the cooking 2.0 update is on its way to Russ soon and this is going to completely change the purpose for farming in the game you'll be able to hatch eggs that the chickens now lay and keep them in a chicken ceop to produce egg trees will now have a random chance to spawn honeycomb which has many uses there's the new cooking workbench where you can make the pies as well as a few other things and these items will give you some new and interesting Buffs as well as some other things like the new flowers which
we've talked about in previous videos but now all of this stuff has recently been merged to the ox to staging Branch if you want to go take a look at it for yourself Dan McCabe a senior vehicle artist at Star Citizen stopped over at the art of Russ server to shoot an interview for a developer tour video with the face punch art team that he's going to be uploading on his channel February 26th there'll be a link to his channel in the description make sure you guys go subscribe so you don't miss out on this
unique opportunity to get some insights into what goes into developing rust and I am coming down from being very sick I sound weird subscribe I can't believe there's almost two million of you that haven't clicked the button yet do it first let's take a look at the changes to the chickens and the chicken Coupe this chicken coop is a Deployable that you can place outside or on a foundation which it's about the size of a square foundation and your new job as a chicken farmer is to go out in the Wilds looking for a chicken
which now has a chance to drop an egg bring it back to your chicken Coupe where you'll be able to hatch it it only takes a few seconds at the moment once hatched you'll need to feed them to to keep them alive and give them water which fills up to 8,000 you'll only be able to fit four chickens inside each chicken C and you'll need to maintain their hunger thirst love and sunlight to keep them happy right now our chickens are neutral so they have a neutral production when you click on their names you can
change it to whatever you would like and the eggs that the chickens produce will fill up in the bottom slot and it goes to a maximum of 20 per stack there's also been some adjustments to the chickens in the C so that they're not extremely obnoxiously loud when you're inside of your base also that that's a nice rug right there and the chickens will sleep at night as well and currently they still produce eggs while they're sleeping but this might change in the future and this is the current list of all the foods that you
can feed to the chickens in your cop which they absolutely devour very rapidly and as for what it's going to take to maintain these chickens cuz they will die if they are not kept neutral or happy here's some tips that I found out while recording this video so it seems like you only need two of these four stats to keep your chickens neutral meaning that they're not going to take damage and die over time so it looks like the water is going to be the one that drains the slowest in terms of food consumption they
absolutely destroy any food that you put in there currently and the sunlight is the second one which will keep them neutral because the food drains very quickly and you have to pet the chickens to make them happy which is what the love meter is so at the bare minimum you want to make sure that your chicken coops are outside in the sunlight that they've got enough water and then when you want them to produce eggs more quickly you can come over here and pet your chickens and drop some food in there to make them happy
which makes them produce eggs even faster and yes I'm well aware that the chickens are Chrome and I think they should stay this way even though they've been fixed already there's now a random chance that honeycomb will spawn on trees that players can Harvest for said honeycomb and you will be attacked by bees if you do so but there's a couple of ways that you can go about detering the bees things are a little weird because we're on the testing server it sounds like you're hitting a barrel and there's two of them per tree but
everything else works as it should you can see I got the honeycomb I'm being attacked by the bees and they are dealing damage to me very quickly one of the ways you can prevent this is by wearing a hazmat but you can see they're still following me around another way that you can prevent taking damage from these bees is by standing next to a fire Source or lighting your torch they will still be around you but if you somehow manage to get far enough away from them they'll leave you alone but the Surefire way to
get these bees off of you is by splashing yourself with water which now will also get you wet unless you're wearing a wet suit or a Hazmat you can use the honeycomb in your hot bar or click on it to extract to turn it into jars of honey and you'll also have a chance to get a beehive nucleus which can be used for one of two things the first is by using it to create your own beehive which is a new item that requires a nucleus for it to work and these are what the crafting
costs are currently for it the Beehive is pretty small but it still requires a little bit of space you can see the chicken Coupe was blocking it when you hold e you can pick it up without a hammer and when you tap e on it you can see a bunch of things that are inside of the Beehive one of them is the Beehive inside because it prefers to be outdoors the next option labeled a little bit counterintuitively to the prior is it humid because the bees prefer to be dry and they don't want to be
rained on the next one is the temperature I'm not sure if it needs to be hotter or colder probably warmer than it is now they might require a heater for that to get to 100% And then the overall happiness of the bees which I'm sure affects the overall production of the bees probably negatively affecting it from the one that is produced every 5 minutes and these nucleus also have levels which go up over time as honeycomb is produced that help them produce honeycomb faster and currently on staging the nucleus spawn at grade three when you
extract them from the honeycomb but if I remember from a previous video it should be spawning at a random grade when extracted and the Second Use For The Beehive nucleus is the bee grenade these are definitely not the final crafting cost for them this is a grenade that you can throw to spawn a swarm of bees and if you don't have anything to protect yourself from them it could be quite vicious especially in an online raid situation and the final note on the bees is that you can sell the jars of Honey over at the
Bandit camp with the rest of the food stuff and it is one jar of honey for two scrap at a neutral price the new cooking workbench is here where you can make all of the new food recipes and it will box very nice it works just the same as the mixing table meaning if you have the correct ingredients you can click or shift click to automatically add these ingredients to the workbench there's been eight pies that have been added and each of them have their own unique Buffs that they give to the player Apple bear
chicken fish Hunters pork pumpkin and survivors pies each of these pies has their own unique identifier on the world model for you to eat them they have to be in your hot bar and you need to left click it also comes with a pretty neat little animation and then you will receive a boost depending on the pie that you've eaten you can also throw them yes here's all the boosts from each of the pies so far one of them is missing but we'll go over these in a future video probably after they're fully released cuz
these will most likely be seeing a lot of changes up until then here are just a few of the commits associated with them if you want a little sneak preview as to what they do the apple pie gives you the Vision Care and you can see here the X on the tree is much easier to see at the nighttime with this boost and you'll also be able to see the node Sparkles during the night time as well the candy bars have also been buffed and they now give you a 25% Comfort boost for 1 minute
which will be a great way to heal next to a campfire or a furnace once you've gotten your hunger up from eating the candy bar and there's another new recipe with a boost of its own the bread which you can make from the new wheat item that you can grow in your new triangle Planters which are skinnable if you own leaf Frontier DLC you'll now be able to use the breay can to change it to the new skin as of this video we don't know where exactly you're going to be getting the wheat from so
that you can grow it to turn into bread but if I had to take a guess I would say that the Waterwell vendor might sell these as well as the food cache might contain this and maybe even the Planters at these water wells which now grow random crops might also grow wheat so water wells might be a contested area in the near future and what for you might ask well if you feed bread to your horses it will make them poop more which has been adjusted to have a more realistic drop yes I sat here
and waited for them to poop just to whatever anyway when you feed them they will have a 2-minute duration boost added to them that gives them a 250% digestion boost so many boosts they're going to poop they're going to poop and if you feed them apples they're going to gallop faster look at this guy he's going 74 km an hour so you can die faster because you weren't paying attention to the cliff poop the food spoilage system and the electric fridge are now set up on the ox two staging Branch as well the fridge requires
one unit of power to run and there's a little timer with an icon next to it to let you know if the item is being refrigerated and how long it will take until it spoils which all food items now have a spoiled icon created for them and this food will poison you if you eat it and another important thing to note that is new is if the foods have different times I think it's around a couple minutes in difference they will no longer be able to be stacked there's also four new types of teas coming
the cooling tea the warming tea and then the max warming and Max cooling teas all four of these teas will be made with red and yellow berries in different combinations that you can find in the mixing table and we'll go over the these again once they're fully released with the rest of the cooking update the new single planter pot is on Ox 2 it's pretty small and it can be placed up on top of things like your tool cupboard repair bench and other places where you can put a lantern the first flowers to make their
way into rust are also here and we get to take a look at what they look like if you hold e on your crops now you can also hide the UI so you can look at your beautiful flowers in your base the same rules apply to the small pots as do with the regular Planters but these only have ,000 mL of water storage here we have the sunflower and its growth stages the Stag is for the Orchid and the stages for the rose which is my favorite one right now there's no purpose for them that
I'm aware of besides looking pretty in your planter boxes but I've heard of some things going on with a blow dart and some effects that the darts will have that this could potentially be a part of the recipe for or maybe some splash potions that they could be crafted up into we'll have to wait and see but these are some awesome base decorations the new engineering workbench will box and it will also battery on Top This is where a bunch of stuff from the regular Tech Tree is going to be moved over into mostly all
the electrical stuff but the car stuff is also over here at the moment this has yet to be finalized this is just a test all of these are still in the other workbench at the time of making this video so we might see new tabs being created it says it's level one right now and I'm guessing this is going to have its own type of a um thing how there's like a level one two and three workbench requirement to craft near it so all the stuff from over here is going to be mov moving over
to here if it's electrical or car part related this is also pretty cool because if one of these branches starts to expand and take up a bunch of space which is why I'm assuming this has been created because the other workbenches are starting to get collected they'll be able to make new tabs up at the top to split everything apart so it's not so crazy to scroll through it'll make balancing easier when new items come out and I would also assume that this is going to be like the research table where you're going to have
to craft it at a tier 1 workbench and it's just locked right now with the tier one workbench crafting cost this will probably change in the near future item ownership is making its way back into rust which some older players might remember when you click on an item it'll tell you who you got that item from who crafted it and there's some more specific details that I'm not quite sure how it works because I think if you loot an item from somebody and then you die with it your name replaces their name from the person
who looted it off of you it's a little confusing to try to explain cuz it's still being set up and things aren't finalized yet but this is a very cool feature that used to be in the game and it's really fun to know where your items came from here's a bunch of commits going on with it if you want to go take a look at it for yourself the branch is itmore ownership there is a ton of stuff going on with it right now it's being set up in the back end for stackable items but
on the ox 2 staging Branch it is disabled at the moment so we'll have to wait and see if it's going to make its way into next month's update I'm guessing that it might not we can finally look at the progress going on with the armor slots there's the esus which gives you heat protection the lead which gives you radiation protection the metal which gives you projectile melee and bite protection and the wooden armor which gives you half of that same protection you'll now have a chance when crafting armor to get 0 to three slots
on that armor piece which you'll now be able to insert a combination of these items into so in this case we've put three of the metal inserts for a 6% projectile increase into this road sign jacket also when you reskin these items it is supposed to save these inserts at the moment it is not doing so but this will be fixed and you might have noticed if you were using it the dlss anti-aliasing option has been removed this was due to some crashes with certain systems and is being looked into and fixed also in case
you missed it in a previous video this is what the new graphic settings are going to look like this is found over on the ox 2 staging branch and just so you don't forget the game is always being optimized and always being looked into where it needs to be optimized there's just not much for me to visually show you besides a few commits here and there big update video this week don't forget to go subscribe to danan McCabe so you don't miss out on the developer tour with the rust art team that's going to be
coming out on February 26th