonna tell you like the baseline and then as you increase in skill and rank you are gna find your own way to using it. For now, for now, ultimate, you use your ultimate to try to win the fight when within three eh scenarios, three check marks if you want.
Scenario one, it's five versus 5. Boom. Use your ultimate.
That's it. Right. That's the first one.
Use your ultimate to try to get a kill. Getting just even just getting one kill and making it a five versus f is a huge win because think about soldier. Ok.
Soldier deals 180 DPS on his machine gun. That's you know maybe 250 DPS if you're able to hit a couple headshots in there. He has the rocket for 120 damage per hit.
He has you know sprint to be able to go on off angles. Like losing one character is tremendous. It's really really bad to lose even just one team member.
That's why we have ultimate to try to gain an advantage and then push that advantage. Ok. So scenario one is it's 5 versus fuse your ultimate.
Of course it could be as you want to be in a better position so you could be flanking right? And then as the fight starts then use your ultimate from the flank of course something like this. The next scenario is you guys have one kill and they like it's five versus four in your team's eh favor.
Use your ultimate because you guys have the advantage. You have a slight advantage and then what you want to do is you want to put an immense amount of pressure on the enemy and finish them off before they're able to stabilize right before that team member comes back and reinforces them before they're able to position properly. Whatever.
Last scenario is you guys are down one. So it's five versus 4 for the enemy. You guys have lost one and they are five.
Then use your ultimate to stabilize back into 4 v4 or maybe you get two kills and then it's four versus free. The point is they have an advantage. So use your ultimate to remove their advantage and balance the teams back into 4 v4 to not lose.
So that's three check marks. If the teams are the same, use it. If you guys are up by one, use it.
If you guys are down by one, use it. If you guys are up by two, it's almost a guaranteed win. If you guys are down by two, it's almost a guaranteed loss.
So, it's gna it's probably gna be eh a waste using it. Of course, I can't say that this will be how you will play from now on. And every scenario will always be able to follow this checkmark.
But is like a rough path to follow if you want for now. Of course, if you guys have won this now, then the guys they wouldn't be able to check market and they would have 40 seconds for the last fight. If you guys won that fight then would come wouldn't come any further than this and you guys would probably win in the first minute of the next fight instead of this fight being 24 minutes long 20 more minutes careful careful eh ok ok good sure so about timing right you can hear the fighting started.
Now we have to start shooting as well. Doing nothing. Rocket first.
No. Ok. So rocket.
Ro. I said rocket first. What does that mean?
That means det på en open up an ambush. open up an angle like you're doing now. They are not aware of you.
You want to introduce as much damage as possible before they realize what the hell is going on. So that's why, you know, you open you fire the rocket first and then you start shooting the machine gun. Så get hit by the rocket and machine gun bullets at the same time taking a huge spike in damage if they don't have an escape ability.
It could actually be enough to just one shot almost eller kill them in under one second if they don't pay attention. Eh, so I like to call it rocket first because when I was practicing soldier, when I was a plat, gold plat soldier, one of the things I tried to remember was rocket to always open up a new angle, open up an ambush with rocket first. Så I would play and I would talk to myself, you know, running up to fight.
I would I would chant to myself, rocket first, rocket first, rocket first, rocket first. And after 20 matches, 30 matches, I didn't have to s rocket first anymore. That was just ingrained in me.
And I started using rocket first every time without even thinking about it. And I could move on to another practice practice goal. And that's how you practice by the way that you take one issue at a time practice it into the dirt until it becomes second nature then you move on to next practice until you have all the fundamentals of your character and the game on this second nature.
So you start doing multiple things at the same time without even thinking about it. Then you can use your mental energy on proper place. What is with you and shooting into the flect?
Why? He was clearly clearly deflecting and you shot sh shot sh the rocket into his deflect at the very very minimum. You shoot the rocket on in the ground he takes light splash damage.
But I would even do that. I would for defle gun and then sh rocket. Now dead.
And now since you're not here to control the angle, the enemy is taking the angle. I'm curious why this is a 42 kills, 15 death. Like what the hell gna happen?
Are you gonna turn around and be like the best soldier in the history of the mankind? Because this is, you know, so far, you just been dying and dying and dying and not doing much. Did you see that rocket again?
Terrible. I'm obviously not g harp on everything you do but look at this right one pip one pip is 25 health så 50 75 eh 80 health one rocket direct hit is 120 and if you shoot it into the if they get caught by the splash splash damage I'm gna say it's roughly 80 to 90 damage cross down and place it here and you one shot her with direct hit or you kill her with splash and instead you go for just a hell shot completely missinger headphones Reer is really able to ambush because he coming. Forgetting to use rocket and you're also on the same eh on attack we probably gna really be able to see eh you using angles I hope or see possible angles.
You're you're on the same path as your team again, right? So this is bad. You want to be right now you would probably want to be here because now you can see around the corner that they want to hide from.
Your your current position allows you to only see this just mainly the tank and everyone else is around the corner hiding and here you would see everyone and you would also be at 30 meters is let's see this is probably 25 meters and but you have cover as well right eh if you at a better team the enemy will take this angle ok so the let's see the bash in there he's gna take this angle He's moving up here and he's going haha turret mode win. So since you are not here, the enemy at some point will have the brain capacity to start taking angles. And if you are not on the angle, contest fighting whoever is trying to take it.
So DPS players are actually supposed to be on angles on these alternative paths and fighting each other. And the best player wins and he gets to attack the backline middle and backline of the enemy team. So I'm saying it's not only bad that you're on main because you can hardly see anything you're also allowing the bas open to just take the angle on the right for free.
At the very minimum at least make the enemy fight you on the angle. Så have to use time and resources and health and cooldowns to push you out, making it a worse making it a worse giving them less value. Right?
Push out push out time to attack his team with my 100 health and no cools. Still holding your ultimate by the way. Ok, so that was roughly three or four fights without using ultimate to try to try to try to help your team win, right?
Last time was on the bridge and then another loss. Yeah, another loss and then så this is the fourth fight took you four fights to use your ultimate. Kunne us it by this checkpoint one right and then start earning a new one.
So by this point you could maybe this could be you know your second or third ultimate by now instead your first. Ok, this review has now been 40 minutes and someone could be calling me at any minute now to come help with something. Så we're gna skip to attack because on attack we will definitely see the benefits of attack of angling.
You have to do angling on both attack and defense, but on attack it's more obvious if you want to where you should be angling. How many times you? How many times have been wrong?
Foom. Dead. You have no idea what heroes they have.
A widow maker could be standing right here and just pop you in the head right now. Don't be in a rush to get out there. Let the tank work first.
Let the tank take that with headshot because he can take it also on the same angle as your tank right. There was no point for that healing. There a full shield in front of you.
The payload heals you. have eh eh the discord you have your send out a healing orb on you total waste. So let's look at different angles.
This is the right path takes you here. Not a huge fan of this. Almost I'm not a huge fan of this on almost any hero because of this corridor of death.
This is the corridor of death. Meaning that if you're here and you're like boom boom boom boom boom and they're like let's chase that soldier. You have to run through the corridor of death with no ability to walk left or right before you come here.
Så you're probably gna die. This right path is not for heroes who want to position on corners. This is a shortcut for heroes who want to operate in the enemy's backline.
This is a place for tracer. Sombra someone who can just dart through here and keep moving keep moving and keep fighting and keep positioning in their backline. So soldier is the left one right.
Remember med right here. Come here. Start shooting from here.
Boom. Dead. I think too late to the fight.
Start looking out here. Start looking out here. Maybe we rocket jump up here.
We start pushing up here. Dead. Dead.
Pressure. Pressure. As we are watching this together, I want you to start exploring maps.
Ok. And I want you to put the three paths in your head. you have from now on I want you to go to maps and I want you to start thinking ok where are these three paths find them main path second path you know is always down the middle that's where the payload is going that's the wide street that snails through the map and then 90% of the time there is a path on the left there a path on the Very few times there is only one path on the left or only one path on the right.
Shaking my head. Jeg terrible rockets. Now this is important.
Look at how little of an angle you're holding. How how short, what should I si? You don't have to go on a crazy flank to be able to angle.
He He's right here. He's right here. And you are not very far away.
And yet look at all this juicy targets you can see that the tank is not able to protect and you're holding a cover you are somewhat close but some maps will not allow you to play at max range. Some maps and some some angles and some maps are just too close right so you wouldn't be able to go further back now. Maybe maybe you could see maybe maybe here then I guess right the point but I like this little bit dangerous with the right there but you have sprint you could try to pay attention to this or maybe you push up to soon maybe it's time to stay here a bit maybe stand here a bit it look what happening now because you are on this angle How did you not hear those shots whistling by your head?
Oh well. Så we're not here to talk about like, "Oh, you so bad. here angles because not taking angles, right?
Soldier should be on angles 247. Almost never a time where you should be positioning with your team because if you don't if you don't take angles then the you are giving enemy the enemy a free angle. At some point the enemies will actually start using angles.
Complete waste of it's a 15 seconds cooldown ability and you used it to heal 50 health, 20 health, whatever. Complete waste of a cooldown. Both your healers are here.
The healing station is for you when you are on an angle and you don't get support. So let's say you are over here. Let's pretend that this med kit is not there or maybe you already picked it up.
Then you drop healing station for yourself to allow you to stay here for longer before you have to not retreat actually but they hurt you so much you know. They hurt you so much. Medket, they hurt you so much.
Heal station, they hurt you so much. Hide. Press X, I think, to ask for healing.
Wait for healing. Fight more. And also remember that DPS have a passive ability that after I wan to say 5 seconds, they have a self healing ability that kicks in after 5 seconds.
It's not much. It's like 20 healing per second, but it's something. It's better.
Go go m I'm noticing you're barely using a rocket and when you use rocket using it every 12 seconds maybe. Ok. Use a rocket more but at the same time don't it.
Ok. Learn how to shoot it. Use it more often.
Do we have time for this? Yes, I rocket at feet. Rocket at feet.
Rocket at feet. Oh, I didn't see that. Give shot rocket.
What the hell? Ok, my bad, my bad. Where did that rocket go?
We could maybe say that this is too much of a of a this takes you eh away from the fight for too long, you know. Should you have just done like this? Hello, how are you?
Rocket fit. They turn to fight you. You are you maybe you think like three players two players is too much.
Hide. But if they turn you, then they don't see the fire strike. They don't then maybe he shoots them, right?
So by looking at you, they're taking their eyes of four team members who can nuk them. By not looking at you, you can nuk them. Ja.
Ok. I don't like lag Så fighting hasn't started yet. We poking at each other.
Still time to go up here. Stand here. Stand here.
Right. Here. Right.
looking your team up here. Hello. Right there.
Nothing here. Let's see. What about here?
There a big medkit there. That would be nice. Could be here, right?
Have this cover. little bit outside of range. I think it might be exactly 30 meters maybe.
So just just note what I'm doing. I'm we every time the fight starts you are in the most boring normal default ineffective position in the history of Overwatch. And we are just taking a camera and we're like look at all these angles that you are not aware of or not using or not thinking about.
This is what I want you to do. You can go to custom games and load up a map and just run around. Eh, or maybe this a free camera mode.
Maybe I can't remember. Or maybe you take Fara and you fly everywhere. whatever right or if you're in you start playing quick play instead of playing the game you run around eh I guess I guess I shouldn't advise throwing but you play quick play and you think like okay then you I'm going to discover angles.
I'm gna disc paths. I'm gna like oh where's where what's the three paths in this map? You know, let's try the left one.
Then you go to the left one and you discover that this path is really bad for long range her because Blizzard is aware that there's both long range and close range heroes in this game. So theyve actually made it so that very often one path the left the left path or the right path is for short range heroes with close combat and inside inside buildings and stuff like short corners and the other one is more is longer. So if you like playing soldier then you can starting like ok on this map that that's the angle and I take the left one because that's the one with the longest range and the right one I don't want to suddenly walk into a cass or a reaper around every corner right [ __ ] hate your rockets.
Oh my Why didn't you shoot a rocket? Ok, I'm we're gna do like this because I'm going crazy. Eh, see her.
Your your aim looks great by the way. Så if you shoot it at feet, did you see that boop there? That boop makes so they can't control the character for a little bit.
We barely have any air control in the game. So as they are being booped up into the air, you can actually and you know the boop here if we boop on this side. Changed it.
Miss. Usually go flying to the other side. No.
H. Ok. Well, at least you know that when you fire at feet, do a little bit of a jump and you can compensate by aiming up a little bit.
You can see how fast you can kill someone if you even to shoot at their feet. Let's imagine, you know, they don't know about this peak. You're about to peak.
Remember, rocket first. Rocket first. I even missed that.
Så we're going coming around. Can you imagine a silver fire player being ready for that for that kind of damage? F.
Nice. Just a l showcase of how you wan to use your rocket actually see how much damage this is. 75 så direct hit I believe is 120.
Eh, ja. Så shot splash damage shot 75 inad of missing right and you're doing 180 damage per second >> rocket first rocket first rocket first rocket first ok anything else to say I don't think so quickly go over quickly go over abilities and ultimate. Weapon machine gun your accuracy looked great rocket terrible start hitting the ground use it more healing station terrible you dropped it because someone sneezed in your general direction and you lost five health save it for your offl angles when you are by yourself and you don't have med kit and you don't have support sprinting we are sprinting a lot there's Someone who wants my attention.
I'm gna quit this replay right now. Good luck.