hey guys it's DS welcome to my Carmine rage Island dimensional trial guide I'll be using my tier 13 clear POV to explain the fight as we go so 90% we line up for the pillar phase um you want your long range DPS like both stuff to be the furthest uh they are number one and you want the tank to be positioned at two and you have two DPS on three and four and another DPS on five and healer on six as you climb higher tiers uh like tier five and above these pillar is going to
hurt so that's why the tank used the Bastion here car mine is going to be very he intensive fight okay so the pillar Mech is the same except you take damage from the lines now and the further you are away from the pillar the more damage you take that's why everyone is staying close to the pillar until it's their turn to run as you go up in here obviously everything is going to hit harder and even the tanks will struggle with this red ax plus the line so we have this healer taking the ax off
him and then he will pass on to me next so I'm the first one to run so we wait for the fury attack the fireball after we block we have to run opposite side of the tank here and unlike the normal mode you actually have to know in which order the boss slams and which direction you have to run so it's always going to be the one first the furthest away with the yellow or on top and then second and then third and then fourth and you can tell his second by having the X on
the head so we usually mark one and two to make it easier but sometimes it can be messy so whoever's one you should know that you are one by having the yellow or on top of your head and you basically just got to have to find someone with an X so that guy is going to be two so you have to run the opposite direction if you happen to run here you are going to get stunned and that stun is going to last long enough for the second slam and you're going to die so after
you block this number one runs the opposite of two what does the slam and as soon as the boss slams two runs to the slam side so wherever boss slammed you run into that spot so after that it's going to slam number two when he slams that number three goes in and when he slams number three four can go anywhere last person so you run as soon as you block and you don't go further than where you're supposed to go remember I told you the further you are away from the pillar the more damage you
take so you want to stay around here like if you like run all the way here you're going to take more damage and die and this is the part where it's very heal intensive so I'm using healing touch on myself and we have like all the ball players using like flesh wave to help heals and once I break free from the chain the healer is going to pass that a onto me and I pass that ax onto the tank when he breaks free from the chain and we also see that number five um cting the
X outside the area there's the heal passes X onto me I pass the X onto the tank the boss gets damage reduction during this phase so just focus on healing and surviving doing the mech don't focus on DPS after that the boss does the color memory game and I believe it's the four closest person that gets the colors so here here here here and at the same time the boss throws the spinning ax again to the furest person so our furest player is off the screen on this side he's going to get the ax he
just K the X around the room again and also when this phase starts like if you are standing near the circle like on the circle when this pops up you're going to get like pushed away and stunned so stand away from those and just to give you a tip on memorizing colors just memorize three so you just memorize green blue uh mint so if you get a red you run to the spot where you didn't memorize the color will disappear they will get the colors they have to run to the right spot after that boss
is going to do three charges and then he's going to do his normal patterns so yeah to the three charge and when he does the spin he's going to do a w attack so you have to roll Dodge if you fail the roll you're going to get pushed back and stunned and you're probably going to die so after the Second Spin and then bust us the fury attack the fireball is going to going to go into the pillar me so we need to line up so as you can see we already alined up 1 2
3 4 five six and six being the Healer now the boss is at under 50% he's going to summon a blue XX on either five or six currently uh six healer has it so when the Healer has the blue ax when they usually take the red ax off the tank now the five comes in as he kites the spinning ax it takes the red ax and continues kiing and the Healer will pass the blue X onto me like he did with the red X in low you probably can heal through these but if you are
struggling with the heels this is what you have to do and if you climb high tis this is what you have to do to make it easier on the heal and be healthy and that's pretty much it GG's good luck have fun