[Music] a new monster hunter game is always an important event especially given series output quality over the past several years with monster hunter world and Rise monster hunter Wilds is undoubtedly the biggest entry yet at least in terms of sheer size and scale building off the foundations of world and taking the franchise to new heights it launches on February 28th for Xbox series X and S PS5 and PC but what can you look forward to he here are 15 things you should know before the hunt begins a new new and returning monsters Ros and rathen
aside Monster Hunter Wilds features plenty of returning monsters gyps haras from Monster Hunter 1 kolala from Monster Hunter 2 even gravos who's been missing since generation's ultimate will return however there's a heavy assortment of newcomers as well with the more recent additions including the spidery la la Barina The Brute wyver and Que P new udra an oily seapod and a new flying wyvern ray da new locals revealed This Time Around The Guild sends the research commissions into the Forbidden lands with the hunter parts of the Avis unit their task is to investigate arkel the mysterious
white wraith and new mascot alongside the windward Plains players will venture through the Crimson Forest with its extensive foliage and oil well Basin the ladder more cavernous and vertically layered other locals have yet to be revealed but if Monster Hunter world and iceborne are any indication expect a late or endgame area with its own unique ecosystem seamless open stages perhaps the coolest aspect of Monster Hunter Wilds is the seamless traversal players will no longer take on quests at their base and then fly out waiting for the local to load instead they can ride out into
the wide world with no loading screens even better you can seamlessly travel from Woodward Plains to the scar Forest how they'll respectively progress remains to be seen but it makes Wilds feel like an open world experience set up camp anywhere given the larger size of the locals and their locations not to mention seamlessly traversing areas you can now set up camp anywhere find a peaceful spot deploy the popup camp and use it like the previous game's campsites however pay attention to the Zone in question if it's too dangerous your Camp could be destroyed by a
roaming monster starting quests in the wild the other benefit of a seamless world is starting quests out in the wild no more need to return to base or even Camp discover a monster out in the local and if there's a relevant Quest you can start it combine with carrying a second weapon to swap to a necessary this is a GameChanger of course those who want to stick to the traditional approach or regroup back at base can still accept quests from the Handler or Quest boards attack skills on weapons when optimizing your build in a monster
hunter game you're Torn Between the various skills on Armor pieces decorations and charms talismans in Monster Hunter Wilds weapons will now inherently possess attack skills like Focus attack boost and critical draw not only does this allow for more easily reaching skill thresholds but frees up space for slotting in other skills wounding monsters wounds are back but they're much different from World instead of grappling onto a monster's body part and attacking with the clutch claw to tenderize it wounds will appear as you focus on a specific body part or area it sounds so simple yet it's
effective plus it feeds into the new Focus strikes Focus strikes the focus system is brand new and allows for properly aiming your attacks if you're in the middle of a combo or a true charge slash you can activate Focus mode to redirect it against constantly moving monsters however it also highlights any wounds inflicted and feeds into a new attack type Focus strikes by targeting a monster's wounds and executing a focus strike you can deal extensive damage and stun it for a further whooping improvements to various weapons the 14 weapon trees return with each offering new
moves for players to leverage and master after the first open Beta however the insect glaive Lance switch ax and so on were found to be lacking fortunately the developer has confirmed Improvement movements for all three from vaulting dance on insect glaive to chaining perfect guard and power guard into a new move on the Lance and the switch axis full release SL negating knockback hit stop has also been added to make strikes feel meteor new multiplayer features lobbies are getting a massive upgrade in wilds and can now hold up to 100 players alongside Lobby search there's
a recommended Lobby feature to join the most popular based on your settings per the developer cross form play will also be available on day one though you can turn it off PC requirements with all the added Fidelity and scale Monster Hunter Wild's PC requirements are quite Hefty the minimum requirements for playing an upscale 1080p 30 FPS on the lowest settings include an Intel Core i5 10600 a core i311 00f or an AMD ryen 53600 16 GB of RAM and an Nvidia GeForce GTX 1660 Super 6 GB or an AMD radon RX 5600 XT 6 GB
the recommended requirements for playing a 1080p 60fps with frame generation and on medium settings include a core i5 11600 k core i52400 ayzen 5 3600x or a ryzen 55500 16 GB of RAM and an RTX 270 Super 8 GB an RTX 4060 8 GB or a Radeon RX 6700 XT 12 GB a solid state drive with 140 GB of free space is required for everyone and we're yet to learn about the hardware necessary for 4K reducing minimum PC requirements fortunately the developer is aware that the requirements may be slightly too heavy especially after the first
open beta and it's working on lowering the minimum specifications it may also look into releasing a benchmark tool for PC players though it's yet to be confirmed when console Graphics modes PS5 and X Xbox series X players will have two modes in Wilds prioritized Graphics which renders at 3072 X 1728 and outputs at 2160p while running at 30 frames per second and prioritizes frame rate for 60 FPS with a rendered resolution of 1080p that outputs to 2160p Meanwhile Xbox series s players can only play at 1080p 30fps the developer has also confirmed that instead of
checkerboard rendering from the first beta AMD FSR is used for upscaling in game prioritizing frame rate mode also offers improved performance after some bug fixes PS5 Pro support on day one those on PlayStation 5 can look forward to support via a day one patch the graphical modes and visual improvements have yet to be detailed so expect more information in the weeks leading up to launch layered armor finally layered armor returns for those whose endgame begins and ends with fashion on top of turning any armor piece into layered armor the developer is also releasing exclusive layered
armor sets as a pre-order bonus and part of the deluxe pack additional cosmetic DLC will go live in spring and summer as part of the premium deluxe edition though their contents have yet to be revealed hey did you know that we at gaming bolt upload new videos every day stick around drop a like subscribe and hit that Bell and let us know what kind of content you'd like to see in the future with a comment below